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Sauriv

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Posts posted by Sauriv

  1. 3 minutes ago, Sartxac said:

    With this, seems better Blade of All-Frost

    The big upside with the rune, according to me, would be the defensive bonus. It's just "re-roll save rolls" so even if they have rend you can still reroll those attacks that would otherwise fail due to the rend(the "rerolls before modifiers" rule) . 

    In a typical Boulderheads list you can still have the high damage stonehorn but the defensive metalcruncher one took a hit because of ethereal amulet being removed and i guess that the rune could be an option for replacing the amulet to keep one stonehorn tanky. 

  2. 17 minutes ago, Bayul said:

    Every faction lost Aetherquartz Brooch and we still have Vassal of Craven King and Kurdoss Valentian to spam generate CP.

    Yes of course, most everyone will have a harder time generating cp but it was powerful to stack the effect of the brooch bumping a 1/3 chance up to ~55.6% chance to get at least one cp back for every cp spent( with a ~11% for 2 cp back) . 

    (prob. that both dice fail 4/6*4/6 =0.44... And turn that around to get the prob that at least one succeed. ) 

    My games with LoG have been quite cp hungry with extra attacks from KoSoES and +to hit with KoS on foot and when the overall generation goes down, I worry that other components in the army will suffer.

    So the question for me is not "do i have more cp than my opponent?" because I probably will, but rather "do i have enough cp to abuse the command ability system enough?" and that I'm not sure of anymore. 

  3. And now when aetherquartz brooch  is gone, LoG lost it's gimmick of generate alot of cp. So is it even worth playing even if it's available to play? 

    I suspect that LoG will reappear in the release of the next Legions of Nagash book. 

  4. 28 minutes ago, ACBelMutie said:

    If Legion of Grief can't be played because it doesn't appear in the General's, the Great Alligances can't be played then, because they don't appear in the General's.

    Legion of Grief and Grand Death Alliance don't appear in the allies table, so can't you play Grand Death Alliance?

    Greetings

    Solid point! Thanks

  5. 29 minutes ago, Bayul said:

    We can't take any allies anyway so this chart is not relevent for us.

    I don't buy this argument because OBR doesn't have allies but they appear on this chart anyway. This is also true for the new elves as well. 

    There is no point section (that would just be reprinting the same things again, so thats understandable) but in the ally chart can we see that the other legions Blood/Night/sacrament are still mentioned. 

  6. 4 minutes ago, Izikail said:

    Hi guys, quicky. How pivotal is a maw pot to a mono beast claw list, is it the just for a one of heal and done, Or is it used to support prayers and be refilled?

    The pot only helps when casting spells, not prayers. And a full BCR list often run up the board, leaving the pot behind so i guess it's not as good as when you use butchers and slaughtermaster. 

     

    But using the pot is free so the benefits you get are just bonuses. 

  7. 1 hour ago, Arcce said:

    Yeah, at that point, it probably becomes the main focus of the army, would need a tyrant for BS immunity and a butcher or 2 to buff them.

    Yeah, and at that point you're investing half your army to buff one unit that could be debuffed by your opponent or just being heavy focused and killed. 

  8. 17 minutes ago, Arcce said:

    Are Ironguts worth it as a 12 man unit? or is the sweet spot at 8.

    Never tried 12 in one unit, but 8 ironguts have a very high damage output. 

    A group of 12 gluttons sometimes struggle to get everyone into combat but with 2" range ironguts would most likely be able to fight. the problem, as i see it, is that a group of 12 will probably be suuuper focused and killed before being able to do much and battleshock also becomes a problem. 

  9. 43 minutes ago, Gutlord said:

    Awesome, so dose that apply even if your own troops are in the way?

    And what do you measure off.....the base of the model making the shot? Or anywhere on the model?.....as in is the hight of the model relevant?

    You measure range from the base and line of sight from the models head, "can my model actually see the target". 

  10. 22 minutes ago, Kramer said:

    Maybe see if you can put them all in a skall each? That way you get more command points and maybe spam the command ability a bit 😂

    Would be great fun though. 

    No please don't do this xD

    100p is worth 5 frost sabre models (yeah  ok, you buy them in pairs but you know what i mean) and 5 models has 15 attacks, does the extra cp you get out weight those 15 attacks?

    If i would go an "all out frost sabre army" i would consider going tribeless (for that command trait on a hunter which gives d3 cp) or winterbite. but either way I would put aetherquartz brooch in and also buy an extra cp.

    Maaaaybe go 2 battalions in winter bite to also get the artefact for hunters to get +1cp (first turn) and +1 save (so battalion + artefact gives 2 cp)

  11. 4 hours ago, nkicik said:

    What would people do with the last 140 pts here? It's based on models I have so probably not super competitive. I was thinking adding a butcher? I have the models to add 2 more mournfang or an extra ironblaster but I'd be happy to buy anything really. Ignore the mortal realm I just picked a random one from the list. I could in theory downgrade the Stonehorn to Beastriders and add a tyrant? Think that's probably worse than a butcher though? 

    image.png.f662d85c4857bf57d1507a67a7f5e06d.png

    Absolutely, with this i would aim to add a butcher especially if you run Bloodgullet. 

    Another thing you can do if you dont have any more models right now is just to add the battalion Goremand, costs 140p and you include all really the necessary units. 

    • Like 1
  12. 88129921_2969509206421699_6380347065519570944_n.jpg.e10cb34e87b0d9e1c15825696b9927fa.jpg

    Hi, I have a question regarding running multiple Black Coaches. The question is if you do this 2 times if you have two coaches (roll a total of 6 dice for each coach)?

    When reading the rule it sounds like you do this 2 times because of "roll 2 dice for each black coach" (and you have two models with this ability) and not something like "roll 3 dice for this model". I can't find any information about this when reading the errata or designers commentary, and i have never seen someone take two coaches in a list before.  

  13. 38 minutes ago, Gutlord said:

    Incidentally whilst on the subject of butchers and slaughtermasters, what's the general opinion on which is better? They're both 140pts after all. Dose base size and rend outweigh the great cauldron ability?

    To use the cauldron ability he needs to be close both to the enemy and to your own units to be able to buff and deal damage. I see the slaughtermaster as a buff piece who keep up with my gluttons and ironguts, while a butcher is more of a ranged caster.

    I also usually put my butcher on a balewind vortex and give him debuff spells like ribcracker and give buffspells to the slaughtermaster like blood feast.

    I see the slaughtermaster as a more offensive buff piece who need to be close to combat but try to keep him as safe as possible.     

  14. 19 minutes ago, Beastmaster said:

    Anyone got the approximate length and width of a Mawpot? As Winterbite doesn’t cook but eats the meat frozen (at least according to the fluff of my army, which I am currently developing) I would really like to build my own (a Mongolian style meat storing tent).

    Also, what would be a good material for a self-made base? I am thinking thin plywood. Anyone experience with that?

    The mawpot is like a rectangle and is 16-17cm long and 9-10cm wide depending where you measure. 

    • Thanks 1
  15. 1 hour ago, Gutlord said:

    Yeah, I used big 12 blocks of gluttons with double weapons against OBR and I only took down 1 mortek guard out of 10! So I think MW is the way to go against armies like that. I was thinking lots of small units of gluttons with iron  fists to use as screens?

    The interesting thing with ironfists are that you do all save rolls before allocating wounds, meaning that someone can overkill you and you return based on the total damage. Gluttons of 3 suck because they don't get banners and bellowers. 

    If you run into a buffed 20 man unit of mortek and they bombard you with attacks it might work, but this is very situational and still costs you 120p. Against -1 rend (so only saving on 6), 12 gluttons return ~9.3 mw before dying. 3 gluttons would return 2.3 mw. For this to work you need your opponent to really overkill you to make any real difference and it's easily played around, e.g. by not piling in with the mortek.

  16. 1 hour ago, VonSmall said:

    Good morning gents,

    Managed to get a last minute ticket to Sheffield Slaughter this weekend and would like to run my Mawtribes if I can get them rebased in time. There's no realm artefacts, meaning no ethereal amulets / gryph feather charms etc so I was thinking of running an Underguts list with a load of firepower in it.

    Gut Guard with a 3+ armour save and Mass of Scars for the Tyrant should keep him alive for a while (hopefully) to help support all the shooting buffs while the gluttons (who will be battleshock immune) run up the board. If I can snipe out wizards early on, this then frees up the slaughtermaster to cast blubbergrub stench to boost the cannons late game to finish stuff off.

    It's a lot of drops but hopefully has a big enough wall to protect against alpha strikes, but also has the threat if given first turn.

    Thoughts appreciated!

    Screen Shot 2020-02-19 at 6.40.02 PM.png

    I would swap spells on the butcher and the slaughtermaster and use the slaughtermaster more aggressive with the gluttons. This just to be close enough to buff the gluttons (or maybe ironguts) with +1 to hit from the cauldron ability and also buff them with blood feast. 

    The butcher can be more passive and chill with the canons trying to cast his own spell och switch to blubbergrub stench when the canons need to charge. 

    In Underguts in general I'm gonna use skal as battalion instead which is cheaper so i can have even more leadbelchers instead of ironguts and gluttons. And i will also spam units of 2 leadbelchers to make a hard time for my opponent to focus the attacks. 

     

    • Like 1
  17. 4 hours ago, Great Bray Tom said:

    So.. what do you guys do against Frostlord on Stonehorns? I played against a list yesterday in which he had an artefact that dealt D6 damage at the start of every combat phase so all my screens were like instantly killed after that and like 1 attack..  And in the end I tried putting my Bullgors in and he killed all 6 in 1 combat phase...

    In total he killed: 20 ungors, 10 gors, 2 chimera's, 1 ghorgon and 6 Bullgors with a little help from 2 Mournfang to take down the Ghorgon. I really seem to struggle against Ogor mawtribes. It's mostly due to the fact that the models count as 2 or sometimes even 10 models so I can't "out-horde" them because everything just gets completely murdered..

    The d6 mw in the combat phase is a mount trait but it only does that against war machines and units with 4+ or better save, so 5+ and 6+ save cant be hurt by that ability. If he does that to, lets say Gors, he is playing it wrong because Gors have a 5+ save with +1 to save rolls in close combat (if they have shields of course). 

    Stonehorns are one of mawtribes strongest units so i would try raiders to soften it up. If he plays with ethereal amulet you are going to have a hard time no matter what you do but if he doesn't then you can try to use wildfire taurus to make him go last and focus the stonehorn with bestigors and/or bullgors. Rend is key so try bait him to the herdstone. 

  18. I have attended a few tournaments in Sweden and they only used realm artifacts. 

    I guess the spells are included in the core but it's up to the TO to decide. In my experience the TO allows artifacts but exclude the spells, fighting on "neutral grounds" . The motivation for this has been to keep the battles as balanced and fair as possible. 

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