Sir Mercury
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Posts posted by Sir Mercury
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20 hours ago, lare2 said:21 hours ago, dmorley21 said:
Power in Numbers means that models can't claim objectives unless they are battleline
Huh, we completely missed this last night 😄
ANY unit can claim an objective in Power in Numbers but if an battleline unit is whitin 6" of an objective only battleline units can contest it. Right?
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2 hours ago, Yondaime said:
May i ask you how you converted the head? its awesome
Sure! Its one of the heads from the Mindstealer Sphiranx (Warcry) + some GreenStuff.
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Hello fellow Stormies!
Just finished my Arcanum on Taurlon. Does anybody have an interesting army list including this fellow?
I know he's not great but was thinking something like this:
Allegiance: Stormcast Eternals
- Stormhost: Astral Templars
Leaders
Lord-Arcanum on Tauralon (320)
- General
- Command Trait: Dauntless Hunters
- Artefact: Thermalrider Cloak
- Spell: Azyrite Halo
- Mount Trait: Lithe-limbed
Celestant-Prime (340)
Knight-Azyros (100)
- Artefact: Godbeast Plate
Lord-Ordinator (140)
Battleline
5 x Liberators (100)
- Warhammer & Shield
5 x Liberators (100)
- Warhammer & Shield
10 x Sequitors (260)
- Stormsmite Mauls and Soulshields
Units
3 x Castigators (80)
Artillery
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Battalions
Hailstorm Battery (120)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 102
The idea is to fly over things to buff to hit on the Ballistas. Hitting on 3s (monsters on 2s). The Tauralons max movement turn 1 is 33"
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2 hours ago, Roark said:
Haha, very cool. The Skullfiend Tribe command really helps to mitigate the Khorgies' vulnerability to debuffs (as a single unit), and you actually have some potentially nasty short range shooting! Mindbending.
I would change one of those Bronzed Flesh to a Brazen Fury perhaps. You can only use one of each prayer per turn, and it would be terrible to lose Khorgies to battleshock...
Well thats the reason I only got 1 Khorgie per unit so the Brazen Fury feels unecessary.
But yeah you could field bigger units and use Brazen/Killing /Bronzed to buff them.
I use the prayers to keep the Lords alive a bit longer.
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16 hours ago, Hannibal said:
I love this list. Any advice on how to play it?
I noticed that Khorgoraths are not very easy to buff due to lacking DAEMON and MORTAL keywords.
Well the thing about this list is to buff the Khorgoraths with the CA from Skullfiend Tribe Heroes. Letting every Khorgorath wholly w 10" re-roll hit AND wound rolls in the combat phase.
The 2 Lords let me have two flanks with buffs and often 4 Khorgoraths each. Supported by the priest throwing all sort of nastyness.
Sometimes I need to spread out thin and dont get the buffs but it often slowes down the enemy and let me score VP atleast 😊.
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Well Im not gonna decide who's going first with this list but I'll try it out soon in a local tournament.
My friendly testgames so far has been succesful and every time the opponent gets a WTF moment and can't decide where to focus.
I like it!
Allegiance: Khorne
- Slaughterhost: The Skullfiend Tribe
Leaders
Lord of Khorne on Juggernaut (160)
- General
- Command Trait: Master Decapitator
Mighty Lord of Khorne (140)
- Artefact: Crowncleaver
Bloodsecrator (120)
Slaughterpriest (100)
- Blood Blessing: Bronzed Flesh
Slaughterpriest (100)
- Blood Blessing: Bronzed Flesh
Slaughterpriest (100)
- Blood Blessing: Killing Frenzy
Battleline
5 x Blood Warriors (100)
- Goreaxes
10 x Bloodreavers (70)
- Reaver Blades
10 x Bloodreavers (70)
- Reaver Blades
5 x Flesh Hounds (100)
Units
1 x Khorgoraths (100)
1 x Khorgoraths (100)
1 x Khorgoraths (100)
1 x Khorgoraths (100)
1 x Khorgoraths (100)
1 x Khorgoraths (100)
1 x Khorgoraths (100)
1 x Khorgoraths (100)
Endless Spells / Terrain / CPs
Bleeding Icon (40)
Hexgorger Skulls (40)
Wrath-Axe (60)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 141
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Hi lads and ladybugs! Does anybody here got the warscroll of Lynus Ghalmorian in high resolution they want to share?
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BOOM! Stop writing lists... you, re welcome.
Allegiance: Stormcast Eternals
Mortal Realm: Ghur
Leaders
Drakesworn Templar (460)
- General
- Arc Hammer
- Trait: Staunch Defender
- Artefact: Gryph-feather Charm
- Mount Trait: Storm-winged
Drakesworn Templar (460)
- Storm Lance
Drakesworn Templar (460)
- Storm Lance
Lord-Arcanum on Tauralon (320)
- Spell: Starfall
Battleline
5 x Liberators (100)
- Warhammers
5 x Liberators (100)
- Warhammers
5 x Liberators (100)
- Warhammers
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 88
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14 hours ago, Roark said:
This is the latest Astral Templars list I've been toying with. Although it doesn't focus purely in one direction, I think the Raptors are a good recipient for the Templars command, hitting and wounding their preferred targets on 2s. They also unlock the awesome Aetherwings ability. Thanks to advice from this thread, my usual Templars lists contain an Enchantress and Cogs to give the Evobomb great reach, but obviously I'm sacrificing that (and a Ballista) to have this (hopefully) triple threat list. What do people think? Am I being too greedy and diverse?
Allegiance: Stormcast Eternals
- Stormhost: Astral Templars
Knight-Heraldor (100)
- General
- Trait: Dauntless Hunters
Knight-Azyros (100)
- Artefact: Godbeast Plate
Lord-Ordinator (140)
Knight-Incantor (140)
- Spell: Azyrite Halo
5 x Liberators (100)
- Warblade & Shield
- 1x Grandblades
5 x Liberators (100)
- Warblade & Shield
- 1x Grandblades
5 x Liberators (100)
- Warblade & Shield
- 1x Grandblades
10 x Evocators (440)
- 10x Grandstaves
- Lore of Invigoration: Speed of Lightning
6 x Vanguard-Raptors with Longstrike Crossbows (340)
3 x Aetherwings (50)
3 x Aetherwings (50)
Celestar Ballista (110)
Celestar Ballista (110)
Celestar Ballista (110)
Total: 1990 / 2000
Wounds: 125
Astral Templars CA only works in the combat phase so its pretty useless on the Raptors...
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8 hours ago, Coolwood said:
Doesnt the Prime only get a flat +2 attacks now if hes left in reserve turn 2?
8 hours ago, JaffaBones said:No, still +2 each round
No I think Coolwood is right. The wording does not implies that it stacks every turn. In the last Battletome they gave him an extra attack from turn one but it dont stack like before.
Stormcast Eternals 3.0 - There is no "a" in Vindictors
in Stormcast Eternals
Posted
Well yes let's do this...
DRAGRACE ETERNAL
- Stormhost: Hammers of Sigmar
- Grand Strategy: Beast Master
Leaders
Lord-Celestant on Stardrake (500)
- General
- Celestine Hammer
- Command Trait: Master of the Celestial Menagerie
- Artefact: Amulet of Destiny (Universal Artefact)
Lord-Celestant on Stardrake (500)
- Celestine Hammer
- Mount Trait: Light of the Young Stars
Lord-Celestant on Dracoth (215)**
- Stormstrike Glaive & Thundershield
Battleline
2 x Dracothian Guard Concussors (220)*
2 x Dracothian Guard Concussors (220)*
2 x Dracothian Guard Fulminators (230)*
1 x Dracothian Guard Fulminators - Single (115)**
Core Battalions
*Hunters of the Heartlands
**Vanguard
Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 84
Drops: 7