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MrRoff

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Posts posted by MrRoff

  1. I need help! 

    I just got my ass kicked again against an tzeentch player... 

    We're playing 1500~p games 

    He has a lord of change, 30 acolytes, 30 tzangoors, 1 shaman on disk, 3 skyfires, 3 tzangoors enlightened on disk.

    His lord of change is the main problem, the infernal gateway and bolt of tzeentch really hurts, and I have no ress/heal except for RotSH because he can just unbind all my spells with his mastery of magic.. 

    I've tried to play nighthaunts and GHoN against it, but if he gets a dubble turn its really GG. 

    At 1500 currently I lack meatshields and I end up taking to many heroes or units I don't really want to use just to come close the 1500p at this time. 

    What I have to use atm. 

    Knight of shrouds on ethereal steed 

    2x GoS

    Lady Olynder 

    Spirit torment 

    Lord executioner 

    Coven throne - ally

    10x grimghasts (to few I know) 

    30x chain rasps 

    10x hexwraiths 

    6x spirit hosts 

    8x myrmourn banshee 

    (1 necromancer, 1vampire lord, 10 skeletons) 

    Any tips on what to buy? 

    Or any combos or such 

    I think my army isn't optimal at all for 1500p, I almost always win in 1000-1200p games tho 

    Thanks a lot for answers! 

     

  2. 10 minutes ago, Deadkitten said:

    Nighhaunt seems to struggle from a lack of cheap wizards.  what does everyone do?  Lady Olynder?  Multiple Guardian of Souls?  140 isn't too bad, I suppose.

    I play olynder, coven throne and a GoS, most of the times 

  3. 3 hours ago, Tropical Ghost General said:

    Yeah. I used some spare Stormcast and spirit hosts to anchor her down a bit more. A lot of people use scenery or something to stop or reduce the wobble. 

    Oh! Interesting! Could you please share a picture of it`?

  4. 17 minutes ago, dmorley21 said:

    As someone new to AoS, I don't get the love for the Mourngul. I get that it used to be good, but it's not anymore and it does not fit the aesthetic of Nighthaunt at all. Honestly, it doesn't even look like a ghost. 

    I would much rather figure out uses for the black coach and/or see it get the "Hero" keyword that it really ought to have. 

    Also, has anyone used the Coven Throne as an allie yet?

    Because it's a sexy model and one of the only behemoths we have 💔

  5. 5 minutes ago, Fallencarcass said:

    I’m new to Nighthaunt and Age of Sigmar in general. I’m hoping to play a couple of fun 1k games within the month, but I’d like some advice.

    Which of the following lists would be more fun to play as and against. My friend will likely be playing chaos demons of some kind.

    List1: olynder, 6x spirit hosts, 6x spirit hosts, black coach

    List 2: Mounted Knight of Shrouds, Dreadblade Harrow, Dreadblade Harrow, Reikenor, 6x spirit hosts, 6x spirit hosts

    Just at first glance i would say, don't put Olynder against him in a 1000p game haha
    But both setups would work, all those spirit hosts and with the traits Ruler of the spirit hosts will be hard to fight trough haha!

  6. 17 hours ago, Neck-Romantic said:

    Im still pretty butthurt the Mortis Engine wasnt retconned to be included in Nighthaunt. 

    I need that +1 to cast

     

    16 hours ago, mrbedlam said:

    with all 3 of our spell casters? lol

     

    Nighthaunts would really need a cheap (in cash and points) behemoth tho

  7. 28 minutes ago, miguel_fernan said:

    So what do you guys think? And thanks in advance for all the answers!

    Hello and welcome! All questions are welcomed here!

    In my opinion Lady Olynder is a really great pick point for point value, 2" range with her staff, 2 spells, 1d6 damage ability/round + 1d6 heal or damage once per game, 1d3 damage bravery aura/wave, and her uniqe spell is really good if you combo it with Shademist giving your opponent -2 to hit your grims for example. *Protect the queen!*
    Now, she is a really good pick in a Nighthaunt army, but sadly if you're gonna run a LoN there's better options.
    First of, only the heroes from the soulwars box can be added in a LoN army without beeing an ally, so if you want Olynder, or Craven King or any other nighthaunt hero you'll need to ally them in, and i don't know what rules you use when playing a 1500p game, me and my friends now go by the 2000p rules when we play 1500p games.

    I started by getting an "Start collecting Malignant's" and i love the hexwraiths, i have a unit of 10, fast speed, fly, etheral, frightful touch, rend, 2wounds.
    And the mortis egine is (in my opinion) really ****** great in a GHoN army, only 180p giving your spellcasters +1 to cast spells and just being an annoying with its high wound, great mobility and Wail of the damned. Or you can play it as an Coven throne, but it's 260p.
    Spirithosts on the other hand is... ok? If you only got 3 it's not worth it, but a unit of 6 might be, 36 attacks, mortal wounds on 6, hit on +5, wound on +4 no rend 1 = avrage damage 8~ (depending on target units save) if you can attack with all 6 on the same target, 120p for 3, not the best not the worst.

    I don't own Arkhan (yet) but from what i've seen and heared, he's really good to have in a LoN with wizards and skelle bros, knowing all death wizard spells within 18" and his command ability to extend spells so he's never in the danger zone himself, and ofcourse the Curse of the years spell with the fixed FAQ is really strong "if you are lucky".

    I'm a noob myself so don't lissen to much on what i have to say, but i really really love this game and already spent way more time than i should reading, playing and watching about it.

    Hope something in this wall of text helped!
    Also, as always sorry for my English, it's my third language.
    And don't forget, whatever you choose (aslong as it's death) Papa Nagash will be proud!

    • Like 1
  8. 5 minutes ago, Magnus The Blue said:

    Yup, true.

    Your friend is right, but it's hardy infinate. Max one a turn 

    Don't wanna sound rude, but are you really sure? Other summon spells says that it's added to the army.
    But this spell is worded like an Endless spell aka " you can set up a "blank" within/wholly within the caster/unit.
    But Endless spells costs point to have in your army.
    And ChaosSpawns have a point value of 50 for each model

  9. Hello everyone!
    Don't mind a fellow Nagash player just strolling in

    I have a couple questions about disciples ofTzeentch
     

    • 1. Kairos Fateweaver is a named character, right? And can't take relics or command traits BUT Lord of change is not?
    • 2. Spell: Gift of change: Gift of Change has a casting value of 8. If successfully cast, pick a visible enemy unit within 18" of the caster. That unit suffers a number of mortal wounds as shown in the damage table. If any models were slain by this spell, you can set up a ChaosSpawn under your control within 3" of that unit.
      My question is that it dosen't say "The unit is added to your army" which other summon abilities says. Does this mean that you'll need to have those ChaosSpawns already on your army's point value before the start of the game? (Just like endless spells)
      My friends seems to think he could spawn in an infinite amount of them for free.

       
  10. 4 hours ago, knightish said:

    Ahh fair call. That did seem like an awesome combo that people were overlooking.

    Where do I find the allies rules? Is it just the key words or in the battle tome? I will admit I have not read that as much as I should

    Nvm found it :)

    Thanks guys!

    Yeah it would really been a good combo, that's why people are playing LoN with 30 grimghasts + necro 

    In our battle tome you'll find almost everything you'll need, don't forget to read the FAQ, errata. Also 1d4 Chan has almost everything but some of the rules there hasn't been worded correctly or changed in a good while. 

    Oh, and always use the Age of sigmar warscroll app, to know changes to warscrolls, it updates regularly. DON'T trust battlescribe, not even for point value for units, me and my friend found lots that hadn't been changed on it. 

    Hope you'll like our wiggly ghost bois

    And all praise papa nagash 🖤💜🖤💜

  11. 4 minutes ago, mrbedlam said:

    also important are phrases like SUMMONABLE. Since most of our units are SUMMONABLE then Deathly Invocations works on them. Which is pretty awesome when you ally in one of the Mortarchs or the Coven Throne or Vamp Lord.

    Exactly

    I often ally in Coven Throne, and thinking about getting a vampire lord.

  12. 28 minutes ago, knightish said:

    Ow another questions.

    If we run a NH army with NH allegiance and we ally in a Necromancer  / Vampire lord.
    Do the spells and abilities of the N and V work on our units?

    Specifically the spell the nerco has VH for the double pile in and attack and the VL resing D3 models to 3 units with X?

    I can't see a reason why not, but I have not read the allies rules in depth yet as I previously have not considered them. 

    Sadly we can't ally in Necromancer since deathmages aren't allies for Nighthaunts, same with mortis engine.

    If the vampire is Soulblight then yes we can ally in it and as long as the spell/ ability you want to use targets "friendly death" units, and not deathrattle/vampires it would work just fine.
     

  13. 2 minutes ago, knightish said:

    Well isn't that lovely of GW to do this to us

    Fair fair, well assuming all the above is correct, then yeah on paper the Throne can totally stack those abilities. 

    I feel it goes against the rules as intended.. but that is a whole other kettle of fish that I feel should be left unopened as when we get into intended the sky the limit.

    Anyway back to Nighthaunt. 

    Who here has used the ghost horse small based guys. Glaivewraith stalkers.
    My mate is convinced they have a place as hero harassers and back-line harassment units, that can yoink objectives and 'kill' weak heros like mages etc

    And at only 60pts they arn't too hard to slot into a list.

    Anyone run a unit or two to any effect?

    I've tried to have them in my list but it's 4 for 60p, or 8 for 120p.. Would rather take a unit of grims or spirit hosts. 

    Glaives have no rend, bad speed, +4 +3, 1d. Grims are clearly much better in every way, with only 20p more for a unit of 10

    Glaives just die and isn't worth a GoS spell to bring back 

     

    • Like 1
  14. 38 minutes ago, knightish said:

    That all said it says it applies to the bearer, which will be the Vamp Queen, not the whole Coven thrown.
    So she will get the above bonus's but the rest of the Throne wont. Same goes with Killing Blow I believe. 

    Best way to think about it is like a mount. 
    The Queen is the hero / lord etc and gets the buffs.

    The rest are just a very large very angry mount

    The only problem for Coven throne, Mortis Engine, and so on, is that the "throne" isn't a mount on the warscroll, and therefor a part of the heroes attack.
    Haven't been fixed in an errat'a or FAQ yet.

     

    Has been alot of arguing in tournaments about this.

  15. 6 minutes ago, Espy85 said:

    The throne does not have a new warscroll cards yet, so it still has the old frightfuul touch, so it's editable, that's why I say there will be new warscroll cards for LoN too. Already updating the frightful Touch you would solve the question.
    It's true that with a roll of 6+ to hit the attack sequence ends, but for all attacks that hit 4+ you could then make mortal wounds (in addition to normal damage) on the roll to wound.
    We hope the new warscroll cards will arrive soon even for Nagash, or maybe they will write it in the new FAQs that I believe will arrive in December.

    Sadly the relic/trait still dosen't change the +6 to a +5 for frightful touch, it only makes it easier to hit/wound with the weapon, it dosen't effect frightful touch, since it's an ability on its own.

    AND no, if you would roll a +4 you would hit, then if you would roll a +6 on to wound it would NOT make a mortal wound since the frightful touch ability clearly states: 

    • Each time you make a hit roll of 6+ or more for the Spectral hosts Ethereal weapons, that attack inflict 1 mortal wound.

      Only on hit rolls, not wound rolls
  16. 14 minutes ago, Espy85 said:

    The Saccharine Goblet. Artefact of Soulblight alliance. The description says that at the beginning of the combat phase you can declare that the hero drinks from the Saccharine Goblet, from then on add 1 to the hit rolls and wound rolls of all the hero's melee weapons. With the throne a problem arises, in fact the whole model is a hero, so he will add 1 to hit and wound rolls of all his melee weapons, including the included spectral host, which would normally do mortal wounds with a roll to hit equal to 6+, but thanks to the artifact will be able to do them at 5+. The best combo is with the killing blow command line that gives the possibility of adding 1 mortal wound to the normal damage for each result to wound by 6+, which thanks to the artifact would drop to 5+. With this combo the throne does:
    Spectral Host 9 attacks to hit 4+ (Mortal Wound 5+) to wound 3 + (+ 1 mortal wound for every 5+) Rend - Damage 1
    Handmaiden 8 attacks to hit 2+ to wound 2+ (+ 1mortal wound for every 5+) Rend - Damage 1
    Vampire Queen (first melee weapon) 4 attacks To Hit 2+ To Wound 2+ (+1 mortal wound for every 5+) Rend -1 Damage 1
    Vampire Queen (second melee weapon) 1 attack to hit 2+ to wound 3+ (+ 1mortal wound for every 5+) Rend - Damage 1
    It is a combo apparently over power, but it must be taken into account that it is feasible exclusively with soulblight alliance, a faction that currently deploys a maximum of 20 models (VLOZD Coven Throne and 3x5 Blood Knight as battleline make 1460 pts and 17 models), and with a single model, I think that until now the GW has deliberately ignored the problem, since it precisely makes overpower a single model, but not the army in which it is usable, which in fact does not make great results. Both legions and Malign Sorcery have other items that allow similar things, but they do it only once per game, or they make you choose a single melee weapon. For example, the +1 to hit Shysh sword works on only one of the hero's melee weapons, while the Legion of Night's pure blood vial allows you to add 1 to hit rolls and wounds of all melee hero's weapon, but only once per game.
    But now things could change, in the new warscroll cards the GW is also inserting the detailed description of the model, specifying what is to be considered Hero and what equal to the mount (and therefore does not benefit from bonuses arising from Command Traits  and Artifacts), as done with Olynder and his banshee maids, they will probably do the same with the throne. At least i Hope

    Old frightfull touch:
    Frightful Touch: Each time you make a hit roll of 6+ or more for the Spectral hosts Ethereal weapons, that attack inflict 1 mortal wound instead of the normal damage. (So the attack ends, don't make a save or wound roll)

     

    New frightful Touch:
    If the unmodified hit roll for an attack made with Spectral hosts Etheral weapons is a 6, that attack inflicts 1 mortal wound and the attack sequence ends. ( Do not make a wound or save roll)

     

    Either way your trait or relic dosen't drag down the Frightful touch ability for the weapon lower, since it's an effect on its own.
    It only gives the attack +1 to hit/wound it dosen't effect Frightful Touch.
    And would you roll a 6, it does 1 mortal damage and that's it, you don't roll for wound with that attack, the attack sequence ends.

  17. 14 minutes ago, Espy85 said:

    Spectral horde is the ghost that move the coven. The right name is spectral host. My mistake sorry.

    But the spectral hosts etheral weapons on Coven Throne only does mortal wounds on a 6+, giving it a relic or a trait dosen't change the number to +5

  18. 27 minutes ago, Espy85 said:

    Yes, i sure.  This is a problem by first edition of aos.  In soulblight The glob add +1 to hit and wound for all attacks of Hero, and command trait Killing blow add mortal wound for each 6+ wound roll. This combo with coven throne is OP. The spectral horde make mortal wound each  5+ to hit and to wound, the vampire make mortal each 5+ to wound.  In last 2 years gw ignore  the problem.

    Sorry for bad english

    Sounds really strong, what is spectral horde? Googled it but couldnt find anything

  19. 1 hour ago, Espy85 said:

    Saccharine Globe of Soulblight ad +1 to hit and to wound for all weapon of Hero, and many Command Traits of Legion of Blood add 1 extra attacks or other bonus for all weapon of general.

    Are you sure the relic says : Ad +1 to hit and wound for all the heroes weapons? And not just ad +1 to hit/wound for this weapon.
    For example a nighthaunt relic that does the same says: Headsman's Judgement: Add 1 to the hit roll and wound roll for this weapon.

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