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TactfulSaturn

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Posts posted by TactfulSaturn

  1. 2 hours ago, SwampHeart said:

    You can cast any spell from a realm list but only if your game is being played in that realm. So if you're at an event that isn't using realms for example you wouldn't have access to those spells. The only way to cast them is to be playing your game in that specific realm. 

     

    Never seen anyone write a list with spells from a specific realm but artefacts are allowable no matter what realm you play in (assuming the event you're at allows them at all). You may pick a realm your army is from and choose artefacts from that realm for your characters (following all other normal rules for selecting artefacts). It is worth noting that you can only ever select artefacts from one realm - so if you had access to 2 artefacts (for having a battalion) you couldn't chose options from both the realm of light and the realm of life. 
     

    Thanks for the reply! That makes sense now! 

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  2. Hi guys I'm looking for some clarification on how realm spells (and artefacts) work in matched play games. 

    Can I give my wizards a spell from any realm in any matched play event? Or can you only access realm spells if the matched play came is specifically set in that realm? 

    I see people writing lists with artefacts and spells from a specific realm but I am not sure if this is just a free choice thing or whether it is dictated by the match play game? 

    Thanks in advance! 

  3. Hi guys I'm looking for some clarification of how realm spells work in matched play games. 

    Can I give my wizards a spell from any realm in any matched play event? Or can you only access realm spells if the matched play came is specifically set in that realm? 

    I see people writing lists with artefacts and spells from a specific realm but I am not sure if this is just a free choice thing or whether it is dictated by the match play game? 

    Thanks in advance! 

  4. 19 hours ago, kenshin620 said:

    I think it's fine, buuuut I would also try to make sure it's clear what weapon options they have since DO can mix and match. In case you don't want to add on anything to the FW models themselves, maybe a base marker.

    On the topic of alternatives for dragon ogres, does anyone know if bullgors would work (size wize) with Stormcast Dracolines (much like the dracoline-orgoid conversion for the shaggoth)? Or perhaps Ogor torsos with some kind of BoC head/horns?  

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  5. On 1/23/2019 at 7:12 PM, Stunt said:

    Silly question maybe, but why not both ?

     

    I'm currently designing a list for a team event and I can't decide between both... to the point that I'm considering how I can make room for both.

    I've been running a list using both Kairos & LoC, albeit in only a semi-competitive environment, so far I've had my opponent conceed the match. 

     

    General - LoC (Arch-sorcerer, Mark of the Conjurer) 380

            - Tzeentch Inferno, Fold Reality, Arcane Transformation

    Kairos 380 

            - Bolt of Tzeentch

    Gaunt Summoner 180

            - Treacherous Bond

    10x Kairic Acolytes 80

    10 x Kairic Acolytes 80

    20 x Tzaangor 360

    9 x Enlightened 420

    Cogs - 60

    Spell Portal - 60   (Or Vortex & Swords for the same points)

     

    I use the Acolytes as screens, and with the cogs on my LoC I normally end up with at least 10 fate points in my first turn, letting me summon a unit of blues to act as further screens. All three heros dish out the MWs, normally using the Gaunt and Spell Portal to take out horde units, particularly ones sat on objectives. Kairos can tie up units with his Chaos spawn and the LoC can normally target more powerful units with a double hit of Infernal Gateway and Tzeentch Inferno (with a Kairos Bolt of Tzeentch to follow up if needed). The Enlightened run around doing there thing safe in the knowledge I can get 6 back with fold reality cast either by Kairos or LoC. The 20 Tzaangor provide a 40 wound unit to tie up enemy units and I normally just use them to control one side of the board.

     

    Works well for me, I don't really miss having pinks as I tend to prefer a 'hit them hard and fast' kind of play style and then grab objectives when they haven't got much left.  I'm also toying with the idea of changing the Tzaangor for another unit of 10 Acolytes and a seperate squad of 6 Enlightened but I haven't decided whether to make that investment yet or not. 

     

     

     

  6. Hi guys,

    What weapon loadout do you find most effective on the Lord of Change? 

    I know ideally you would be keeping the LoC out of combat as much as possible, but I've found the rod of sorcery to be pretty lackluster and then if the LoC does find himself in combat the staff alone means he is pretty defenceless.

    Do you go for the sword or the rod? Or perhaps even the beak and claws? 

  7. 11 hours ago, Waiyuren said:

    No sadly, all spells are once per hero phase, but due to the wording of spells and how fate points accumulate you don't need to target anything to "successfully cast a spell", all that matters is that it isn't unbound.

    Yip, it stacks. 😁

     Hi guys, new to the forum but have been watching for a while to help build my tzeentch list! 

    Saw this and found it interesting,  I sometimes find myself running out of spell choices, thinking I am out of range in turn 1. Is this normal practice that people still cast out of range to get the fate points? Do opponents ever kick off about it?

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