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Boggler

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Posts posted by Boggler

  1. This is five drops. Close to 200 wounds. 70 models. No magic. Can Alpha. Not sure what Artifact to give the Warchanters. If I have to go first or second, that is fine by me. The extra Mighty Destroyers is to help get those boyz on to the objectives. Should have 20+ Waagh points by turn two.

    Allegiance: Big Waaagh!
    - Mortal Realm: Aqshy
    LEADERS
    Orruk Megaboss (140)
    - General
    - Command Trait : Brutish Cunning
    - Artefact : Metalrippa's Klaw
    Orruk Warchanter (110)
    - Warbeat : Fixin' Beat
    Orruk Warchanter (110)
    - Warbeat : Get 'Em Beat
    UNITS
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas
    6 x Orruk Gore-gruntas (320)
    - Jagged Gore-hackas
    5 x Orruk Brutes (130)
    - Pair of Brute Choppas
    10 x Orruk Ardboys (200)
    10 x Orruk Ardboys (200)
    30 x Savage Orruks (300)
    - Stikkas
    BATTALIONS
    Ironfist (160)

    1990pts

    • LOVE IT! 1
  2. I had a list made and painted for a tourney back in April. I never got to play it and now I need to make some adjustments. I am open to switching the Weirdnob for another Warchanter, and Ironsunz is not mandatory. My MK was even painted to have the Ethereal modeled on! Any idea what Realm gives a Warchanter the best artifact?

    Four drops. Trying for Alpha but hinges on a Weirdnob... Likely doesn't even out drop a lot of lists anymore. The Brutes are in there to use up the points. I could drop them and fish for a Triumph. Starts with 3CP, probably need to use some CP to get on to the objectives early. It could go in to a Big Waagh but I don't have the 30 Savages ready for bodies. This army is 49 models and its just not enough to get the BW points going.

    Allegiance: Ironjawz
    - Mortal Realm: Aqshy
    - Warclan: Ironsunz
    LEADERS
    Megaboss on Maw-Krusha (460)
    - General
    - Command Trait : Right Fist of Dakkbad
    - Boss Gore-hacka and Choppa
    - Artefact : Sunzblessed Armour
    - Mount Trait : Weird 'Un
    Orruk Warchanter (110)
    Orruk Weirdnob Shaman (120)
    - Artefact : Shamanic Skullcape
    - Lore of the Weird : Da Great Big Green Hand of Gork
    UNITS
    5 x Orruk Brutes (130)
    - Pair of Brute Choppas
    - 1 x Gore Choppas
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas
    15 x Orruk Ardboys (300)
    10 x Orruk Ardboys (200)
    10 x Orruk Ardboys (200)
    BATTALIONS
    Ironfist (160)

    Thanks in advance,

    Edit: Could switch to Bloodtoof. Drop the Weirdnob for a Megaboss, give him the relic. Switch the 5 Brutes to 5 Ardboys.

    2nd Edit: Also, if I go with the 2nd Warchanter, my army will be from Ghyran and have the Everspring Diadiem. Any better suggestions for a realm for the Warchanters?

  3. I just made a bunch of these. They are 1mm thin plasctic.  12" across, 3" circle in the middle. Transparent.

    I hope these will be better than all the 3mm neoprene circles that are on the market. They sit nicely on a battlemat, and you can easily place your terrain on top.

    If people are interested, I might be able to make some more.

    20200518_175414.jpg

    Edit: I have made a bunch more and a few more different sized ones from requests. These are great because they are transparent and sit nicely on a battle mat without interfering with the general aesthetic of the table. When I peeled back the protector to draw the circle, I let the ink dry then placed the protection back so they don't get scratched. See the other photo.

     

    20200526_145152.jpg

    • Like 3
  4. I love the double MK list with Gordrak. I love it a bit more than my Gorefist list.

    However,  my meta has a shootcast list that is owning everything. It has a few units of vanguard crossbows, with aetherwings that block charges. This is led by a Aquilor that can redeploy the whole army in the move phase since it has two 5+ CP regen artefacts. Tempest Lords plus Atherquartz brooch.

    Here is the list:

    Spoiler

    Stormcast Eternals - Stormhost: Tempest Lords

    LEADERS

    Lord-Aquilor (180) - General

    Lord-Castellant (120)

    UNITS

    6 x Vanguard-Palladors (360) - Boltstorm Pistols and Shock Handaxes

    9 x Vanguard-Raptors with Longstrike Crossbows (510)

    3 x Vanguard-Raptors with Hurricane Crossbows (140)

    3 x Vanguard-Raptors with Hurricane Crossbows (140)

    3 x Aetherwings (50)

    3 x Aetherwings (50)

    3 x Aetherwings (50)

    BATTALIONS Vanguard Justicar Conclave (120)

    Its 3/4 drops and deploys all the way back on their own board edge. Half the army is in deepstrike reserves and comes down to Alpha basically anything. In our case, Gordrak will die turn 1 every time. More likely, Gordrak and the other MBMK will die.

    I know its an objective game but the Aetherwings are quite annoying and will definitely block all charges on our Turn 1.

    Whatcha guys think. The list is the best I can recall.

  5. On 10/2/2019 at 4:44 PM, Boggler said:

    Here is the list I am going to build towards.

    MBMK - 460

    Gruntas x6 - 320

    Gruntas x3 - 160

    Gruntas x3 - 160

    Gorefist - 130

    Warchanter - 110

    Weirdnob Shaman - 110

    Ardboyz x20 - 360

    Brutes x5 - 140

    Extra CP - 50 = 2k exact

    I can easily switch the Shaman for another Warchanter.

    6 drops makes me sad.

    I guess it could be 4 drops if I switched the Gorefist to an Ironfist. I'd lose the CP, and maybe gain a Triumph? 1980pts

    • Like 1
  6. Here is the list I am going to build towards.

    MBMK - 460

    Gruntas x6 - 320

    Gruntas x3 - 160

    Gruntas x3 - 160

    Gorefist - 130

    Warchanter - 110

    Weirdnob Shaman - 110

    Ardboyz x20 - 360

    Brutes x5 - 140

    Extra CP - 50 = 2k exact

    I can easily switch the Shaman for another Warchanter.

    6 drops makes me sad.

    • Like 1
    • LOVE IT! 1
  7. Basically this. I am certain that if Arkhan wasn't hiding behind a tower and out of the 30" range, he would have been shot off the table. Sadly, the rest of his forces melted from the 40 man Plague Monks. Monks/Jezzails are a crazy good combo. And their Endless Spell aint too shabby.

    • Sad 1
  8. I started collecting Nighthaunt when AoS 2.0 came out. I really like the idea, and the way they look. Sadly, I was not very good with them, and lost a lot of my games, which taught me a lot about the game.

    I figured that my guys just didn't have the support they needed, and not having the ability to resummon really felt bland. I picked up Arkhan and my LoS list was born.

    LEADERS 
    Spirit Torment (120) - goes with the Spirit Hosts
    Guardian of Souls with Nightmare Lantern (140) - goes with the Chainrasps
    Necromancer (110) - goes with the Grimghast Reapers, fading vigor
    Arkhan the Black, Mortarch of Sacrament (320) - Overwhelming Reach
    - General
    UNITS 
    5 x Dire Wolves (60) - cheap battleline
    5 x Dire Wolves (60) 
    40 x Chainrasp Horde (280) - Screen #1
    30 x Grimghast Reapers (360) - Hammer
    9 x Spirit Hosts (360) - Anvil
    5 x Hexwraiths (160) - Objective grabbers

    I thought I was ready for tournament play. I did a lot of research, and figured I new what I was doing. My previous tournament was a disaster, I lost every game, and basically had not clue what I was doing, and even no clue what my opponent was doing. This time was going to be better!

    My first game was vs DoK. He had a 30 strong unit of witches, some cavalry, Morathi, and some smaller 10 witch units, and some body guard half serpent half witch things. Focal Points. I deployed conservatively. I learned this from my previous losses, he went first. He rushed everything towards me, even leaving his back objectives vacant. He failed a couple 8" charges and that was his turn, I debuffed the 30 unit with -1A, surrounded it with the chainrasps, who had Danse Macabre. I killed about 20 witches, only losing 10 Chainrasps for my troubles. The Reapers failed their charge and I am glad I went for the sure thing Danse on the Chainrasps instead of going to the Reapers. The game was basically over. He controlled the middle, the Spirit Hosts tied up Morathis, but he can't lose more than 3 wounds a turn. Dire Wolves and Hexwraiths took out smaller units, and grabbed some objectives. I was happy with how this played out. I didn't get the double turn, and, my opponent said that if he got that charge off then he would have won the game. I felt that it didn't matter since he was going to charge the Chainrasps, and that I had the Reapers on standby and that I was going to just bring back the entire unit of Chainrasps immediately if he killed them. If he had two 30 strong units, I am not exactly sure what I would have done. I probably would have given up a lot of the middle and hoped that he killed only one full unit per turn while I slowly killed 1/3 of his units and hoped he never got a 3VP. Either way, it would be tough to get the middle 2VP and hold it during the initial turns.

    My 2nd game was vs Chaos, I think everchosen? He had a guy on Manticore, a War Mammoth, a bunch of Knights, some wizards, marauders, chaos knights. His things didn't really hit that hard. Duality of Death. I got first turn, and went all in rushing the dire wolves over the two objectives. I knew my characters were too slow to get there, and I had deployed defensively again. My GoS did roll a 6 on his run, but was 4" from the objective. His Manticore guy smashed in to the DW's and only killed 2 of them. The Mammoth was tied up by the chainrasps. Later my Reapers came in and counter charged, cleaning up that flank. The other side was held by a Demon Prince, damn he was geared for the mission, two flying characters, I knew I had to kill his character to get him off the objectives, and then have enough time to score some VP's. the Reapers did good on one flank, but I really didn't have anything on the other, the Spirit Hosts were going at it slowly vs the Prince, and his Knights, the Hexwraiths weren't doing much but tying up some units, so Arkhan had to join the party. Finally on turn 3 I got that flank as well, and by turn 5 the game was tied. I had killed most of his army by this point, and most of my army was at full strength, I hadn't lost a character, and the gravesites, and arkhan/necro/gos kept healing my units back back full. This game was scary. I am not a fast army. If I had a Zombie Dragon, I would have taken and held one objective the whole game

    Game 3, Knife to the Heart. vs Skaventide. I did not enjoy this game at all. I felt I had no answer to his horde, 40 plague monks, 2 40 strong clan rats, 9 jezails, lighting cannon. He killed my character one my one. I tried to hold both flanks, and kinda baited him to rush one flank with his plague monks. He got a double turn and erased my 40 chainrasps. I resummoned them immediately and held strong, pushing him all the way back to his deployment. It was clear from the beginning that neither of us were going to get both objectives. We both tried a bit, and I lost most of my army doing so. in the end, he lost about half of his, but thats not enough. I really have no answer for the jezzails, or the warp lightining cannon, and the plague monks hit crazy hard. I felt like the scenario didn't let me play the mission, I felt like the possibility of getting more kill points was always out of reach since he outranged me, and had more direct damage spells, while mine were just support spells. Actually, in hindsight, Skaven put out a ton of mortal wounds, and that endless spell triangle was too good. He did good deploying a unit of 40 clan rats in a way that made it so I had to charge them, and I never got a high enough charge roll to fly over them. I always killed them and got consolidated back in to by the plague monks. If the scenario was different, he still would have just shot my characters and Arkhan off the table, and then slowly killed the rest. What could I have done.

    All in all, I am happy with the way I played and the decisions I made. I learned a lot and am excited to play in another tournament. I never got a double turn once all day, and only got double turned that one time by the Skaven. F@#K! lol, I love it. also, I cast Curse of years 4 times, and din't roll a single 6 out of all those 40 dice. I am so glad I didn't make point for the spell portals to cast this more. The spell wss garbage

    Please help me with some feedback. I really like my list.

    • Thanks 1
  9. What is the most basic Warband for an 8 year old boy?

    I have Nightvault. I can go an get any Warband, and am thinking about buying a copy of Shadespire, plus the Echoes of Glory since there seems to be a consensus that I would need the Echoes cards to play the original two Warbands in Nightvault.

    Please rank these in order of play-ability. I am thinking a lower model count would be better.

    Briar Queen

    Stormsire's

    Garrek's Reavers

    Steelheart's

    Also, I am a brand new player. I almost always play Orks, but in Underworlds, I can't get in to them. I am leaning towards either Zarbag's or the 9.

    Which sets would I have to go back and purchase to make a deck that would be competitive enough to not lose every time I went to the LGS. Lots of people say Echoes, Magores and Farstriders. Is this still true? Hopefulyl the FLGS has a Black Friday sale.

    Please advise. Thanks in advance.

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