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Sauriv

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Posts posted by Sauriv

  1. 8 minutes ago, Joseph Mackay said:

    where are people getting 2+ rerolling saves or even 0+ saves from?

    1's always fail, battlesmiths give +1 and they currently stack (some speculate that this might be changed if proven op). Some prayer also gives + to save and you can use cover (not to monsters) and so on to further protect yourself. 

  2. 34 minutes ago, Magnus The Blue said:

    Vanguard Palladors mounts and torsos, Tzaangor heads and some armour, various weapons.   Hero version for the Shaggoth

    Nice, have been thinking about using that kit, nice to see how it actually looks 😀

  3. 52 minutes ago, Magnus The Blue said:

    Yeah, mine are all conversions so far.  With 1 Shaggoth and 12 Ogors done so far, I might just have to give it a whirl.

    Oh, what kits do you use for the conversions? Any pictures you can share? 

  4. 8 minutes ago, Myrdin said:

    Yop, and add a Shaggoth to that for the Re-Roll 1s and oh boy.

    Need to get me some DOgers as well. Not because of Slaanesh, but because they seem like a good answer against Nighthaunt. 

    Yeah as a nighthaunt player i can say that many attacks or mortal wound are quite dangerous for the ghosts. 👻 

    Hero sniping is good too so i think ungor raiders are quite good aswell. 

    • Like 1
  5. I'm very interested but i don't have any dragon ogors and it's like building a whole new army by investing in those models😛

    Side note on dragon ogors, i wonder how they would perform in the new slaanesh with paired weapons, 6 attacks each splitting 6s to 2 hits. It's like desolating beastherd but global and includes dragon ogor 😛 (can't really do a "dragon ogors only" - list thou) 

  6. 40 minutes ago, deumosd said:

    Hello all,

    Sorry to be troubling you but after spending so long painting up hundreds of rats for my skaven army I just fancy starting up a new little project and fyreslayers caught my eye when I first started looking at age of sigmar. So I have decided to pluge right in and start up a force. From what I have read on the forums do people in the know think that getting a couple of start collecting sets and then going from there is still a good idea after the new battletomb has droped please? If not what would people please suggest as a good way to start.

    Many thanks for reading.

    Before this new battletomb i felt that magmadroths were quite bad but now they seams much better, making the start collecting an even better purchase. 

  7. 5 hours ago, Satyrical Sophist said:

    So, looks like BoC might be really good in Slaanesh. Ungor end up a bit silly with Euphoric Killers.  You easily get to generating 3 hits for every 6. With clubs that means each ungor gets 1.1 hit, each ungor with spear gets .89 hits. That's pretty good  

    Yeah really nice. I'm going to test this the next time i play with my army, but I'm thinking about bestigors with their 3 attacks per model after the charge 🤤🤤

  8. On 4/1/2019 at 7:24 AM, The_Yellow_Sign said:

    Khorne (especially with the new book) is a good option if you want to run Warherd. Warherd suffer from poor hit rolls, but Slaughterpriests together with the rerolls of 1 to hit from the battalion  fix that. And the extra attacks from Bloodsecrator (who can now move around) and Wrathmongers are really strong for Bullgors since they buffs both the axe and horn profiles. 

    .... [was super wrong, removed this first part to avoid any confusion]... 

     

     

    Don't see how Slaughterpriests can affect them, other than moving the enemy closer. 

    I might be missing something though. 

    • Confused 1
  9. These are all units in the book and are all under the Beasts of Chaos banner:

    Chimera 
    Ghorgon 
    Tzaangor Skyfires 
    Chaos Gargant 
    Cygor 
    Tzanngors 
    Bullgors 
    Jabberslythe 
    Dragon Ogors 
    Tzaangor Enlightened on Discs of Tzeentch 
    Bestigors 
    Cockatrice 
    Tzaangor Enlightened 
    Centigors 
    Chaos Warhounds 
    Gors 
    Ungor Raiders 
    Chaos Spawn 
    Tuskgor Chariot 
    Razorgor 
    Ungors 
    Beastlord
    Greate Bray Shaman
    Tzaangor Shaman
    Dragon Ogor Shaggoth
    Doombull

    I'm a post AoS player so i don't know much about Fantasy but those units I know that didn't make it are:

    Beastlord on Chariot and Centigor Warhoof

  10. 2 hours ago, Kevin K said:

    So if the Taurus was moved between turns (already on board) and a CA is uses at the beginning of combats that says to fight at the beginning of combat, they would fight first? (one of the realms does that - Hyish I think)

    Yes, the latest effect to be activated is the one that counts. taurus is activated in the hero phase (or start of battle round) 

  11. 41 minutes ago, Myrdin said:

    It would be nice if people started reading the whole text, not just taking a quick look and comment on it...

    So u are only interested in:

    1. Suggestion for a trait

    2. Suggested list (or "insights") for a summoning 1k list. 

    And you dont want any alternative changes for the list you posted.. 

    So. 

    1. If you only have brey-shaman i would give him shadowpelt as trait, because that is the only noncombat trait. Or maybe the ambush trait if you are planning on using ambush (i would not) 

     

  12. 40 minutes ago, Myrdin said:

    For some reason the BoC community is unable to stir enough noise to get the obvious Plot Hole of our Allies fixed via a FAQ or any update. Its literally editing one to two lines in the book via a FAQ.

    >No Monsters of Chaos > While we have several units from the Monsters of Chaos Roster (and lets be honest the bloody Preyton fits the BoC  theme unlike any other)

    >No Chaos God allies > Beastmen, the mortal manifestation of Chaos, who worship all 4 as just different aspects of a more primordial form of Chaos and Anarchy, and have been part of Chaos Armies since they were first introduced are not able to bring in any units from other Chaos God armies....whoever it was that let this thing slip by unnoticed should be temporarily laid off, as this is a move of inconceivable incompetence and not understanding of very lore you are working on. An "ally" to BoC can be a powerful Chaos champion, mortal or demon who leads the masses of Beastmen. That would make sense withing the confine of the limited Points you can dedicate to an ally slot in every army.

    >Now ful disclaimer > no Skaven allies, thats fine, no problem with that, But Khorne, Nurgle and Tzeentch (Slaaneshis, dont have their own book still, but once they have, they should be also included.) dedicated armies should be a thing in our Allies options.

    This whole thing just reeks of mismanagement and not understanding the very army you are writing and how it interacts with the universe. Sure you can represent a fragment of beastmen who are dedicated to a God via the battalions but as mentioned above, You should also be able to represent a powerful chaos entity leading purely beastly armies to bring chaos, mayhem and anarchy to the civilized lands.

    You're taking about 90% of all chaos factions as allies. This would be a designers nightmare to try to balance. Guess some of them would make more sense lore wise but in a game perspective this would probably not work. 

    From my readings, i found that BoC who follow a chaos god is looked down upon. So it would make more sense, according to me, that som BoC goes and join the chaos gods than the other way around. A smaller group joins the gods and not the gods leading the whole BoC

  13. 6 hours ago, Deadkitten said:

    I've been poking around looking for a new army and took a look at Gavespawn.  I was thinking of running 3-4 Spawns as a screen?  The unreliability matters less if they're up front and only it seems likely that 1 will still be around when you need it.   Thoughts?  

    I think that using a blob of chaos spawn could be hard to manuvrer as a screen, cuz the base size and move rule. 

    It's easier to focus down that unit aswell. 

    Having single spawns gives more freedom but gives you more drops. 

  14. 2 hours ago, Amradiel said:

    How do you equip your Dragon Ogors?  😊 I really wan't to try them. And I also want to know if I should field a blob of 6 or 2x3?

    I don't own dragon ogres so don't trust me on this, but this are my thoughts .

    all weapons have the same to hit/wound stats so this can be ignored.

    Paired W. vs Crushers:

    Same max dmg but differs in nr of attacks, due to reroll rule Paired weapons would perform better if you have a shaggoth. On the other hand crushers should perform better if you can add more attacks like with gavespawn ability.

    Glaives

    Has less max dmg but are more consistent dmg with rend. the range is also better.

    Conclusion

    Due to dragon ogres overall high defence i would reason that a drop in dmg (-30%) is worth for more consistency because they aren't glass-cannons and will survive for a few turns. the bigger the unit the more range becomes important too.

  15. 2 hours ago, clamo said:

    If i wanted to expand the list i have what would you recommend for a gavespawn  list? do gavespawn usually have chaos spawn in the army list or do they summon them in? thanks! 

    I will try out a list with 2 chaos spawn, and this is only because i start with 2cp (with 50% of 1 more) and i have a warherd heavy list (feel like they need a consistent way for more attacks). Haven't tested it yet but i do believe it can deliver. 

    I wouldn't call my list competitive though. 

    I have seen some posts arguing for not starting with chaos spawns (cuz they are too unreliable) and another upside with this, in my perspective, is that you can then fit more unit in a battalion. 

    I have plans for playing with 2 smaller battalions to be able to play with the cp refundable artifact from hysh as well. 

  16. 9 hours ago, Goosefoot said:

    Hello my fellow bestial savages! I have been working out a list to use with my beastmen (mostly Tzaans right now, but now that BoC is released, I'm looking to expand) and would like some feedback on this list.

    Allegiance: Beasts of Chaos
    - Greatfray: Gavespawn
    Tzaangor Shaman (180)
    - General
    - Trait: Unravelling Aura 
    - Lore of the Twisted Wilds: Tendrils of Atrophy
    Beastlord (90)
    - Artefact: Mutating Gnarlblade 
    Great Bray Shaman (100)
    - Lore of the Twisted Wilds: Viletide
    Tzaangor Shaman (180)
    - Lore of the Twisted Wilds: Wild Rampage
    10 x Tzaangors of Beasts of Chaos (180)
    20 x Tzaangors of Beasts of Chaos (360)
    40 x Ungors (200)
    - Shortspears & Half-Shields
    10 x Ungors (60)
    - Mauls & Half-Shields
    3 x Tzaangor Skyfires (200)
    6 x Tzaangor Enlightened on Disc (280)
    1 x Chaos Spawn (50)
    Wildfire Taurus (100)

    Total: 1980 / 2000

    Is Wildfire Taurus decent? Are my units alright? Thank you in advance for any feedback

    If you dont start with any extra cp I would consider removing the chaos spawn. If you use Phantasmagoria of Fate you will get a extra cp and a nice artifact which could generate more cp for a nice time and better gavespawn effect

  17. 15 minutes ago, The_Yellow_Sign said:

    I disagree on the Tzaangor Shaman. He's an excellent hero, and the only one with access to improved spellcasting via his once-per-game potion. He's incredibly fast, and also surprisingly killy for a wizard because he's on a Disk of Tzeentch (not that you should put him into combat except against lone support heroes). If he drops the Tzaangor Shaman, he's only got a single hero that's not babysitting the herdstone. He absolutely needs that third hero to be free, and a Tzaangor Shaman is the best choice for his list.

     

    Truly agree, from my experience with BoC, only 2 heroes feels very limiting for a few different lists i played with especially if you're trying to use the herdstone 

  18. 30 minutes ago, Myrdin said:

    Thanks a lot for the explanation. I dont have a core rulebook, and all the rules that have been taught to me were through playing the game and whatever knowledge I carried over from playing WFB and 40K, thus resulting in the strange mix :D

    Seeing how the deployment works, now I can see the charm to take one of the less appealing battalions. I still think they are overpriced and should be buffed, but thats beside the point right now. Being able to one drop/two drop your entire army just like that, and gaining which ever turn you want (in few rare cases you want to go second). Btw why does papa Nurgle not like Razorgors ? 40 pts suicide pig with MW on top sounds absolutely legit to me :D

     

    I had one more question regarding Devolve, before we got into this, and that how far can Devolve force you enemy to move ?

    Do you have to respect the 3" gap from, or can it be pulled even closer ? The way we played is that we agreed upon respecting the 3" gap that a unit has to stop at when coming near enemy units, but personally the intention of the spell seems to me like its meant to pull them as close as possible. 

    How do you guys resolve Devolve in your games in a situation where the range you pull the enemy units towards you results in them rolling high enough that they would be able to come into full contact with your unit.  I dont think I read anything about this in the FAQ

    To clarify some more about movement. The difference is that the effects of Devolve is not a normal movement (which is restricted to not move into combat) . This is clarified in faq and i have a screenshot of a part of the text

    Screenshot_20181222_134126.jpg

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