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Gothmaug

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Posts posted by Gothmaug

  1. I'm still amazed the old world is coming back at all. I can't imagine them supporting yet another tabletop fantasy wargame when they already have AoS out there. Why split your audience? OR do they really think that many old players (who dont currently play Aos) will come creeping out of the woodwork to support an entirely new game line? I think we're all imagining modern AoS scale sculpts on square bases, but part of me worries it will be some weird smaller scale, (like epic) or some strange niche game. I HOPE its a full army game, and I can use the models in AOS as well, but best not to get my hopes up.

    And they are not doing themselves any favors with the secrecy they've surrounded the project with. Heck, they could have done a "Bretonnia Kickstarter", told us the models they were going to make, and generated enough funds in a month to fund the entire army development and release. Lots of hype, lots of community support. Instead we get three years of crumbs and guesswork. 

    On a related note, a friend handed me a toolbox full of old metal and plastic Brettonnia figures. There's some fun old sculpts in there I think Ill ressurect, especially the mounted heroes. 

     

  2. 16 hours ago, The Red King said:

    Yeah I think his dragon ogres are good. I just find a lot of the beasts uncomfortably top heavy or potbellied for my liking. Pigs and ogors sure but why are the centaurs fat too? Are they not running around as one of the fastest units in the whole army? And dont get me started on the ghorgon proxy.

     

    His avian tzaangor proxies are amazing (I'd definitely go winged over disks) but at the same time his avian shaman has such a tiny head. 

    I don't mind the potbellied aspect of the centigor thingys, as to me they look more like a humanoid torso on a bulls body, which is more thematic to the beasts of chaos. Traditional horse based centaurs belong over in the Kurnothi (and apparently as Destruction godlings). Also if your a World of Warcraft fan, they have more of a Mannaroth type vibe, like something natural that's been twisted and bloated by daemonic forces. Less of a classic perfectly proportioned greek myth aesthetic, and more of a warped by chaos vibe. 

     

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  3. 2 hours ago, The Red King said:

    No minotaur beats zealot miniatures imo but claybeast has some great monsters (cockatrice and chimera).

    I happen to follow claybeast's Patreon, he has some really solid sculpts. If you have a chance, you should look again at his fallen beasts line, He's got a whole plethora of minotaurs, and some really neat shoggoth/dragon ogor stand-ins

    Clay Beast Creation

     

    And I use his Flying Terrors in my Soulblight Gravelords force

    Undead flying terrors fell bats A from Clay Beast Creation 3D image 1

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  4. 2 hours ago, Twisted Firaun said:

    Okay I’m actually starting to get mad at GW. Are the Soulblight Gravelords supposed to be classic gothic undead, Russian/Slavic wolfmen, or that strange mix of Asian/Egyptian aesthetic that the bonereapers are rocking?!?! I’ll still buy the new models, it’s just getting hard to keep an army theme together.

    Nice thing about vampires, is that they are multi-ethnic! all you need it to be bitten and voila! a new vampire spawn. Honetly I'd love to see some non-human vampires appear. Elven or dwarven vampires, or even Ogor/Ork vampires. Add some spice to the line. The Vrykos take on werewolves I felt was a nice edition, created a unique aesthetic for a branch of the Soulblight Line. 

     

    Now give me a clan of vampric goblins from Ghur!

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  5. 2 minutes ago, KingBrodd said:

    40K Engine today Mortals.

    CsgIY5Xya8xseATy.jpg

    It looks like a light, with two cameras/sensors underneath the lens, and two speakers or perhaps engines on either side. New space dwarf piece? some kind of robotic probe for adeptus mechanicus? Or just another amazing sculpt for Necromunda that makes you wish the necromunda and Underworld design teams would combine forces and take over primary model design for 40K or AoS? :) 

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  6. 1 hour ago, DeLewko said:

    100% it's a vampire, question is what will be the rest of the warband. They said when announcing heart of ghur we will see 3 more boxes with warbands from all GA. This box is Khorne vs Death and the last one is Slanesh vs Destrucion. My money is on gloomspite since they fit the name of the last box. 

    Why couldn't it be Khorne vs Slanesh and Death vs Destruction? 

    Secondly, just because its death, doesn't mean its a vampire. Could it be a bonereaper? 

    As a soul blight player, I really hope its another vampire warband. The Underworlds soul blight warbands are some of my favorite parts of my army collection. The sculpts are usually spectacular. Can't wait to get the Sons of Velmorn in their own box. 

    This thing above the figure's head it driving me nuts. is it a fan? a tree? a centurion style helmet crest? 

    image.png.a32b6c6abd8ad9a60b8578e7d26c436e.png

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  7. 33 minutes ago, Twisted Firaun said:

    Don't get me wrong, I want some new vampire and undead units, but just going off of the silhouette of the swords of the supposed "vampire," the other warband is slaanesh. The curve of the blade matches up with the blades found within the myrmidesh/symbaresh kit:59017183_ScreenShot2023-01-16at12_35_23PM.png.3d2e4e0acfda840c60547d90365869ed.png553150609_ScreenShot2023-01-16at12_38_51PM.png.760339949a8a2821121d9cde3cc3647c.png

     

    I agree, either slanesh or blood elves. The soulblight aesthetic has been for rapiers and other long elegant tapered blades. THe new warband silloheutte is defiantly more of a middle eastern/south Asian style sword, which falls in line with the more with the themes for Slanesh mortals. THe curvy swords on some DOK models also tend to have serrated spines, which we dont see here. And lastly this figures shoulder/headdress/back icon (or whatever you call the things protruding from its shoulders, looks more like a chaos warband iconography, that bat wings or something vampiric. 

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  8. 1 hour ago, EonChao said:

    Oh they could be and I honestly like everyone other than unit leaders to be wearing helmets. And the kit still looks like a great update to the old multipart plastic kit in general. 


    It’s just a shame that at the same time we lose the flexibility to build models how we want as well as the benefit of extra heads for conversions elsewhere.

    I use 40K sisters of silence kits to add female models to my tzeench themed Slaves to Darkness army,. Change out the one exposed pauldron and add some chaosy bits and they work great. A five woman unit of them with 2-handed swords runs around the battlefield as my proxies for chaos chosen. I've also got a 5 man unit of "Corrupted Palladors" in tzeench colors that make great tzeechy chaos knights, but that's another story

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  9. 14 hours ago, Neverchosen said:

    I mean the truth is that the new Chaos Kits have been unbelievable and truly capture why I love the aesthetic of Chaos and Warhammer more broadly. 
     

    I like the multipart kit, but my brain short circuits when i see warriors weilding large 2 handed halberds in one hand and massive heavy shields in the other. Give them a one handed axe or ditch the shield, make up your mind GW!! 🤔

    But in all fairness, I do really like the new chaos warrior kits. 

     

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  10. 1 hour ago, CommissarRotke said:

    with the loud whispers of the 2022 marine boxes not selling well, I wonder how even more saturation is going to work out... at this point I just feel bad for 40k. I know we have various things to complain about with AOS but diversity of armies and model design has never been one...

    It only becomes saturation if they keep all the old "normal marines" model kits into 10th edition. I woul dnot be suprised if all the older kits get retired and primaris become the new normal standard marine. Primaris only exist because GW wanted to modernize the scale of the mariens, but didn't want to re-create the entire catalog at once. With jump pack primaris, missle primaris, and potentially terminator primaris comming for 10th, Tac marines kits and thier brethren can be retired. 

     

    but that's not really an AOS rumor, so in that case, i predict 2023 will be an avalanche of new human-centric kits for the dawn bringer crusade, modernizing the last remnants of the old Warhammer fantasy line that are still kicking around in Cities of Sigmar faction. 

    • Like 3
  11. 19 hours ago, Snorri Nelriksson said:

    I'm the only one that thinks this is part of an armor?It makes me think of the Imperial guard "heavy armored" Ogryns frontplate.
     

    Gutplate.png

    It could also be a piece of horse barding, with a secondary weapon hanging from it. 

    • Like 1
  12. 2 hours ago, CommissarRotke said:

    I actually remember being scared of the Storm of Chaos event because it felt like so many more people were on the Chaos side, and what would it even mean for Middenheim to actually fall? And I don't mean in a good way: if Chaos had won the tournament games I have no idea what GW would've needed to do to maintain their narrative status quo. They had hyped up Middenheim as the "lynchpin Empire city" where if it fell everything else would too. Can't exactly keep going for years if your protagonist faction gets shattered by a player tournament...

    They'd just have to spend some time crafting a story narrative that would affect only a regional scale, and not the entire universe. And there are plenty of ways to balance the outcomes so its not stacked by everyone showing up as the same faction. It just takes some effort and planning on GW's part. 

     

    And yes, they could even turn the general of the best army into an actual character in the system. Paradigm used to do that with their conventions, the team that won the entire event would have their characters written up and included in a printed book that was part of the games canon. 

     

    So there's certainly more that GW could do to include their fanbase in their worldbuilding, but the question is, does the overall player base WANT the world to change? Or do the majority prefer the system to stay static? Personally I like change, but I know quite a few people who are more than happy to have their Warhammer 40K world remain unchanged forever. 

    • Like 3
  13. 5 hours ago, EccentricCircle said:

    I agree totally. This has always been the problem with Metaplots across pretty much all gaming. RPGs have it in spades.

    The setting has to adhere to a status quo dictated by the products the company wants to sell, so it can't advance in a satisfying manner. You either get "big events" with no lasting impact on the status uo, or you get an end times situation where things do change, but in the process it's no longer the setting you had before.

     

     

    Not entirely true, There are a few RPG's out there that bucked that trend. The World of Arcanis by Paradigm Concepts used to buck that trend by releasing tournament series adventures, which were played by the fan base at home, thier local stores, etc. At the end of the session, the dungeonmaster would fill out a questionnaire at the end of the adventure and send it into Paradigm. At the end of each year, they would tally up the results for each scenario, and change the world accordingly for the next year. For example ,m if there was a scenario where the players were trying to avert a war, and 60% of the tables that year reported failing in that part of the mission, then moving forward in the canon, the war took place. Paizo did this as well for Pathfinder to a certain extent with their tournament series games. 

     

    Warhammer could easily do something like this, where a grand tournament could have a theme, and depending on which faction had the most winning armies participate, they could then change the lore for the following year. Imagine if the outcome for a war was actually determined by the players, and then became cannon in future books? That would be epic, and engage the fanbase in a meaningful way. 

    • Like 6
  14. 13 minutes ago, DinoJon said:

    Broken Realms to Kragnos had a lot of great story moments that definitely impacted the world of AoS. 

    Morathi ascended to god-hood, Anvil-guard fell, Slaanesh was able to spit a portion of itself into the the world, Nagash's "destruction" let Soulblight have even more autonomy, Kragnos' failed attempt led to even more of a push for the crusades to settle the realms, also Seraphon have become more active in the story which is a huge plus. 

    This is probably just a me perspective since I read a lot of the books but it's had a pretty significant impact on the stories and how the world is depicted. Also AoS is a lot more dynamic than the Old World was pre-endtimes, so I think all of the story beats are super exciting. 

    I just wish we would get the Gallet book to see where the story is going after the Thondia one. 

    I'll give you the Morathi Acension, that was a major change in story beats for the world. But come on, for a game called Warhammer, we have very little war. The game has these huge army forces marching around tall over reality, and in general they accomplish very very little. Sure a city might fall here or there, but were talking titanic armies driven by GODS for goodness sakes. Entire countries should fall on a regular basis, the foundations of realms should be shaken. 

    In the current lore all the realm-shattering wars happened in the past... Now were in a time of boring stagnation. When Nagash fell, there should have been a Massine invasion of the Shyish!!! A GOD fell, the preeminent force holding that entire realm under its sway, suddenly ceased to exist. Archaeon and Chaos should have swept in and taken half the realm before the Soul blight Gravelords managed to organize a resistance. Orks, drawn bu the carnage should have descended in innumerable hordes of screaming beserkers, plunging the realm into chaos and Anarchy. And the forces of Order should have taken their chance to send in strike forces to rescue the souls of any captured Stormcast Souls. It was the perfect opportunity. And instead, we got ...stagnation. 

     

    • Like 4
  15. I just want something to CHANGE... Warhammer AoS and 40K suffer from a stagnant world. Story elements change at an extremely slow pace, and if anyone important dies, well wait 2 years until they miraculously reappear. I waited with excitement for the launch of 3rd edition AOS. All the tidbits and teasers about Gordraak preparing to attack Excelcius and use the Godbeast skull to knock down the gates and assault the realm of Azyr. GW had is set up perfectly for a big world changing event at the launch of 3rtd edition, as the gates to Azyr split open and suddenly that realm can be assaulted from Ghur. New narrative, new storylines as plenty. Chances for Grungni to release whatever his pet projects are in Azyr (perhaps new dwarves) to reinforce the gate and stop the Orkish incursion into Azyr. Or Sigmar has to pull foces from other fronts to defend Azyr, which gives chaos a chance to grow in power. 

    Instead we get a failed attempt on the City of Excelsius, the big centaur-godbeast being useless and simply teleported away, and GorkaMorka telling Gordraak to go play elsewhere. Yawn.... 

    I say let the fight come to Azyr in AOS, and for got sakes, let the Emperor die in 40K. Time to tell some new stories. 

    P.S. though I will give credit for the fall of the old world. It may not have been terribly popular move, but at least the story advanced to somewhere new. 

     

     

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  16. Article up on the community page for the 40K Rogal Dorn tank. Lots of gribbly bits on it, wouldn't be surprised if some cables, ropes, chains or tools from this thing are masquerading as a rumor thread. Perhaps someone more eagle-eyed than me can recognize something. 

  17. 6 hours ago, silverstu said:

    I'd definitely love a classic dwarf force that was its own thing outside CoS,  I love a strong dwarf identity and Kharadrons are fantastic I'd love toes what the designers could do for classic dwarfs in the AoS setting - their redo of Soulblight is amazing. 

    Kurnothi are another faction id love to see, i'd hope they would go for "wild elves " as I love the war band and made a few extra deer centaurs from the wild rider kit and they look so good.

    Happy to see coS get a good revamp and keep their mixed factions though- should be exciting to see what regular humans get in the AoS setting. 

    I also would like to see a kurnothi expansion, but perhaps not as its own standing faction. Perhaps as an addition to add some variety to sylvaneth. Then again im more of a lumper than a splitter when it comes to army forces. I'd rather have large armies with lots of options (subfaction) to mix and match, then 30 separate factions.  Makes me wish that the old "Grand Alliance" concept was fleshed out a bit better. I feel GW dropped it early on in AOS and now its just a placeholder index to help sort the armies on its website. 

  18. 6 minutes ago, novakai said:

    i believe the rumor is that small heroes (Sub-commanders) gain an ability in the next GHB to be un-targetable by range attacks if they are near another unit (basically 40K lookout sir)

    I'd take that. Sick of having my Orruk warchanters, vampire lords, necromancers, and chaos sorcerers all shot dead before I get across the board. Figures, in a shooting heavy edition, all I have are armies without ranged combat 😉

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