HammerOfSigmar
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Posts posted by HammerOfSigmar
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Amazing work.
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I think the conversation is becoming weird. Nagash's defeat is something that is certain from the very beginning, there is no need to discuss on whether his plan will doom or not.
The biggest problem about this book should be around nagash was defeated utterly while LRL pay little price.
SpoilerAs far as I know(spent long time reading those blurred text in the youtube videos) LRL basically lose nothing, none of the named character died in this book (including those who would only shows up in this book and never show up again). While the Death forces, the supreme leader end up in "physical form shattered" and "exocised", the most loyal and capable lieutenant get annihilated, the elite ossiarch troops gets defeated utterly both in homeland defence and invasion operation, not to mention manfred and neferata just fleed after defeat. So we can almost come to the conclusion that LRL only needs half of its forces to defeat the most powerful death forces utterly and without much sacrifice.
Isn't it strange? GW spent almost 3 years to show you how dreadful and mighty the death army is, and then in a sudden, GW tells you that it is not that powerful actually, it could be defeated without much sacrifice. 😅
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Just now, JackStreicher said:
Kind of true. The LRL are the only ones who control an entire realm that is also mostly free of chaos. So they could even have the numbers to smash Chaos out of another realm or even the Allpoints?
Well, that's no the case. Azyr is the only realm without any chaos taint. From the campaign book everchosen, the archway between hysh and allpoints is still under chaos control(they control the hysh allgate). So this triggers more questions. While the death army invade allpoints successfully and half the LRL army could defeat the death army without much sacrifice, why chaos is still no driven away, at least why LRL did not capture the allgate in hysh. I suspect gw never consider this thing before they decide to end nagash's rampage in this way. Another thing is from my point of view, the second war between heaven and death becomes a joke.
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I was expecting that nagash would be defeated if he shows up in this book, maybe even wounded seriously. But destroyed utterly like this was totally out of expectation, not to mention with so little sacrifice. Considering that nagash and his army was pushing hard on sigmar's cities and archaon's domain preivously, I wonder why mortal realm needs sigmar and his golden boy? LRL should be able to beat up the chaos easily just like how they end the invasion of nagash.
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When I first heard this new, I am actually pretty happy because it might end the conflict between AOS players and T9A players around me forever. However, after one day of discussion, I think that things are more than just simply everyone happy. Here is my personal ideas.How it will come out will depend on how GW will support the new WFB, which is called TOW now.
If it is just a 30k-style(FW) thing, I think that it won't do harm to AOS.
If it is something not FW stuff and it is something that has the same or very familiar set of rules with AOS supporting all fractions in AOS, then at least for me, it doesn't matter a lot it will do harm to AOS or not, since even if everyone turns to TOW, I can just do that too. Although it is very weird to use SCE fighting in the old world if GW supporting this.
If it is something with different rule set but not a FW project, then there will be some trouble, and how it turns out depends on how many resource it get. The more resource it gets, the more harm it will do to AOS.
First, I don't agree that this will bring the old WFB player to play AOS. In some chat groups discussion just hours ago, I can still sense the hatred of some old WFB player(maybe?I am pretty sure they play T9A) comment likes "AOS is a mistake, maybe GW thinks that it is time to fix this mistake". Besides, for the old WFB player, if they are willing to play AOS, they already did, why wait till now that they can just go to play TOW?
Second, for new player with limited money, if TOW and AOS are sold in parallel with similar price. I don't see any advantage AOS have against TOW on attracting new player, many new player might just be attracted to play TOW rather than AOS. For example, TWW attract many new AOS players(at least this is the case around me). The reason is most likely that the old world is so attractive but it is gone so play the alternative, but once the old world is back, why bother to play the alternative? Even current player will probably turn to TOW, I heard such comments already. They say if TOW is not too awful, they will turn to play TOW.
Finally, the more dreadful possibility is that GW earns a lot from this TOW and decide to create a parallel timeline or more directly, revert End Time itself. Then, good bye AOS.😞
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First impression, golden warrior!
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GW is not releasing the preview for the remaining first founding chapters this week, at least up to Wednesday.....I am afraid we have to wait till September to see any further preview on AOS. Probably we will have just short independent stories in these weeks.
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Next week will be the preview of Imperial Fist, Salamander, Iron had and Raven Guard, so probably no AOS news, we might need to wait till next Saturday or Sunday to get some AOS news.
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1 hour ago, Maturin said:
So you fly over the models and get back to your position or just fly over and cross ? I'm sorry to make you guys repeat yourselves, don't understand how that's legal and viable.
Fly towards the enemy models and then fly back to its original position.
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Well, actually, TK, bretonnia and many discontinued models have points and key words in the GHB "Additional pitched battle section", so I think they will probably go there rather than the no-point "legacy" part, which means you can still use them in pitched battle. The only concern is that they might never get updated and appears to be useless in the game, but that's not "invalidating them" from my opinion. If the COS allow Order allies, then for the discontinued units, the situation is not getting worse when compared with the situation before COS came. You will use it as allies for COS or just use the Order Allegeance(that's what people do before the COS is announced, isn't it?)
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Up to now, everything seems to be out of stock except the loremaster. I really wonder why so many people just don't buy those ready to be discontinued model before GW decide to discontinue them and wait to the last moment. If there are so many people buying them previously, I don't think GW will discontinue them.
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2 minutes ago, Harpo2 said:
I think they survived due to them having the most amount of base kits (dreadblades, spears, shards) and elite units (Black Ark Corsairs, Black Guard, Executioners) so they are now the baseline for Cities of Sigmar Aelves.
Actually, the wood aelve have much of its infantry and calvary untouched. Only the gladeguard is gone.
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Just now, Ironbreaker said:
Basically they are removing redundancies so that you will have to mix the races and also removing redundancies for Stormcast with the artillery.
The old empire artillery are untouched.....
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Just now, swarmofseals said:
Wanderers are basically unplayable if all of these deletions are permanent.
Overall though I'd caution people to wait and see what GW announces before going and quitting the hobby or selling off your collection.
I am not sure whether all HQ are gone, but most of the infantry/calvary are still there, only glade guard is gone.
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I have made a list:High aevles: loremaster/white lion chariot/archmage/chariots/dragon noble/dragon blades/swordmasters/white lions/dragon lord/archmage on dragon/skycutter
Wood aevles:spellweaver/waywatcher/wayfinder/glade guard/waystrider
The humans:gunmaster/warrior priest/freeguild archers/volkmar the grim on the war altar of sigmar/freeguild general/witch hunter/warrior priest on warhorse
The dispossed:unforged/thunderer/quarreller/warrior/organ gun/cannon
The dark aelves: NoneWell, actually only dispossed and high aevles suffers a lot from this deletion. -
2 minutes ago, Chikout said:
Don't forget being discontinued doesn't necessarily mean the rules are going away. Tomb kings are still in the ghb despite being out of print for years. Anything in this ghb is legal until the next one comes out.
It's about official support, TK and bret are still in AOS but they will probably never get updated. Those deleted one probably will be the same.
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We do know that some of them are going away forever, but I am not expecting so much going away........😰
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6 minutes ago, Jefferson Skarsnik said:
The beast elves look pretty stupid. The fish elves also of course look extremely stupid. My prediction would be that whatever the light elves end up being will also look stupid, but the shadow elves will look sort of cool.
Well, according to the core book, shadow aelves looks terrible😂
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16 minutes ago, Chickenbits said:
Fyreslayers are the top book right now. Nothing even comes close.
The reason we don't see them that much is because most people find them boring to play 😛 But no other tome comes even close to them in sheer power. Maybe ever in the history of the game.
Are you serious? I don't see how they can auto-win a 6 or 8 objective game against every other fraction.
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Just now, CommissarRotke said:
it was... satyre
Well, thanks....😅I mean whether this statement is expressed in AOS related novel, article or battletome.
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2 minutes ago, Satyrical Sophist said:
The realm of light angelic aelves are clearly misdirection. Clearly the realm of light is full of moth aelves, drawn to the light.
More information might be available closer to beast grave release, with sigmar warscrolls.
If they wanted to make wanderers and kurnathi into a faction while keeping kurnathi out of cities of Sigmar it's pretty simple. They'd just need to give wanderers both the wanderers keyword and the kurnathi keyword, while the new kurnathi don't have the wanderers keyword. That'd work fine under alliegiance rules, cities allow wanderer units, satyr aelves would not have that keyword.
I don't know anything about your first statement, is it something mentioned elsewhere or just your personal guessing?
It is even not sure whether the old wanders will join the kunorthi. We are still in the mist about how this new fraction will come out.
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17 minutes ago, EccentricCircle said:
I'm increasingly wondering whether the belief in Light and Shadow Elves is mistaken. For years everyone has been speculating about these two hypothetical factions, but I've seen no official confirmation that they are a thing. It seems to me that a handful of mentions in lore and background books acknowledging that the Aelf Gods exist and have armies have been taken as proof positive that new Aelf armies are comming. We've then hyped them out of all proportions, with everyone repeating that they must be just around the corner and putting them on lists of known factions.
But what if this isn't the case at all? Maybe they don't plan to release a complete miniatures line for each aelven god after all!
There are other gods in the background, but I've never seen anyone say that some sort of new Grungni dwarves are coming, but as far as I can see the Light and Shadow aelves don't have any more substantial mentions in the lore than the followers of the other Dwarven god. If there is something more substantive I'd be very interested to hear what it is.
In the core book, this two things are not mentioned as light aelf and shadow aelf. but as "Some of those born to the Realm of Light were luminous beings, angelic creatures of pure reason. Those given new life in Ulgu were majestic and terrible all at once." Is it enough for a proof that those two new aelf does exist?
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8 minutes ago, Talunus said:
Where does ignax scale come from?
Aqshy aretefact, realm rules, you need the maglin of sorcery book
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The horn rumor engine turns out to be the new fraction.... Not really aelf as expected
AoS 2 - Stormcast Eternals Discussion
in Stormcast Eternals
Posted
When comparing celestar ballista and the LRL ballista, don't you guy consider the hit roll?
Without any extra buff(those on its own profile will be counted) and shooting things within 18"
celestar ballista equals to a4 5+ 3+ -2 d6
LRL ballista equals to a3 2+ 3+ -2 d3
average damage for celestar ballista would be 4*1/3*2/3*3.5=28/9
average damage for LRL ballista would be 3*5/6*2/3*2=10/3=30/9
LRL ballista would be slightly better and its cheaper, not to mention d6 have a worse standard deviation than d3(which means more unstable). The only advantage celestar ballista over LRL ballista is that you can ds celestar ballista, but 30" range is long enough for many cases already and it is not impossible to block a 18" ds shooting.
I know somebody might think of adding ballista, but LRL ballista could also take their battalion. Besides, a single LRL ballista could use its once per game ability to debuff key enemy unit. Therefore, I don't see at which situation celestar ballista is better.