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Kurrilino

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Posts posted by Kurrilino

  1. 11 hours ago, Enoby said:

    I posted it elsewhere but looks like a slight nerf for warriors and a points hike for Archaon 

    IMG-20210612-WA0000.jpg

     

    Jebus, Archaeon started out with 800 points and was sickening overpriced. Now he is 950 points.

    Also my beloved Chaos Warriors get more expensive.

    Why of why

     

  2. On 6/9/2021 at 8:30 AM, Neverchosen said:

    Here is the updated look at Slaves to Darkness in 3.0 obviously nothing earth shattering but it is nice to see this faction being placed alongside Stormcast and Orruk Warclans as the Iconic face of Chaos.

    https://www.warhammer-community.com/2021/06/09/the-slaves-to-darkness-are-out-to-conquer-the-new-edition-and-heres-how-theyll-do-it/

    Also Warshrine #Bless

    OMG this doesn't change anything at all.

    And considering other armies get elevated, it means we are actually getting worse if that is even possible.

    I hope the battalions do something for us.

    The "Prayer: Bless" is highlighted as an upgrade but feels more like an insult.

    The Shrine already dishes out 6+ ward to everyone within 18" without rolling a dice.

    • Like 3
  3. On 5/21/2021 at 7:35 AM, Boar said:

    GW stated that books will be compatible.

    And I saw many, many rumors and none of them were about warscrolls obsolescence. There is nothing that would point to such outcome as @Kurrilino is claiming

    Still not confirming obsolescence,

    but it looks like they rewrote warscrolls or whatever this will be in the future.

    Or might just new point system, we will know shortly

    image.png.2fc2173920b102edd182e93ee7f29cbc.png

  4. 2 hours ago, Boar said:

    GW stated that books will be compatible.

    And I saw many, many rumors and none of them were about warscrolls obsolescence. There is nothing that would point to such outcome as @Kurrilino is claiming

    Actually i don't claim anything.

    I just quoted some guys from the rumor forum who quoted the guys that leaked the 3.0 core rules.

    I have absolutely no insight at all. Strength/Toughness was just an uneducated guess why a warscroll would be incompatible.

    Sorry if that was missleading to some people.

     

    I just want to point out that the article BOAR posted here, is ticking basically all boxes of this rumor.

    I am also suspicious about the wording regading the battletomes.

    The easiest way to say would be: No changes to Battletomes. But they say... yeah you kinda can play the books but that doesn't mean there won't be updates to them and there will be a transition

    • Like 1
  5. On 5/18/2021 at 8:01 PM, Rors said:

    Who knows when Slaves will get their next book.

    Looking at the gravelords and stormcast rumours, it looks like AoS3 will be an edition with generally more armour. I suspect this will put us in a really difficult place as the strength at Slaves do have are mostly defensive and the meta will shift to more anti-armor choices. On top of this our book is extremely light on rend.

    It's a natural part of how the game cycle works but I suspect from here we'll see Slaves slip further and further down the rankings until we get a new book update.

    Silver lining is it's a very popular faction and we get a lot of mini-updates with other releases so we probably won't have to wait as long as others, like our poor poor chaos bovine friends.

    It is rumored and almost confirmed that the warscrols are not compatible with 3.0

    So maybe something like strength/toughness is reintroduced. And we actually become the strong mele army we are supposed to be.

    But who am i kidding.... most likely they will remove rend and put us on 5+ armor

  6. 20 hours ago, Sesom said:

    I don't think that is really the point of most of the StD heroes, they are all kind of middle of the road fighters with some nice synergies to make our units the real hammer. You can always try allying in a fightier hero or monster from beasts or one of the gods?

    This is exactly why people scratch their heads.

    According to lore, the best of the best fighters are moved to the next stage in developement.

    Marauders -> Chaos Warriors -> Knights ->Heroes 

    So a Chaos Hero should be insanely skilled at fighting and killing

    • Like 2
  7. On 3/11/2021 at 1:14 PM, NurgleSeb said:

    12 inches of radius is huge, especially considering the already wide base.

    But for 400 points is it really worth it?

    P.s. I wouldn't mind if in the future also a GUO would have the same ability, maybe through an artifact.

    The Nurgle mark should already have done that

  8. On 2/23/2021 at 2:59 PM, Agent of Chaos said:

    Between chariots running and charging and teleporting marauders I do have some good reach and alpha strike potential which is nice. Rerolling saves and hits/wounds all over the place is nice too, although none of the attack profiles are heavy enough for it to really worry my opponents. The Khorne Idolator Lord and 5 x knights with lances make for a good power pair as they love his reroll hits prayer and +1 to wound aura and that is something I would look to expand on at 2K.

    My list definitely lacked in several ways. Damage output and very little resilience was what I felt the most, especially in the two games against nurgle. I was able to put some hurt on them but they hit back just as hard and my units melted, especially with rend 1 or higher, whereas they still had plenty of bodies left and the option to summon if needed. I definitely missed some late game summoning Ravagers style. My first 2 games were more even but my opponents were not running OP lists by any stretch and lady luck was on my side at the right times. Being 9 drops meant I never had the choice of who went first which was definitely a disadvantage but the lack of command abilities and artifacts makes me feel that a battalion is wasted points in this legion. 

    I feel like Idolators would be completely outclassed by most things at 2K. Apart from using a bunch of warcry units to fill out plague touched which is a very specific build, I just dont think they have enough tricks to match it with even mid-tier armies/lists. Reliable prayers are nice but hardly crucial. If the desecrate scenery rule was a bit more reasonable to pull off then they would have a better chance in some match ups where scenery is crucial (ahem, Nurgle) but in most games it wouldn't be a factor anyway. Warshrines gaining the Leader keyword is a tax in all but one or two battleplans where leaders score extra VP, otherwise it just steals a slot from a hero with an aura for no benefit.

    That being said I've come up with a 2K list that expands on the power pair concept with a resilient core.

    Big block of Nurgle warriors supported by Exalted Hero and Warshrine to hold the centre (3+ reroll saves, 6+ shrug, rerolling wounds and 6's doing 2 dmg), Flanking force consisting of Idolator Lord, Daemon Prince (to prevent counter charges), lance knights (all marked Khorne) with a Manticore Sorcerer for save rerolls and magic/melee support. Finally Belakor is there to slingshot the marauders when an opening presents itself and otherwise do Belakor things. Hoping to give this a try soon:

    Allegiance: Slaves to Darkness
    - Damned Legion: Idolators
    Mortal Realm: Ulgu

    Leaders
    Idolator Lord on Chaos Chariot (120)
    - General
    - Command Trait: Smite the Unbeliever
    - Artefact: Trickster's Foil
    - Mark of Chaos: Khorne
    - Prayer: Blessings of Khorne
    Be'Lakor (240)
    - Spell: Mask of Darkness
    Chaos Sorcerer Lord on Manticore (260)
    - Mark of Chaos: Nurgle
    - Spell: Spite-tongue Curse
    Slaves to Darkness Daemon Prince (210)
    - Sword
    - Mark of Chaos: Khorne
    Exalted Hero of Chaos (90)
    - Mark of Chaos: Nurgle

    Battleline
    30 x Chaos Warriors (540)
    - Halberd & Shield
    - Mark of Chaos: Nurgle
    20 x Chaos Marauders (160)
    - Axes & Shields
    - Mark of Chaos: Khorne
    5 x Chaos Knights (160)
    - Ensorcelled Weapons
    - Mark of Chaos: Khorne

    Behemoths
    Chaos Warshrine (170)
    - Mark of Chaos: Khorne

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 1

    I feel you man...

    The book is stuffed full with nonsense units without any connection to StD and the left over relevant units are underwhelming at best.

    We don't have punch or any way to force critical magic. We don't have shooting and defnse units are overpriced doing exactly what other armies units do for way cheaper.

     

    But kudos to you, keep on building lists and try your best. One day we will reign again

    • Thanks 1
  9. 5 minutes ago, Causalis said:

    As a Gloomspite-Player: You don't want this. The Gloomspite subfactions have zero synergie between each other, which makes fielding mixed lists very awkward. And if you go Trolls only you have an extremely limited pool of units to choose from and almost no synergies between them.  The recent WD somewhat fixed this by giving us more options to go all-out on Squigs. 

    Another negative example here is Khorne. You can either go full Mortals or full Daemons but there isn't a Tribe for a mixed list and not much synergie between them. 

    IF the Gravelords get subfactions I want them to be well designed! I want to be able to go full mono-subfaction and still have a force with some nice combos that doesn't feel like I'm shooting myself in the foot for taking it. And I also want to be able to make lists with mixed subfactions that still feel like a coherent force with combos and synergies between the units. 

    All of the Chaos books are like that. Khorne, Nurgle and Tzeench are played either Mortal or Demon.

    Why those are in the same book is far beyond me.

    I also don't see any reason why Death units shouldn't interact with each other.  I'm pretty sure a dead guy doesn't care he is sitting on a horse or not

    if he get commands from a death lord

    • Like 2
  10. 1 hour ago, Agent of Chaos said:

    Thought I'd give an update on my Idolators in our 1250 point leauge.

    After clinching my first game against an Anvilguard Cities list in Knife to the Heart, I also took out game 2 against a predominantly Khorne Daemon list in Total Conquest. To be fair my opponent was relatively inexperienced and didnt play the objectives as well as he could have but was still a convincing win.

    Games 3 and 4 were against Nurgle lists in Battle for the Pass (shrunk down to a 4' x 4' table) and Places of Arcane power. Both games were resounding losses for me as the Idolators could not go toe to toe with 20 Blight Kings in the Blight Cyst battalion or 40 Marauders with various Nurgle buffs on them. 

    In both games I was super keen to use the desecrate command ability to turn off the gnarlmaw as that would have stopped their run and charge and given me a shot. Despite having first turn in game 3 I failed mask of darkness (because of course I did) while the wheel gave him +2" movement so he had models on the tree bottom on round 1 and the opportunity was lost. Still managed to kill 12 out of 20 blight kings but wasnt enough. 

    In game 4 my opponent unexpected took first turn, buffed the 40 marauders with +1 attack from Glottkin, cast daemonic power and the spell that gives mortals on 6+ to hit in addition to normal damage (so mortals on 5+). Thanks to the tree they covered 23" and messed me up good. 7 of them were enough to kill my warshrine with mortal wounds alone and it felt very broken, and thats with me unbinding the spell that would have given them an extra wound each. The Glottkin held the centre all game so I did what I could to hold the outside objectives and was somehow still in it by round 4 but then the wheel of contagion allowed my opponent to choose a unit and do D3 mortal wounds, allowing them to finish off my sorcerer holding one objective which enabled them to focus their attention on the other one. With the tree still in play the marauders went from one corner of the field to the other to clear off my remaining objective at that was game.

    Although I made some mistakes I really cant see what I could have done against either Nurgle list, other than be lucky enough to turn off the tree. My last 2 games will be against a Slaves Cabalist List which I have a chance against and an Ogre Bloodgullet list with a unit of 12 Gluttons which will not got well for me I think. If I can go 3-3 in this league with Idolators I will be happy but will let you all know either way. 

    Good Luck to you sir

    • Thanks 1
  11. 17 hours ago, Kaleb Daark said:

    You're not mistaken.

    You've just  not realised that its the new units for the bone reapers. The back ground is that they defeated a forgetown or duardin forgehold and now after creating their troops they dip them in liquid metal to give them even more armour and the rifles are green because they defeated the skaven who had defeated the forge owners and how have ossiarched the skaven warp weapons  in their own image.

    You may now breath a sigh of relief and carry on..

    Please man... don't give them any ideas

    • Haha 1
  12. On 2/10/2021 at 1:17 AM, Ravinsild said:

    Did you happen to see my first list? I agree, I wish there was a battalion for Warriors and Chosen. 
     

    I don’t know if it would be practical to attack with Chosen before the Knights, but the entire purpose of the chosen was to give re-roll wound rolls to my Chaos Warriors and assuming I needed to I could pray over them from the Warshrine to re-roll hit rolls (Khorne) and/or use the magic spell from the sorcerer. 
     

    With chosen I have several sources of re-roll hit rolls, and wound rolls between the Chaos Sorcerer Lord spell, the Chaos Warshrine and the Chosen themselves. 
     

     

    That's similar to what it run. I just prefer Nurgle and only charge my Knights into units already locked in combat.

    Thankfully Chosen affect other chosen as well attacking later 🙂

    • Like 1
  13. On 1/27/2021 at 3:12 PM, Ganigumo said:

    20 points cheaper, but they have more bodies, 8 iron golems per 5 chaos warriors. Its a big deal for controlling objectives and space, and 20 points is a lot when you're running bigger units. 24 iron golems is 30 wounds for 210 points, 15 chaos warriors are 270 points for 30 wounds. The price difference is significant when you're running a lot of them, and chaos warriors don't exactly have high damage anyways. Plus it's much more difficult to maintain the rerolls on chaos warriors who need 10+ models, where iron golems keep it to the last model. 

    also as @Sinfullyvannila said they only lose rerolls if they made a normal move. which means charges and pile-ins don't break it, you also have it if you just moved up/ran and didn't charge, since it will be active again when your opponent gets to charge. 

    The point of these guys is durability, and they do it better than chaos warriors for cheaper, leaving points leftover to fill in the loss in offense.

    We kinda miss the fact that Warriors have 2 wounds each. If it comes to durability, warriors are touch as nails.

    Another limiting fact is that you can't play the golems outside of Idolators. No marks, no keywords, no battleline, no nothing

    We are talking 60 points here i gladly spend. Also to have Golems have a mark has hidden costs of a chariot.

    So those guys are actually more expensive for bringing less to the table

  14. On 2/3/2021 at 2:01 PM, Ravinsild said:

    Some of you may recall my last list I had devised and so far I've gotten 1 Chaos Warshrine and 2 Slaves to Darkness Start Collecting boxes (the new ones). So currently I've got a Warshrine, a Chaos Sorcerer Lord, a Chaos Lord on Foot, 2 Chaos Lord on Karkadraks, 20 Warriors and 10 Knights.

    The earlier proposed list had Chaos Chosen, however it was argued to me within those in my group that the list looked unfocused and too spread out. It was argued the Chosen weren't a very good Warscroll.

     

    DO NOT listen to you gaming group.

    3 attacks each, 2 damage on 6's, -1 rend, -1 bravery to opponent, make all other SLtD  units reroll wounds.

    This is exactly what you need before attacking with Chaos warriors and Knights

    So the list would be greatly focused on the strength of Std. Play this in a cabalist-nurgle style with Festus and you will show them "not very good"

     

    The only shame is that the book itself discourages playing anything else but the Marauder 1 trick pony.

    What they really need is a battalion for all the original Warrior of Chaos units instead being forced to play all the weirdo units that nobody likes

    • Like 2
  15. 5 hours ago, Archion89 said:

    Great, thanks.  Still missing out on the second artefact but that adds more buffing and mark flexibility in the ruin bringer battalion.

    Was thinking of making my 1k ruin bringer list as:

    Idolator Chaos Lord on Chariot

    Chaos Lord on Daemonic Mount

    2x 5 Knights

    2x Chaos Chariot

    Ruin Bringer Battalion

    Comes out to 990 pts.

    Maybe i read this wrong but i believe the Idolators have no mark flexibility at all.

    They have to be unmarked

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