Jump to content

Sir Mercury

Members
  • Posts

    13
  • Joined

  • Last visited

Posts posted by Sir Mercury

  1. Well yes let's do this...

    DRAGRACE ETERNAL
    - Stormhost: Hammers of Sigmar
    - Grand Strategy: Beast Master
    Leaders
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Master of the Celestial Menagerie
    - Artefact: Amulet of Destiny (Universal Artefact)
    Lord-Celestant on Stardrake (500)
    - Celestine Hammer
    - Mount Trait: Light of the Young Stars
    Lord-Celestant on Dracoth (215)**
    - Stormstrike Glaive & Thundershield

    Battleline
    2 x Dracothian Guard Concussors (220)*
    2 x Dracothian Guard Concussors (220)*
    2 x Dracothian Guard Fulminators (230)*
    1 x Dracothian Guard Fulminators - Single (115)**

    Core Battalions
    *Hunters of the Heartlands
    **Vanguard

    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 84
    Drops: 7
     

    • Like 2
  2. Hello  fellow Stormies!

    Just finished my Arcanum on Taurlon. Does anybody have an interesting army list including this fellow?

    I know he's not great but was thinking something like this:

    Allegiance: Stormcast Eternals
    - Stormhost: Astral Templars

    Leaders
    Lord-Arcanum on Tauralon (320)
    - General
    - Command Trait: Dauntless Hunters 
    - Artefact: Thermalrider Cloak 
    - Spell: Azyrite Halo
    - Mount Trait: Lithe-limbed
    Celestant-Prime (340)
    Knight-Azyros (100)
    - Artefact: Godbeast Plate 
    Lord-Ordinator (140)

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    5 x Liberators (100)
    - Warhammer & Shield
    10 x Sequitors (260)
    - Stormsmite Mauls and Soulshields

    Units
    3 x Castigators (80)

    Artillery
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)

    Battalions
    Hailstorm Battery (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 102
     

    The idea is to fly over things to buff to hit on the Ballistas. Hitting on 3s (monsters on 2s). The Tauralons max movement turn 1 is 33"

    IMG_20200614_200322_301.jpg

    IMG_20200614_200202_689.jpg

    IMG_20200614_200111_110.jpg

    IMG_20200614_200427_518.jpg

    IMG_20200614_200531_931.jpg

    IMG_20200612_105609_106.jpg

    • Like 2
    • LOVE IT! 6
  3. 2 hours ago, Roark said:

    Haha, very cool. The Skullfiend Tribe command really helps to mitigate the Khorgies' vulnerability to debuffs (as a single unit), and you actually have some potentially nasty short range shooting! Mindbending. 

    I would change one of those Bronzed Flesh to a Brazen Fury perhaps. You can only use one of each prayer per turn, and it would be terrible to lose Khorgies to battleshock...

    Well thats the reason I only got 1 Khorgie per unit so the Brazen Fury feels unecessary. 

    But yeah you could field bigger units and use Brazen/Killing /Bronzed to buff them.

    I use the prayers to keep the Lords alive a bit longer.

    • Like 1
  4. 16 hours ago, Hannibal said:

    I love this list. Any advice on how to play it?

    I noticed that Khorgoraths are not very easy to buff due to lacking DAEMON and MORTAL keywords.

    Well the thing about this list is to buff the Khorgoraths with the CA from Skullfiend Tribe Heroes. Letting every Khorgorath wholly w 10" re-roll hit AND wound rolls in the combat phase. 

    The 2 Lords let me have two flanks with buffs and often 4 Khorgoraths each.  Supported by the priest throwing all sort of nastyness.

    Sometimes I need to spread out thin and dont get the buffs but it often slowes down the enemy and let me score VP atleast 😊

    • Like 1
  5. Well Im not gonna decide who's going first with this list but I'll try it out soon in a local tournament. 

    My friendly testgames so far has been succesful and every time the opponent gets a WTF moment and can't decide where to focus.

    I like it!

    Allegiance: Khorne
    - Slaughterhost: The Skullfiend Tribe

    Leaders
    Lord of Khorne on Juggernaut (160)
    - General
    - Command Trait: Master Decapitator 
    Mighty Lord of Khorne (140)
    - Artefact: Crowncleaver 
    Bloodsecrator (120)
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy

    Battleline
    5 x Blood Warriors (100)
    - Goreaxes
    10 x Bloodreavers (70)
    - Reaver Blades
    10 x Bloodreavers (70)
    - Reaver Blades
    5 x Flesh Hounds (100)

    Units
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)
    1 x Khorgoraths (100)

    Endless Spells / Terrain / CPs
    Bleeding Icon (40)
    Hexgorger Skulls (40)
    Wrath-Axe (60)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 141
     

    • Like 3
  6. BOOM! Stop writing lists... you, re welcome.

    Allegiance: Stormcast Eternals
    Mortal Realm: Ghur

    Leaders
    Drakesworn Templar (460)
    - General
    - Arc Hammer
    - Trait: Staunch Defender 
    - Artefact: Gryph-feather Charm 
    - Mount Trait: Storm-winged
    Drakesworn Templar (460)
    - Storm Lance
    Drakesworn Templar (460)
    - Storm Lance
    Lord-Arcanum on Tauralon (320)
    - Spell: Starfall

    Battleline
    5 x Liberators (100)
    - Warhammers
    5 x Liberators (100)
    - Warhammers
    5 x Liberators (100)
    - Warhammers

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 88
     

    • Like 5
    • Thanks 1
    • Haha 2
    • LOVE IT! 2
  7. 14 hours ago, Roark said:

    This is the latest Astral Templars list I've been toying with. Although it doesn't focus purely in one direction, I think the Raptors are a good recipient for the Templars command, hitting and wounding their preferred targets on 2s. They also unlock the awesome Aetherwings ability. Thanks to advice from this thread, my usual Templars lists contain an Enchantress and Cogs to give the Evobomb great reach, but obviously I'm sacrificing that (and a Ballista) to have this (hopefully) triple threat list. What do people think? Am I being too greedy and diverse?

    Allegiance: Stormcast Eternals
    - Stormhost: Astral Templars
    Knight-Heraldor (100)
    - General
    - Trait: Dauntless Hunters 
    Knight-Azyros (100)
    - Artefact: Godbeast Plate 
    Lord-Ordinator (140)
    Knight-Incantor (140)
    - Spell: Azyrite Halo
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    5 x Liberators (100)
    - Warblade & Shield
    - 1x Grandblades
    10 x Evocators (440)
    - 10x Grandstaves
    - Lore of Invigoration: Speed of Lightning
    6 x Vanguard-Raptors with Longstrike Crossbows (340)
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)

    Total: 1990 / 2000
    Wounds: 125
     

    Astral Templars CA only works in the combat phase so its pretty useless on the Raptors...

  8. 8 hours ago, Coolwood said:

    Doesnt the Prime only get a flat +2 attacks now if hes left in reserve turn 2?

     

    8 hours ago, JaffaBones said:

    No, still +2 each round

    No I think Coolwood is right. The wording  does not implies that it stacks every turn. In the last Battletome they gave him an extra attack from turn one but it dont stack like before.

    Screenshot_20190628-202952.png

×
×
  • Create New...