Jump to content

MrRoff

Members
  • Posts

    180
  • Joined

  • Last visited

Posts posted by MrRoff

  1. How many times can you cast Arcane bolt?
    I know mystic shield is only once with 1 wizard.

    But is there a limit to how many Arcane Bolt you can throw with diffrent wizards?


    ALSO, sorry for my last comment where i said that you can't reroll a successful charge roll.
    A guy we're playing with that is really read up on the rules said that and searched on his phone and said this to us.
    Gonna ask him next time where he read that, my bad carry on re-rolling.

  2. Also in the rules it's stated that you can't reroll a successful charge, only a failed. 

    So if you charge with your grims and manage to roll let's say 8, and you're close enough to any enemy unit you must charge and can't reroll it. 

  3. 11 minutes ago, Evil Bob said:

    Sequencing spells can be an important part of the game.  So throwing just one more can be an advantage.  With Nighthaunt being able to re-roll an invulnerable save is pretty sweet.  To be perfectly honest I probably will not use Cogs unless I pull out the centerpiece character for the army.

    With Battletome:LoN castling in a spot is often thing.  That book already places a sever importance on magic so any edge is a big deal.  Aside just having the option for switching on fast undead is a nice in an objectives game.

    Yeah sure, in a LoN army magic is really strong. 

    In my Legion of sacrament army I can cast 9 spells a turn and unbind 5.

    That with Arkhan in his Legion is really strong. 

    But I would take Athervoid pendulum since they can't turn it against me, and is really good to split armies or shut down an area. 

     

     

    [On another note, can I unbind my endless spell and cast it again all in my turn with different wizards?] 

    (Since you unbind an endless spell with an spell cast attempt and not an unbind attempt) 

  4. I see that alot of people use the cogs as their endless spell, but why? 

    It don't help with our wave of terror since it's an unmodified roll of +10,and the cogs speed up ability modefies it. 

    And the other option is to cast another spell, I don't get why that would be so useful either. 

    Someone please explain, thanks! 

  5. On 3/9/2019 at 4:48 AM, TheadTheOgorSlayer said:

     

    also I saw somewhere that blue horrors are 100 points for 10 but my book is saying 50 points, was this updated somewhere I’m not aware of? (My book is an IBook that updates when new chnages occur so I thought it was fine)

    Use the AoS app, it updates regularly and has all updated warscrolls and points. 

  6. A quick question I'm sure have been answered alot before but I've totally forgot. 

    Can allies cast endless spells? 

    For example: Can my Vampire lord ally in a NH army cast an regular endless spell like "Quicksilver Swords" if I have it in my army list. 

  7. 1 hour ago, Franek said:

     


    Olynder (General) - Lifestealer

    Vampire Lord (Pendand of the Fell Wind)

    30 Reapers

    3 units of 10 Chainrasps (screen)

    2 Mournguls

    20 Bladegheist


    Tell me guys what do you think.

    Allies can't take artifacts, and dosent get the nighthaunt alliance traits, like DS/wave of terror (Vampire Lord) 

    Sadly mourngul is really bad for the price since it have been nerfed down into oblivion, you could take 1 and then take a black coach instead. 

    When Olynder dies you lose some Nighthaunt traits like deathless spirits since allied heroes does not count. 

    I think without any type of ressurect like GoS those 30 grims and 3 units of rasps will be mush quite quickly. 

    GoS and ST is good support and aura buff heroes to consider. 

    Remember also, Olynder is scary and they will try to kill her asap  and with only 7 wounds she will likely die fast to ranged or spells, and you'll be left without your commander and you have no other nighthaunt hero. 

    Belive me I've used her lots 

    • Like 1
  8. 1 minute ago, Neck-Romantic said:

    I agree.

    Glaives either as they are + battleline or with a hefty price reduction would make them useable. Maybe both

    I would like to see them get something extra in their kit. Not just point tweak or changed battleline, currently I haven't seen a singel NH / LoN with Glaives where I play. 

  9. Just now, Gothmaug said:

    Looks like there’s some new models heading our way. There’s a new warhammer underworlds expansion called Dreadfane that was just announced. It appears there’s a unit of four banshees in it “lady harrow’s mournflight”. 

     

    Assuming they will will have an AOS profile as well. I liked how the briar queen turned out, so I’ll be interested to see what they are doing here

    Got a link to the announcement?

  10. 1 hour ago, sinksinksink said:

    What if 'enemy units' in context of the unit the spell is cast on refers to 'enemies of that unit'?  I assume not but I was misinterpreting it before I think!

    No... Then it would state that enemy of that unit.
     

  11. 10 minutes ago, Garxia said:

     

    For example:

    If we had 3 freidnlyt units in CC: (1,2,3,)
    And 4 Enemy units in CC: (A,B,C,D)
    And lets say (B) was the target of soulcage  in the hero phase.

    Then the order in the combat phase would be the following:


    1, A, 2, C, 3, D, B

    Because (B) was affected by soulcage it had to go last of the Enemy units.

  12. 5 minutes ago, Garxia said:

    Just to clear things up, sorry English is not my native language.

    In an example of just 4 units fighting in CC ,3 of our friendly units (A,B,C) and  only one enemy unit affected by Soul Cage (D), what would be the correct order?

    1) ABCD.

    or 

    2) ADBC.

    2.

    Since all other eligible enemy units that could attack has "attacked" 

    Since its only 1 enemy unit in combat, the spell does nothing. 

    • Thanks 1
  13. 3 minutes ago, Greasygeek said:

    Well it’s always a matter of opinion but ehm WHAT?! How can you not like the model? I think its one of the coolest models in the range.

    I have to agree, absolutely love the model. 

    To bad there's better choices of heroes that does more for the same points~.

    • Like 2
  14. 1 minute ago, Fluttershy said:

    His command ability is summoning, only once per battle, Ferocious Hunger (+attacks) is a cast

    Yeah, but what stops you from having 5 Abhorrant Archregants? And using all the command abilities the same turn, and having the throne terrain piece?
    1000p+ worth of models added to your army.

×
×
  • Create New...