MrSpaceman
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Posts posted by MrSpaceman
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On 11/7/2018 at 4:00 PM, JCar09 said:
I'm thinking of a list at 2000 points with nagash. There are rules of kingdoms with spells and so on, so I think it would work fine. There are also objects of kingdoms. The vampire in dragon with the ethereal object could go well, but the list would be left with very few units of endurance, only 20 grimghast, 2 of 60 wolves
I have had a similar line of thought when building the army and this is what I have come up with.
Allegiance: Grand Host of Nagash
Mortal Realm: Shyish
Leaders
Nagash Supreme Lord Of The Undead (800)
- General
- Lores of the Dead Spell 1: Overwhelming Dread (Deathmages)
- Lores of the Dead Spell 2: Fading Vigour (Deathmages)
- Lores of the Dead Spell 3: Amaranthine Orb (Vampires)
Vampire Lord On Zombie Dragon (440)
- Deathlance & Shield & Chalice
- Artefact: Ethereal Amulet
- Lore of the Vampires: Vile Transference
Battleline
2 x Morghast Archai (220)
- Spirit Halberds
5 x Dire Wolves (60)
5 x Dire Wolves (60)
Units
30 x Grimghast Reapers (360)
Endless Spells
Umbral Spellportal (60)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 92
I love the idea of a 3+unrendable save that 're rolls 1s, give him a healing spell on top of his already stellar healing and the VLoZD is very difficult to kill.
One change to the army I have considered is dropping the spell portal for an extra CP, that way you can consistently 're roll saves of 1 (and hits I guess but the reapers often don't need that and the Vlozd only gets it for the lance attack) and have a back up CP to bring back a unit of wolves that might need to grab an objective somewhere.
It seems that when discussing how to beat death a lot of people mention range and I have noticed that our hereos quickly become the target. By only bringing 2 heroes that don't take wounds easily and have good healing you don't need to worry about that so much. All while the reapers move forward in a never ending swarm of sythes. Clever placements of the graves can keep this monstrous unit unalive¿ for the entire game as their footprint is so large that its easy to disguise your intentions with the graves. The reapers also have much better movement than their boney counterparts. Their natural 're rolls vs larger units can also help Nagash from being bogged down by large hoards.
I have only been playing AoS for a few months so any feedback from the community would be greatly appreciated.
AoS 2 - Legion of Blood Discussion
in Death
Posted
Been working on my Legion on Blood army for several months now and I'm close to having these lists built, I'm not going for the most competitive or optimal list, I just wanted to use my favourite model, Neferata, and still be able to bring the fight.
Because little pieces of plastic can be expensive I have built 2 variants of the list to help keep things interesting while only needing to swap out a few models. The "Fear the fangs" list takes advantage of the armies natural bravery debuffs without living and dying by the sword.