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Posts posted by warhammernerd
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23 minutes ago, Reuben Parker said:
In your example 10 ghoul unit battalion adds 5 then some get killed. The ghast and varghulf abilities could take it back to 15 then you could stack the battalion ability again to take it plus d6 more. The courtiers only stipulation is returning slain models, once ghoul Patrol ups the unit size as far as I read it you can return to that new size. And no there’s no maximum size, 40 is the biggest you can buy but via ghoul Patrol you have a theoretical max size of 70 in a normal 5 turn game (40+5d6 all rolling 6). Of course the more turns a battleplan has the higher theoretical max size.
Ok, so this is 'as far as you read it' not defo. Which basically means being burned alive by my club.
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This may already have been answered, but just in case.
Can someone do gimme their best effort to explain how ghast courtier ‘muster men at arms’ works or doesn’t work in conjunction with ghoul patrols ‘drawn to battle’?
My inclination, and assumption is that the courtiers ability, can only ever heal a unit up to it’s initial number. So a 10 pack, dropped down to 8 models, could have 2 models replaced to it at a maximum.
The ghoul patrol battalion faq, specifically states that models added to the unit can take unit above starting number and that there is no upper limit (though I’ve heard some people argue - not sure on what basis - that 40 would be max).
So, in terms of sequencing etc, can a unit which has been lifted above its starting quota, ie the 10 pack is now 15 thanks to batallion ability, then subsequently be healed back up to 15 by the courtier? In other words, is the unit now considered to be a 15 man unit, or are these extra models above the 10 a buffer, which stops the courtiers healing ability coming back into affect until the unit drops below its starting number, ie 10?
Seems a bit janky to play it this way, which is why I instinctively haven’t, but would like to know how people think it should be played?
cheers!
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On 7/28/2018 at 4:13 PM, CanHammer-darren said:
It was FAQd. You can have 100 ghouls in a ghoul patrol if you own that many lol
Erm? Don’t think it does. Proof pls ?
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Am I right in thinking Ghoul patrol allows units to be healed about their starting quota to a maximum of 40? Or am I being a massive nobber?
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Yeah, been thinking about this. But GKoZD’s spell is way better. Hmm.
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On 7/26/2018 at 2:14 AM, Hulksmash said:
Allegiance: Flesh Eater Courts
- Delusion: Crusading Army
Leaders
Abhorrant Ghoul King on Terrorgheist (400)
Abhorrant Ghoul King (140)
Abhorrant Ghoul King (140)
Crypt Ghast Courtier (80)
Crypt Infernal Courtier (140)
Battleline
40 x Crypt Ghouls (360)
20 x Crypt Ghouls (200)
20 x Crypt Ghouls (200)
Battalions
Ghoul Patrol (180)
Royal Family (150)
Total: 1990 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 118Gonna give this list a try on tues against Iornjawz. My opponent usually whoops me, but he’s been getting surprisingly salty about facing this. All the free stuff is so welcome!
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So in for this!
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Can I ask why Araloth is on a 40 and woodie heroes are on 25's? Kinda assumed majority of heroes were on 32mm.
AoS 2 - Flesh-eater Courts Discussion
in Death
Posted
Gonna give this a run for the money, seems to have legs... I mean wings.