Jump to content

Sdrow

Members
  • Posts

    9
  • Joined

  • Last visited

Sdrow's Achievements

Liberator

Liberator (1/10)

1

Reputation

  1. Stoker and WoKBT are not mentioned but can be an option, it's just that I don't think that putting that much effort on this charge would be wise for the balance of the army composition. Assuming u can run a low budget unit which can die in turn 1, u can sacrifice her with the 2 priest gaining the 3 point u need on the table and do this trick on your first turn ( I guess that with GP % are around 60% of doing this). Buffing the BToIR with the 3th priest (gore pilgrim 75%) and a warshine (potentially) gives u a devastating long hit.
  2. A unit that, moves in the hero phase with blood points (run), can afterwards deep strike tanks to move and charge? With enough command point, and a BToIR this can potentially have a 10+6 (run maximied) + 10 (move) + 2d6 (rerollable, command point) = 33" with flying
  3. Within the banner range you can decide whether to take the B test or not.
  4. That's true, but they are expansive and not gore pilgrim friendly. Not If I want the big guys in too.
  5. Imho you have a good Counter against the Dragon with Skarbrand, otherwise you could use Slaughterpriest's Blood Boil. About the Skeletons... you need a Lot of Rend 1 wounds to get rid of them. There are several Units who are very good at this: Chaos Chosen, Khorgoraths, Wrathmongers and Chaos Knights with Lances. I was even thinking in block and then ignore them, with some fleshounds mb. which are cheep and fast and get to unbind. But I' can try to fit some knights. I defenetly don't want to get rid of the 3th priest, I love blood points, and another WoKBT is always good. Or, leave the WoKBT out for the beginning, I can farm 8 point pretty fast. Mongers are expansive but can defenetly do the trick. I might switch the second unit of blood warriors, but 5 mongers, still, are not many and not fast. We also are not considering the first round, which with this deploy (bloodwarrior/priests/secrator/reavers) is dropped in 4 . However, I would highly recommend the Mortal Options. Khorgoraths are nice, gut they cannot bei buffed AS Well as Mortal Units. Mortal Units can gain +2 Attacks ( Bloodsecrator+ Aspiring Deathbringer), +1 to wound from the Juggerlord,+ to Hit from the Slaughterpriests and re-rolling 1s to wound from Mister Whippy. You think is a good option to leave skar out and let a Juggerlord in? If you count in these buffs, all three units- Chosen, Knights and Wrathmongers- are able to delete these skellies in one Turn. As before, I can try mongers, like them. And remember- you can dictate the enemie's movement with your Slaughterpriests as well- so no Objective camping. Very true. Against Magic, however, there is little you can do. The Khorne Dragon has a -3 to Cast...yeah, that's all - to Cast Khorne has. Not shure if he can stand skeletons alone, in a 2k match, buffed by some priest, might be not enough. (2+/6+ with the warshine is still poor). Just try to Blood Boil or Lure His casters Out. Priest ftw
  6. As Roark suggested skarbrand is more for the big stuff like Arkhan and VLoZD, or the mortis engine if I'm lucky enough to get her.
  7. Hi guys, nice posts, I'm playing AoS since 2017 and I'think this blog is quite complete. That's the reason why I think you can solve my problem. Death it's a pain in the ass, and I'm often playing against Legion of blood/Legion of sacrament, and cannot really deal with the 40 skeleton buffed units which sits on objectives, protect necromancer and deal a ton load of attacks 6 att/model/combat fase. Curse of the ages is a problem too, but with a bloodsecrator and a brazen rune and a save from the warshine is kept a bit more under control. And vampire lord on zombie dragons are tough too (3+ saves, rerolling ones when shilded and ignoring rends with the new artefact) I'm trying with: Gore pilgrim buffing the secrator range for rerolling spells (he still has +3 on cast) but that's the best I can do. Priest to boil and try to move heros from skeleton protectives shells, sacrificing for points or stacking saves on thirsters and warriors. The warshine to have a bit more consistency, with his area buff. Bloodwarriors for objectives Reavers for sacrifice and protection Thirsters for some decent damage. Thx for your time.
  8. Hi guys, I'm not an expert but what about: HoD's: General -The Witherstave - Pestilent Breath Festus - Plague Squall Bloab Rotspawned - Magnificent Buboes 2x 5 Blightkings 10x Gors Geminds of Uhl-Gysh 1k point and pretty solid
×
×
  • Create New...