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Skoll

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Posts posted by Skoll

  1. 3 hours ago, Sigmarusvult said:

    Same feeling at my local club, we were at least 10 people playing AoS consistently every week with the first ghb. Now, there is only myself and two other persons who are playing AoS occasionally. I have done  intro games with and without battletactics and in either cases the players felt it was too much to take in ( core rules + their army's rules)

    Even the PtG group who had lots of success is now deserted, which I did not expect. From the feedback that I've gathered, there are too few battle-plans, some armies had  just an auto-win or auto-lose based on who is the attacker or defender in a scenario (ala 1st ed of Warcry).  The "after sequence" you have to do after each game is too much "rules bloat" and territories are 'useless'.

    Ironically, there are a lot more AoS tournaments happening, however giving the current GHB rules and the nasty lists that are being  played, it's not going to attract fresh nor casual blood imo.

    Final observation from my local club, a lot of  people who were unhappy of 9th ed of 40k and tried AoS  are now back into playing  40k with the new codexes.  

    That last bit feels so whacky . It's always wild to me when people go "AoS is too complex" then jump into 40k with it's burgeoning rules bloat . To play 40k properly you have to know the core rules, your book rules, the basic CP book rules. A dozen CP rules from your own army for situational and bread and butter combos, then the what almost hundreds of possible CP usage combinations from the twenty something factions in addition to all their own gimmicky rules ?

     

    Boy does it feel weird when you learn to play the rulebook and half a dozen armies say "those rules don't apply to me"

    • Like 6
  2. 44 minutes ago, Gothmaug said:

    "chaos" dwarves are by definition chaotic, and therefore in Chaos 🤔. I can't imagine they would relaunch them and ditch all the Hashut chaos god connections. 

     

    Destruction has an identity problem, as its a very narrow focus, and tends to pigeonhole armies into Orruk clones (ie brutish rampaging forces of destruction). That's an issue that's been discussed here in depth before. The only easy design space I see left for destruction that gives a portrayal vastly different than brutish, smashy humanoids is a devouring swarm type army ala-tyrranids. Something like a horde of mindless locusts that devour everything around them, with no thought of morality. 

    With the rumored 40K 10th edition starter box supposedly being Tyrranids vs. Blood Angels, I would love to see a tyrranid line revamp that crossed the 40K/AoS barrier, similar to how chaos demons work.  Hordes of the "Silent ones" awaken, answering some primordial urge (like cicadas) and swarm up from below ground, devouring all that's in their path. New Hormagaunts and Carnifexes, and a pile of other new bugs to terrify the mortal realms. Doesn't even have to be tyrranid related, but if I was GW, I'd link the two lines and promote my unique IP for increased exposure and sales. 

     

    How's that for a Rumor? 🤪

     

    Don't know if anybody remembers it as it's a game that died 20 years ago. But the wolfen of Yllia from confrontation were basically the ideal of a destruction aligned army.

     

    They were a force of nature not a cohesive force with a specific goal. They were a people who lived in "harmony" with the land and were fiercely territorial . Despising other factions encroaching on their territory , and eschewing the trappings or civilization . The only exceptions they made was they traded for weapons with the dwarves of that universe .

     

    Something similar as a new destruction faction would honestly be ideal . Without the need to be gorkamorka aligned and perpetually having to go on "notawaaghweswear"

  3. 50 minutes ago, Sahrial said:

    I already have 4500 points of SBGL for my Vyrkos Empire. If they did proper werewolves…

    jesus. I’ll have so many models.

    GW has been playing footsies with werewolves as unit for ages now . They should go ahead and release them.

     

    I'm extra mad that they dropped skin wolves ... Specially since I own 12.

     

    Honestly solid argument for gw to release werewolf unit for any faction.

     

    Chaos skin wolves

    Death has the necromantic team werewolf

    Order has sons of Ulric as old world order aligned wolf people 

    Destruction: beast people that aren't BoC , for the whole era of the beast and the whole ghur turning you bestial, etc 

     

     

     

     

    • Like 3
  4. I would have loved season of the beast to be an opportunity for some more bestial ogre designs as they are changed by steeping in the energies of ghur not only from the ambient but all the stuff they inevitably shove down their gullets.

     

    Some gnoll looking ogres would be sweet (gnolls being another race known for insatiable hunger )

     

    It would have been nice to see a glutton warscroll and model rehash . And the gorgers too please :/. Unsure why gw thinks another hunter was the way to go for what the battle time or army needed 

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  5. 2 hours ago, Lord Krungharr said:

    Even in Bounty Hunters?  Seems like 1 Glutton unit with Bounty Hunters should be pretty good.  I figured Ironguts should be amazing now, as they were good before.  (haven't had Ogors for a while but was tempted to get back into them).

    The problem is them being galletians and their already meagre survivability being cut further by all the bounty hunters out there 

    • Thanks 1
  6. 17 minutes ago, derpherp said:

    I dunno man. I have a vivid memory of a mate in the early 00s showing me his brand new colour inkjet desktop printer. He told me that Magic the Gathering would be a dead game by the end of the decade. I think MtG made a billion dollars or something last year.
    What is the difference between 3D printing for warhammer and Inkjet printing for card games?
     

    The tournament circuit for MTG coupled with collector value and secondary market are leagues above GW.

     

    NVM that people still will totally play casually with proxy printed cards. 

     

    You can play at most ITC events with fully 3d printed armies and nobody bats an eye because GW is still very hesitant about directly involving itself in the tournament scene. And even the tournaments with restrictions you'd be hard pressed to tell painted 3d printed armies from real ones, specially if you sprinkle bits around .

     

    If you try to show up even to FNM with fake cards in your deck they'll have you drawn and quartered.

     

    Really completely different games and play atmosphere . In MTG the community has a vested interest in their cards retaining value , and the company abides by this, GW has zero interest in letting your army retain resale value . So people are more willing to find ways to circumvent the cost of playing the game 

    • Like 1
  7. 4 hours ago, KingBrodd said:

    Best Rumour Engine we've had in months!!

    Please GW, Please give us proper Werewolves for AOS. After Radukhar we know you can do it!!

    I cannot wait to see the new Mega. I am so damn excited!!

    This is an excellent guess mate!! Id love to ser more FEC.

    IF IT IS...SWEET BEHEMAT IM BARELY HOLDING IT TOGETHER...

    Proper werewolves added to destruction or death would certainly be awesome. Weirdly enough there is fluff backing for multiple factions.

     

    Order had the old world "children of Ulric" werewolves , order aligned werewolves is weird but could be a great concept .

     

    Death has the blood bowl teams with werewolves on there . (Even though blood bowl is its own universe)

     

    Chaos has skinwolves , which were a fantastic kit that should honestly come back .

     

    Destruction, non chaos aligned beast people honestly feels significantly overdue . Just actual forces of nature that fight off the encroaching forces of order but don't align with the corruption of chaos 

    • Like 2
  8. Would be nice for mawtribes to get a hunter priest or another foot priest so you don't have to shell out 300 points every time you wanna cast a prayer .

     

    Whatever the case the mawtribes book can't come fast enough for me. Hoping it's a good update 

    • Like 1
  9. After a month of digesting the new ghb what's the consensus are foot ogres still shooting ourselves in the foot ?

     

    I tried some glutton heavy lists and they hit harder than after the coherency change that's for sure . But I feel very much the weight of a lot properly planned out books , with overall low rend they are bouncing off of most things it feels and their killing potential for their cost doesn't match other offensively focused armies .

     

    Honestly I'd like gluttons to go down to 4 man base, and then reinforcing to 8 to trigger improved mortals on charge. As of now reinforcing a unit of gluttons leaves you with a relatively lack luster 500 point brick 

  10. 1 minute ago, Kramer said:

    Haha so true that I forgot about the blood fist tribe 😂 

    yhetees are better than solid though. They are Great but people don’t like the models mostly. Having played sisters of slaughter a bunch last year the 6” pile in allows so many tricks and plays. I personally don’t take them because I’m they are a bit situational and the army gobbles up points. 

    oh dont get me wrong I like em, its just that with hitting on 4+ when rest of army is on 3+ and  paper thin saves all with lesser support. they are a tough sell in most lists, because like you said the army eats points

  11. 8 hours ago, Kramer said:

    Love that the mawtribes book has such great internal balance that this is even a conversation. There are so little ‘bad’ unit choices. 😄 

    the only things I’d say to avoid are thundertusks and gorgers. and even they  aren’t unusable there are just better choices. 

    yetis, gorgers and thundertusks fall solidly in alright. I've also never seen anyone recommend the 3rd mawtribe which isnt bloodgullet or underguts. So I guess there is that

  12. 13 hours ago, Drastion said:

    If anyone was looking to get some non GW gorgers or yhetees. Miniature Market is having another blowout sale on wrath of kings. Goritsi werewolves make great stand ins.

    10 big Wolves   and 14 infantry  $10

    https://www.miniaturemarket.com/cmnwok05001.html

     

    8 big Wolf  models for $8

    https://www.miniaturemarket.com/cmnwok05002.html

    They may not be a perfect fit but they sure are cheap.

     

    Flying rocket powered giant wolf $7

    https://www.miniaturemarket.com/cmnwok05014.html

     

    Maybe not stonehorn sized but could make for more of a vicious mournfang mount.

     

    I see you must be the man that beat me to some of my planned purchases.

    Just as a note.

    the werewolves are almost all on 40mm bases and are about the same height as ogres except for the special ones which go from slightly larger than a glutton to significantly taller than a tyrant.

    I'm currently running an army made up of the old rackham plastic wolfen and these new wrath of kings stuff. One day i'll finish painting it and basing it and post pics

    • Like 1
  13. 1 minute ago, MKsmash said:

    The attack only has 3 dice though. Saying "it is what it is" and taking a subpar model isn't a good idea. If you must take a tyrant, use Underguts and lots of Ironblasters so you can use the tyrant artefact "gruesome trophy rack." Artefacts should go on butcher/slaughtermaster if you're not using FLoSHs. The tyrant is the only other model who can take artefacts, and most of his aren't great. Use the wizardflesh apron or maybe the one that lets you cast an extra spell.

    With blood gullet, i find that im already casting the 4 spells i want to cast, rib cracker, blood feast, greasy deluge and the maw. I know the attack has only 3 dice but it seems our foot heroes are capping at that or getting split attack profiles. Not trying to be combative , it just seems like if the tyrant is already in the list giving him basically as near as guarantee as possible to his striking power isnt a waste. It's played out well vs KO where even iron guts seem to bounce off as long as the opponent has decent rolling 

  14. 1 hour ago, MKsmash said:

     

    Tyrant honestly isnt great. He's nice at the start of a game to give battleshock immunity, but he's useless otherwise. Ghyrstrike on mace was good before the book came out. Now? It's a waste of an artefact. Not worth it on a model whose melee strength is so swingy that it would just be wasted.

     

    Im slightly confused at this part, 2+/2+/-2/d3 sounds like reliable damage. I mean sure i'd trade both spear attacks for 1 extra hammer attack but I cant do that so it is what it is. What would you recommend artifact wise in the book and who would it go on when not going for frostlord on stone horn? I dont feel like butchers have reliable enough statline to really be throwing artifacts their way 

  15. I know one of the first tournament winning list was a horde of like 36 ogres. I don't necessarily care about top tier competitive. But is there hope for massed ogre lists?

    I've been trying to big boi units of 12 gluttons and 1 8 man iron guts. 2 butchers and a tyrant + miscellaneous stuff . But I want to see if I am entirely barking up the wrong tree. I know there are some feelings that the tyrant is overcosted, but with ghyrstrike on the mace he feels relatively solid. I keep looking at the butcher statline and the damage says combat caster but the save says backline support.

  16. 59 minutes ago, Kramer said:

    At least he’s movement 5 now  😂

    for friendly games he already was ‘good’. It’s command ability is great fun. The slow  boy who gets into combat turn 4 but then absolutely smashes face. 
    don’t think it has competitive potential but super fun. 

    I suppose you could use him to proxy an allied trogboss, has similar attack profile.

     

    Doesnt have the whimsical command ability however 

  17. Has there been any consideration of allying troggoth units other than the hag? 

    The book has some issues with armor, so i was considering perhaps 1 or 2 units of rockguts (who are really just too cheap for what they do) to goon around and crack armor, they also have mortal wound potential and if memory serves me right. They can even swing from behind a line of gluttons.

  18. Lots of fw ranges dont have complete viability or lack support. The hit or miss quality of their rules also affected their sales.

    Some of their 40k/30k products bordered on the auto include for competitive setting and sold like hot cakes.

     

    On the other hand the fantasy and later aos stuff was... for the most part not that great (except 8th edition chaos dwarves f those guys)

     

    God know I'd love a skin wolf lord or hero like found in total war or those unreleased fimir heroes. But alas it is not to be, cool aos stuff always got on back burner in favor of 30k since it could be milked on both ends of spectrum 

  19. 1 minute ago, Knight Scáthach of Fimm said:

    I'd argue that comparing units in a vacuum is unfair; they ought to be contrasted in-allegiance, of which those units are in a whole grand alliance apart. I'm fairly certain you can do more with all those units, while Trolls get like 2-3 areas of synergy at best.

    I actually picked those 3 specifically because they are horribly unsupported.

     

    Skin wolves has the issue of being a Fw unit and 0 useful keywords,  having lost mortal ages ago. They have no lord to support or buff em either.

     

    Minotaurs and bullgors , suffer from not only still being completely overshadowed by tzeentch in their own book. But lack of proper support, hell best way to play minotaurs is to try to play them in a BoK list while being taken as part of the brass slaughterers battalion, but BoK has better baked in options, and wont bother babysitting a couple of units of minotaurs for minor gains.

     

     

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