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Sauriv

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Posts posted by Sauriv

  1. 1 minute ago, Kazimer said:

    Its refering to deployment. Whoever finishes deploying first goes first, so people use battalions as a way to reduce the amount of things to deploy. A battalion "drops" all at once, so if you have your entire army inside of 2 battalions, you have a "2 drop army", and have a far better chance of going first.

    Its up to the player if he/she wants to drop the whole battalion at once or not. So if you know that you're going to "lose" priority than you can deploy all units individually instead to preventing your opponent from gaining more information. 

  2. I'm not really playing BoC at the moment but I'm soon gonna be pick them of the shelf. The thing I'll be testing is Darkwalkers with cogs for ambushing my hammers (bulls) with an easy charge, and with that protecting them from harm. 

    Previously I've played alot of gavespawn but the bulls are kind of slow and are also easy for the opponent to kill before they manage to do something. 

     

  3. 34 minutes ago, Bayul said:

    @IkedaT Incredible. Those little Gravesites are a nice touch. 

    Is this Nihilakh Oxide on White Corax? Why do you have two Dreadblade Harrows?

    It's probably because with two Dreadblade, the general can resurrect destroyed units at one gravesite while the other can pop out units that you hid in the graves at another gravesite. 

    Gives more utility and you can always threaten with a objective grab even if no gravesite is near the objective (the general could have more important things to do). 

  4. Has anyone tested the combo of going Darkwalker, start with chimera on the bord; turn 1 cast cogs and start the teleportation on the chimera; turn 2, try cast taurus, have chimera appear and charge alongside other stuff in ambush? 

    It feels quite reliable i think, chimera having +4 to charge and e.g.  Bullgors charge in with a +3

  5. Moonclan casters can use Itchy Nuisance to force someone to go last, thats really stong. 

    In the case of durthu, if you are able to cast that spell on him you could focus him with 2 or 3 units to play around the stomp-ability. After durthu is hurt he quickly becomes weak. He also has few attacks so applying -tohit is also strong, with netters, fellwater, hag, hag's curse. 

  6. I would guess that it's because of the problems of having rules affecting a Allegiance from multiple books. 

    Imagine that you would have to buy 2 books to be able to play LoG... And reprinting all the LoN stuff in the book would also be weird (and expensive for gw) . 

    I believe that LoG will be properly added in the next release of Legions of Nagash, or being removed(probably not). 

  7. Hi, took my troggs for a spin for the first time ever today (just 1000p) . We needed to round up early so it was hard to say who would win. Anyway, as much as i would love a pure trogg-list I do understand the need of more bodies on the table.

    Many of the posts i see here talks about having a big unit of stabbas but what are your thoughts regarding squigs as screens/objective grabbers/tarpit? 

  8. 10 hours ago, dmorley21 said:

    I also wonder if NH could run a strong endless spell spam list. Arkhan with two +2 casts, Reikenor with one +3, and a wychlight lantern GoS with one +1 cast could easily pump out four endless spells. 

    Could be fun, but a heads up, wizards can only cast one endless spell per turn. This becomes a big problem if some of your wizards are killed. 

    Screenshot_20190910_095313.jpg.5da7308678f775610d99815cc7db3cd9.jpg

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  9. 54 minutes ago, punkycloud said:

    Multiple medium units

     

    49 minutes ago, punkycloud said:

    Mmu is basically an increase in unit size from msu but not maxing unit sizes. 20 rasps instead of 10, 10blades instead of 5. U have less units on board than msu but those units have a little better staying power. U still gain some of the benefits similar to msu, more units than standard, multiply screening options. Plays differently than msu and hoard style lists

    Ty, this is actually how i like to play but i didn't know what it was called. 

    But i play with spirit hosts so what do i know?! xD

  10. 1 hour ago, Thostos said:

    So,to be clear then...the command trait overrides that clarification in the commentary?

     

    I would argue that a rule from an command trait is added after the alligiance ability takes affect, making the trait rule the most resent one giving it priority. 

    You can't  add a trait to your list if you haven't already chosen the right alligiance. 

    The commentary is about the alligiance ability not the trait. 

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  11. 15 minutes ago, Maddpainting said:

    I just want new Centigors and some named characters.

    I converted my centigors from gors and glade riders, but yeah, they really need new models. 

    I would love a hero ghorgon, could be named but i rather not. But a named version of beastlord och doombull would be epic. 

  12. 8 hours ago, Bayul said:

    @Sauriv Did you have the opportunity to test your list or are you still theorycrafting? What's your opinion on a Mortis Engine? 

    I haven't tested it yet, I'm still waiting for my order to arrive.  But I'm really encouraged to try it out as soon as possible and i have some friends which has competitive lists and are good players so i can write here after some games on how it went. 

    I have never played with mortis engine so i dont really know but the heal is only good for multi-wound models because it doesn't resurrect. It feels like the warscroll could use an update. +1 to casting seems good to get those important sells off and the model looks awesome. 

  13. 1 hour ago, Frowny said:

    I really like the models and playstyle of nighthaunt and am considering starting an army. However, I currently play sylvaneth, mostly as a horde of dryads and revenants, with 90ish models on the field

    Is it possible to play a reasonably competitive nighthaunt army without hordes? For example, I was thinking of allying in some Bloodknights and/or morghasts

    I know legions of nagash has the ability to use most of the same models, but also allows for some harder hitters (e.g. morghasts, blood knights). Do you think that might be a better route? It doesn't allow for the same mobility though, which was definitely a perk for me. Another challenge is that you always want summonable units to take advantage of the gravesites and invocations of death, but they are all hordes, almost by default. 

    I have a ~3000p worth of nighthaunt and i like to run alot of spirit hosts. They cost 120 for 3 (if i remember correctly) for a more elit-ish army with units of 6 spirithosts. If you support a unit of spirit hosts with a spirit torment for reroll 1 to hit you can do some mortal wounds. And if you use lightshard of a harvest moon on a guardian of souls to reroll all failed hit rolls then we are really talking mortal wounds. 

    A nice thing with nighthaunt is that they are fast and easy to paint. 

  14. It's the opponent that makes the move and "the closest unit" is measured one time "at the start of the move". In all other cases I'm aware of when 2 things are equally close the player who does stuff choose one, the opponent in this case. 

    I interpret the text concerning models to make sure that each model actually moves as close as possible so that the opponent can't make a thin line in the direction, keeping the main 80% where they were. 

  15. 31 minutes ago, Neck-Romantic said:

    Think reikenor and the sun could potentially be a good counter to Big Bads; since it automatically does 2d6 mw's

    No it's not automatically doing 2d6. I thought so at first but it's not the case. 

    Screenshot_20190726_110443.jpg

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