Sdrow
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Posts posted by Sdrow
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On 1/7/2019 at 9:11 PM, andysonic1 said:
It's the same reason any other Khorne Daemon can charge first turn: WoK Command + Bloodstoker + Command Run auto 6. Bloodthirster is now moving/running 20 inches + charging 2D6+4. Don't forget to buff your Bloodthirster with two +1 Hit prayers and give him an artifact that makes his AoE MW hit on 5+. Seems good on paper but everyone's running giant horde screens now which could make it harder to use.
A unit that, moves in the hero phase with blood points (run), can afterwards deep strike tanks to move and charge?
With enough command point, and a BToIR this can potentially have a 10+6 (run maximied) + 10 (move) + 2d6 (rerollable, command point) = 33" with flying
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1 minute ago, Beulettor said:
"Do not take battleshock test". It seems you can't take the battleshock test :-/.
Do not have to but still can. I think
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2 hours ago, phizzco said:
The bringing back models only works if those letter units are not receiving a bloodsecrator banner buff though.
Within the banner range you can decide whether to take the B test or not.
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On 12/31/2018 at 8:14 PM, Zamik said:
Bloodletters are battleline, have -1 rend, chance for mortal wounds (but no guarantee 😡), and the chance to add models in the battleshock phase. In my last game a summoned unit of 10 cleaned up a unit of Chainrasps and a Guardian of Souls in successive turns.
That's true, but they are expansive and not gore pilgrim friendly. Not If I want the big guys in too.
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Imho you have a good Counter against the Dragon with Skarbrand, otherwise you could use Slaughterpriest's Blood Boil. About the Skeletons... you need a Lot of Rend 1 wounds to get rid of them. There are several Units who are very good at this: Chaos Chosen, Khorgoraths, Wrathmongers and Chaos Knights with Lances.
I was even thinking in block and then ignore them, with some fleshounds mb. which are cheep and fast and get to unbind. But I' can try to fit some knights. I defenetly don't want to get rid of the 3th priest, I love blood points, and another WoKBT is always good. Or, leave the WoKBT out for the beginning, I can farm 8 point pretty fast.
Mongers are expansive but can defenetly do the trick. I might switch the second unit of blood warriors, but 5 mongers, still, are not many and not fast.
We also are not considering the first round, which with this deploy (bloodwarrior/priests/secrator/reavers) is dropped in 4 .
However, I would highly recommend the Mortal Options. Khorgoraths are nice, gut they cannot bei buffed AS Well as Mortal Units. Mortal Units can gain +2 Attacks ( Bloodsecrator+ Aspiring Deathbringer), +1 to wound from the Juggerlord,+ to Hit from the Slaughterpriests and re-rolling 1s to wound from Mister Whippy.
You think is a good option to leave skar out and let a Juggerlord in?
If you count in these buffs, all three units- Chosen, Knights and Wrathmongers- are able to delete these skellies in one Turn.
As before, I can try mongers, like them.
And remember- you can dictate the enemie's movement with your Slaughterpriests as well- so no Objective camping.
Very true.
Against Magic, however, there is little you can do. The Khorne Dragon has a -3 to Cast...yeah, that's all - to Cast Khorne has.
Not shure if he can stand skeletons alone, in a 2k match, buffed by some priest, might be not enough. (2+/6+ with the warshine is still poor).
Just try to Blood Boil or Lure His casters Out.
Priest ftw
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As Roark suggested skarbrand is more for the big stuff like Arkhan and VLoZD, or the mortis engine if I'm lucky enough to get her.
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Hi guys,
nice posts, I'm playing AoS since 2017 and I'think this blog is quite complete. That's the reason why I think you can solve my problem.
Death it's a pain in the ass, and I'm often playing against Legion of blood/Legion of sacrament, and cannot really deal with the 40 skeleton buffed units which sits on objectives, protect necromancer and deal a ton load of attacks 6 att/model/combat fase.
Curse of the ages is a problem too, but with a bloodsecrator and a brazen rune and a save from the warshine is kept a bit more under control.
And vampire lord on zombie dragons are tough too (3+ saves, rerolling ones when shilded and ignoring rends with the new artefact)
I'm trying with:
Gore pilgrim buffing the secrator range for rerolling spells (he still has +3 on cast) but that's the best I can do.
Priest to boil and try to move heros from skeleton protectives shells, sacrificing for points or stacking saves on thirsters and warriors.
The warshine to have a bit more consistency, with his area buff.
Bloodwarriors for objectives
Reavers for sacrifice and protection
Thirsters for some decent damage.
Thx for your time.
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Hi guys,
I'm not an expert but what about:
HoD's: General -The Witherstave - Pestilent Breath
Festus - Plague Squall
Bloab Rotspawned - Magnificent Buboes
2x 5 Blightkings
10x Gors
Geminds of Uhl-Gysh
1k point and pretty solid
AoS 2 - Blades of Khorne Discussion
in Chaos
Posted · Edited by Sdrow
Stoker and WoKBT are not mentioned but can be an option, it's just that I don't think that putting that much effort on this charge would be wise for the balance of the army composition.
Assuming u can run a low budget unit which can die in turn 1, u can sacrifice her with the 2 priest gaining the 3 point u need on the table and do this trick on your first turn ( I guess that with GP % are around 60% of doing this).
Buffing the BToIR with the 3th priest (gore pilgrim 75%) and a warshine (potentially) gives u a devastating long hit.