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Kurrilino

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Posts posted by Kurrilino

  1. 12 hours ago, EMMachine said:

    Looking at something like target priority. Do you think it should be as strict as the Pile In rules (so litterally next target in inches) or more a form of obsticle?

    As an example:

    ACtC-3c7CVULM2sIGMFMhNGPG0ojfPGY7DjNFkDQ

    The green unit wants to shoot. Should their be a -1 to hit for the orange unit because the red one is closer or should their only be a -1 on the purple/blue unit because it is behind the red unit?

     

    Just by logic you would think people shoot at a unit close enough to charge you.

    Nobody would keep firing on the orange target when the red is already beating you with swords and axes.

    Orange should be -1

    Red should is fine

    Blue should be -2

    We need finesse and tactic for close combat with screens and movement, why not apply that for shooting?

    People have to be forced to think about where to position the shooters and people will have tools to deal with it exactly like in close combat.

    It would open another layer to the game instead of just having a shooting phase without any skill involved.

     

  2. 1 hour ago, EMMachine said:

     

    You know that every round could be a double turn. If I start, you can have a doubleturn in turn 2, I can have one in Turn 3 you again in Turn 4 and I again in turn 5. So how should buying doubleturns even work?

    Very easy, the assumption was that Doubleturn got removed. Players roll at the start of the match and then alternate.

    Buying a doubleturn would interfere with that pattern.

  3. 1 - Do not shoot into combat. Move before shooting -2 to hit

    2 - Units in close combat can't shoot.

    3 - Remove double turns. People can buy double turn with 200 points. Opponents can cancel it with an own purchased double turn. Risk is everywhere.

    4 - Bring back artifacts for 50 points

    5 - No one drop for battalions

    6 - Bring back point costs for outfit and equipment for units but make it more usefull and thematic.  (Example Nurgle, they are rotten and surrounded by clouds of flies. The bonus should be -1 to hit, no running faster)

    7 - Remove all the unnecessary General abilities in the General Handbook. Make it immune to fear and that's it. We have heroes for customized abilities

    8 - Create options for every army to play more offense or defense oriented. 

    9 -  Count wounds for object conquest, not model count

  4. On 1/13/2021 at 3:09 AM, kore5022 said:

    How much worse are lances on knights compared to 1h weps?
    Im making an empty throne army atm but the lances just look so damn cool on the new models 

    They are not worse at all. Against most armies they are a better choice

    Only importance is to get the charge off. This is why i play 2 units of knights to alternate charge and retreat between those 2.

    If you have a chaos lord around, you will be golden

    • Like 1
  5. 15 hours ago, Kramer said:

    Don’t they also add things like strike first etc to your army? 
    what heroes do you use then? 

    Demon Princes don't add strike first, they have the ability on their own.

    Problem is that you don't want them in combat because of their support abilities and they don't have "Eye of the Gods"

     

    I run Chaos Lord, Lord on Demonic Mount and Lord of Blights to babysit the 25 blob of Nurgle Chaos Warriors.

     

     

     

  6. On 12/7/2020 at 12:56 AM, Rors said:

    Anyone had much experience with mindstealers?
    I'm painting up one and considering a second to go in an msu despoilers list.

    A bubble of -2 bravery and strike last seems potentially power combined with the right threats.

     

    I love the mindstealer, especially in despoilers.

    Lot's of command points for Chaos Lords to let units attack twice.

    Perfect for 2 units of lance knights

     

    In general i figured that Despoilers work better without Demon Princes for some odd reasons.

    Turning terrain only helps if the opponent has nothing else but shooting so it's very situational

    • Thanks 1
  7. 12 hours ago, sandlemad said:

    Yeah, this is a bad example because tons of people on this forum and elsewhere (correctly) interpreted this as referring to Sigvald. It was building on reference in the Malign Portents book all the way back in April 2018 to kharadron privateers plundering the 'Magnificent Mirror', "within which is trapped the vainest soul ever to have existed". Same mirror and those bones were the ill-fated kharadron. Whole thing made for a pretty clear-cut reference to Sigvald given his towering vanity and historic connection to mirrors, even if it didn't guarantee a new Sigvald model.

    Given the lead in time on new models, it's actually likely that the reference was inserted in the book around the same time the first concept work was being carried out for the new Sigvald mini though.

    I didn't question that people were speculation that the thing in the mirror could be Sigvald.

    What i am saying is, that nobody would be able to predict a Sigvald Mini based on this or other small parts of text's i have read.

    It's always easy after something happens, to interpret signs or connect dots.

     

    If you guys are so great make a another prediction, which models come next and when, based on a short verse in a story

    • Confused 1
  8. 3 hours ago, UnholyRevenant said:

    Just spotted this in the Slaanesh battletome. A hint at Sigvald. Makes you wonder how much is still hidden in current battletomes that aludes to stuff yet come, and just how far ahead are GWs plans for AoS.

    20201204_122552.jpg

    Yeah, but this is so encrypted that it is barely a hint. At this point nobody could even guess that the being in the mirror is Sigvald.

    Whoever is able to do that, has no trouble to interpret  the Nostratdamus verses

    • Confused 2
  9. On 11/29/2020 at 2:01 PM, The Nameless One said:

    I’ve just ordered two Daemon Princes as I work through painting my first 1,000pts of Slaves and it got me wondering, how often will I need them for an Eye of the Gods of 11 or 12? 
     

    So my question to those experienced generals, how often has it happened to you? And any memorable stories when it did?

    The problem with that is, that you have to hop through so many hoops to even get to the EOtG table,

    that it's very unlikely to happen.  Usuall, people keep their heroes away from close combat with StD

    and StD players usually do the same because the heroes are the only source of buffs.

    Since the new book i had to roll like 3 times on that table and also never got a 11-12.

    I wouldn't include that into any game plan

    • Thanks 1
  10. On 11/23/2020 at 3:53 PM, Agent of Chaos said:

    Idolators... just terrible.

    Its nice to have +1 to prayers but most of the time you will only have 2 priests, warshrine and the Idolator chariot lord. The lord's prayer options arent great and locked to his mark. The Lord gets no bonus wounds and fights like an exalted charioteer... i.e. not great

     

    Yeah, the regular lazy Warriors of Chaos garbage treatment.

    Idolators shouldn't be even be a thing. The right way to create an interesting faction is, using their fluff.

    If they would have created the Warshrine battalion with the +1 to prayers rule instead a lightning on roll of 6,

    everyone would be happy and we wouldn't have a need for this garbage.

    It is not that difficult to create schemed factions.

    • Like 2
  11. On 11/17/2020 at 10:39 AM, Ragest said:

    Just played with my beloved anvil of 25 chaos warriors nurgle marked with batallion. My friend doesn’t to play vs those again :(

    I do exactly that myself.

    They are always paired with the Lords of Blights, Geminids and Shards of Valaghar and warshrine

    Makes for a cozy -3 to hit and -5 to hit for shooting. with a reroll 3+ save.

    It's usually a quite and eventless playing afternoon that drives opponents nuts

  12. 23 hours ago, Snakeb1te said:

     

     

    koteet.png

    There is nothing "wrong" with that list if you just want to have some friendly games  to figure out what's working.

    In general the Knights and the Varanguard will work against each other.

    In Empty Throne lists, the Knights will be ignored  and in other lists the Knights will work well with Karadrak.

    The Chaos will benefit greatly from the Chaos Lord but both will have trouble to keep up with the rest of the army.

    Body count in general could be an issue for objectives.

     

    But you can ignore all that. Important is to have fun and it will accur to after a couple of games where synergy gets lost.

    As an overall input i would say get rid of some points, mostly Scarbrand, and invest in the cavalry  battailion.

    This way you can maximize the impact hits you dish out charging stuff. 

    • Like 3
  13. 22 hours ago, Snakeb1te said:

    Also how do people put their Chaos Lord on a round base? He came with a square base for me, standing on skulls. I don't want to elevate him too much for line of sight reasons, what do the rest of you do to get him on the 32mm base?

    I used a knife to cut the square shape out of a round 32mm baxse.

    Then "sink in" the square base and put some  terrain paint on. After dry brushing it looks fantastic

  14. On 11/15/2020 at 3:59 AM, Skarband said:

    Hi i have StD can build strong cavalary list? Varanguard? Chaos knights? I try to find strong cavalary army 

    I still use them very effectively 4 units by 5 with lances and Nurgle.

    I always have 2 charging with the other 2 wating behind them. Next round i retread from combat and let the other 2 units charge.

    They are supported by Chaos Lord and Chaos lord on mount for +1 to hit and double attacks.

    The rest of the army is some blobs of 25 chaos warriors to hold objects and warshrine

    I usually take festus for the -1 armor to opponents if it gets off. That means -3 reand to enemies when knights charge

     

    • Like 1
  15. 41 minutes ago, Saturmorn Carvilli said:

    Tell you what, may the faction you play have six dozen different units in which most of them are noticeably mediocre.  That way to can have a huge collection of stuff that sits on the shelf because even in casual games they can't really do anything on the table.  Because that is what is sound like your are saying to me as a S2D player.

    Would it make you happier if Slaves to Darkness were broken into the Everchosen, Warriors of Chaos Undivided, Marauders of Chaos, Monsters of Chaos and Call of the Warcry or more factions so the current S2D faction didn't have a ton of options?  Because it wouldn't bother me if it meant I didn't auto-lose to Bonereapers because I like Warriors and Knights more than the current, ever-shifting hotness. There isn't even a Damned Legion (what I assume you mean by sub-allegiances) specific for Warriors/Knights.  The closest is Ravagers which so much better fits Marauders and Warcry Cultist heavy armies.

    Yes, some of the stuff in the S2D battletome works quite well.  However, a good portion of it isn't very good at all.   I don't know about you, but I don't want to have substantial collection every S2D model to be able to cherry pick the stuff (most of which I don't want to paint or play) that allow me to play games that give me a fair chance at playing a game and participating in an activity where the outcome is already decided.  A  house full of spoons of different sorts isn't going to be much help if what you need is a knife.

    You are able to phrase what most of the StD players think.

    This book is just flat out bad, but people always quote the only tournament they won, totally disregarding it wasn't even using the StD book.

    And there is another thing people always forget. AOS is not about tournament or competition. It is about having fun.

    And StD players definitely don't have fun. We build a Marauder blob and pray that the other player doesn't have  auto dispell or high dispell.

    This leads to auto losses against most armies who are equipped with high magic.  Also people are incredible disappointed that we have to roll dice for all of our abilities which are mediocre at best, while the opponent armies have it auto build in and way better.

    Chaos Warriors used to be fun to play with millions of options and several ways to approach a game.  We payed for our marks and they did something.

    All this has been taken away for any reason i don't understand.

    • Like 3
  16. 2 hours ago, The World Tree said:

    They definitely don't. They are far from perfect, but a wide array of lists have performed well in tournaments. Including most, if not all, of the sub-allegiances. I know you have your personal problems, but it is a solid and varied book.

    Can i have some help with finding those wide array of lists?

    Show me a tournament list without Marauder blob as the one trick pony.

    I would also like to see those lists without playing the Khorne or Nurgle Book instead, since we... yeah talk about the Slaves to Weakness book.

  17. 2 hours ago, The World Tree said:

    Neither cities nor slaves needed a huge overhaul. They got more options. Stormcast needed it badly, and parts of deepkin did too.

    I can't tell if serious.

    Slaved of Weakness needed a major overhaul right after the book came out

    • Like 1
    • Thanks 4
  18. 6 hours ago, Hannibal said:
    • The GUOs command ability only works on DAEMONS.
    • Lord of Blights and so many BK asks for Blight Cyst battalion which is a huge increase in offensive power.
    • Pusgoyle Blightlords I rate to be overcosted. AoS is all about holding objectives, but 4 models for 400 points is just not good enough at this.
    • Maybe a Blight Cyst battaliuon and Gutrot Spume instead? Enhancing both, your offense as well as your mobility.
    • I also regularly use a Lord of Afflictions, simply due to the fact that he is fast (there are some summoning shenanigans possible) and he can be buffed by the GUO.

     

    I agree with everything you wrote.

    Demons and mortals are in one book but don't interact with each other at all.

    Beside that, most maps have  3 or more objectives. So you lose the game before it starts.

    But most important, you don't have to apologize for your English 🙂 

  19. On 9/14/2020 at 11:47 AM, Homer72 said:

    Hello, I beg your pardon, i'm not a native english speaker(german).

    What does "spam" means in this context?

    "Spam" heisst mehr oder weniger, unzaehlige Einheiten aus einem unendlichen Vorrat von Einheiten ohne Ruecksicht auf Verluste in den Kampf zu werfen.

    • Thanks 1
  20. 13 hours ago, Scurvydog said:

    Despite the doom and gloom going about, StD does have some good elements to them for fighting Lumineth. As the main power of sentinels and wardens come from their mortal wound output, it helps quite a bit that chaos warriors and knights all have chaos runeshields providing a 5+ MW save, so you can tank this a bit better. If he brings Teclis you can use Tzeentch marks to counter this a bit, having 1/3 chance to ignore spells and then also 5+ save against mortal wounds will greatly reduce the damage he can do with spells and probably force him to go defensive, but you should be able to outpunch him then. Undivided can also be handy, as the Cathellars might force you to do unfavorable battleshocks.

    Sentinels are very squishy and the army has expensive units. Ravagers marauder summoning potential will force him to protect his sentinels, if they are exposed and anywhere near any table edge, 10 marauders will easily win a fight against 10 sentinels. If he cheeses a lot, bring Belakor to your second game, he is rather nasty, so I wouldnt pull him out vs a friend unless they asked for it ;) 

    Try to use fast moving units to pin down his wardens in unfavorable combat, if you can flank them and force them to split attacks the better. If he has dawnriders dont let them charge marauders or even chaos warriors, try to engage them with anything else, for example chaos knights and he will only have 1 attack and the chaos knights should easily win that skirmish.

    Well, it's not about Gloom and Doom.

    You supported the gloom and doom with your own post.

    It's always 1/3 chance here and 1/3 chance there, if lucky you can get this stuff off and there is a special rule one per battle.

    The problem is that other armies always get their stuff done because it's a build in ability while all our even weak stuff is random chance.

    The book would be way better if our rules would just apply.

  21. On 10/8/2020 at 3:26 PM, Agent of Chaos said:

    I like it. Never thought of combining Bloodmarked with Knights of the Empty Throne. Its got 6" pile in shenanigans, lots of fighting twice and some anti magic capabilities. A shooty list could mean trouble for the big unit of Varanguard but you cant protect against everything. 

    I guess mostly because it is illegal.

    As soon as you play Knights of empty Throne, you lose the StD and Khorne allegiance.

    It's just a Chaos army with different rules than than the core Chaos rules.

    Pg.85 is explaining why.

    StD are designed to not work with anything cool

  22. 7 hours ago, Thalassic Monstrosity said:

    Hello!

    I'm considering focusing on Slaves to Darkness for a while to oppose my friend's Lumineth. What would you all recommend as good tools to square up against them? I know he's working on a pretty strong (from what I've heard) list with Cathallars and Sentinels.

    Any advice you can give me is greatly appreciated!

    Sadly all tools to do that have been removed from StD.

    You have zero Magic phase since Lum are able to negate the few spells we have, Std have no shooting phase, and they are better in combat.

    Since they deny the magic without rolling, they destroy the only one trick pony we have.

    Best thing is to switch to Nurgle or Tzeench.

    • Like 1
  23. On 10/8/2020 at 7:52 PM, Agent of Chaos said:

    Would be very interested to know what army his opponents were. 

    Would also work well in Plagetouched and only slightly less melee power with the exploding 6's to wound and extra mortals from the battalion.

    He commented on the list and mentioned that he didn't meet one of the top tier armies.

    If i remember correct he played KO but i don't remember which one the other were.

    • Thanks 1
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