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Kazimer

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Posts posted by Kazimer

  1. As far as Battalions go, how many are even viable anymore? I find the Khorne one underwhelming due to my Bestigors already rerolling against order, and order being a lot of what I see around, slaanesh is WAY too specific, and tzeentch one is...Ok? But only in certain matchups.

    The one really nice one that lets you get more attacks on the opponent's side got absolutely gutted with the changes to what dictates an 'enemy zone' with the new CA missions.

    Is it even worth it to take anything aside from nurgle atm?

  2. Really? Wow, Bestigors have aged pretty well then imo.

    So is it worth it to bring a full block of 40 Ungor Raiders, or should I only bring the 30? I feel like I should maximize the gains of rerolling 1-2's to hit with a full block, even if it doesnt give me a discount.  Or is my 80 points better spent elsewhere?

  3. For casual itd do fine. They compliment eachother fairly well. For serious? Doesnt stand a chance. Slaves to Darkness are low on the tiers atm and Beastmen see fringe play only due to about 3 units out of the whole book.

     

    If you want to make it work for a stiff competition, a mix of Marauders and Bestigors could prove good. Marauders are essentially the same as Ungors but human flavored. Bestigors are less defensive but highly mobile Warrior equivelents. You just want to be careful about stuff that only interacts with race keywords, such as the big walking shrines from StD only effecting mortals, which Beastmen are not.

  4. 6 minutes ago, kahadin said:

    So I have to bring this up. For blood warriors it is one in every 10 models can get a glaive and one in every 10 can get an icon. 

    Is there anything definitive that says a 5 man squad cannot get glaives and icons. Normally the restrictive wording would be "for every ten models you may..." 

    5 can get an icon, its 10 for a glaive. And note they changed it so the leader cant take the glaive. 

  5. I dont think they can use the god book stuff, but they can be effected by the buffs in some cases. Although 90% of the buffs target "mortal" units, things like the Blood Stoker or Slaughterpriest prayers do only need the khorne keyword, allowing you to target Brass Despoilers with said heroes.

  6. 33 minutes ago, Kevin K said:

    That's great, but how do you decide which was "applied second"?  It's nice that Taurus was their example.

    Whatever triggered second. If its a passive ability, its always first for example. So since Taurus hits the board after a command ability triggered to fight first, it has priority. First on, last off. Like a stack of dishes.

    • Like 1
  7. IMO Khorne Allegiance gives you three heroes that add an incredible amount to the army.

    Bloodstokers can use their whips to add 3" to advances AND charges to a unit, effectively adding +6 movement to your Bestigors in a turn since they can advance and charge, Slaughterpriests can buff your Beastmen in radical ways (+1 to hit, +1 to save, I heard you like Gors with a 3+ save) and finally, Bloodsecretors. I don't think I need to tell you how good a battleshock immunity and attack multiplier unit is for ANY army.

    • Like 1
  8. 22 minutes ago, BDJames said:

    Yes, I should have mentioned that.  I know the book is coming, but unfortunately, I need to starting building and painting now.  I'll just have to adapt down the road like everyone else.  

    I figured Gore Pilgrims would be the building block.  But there does seem to be a lot of flexibility within that structure.

    Not so! Gore Pilgrims is incrediy versitile for your list. Both Secretors and Priests can buff everything in your army, and the battalion simply expands their range and succesful prayers. And the tax for taking isnt too bad, only needing at least 170 points of reavers and warriors. At its cheapest its 710 points, leaving you with a lot of freedom to build out from there. As stated before, gore pilgrims essentially buffs everything youd bring.

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