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Belmail

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Posts posted by Belmail

  1. 10 minutes ago, Raptor_Jesues said:

    what the heck is battleshock

    TBH battleshock always affected me more as a skeleton horde kind of guy compared to my bonesplitterz who generate infinite CPs to stave off battleshock forever. Skeletons failing morale still drives me mad to this day. Undead stuff should just be immune if wholly within their FNP auras.

     

    On a side note, what do you guys think of this list?  I will probably swap to 2x30 skeletons rather than this 3x20. Graveguard are pretty strong but man I still don't feel like we have a really good hammer unit that isn't overpriced or super slow and fragile.

     

    e70f48c62f1f943608f7c7ef834f8840.png.ea01878ee4284ed1e3f090dcc074f8b2.png

    • Like 1
  2. 1 hour ago, Beliman said:

    I'm with @Aren73. Coven Throne has an awesome spell and CA, but it's not a cheap and can't take a punch (no cover/obstacle, 4+ armor save, giant flying chariot that can't hide, 12wounds, etc...) that can disappear in one shooting/magic phase (and it will).

    Even if it's a great unit and a powerful force multiplier, you can't spam Coven Thrones like Necros/vampire lord and let's be honest, at 300p and all this things going on, the enemy will target your Coven Throne asap.

    Imho, awesome unit that can be your MVP or die early game without doing anything (and it's hard to stop that outcome for the Gravelord player).

    Actually the coven throne can still get cover and look out sir since it is not a monster. 

  3. 12 minutes ago, Darkhan said:

    Anyone notice that the zombie warscroll does not mention anything about mortal wounds, when rolling for enemies models slain to add new zombies? "for each enemy model slain by wounds inflicted by this unit's attacks"....ups.🤣

    I do believe mortal wounds caused as part of a weapon's attack counts as wounds inflicted by the model. 

    In the core rules under mortal wounds.

    "After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes."

     

     

  4. 17 minutes ago, Raptor_Jesues said:

    so 3 and good spells and an ok one out of 6, not good but not bad either. Personally i am not planning on using more than 3 vampire heroes so this is all i need really

    also invigorating aura is there, while not easy to pull off it usually will be a double proc wich is nice.

    Unrelated but not really, can we now get a Soulblight gravelord strategy thread since we mostly have rules?

    Hilariously, you cannot double proc the invo spell since it is neither a lore of vampires or deathmages spell.

  5. 2 minutes ago, Boar said:

     

    First, my earlier point about rules not being exact/complete still stands. So we will see.

     

    But nobody is declaring any special moves. By virtue of starting close to enemy normal move is retreat move, ie. it is retreat and normal move at the same time. Unless you claim that retreating units cannot run for instance?

    This, based on the core rules a retreat move is a normal move you make if you are within 3" of an enemy.

  6. 7 minutes ago, Doko said:

    The new article show a pic of seems legion of blood with neferata and palanquin on it on a terrain with kharadrons balls.

    Seems next book gonna be at chamon as they hinted at this article,and also this pic hint that we gonna have death there again?

     

    Btw i dont like how they show us pics of units as actual eskeletons when it is confirmed that they gonna be discounted very soon,this is confuse for new player that dont know it(as happened with the dwarf war machine mercenarys and deleted one month later)

    Nah there are some regular old skeletons in the lower left of that picture with Nef, they are mingled in with the grave guard there.

  7. 8 hours ago, kozokus said:

    Additionnal note :

    This is by far the cheapest army i ever had.

    3 box of boys

    1 box of boar

    4 heroes, two are finecast 20+€ and two at 12€

    Less than 250€ total painting not included.

    So I tried out your quad battalion list in a tournament recently with a twist, I had changed out to the wurgog mask(laser mask as we call it) and I see you have it in now! I went 2-1, losing in the final round to fyreslayers after absolutely destroying SoB in round 1 and being kunnin enough to outscore Kroaknado list in round 2.

     

    The biggest change I did was using 10x2 melee boys instead of 10x2 arrowboys. They felt a fair bit more durable, especially against no rend targets 5+ 6+ 6+. Then again, I usually run a block of 30 melee boys all buffed up so maybe I am missing something special about the 2 small arrow units. 

    • LOVE IT! 1
  8. Hey guys, a bunch of pals of mine and I are having a dispute on whether or not a KO boat can fly high and still shoot if it was in contact with a flying unit? To me it seems like the boat is forced to also use the disengage rule which mentions not being able to shoot if it was in combat with another flying unit but they seem to think you ignore that part.

     

    Any clarification? 

     

    Edit: I don't play KO, just trying to figure out how to play around them better.

  9. 16 hours ago, Warbossironteef said:

    Oh I didnt even notice it was Big Waagh. I love BW but have you tried this list as pure BS? The extra movement from Tireless Trackers is really huge for getting onto objectives and it's a huge bonus for Kunnin Rukk lists because it helps you get your Arrowboys into range/redeploy. 

    Yeah I have tried both BW and bonesplitterz but I always end up back at big waaagh for that extra cast/dispell bonus. Throwing out geminids or fists of gork at +5 is pretty big feeling. And then it also assists with blocking enemy spells. I've also began to notice how useful the d6 move after getting hit is, it definitely helps make up for the lost pregame move over the course of the game. I had teclis aoe most of my army once and I just kept trudging forward with the d6 til I was too close or just using it to reposition. 

    • Like 1
  10. 5 hours ago, Warbossironteef said:

    Nice list with lost of wounds. With that many arrowboys I cant help but think the Maniak Weirdnob would be better than the 2nd Prophet. I'd also consider splitting up the 20xSavage Orruks into 2x10 man. They still fit in the battalion but allow you to use them for objective siting, backfield screening, sitting in gnowholes, etc. Your buffs are going to be going on the 30 man unit and arrowboyz so I would think 2x10 man units to spread across the board would be much better for you. Just my thoughts.

    I like the 2nd prophet for the extra cast/deny over the weirdnob and the 4+ to generate cps plus he does generate a wagggh point. Half my gameplan is being pretty hard to remove from objectives so the extra cps over time really help my playstyle. That and I dont feel very lucky, I never feel like exploding 6s does much for me.

     

    As for the 20 spears I honestly had them bunched together because I am really lazy but you're probably right splitting them into 2x10.

  11. 22 minutes ago, kozokus said:

    Not sure how to answer this :) Arrowboys are ok unbuffed but can get murderous with +1 to hit and exploding 6, 
    As for the "Not dying" part, it is a mixture of "not beeing in danger" and the rerollable shrug save, which is infamous. To behonest i spent more time moving flying models to objectives and paying CP for Battleshock immunity than anything else.

    I can't blame you for frowning the list, i am not the original creator and i didn't even read my friend's list properly until he came back with a 4-1, where i dropped my disain and made the effort of understanding what happened.

    Additionnal testing. I gave the Bonesplitter list to a friend and got destroyed with my giants on turn 2. There was a thing or two to say about my plays but yet....

    This is my current competitive list, it has been going 2-1 at 3 round tournaments I've been going to. Most people just don't seem to know what to do against bonesplitterz in general so it just seems to give me an edge overall. Hardest challenge so far has been dealing with tzeentch lists.

    Allegiance: Big Waaagh!

    Leaders
    Wurrgog Prophet (160)
    - General
    - Command Trait: Master of the Weird
    - Artefact: Mork's Boney Bitz
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Wurrgog Prophet (160)
    - Artefact: Big Wurrgog Mask
    - Lore of the Savage Beast: Bone Krusha
    Wardokk (80)
    - Lore of the Savage Beast: Brutal Beast Spirits
    Wardokk (80)
    - Lore of the Savage Beast: Kunnin' Beast Spirits
    Wardokk (80)
    - Lore of the Savage Beast: Breath of Gorkamorka
    Savage Big Boss (90)

    Battleline
    30 x Savage Orruks (300)
    - Stikkas
    20 x Savage Orruks (240)
    - Stikkas
    20 x Savage Orruk Arrowboys (240)
    20 x Savage Orruk Arrowboys (240)
    5 x Savage Boarboys (130)
    - Stikkas

    Battalions
    Kunnin' Rukk (140)

    Endless Spells / Terrain / CPs
    Geminids of Uhl-Gysh (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 230
     

    • Like 1
  12. On 9/10/2020 at 11:23 AM, kozokus said:

    Going to a 5 round tournament witht he following. Wish me luck.

    Only made a couple of tests, 4 wins against classic lists, Beastclaw, Ironjaw, Kharadrons and daughters. Onelost against Tzeentch flamers.

    Allegiance: Bonesplitterz
    - Warclan: Icebone
    Wurrgog Prophet (160)
    - General
    - Command Trait: Master of the Weird
    - Artefact: Mork's Boney Bitz
    - Lore of the Savage Beast: Brutal Beast Spirits
    Maniak Weirdnob (140)
    - Lore of the Savage Beast: Breath of Gorkamorka
    Savage Big Boss (90)
    - Artefact: Kattanak Pelt
    Savage Big Boss (90)
    - Artefact: Glowin' Tattooz
    5 x Savage Boarboy Maniaks (140)
    5 x Savage Boarboy Maniaks (140)
    20 x Savage Orruk Arrowboys (240)
    10 x Savage Orruk Arrowboys (120)
    20 x Savage Orruk Arrowboys (240)
    10 x Savage Orruk Arrowboys (120)
    Big Rukk (80)
    Snaga Rukk (120)
    Kunnin' Rukk (140)
    Kunnin' Rukk (140)
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 4
    Allies: 0 / 400
    Wounds: 175
     

    Yes yes i know, i just spend 500 points in bataillons but believe me, this is worthy. The Onedrop thing is HUGE, beeing able to dictate the first turn is a big advantage when playing a shooting army. Plus that reroll is atrocious.

     

    As a fellow bonesplitterz enthusiast I'm kind of curious how you manage to kill anything or not die with pretty much just arrowboys? 

    I run a list with 30 spears, 20 spears, and 20x2 arrows in a kruk which I found it a good mix of damage and screen but I cant wrap my head around your particular list..

  13. Went to a tournament last weekend with my big wagggh bonesplitterz. Went 2-1, losing the last game to my arch nemesis of our local tournament scene.

     

    Prophet master of the weird, morks boney bits

    Prophet laser mask

    Wardok

    Wardok

    Wardok

    Big boss

     

    30 spears

    20 spears

    20 arrows

    20 arrows

    5 boars

     

    Kunnin ruk

     

    Geminids.

     

    Round 1 vs SoB in shifting objectives was a pretty easy win. Maxed out on points, denied my opponent any points. He went double kraken, gatesmasher, 3 mancrushers. The 30 spears fully buffed basically tanked his whole army for as long as I needed to kill all but 1 mega and score out on him.

     

    Round 2 was against a full dwarf CoS army with gotrek in tow. I forget the mission name but I basically just fist of gork'd a unit with +5 to cast every turn. 30 ironbreakers and then 20 hammerers became sad. 30 spears tied up gotrek with all the armor buffs and morale passes. Maxed points again.

     

    Round 3 against OBR running big K, Arkhan, 10 mortek and 2x15 deathriders. Was focal points. My opponent tied me up in my deployment basically the whole game bringing 2 horses back to each unit each turn. This is a hard matchup since I am really good at playing hordes and really good at killing monsters but really bad at killing elite multi wound models with a 3+ save. Ended up being 11 to 8. I had a chance to win up the game with a breath of gorkamorka cast on a 12 but Arkhan got a 13 to deny me the win in the end.

     

    Ended up 3rd place with DoK and OBR taking 1st/2nd.

  14. Big wagggh is great, got 3rd in my last tournament  with this list. But I did drop purple sun for palisade and gravetide.

     

    It killed 3 keepers on a double turn.

     

    Allegiance: Big Waaagh!

    Leaders
    Wurrgog Prophet (160)
    - General
    Wurrgog Prophet (160)
    Savage Big Boss (100)
    Wardokk (80)
    Wardokk (80)
    Wardokk (80)

    Battleline
    30 x Savage Orruks (300)
    - Stikkas
    20 x Savage Orruk Arrowboys (240)
    20 x Savage Orruk Arrowboys (240)
    5 x Savage Boarboys (130)
    - Stikkas

    Battalions
    Kunnin' Rukk (140)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)
    Balewind Vortex (40)
    Geminids of Uhl-Gysh (60)
    Purple Sun of Shyish (50)
    Ravenak's Gnashing Jaws (30)
    Soulsnare Shackles (40)

    Total: 1980 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 190

  15. This is my anti OBR list. Turns out though if you build your list to kill mortek it also kills everything else.

    Allegiance: Big Waaagh!

    Leaders
    Wurrgog Prophet (160)
    - General
    - Artefact: Mork's Boney Bitz
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Wurrgog Prophet (160)
    - Artefact: Big Wurrgog Mask
    - Lore of the Savage Beast: Bone Krusha
    Wardokk (80)
    - Lore of the Savage Beast: Breath of Gorkamorka
    Wardokk (80)
    - Lore of the Savage Beast: Brutal Beast Spirits
    Wardokk (80)
    - Lore of the Savage Beast: Kunnin' Beast Spirits
    Savage Big Boss (100)

    Battleline
    30 x Savage Orruks (300)
    - Stikkas
    20 x Savage Orruk Arrowboys (240)
    20 x Savage Orruk Arrowboys (240)

    Units
    4 x Savage Big Stabbas (200)

    Battalions
    Kunnin' Rukk (140)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Geminids of Uhl-Gysh (60)
    Purple Sun of Shyish (50)
    Ravenak's Gnashing Jaws (30)
    Soulsnare Shackles (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 191

    • Like 1
  16. 2 hours ago, Entombet said:

    To all who plays them, do amount of dices really compensate lack of rend/mortals of bonesplitters?

    I dont really feel like we're lacking in mortals too badly. We have good spell supports, prophet can delete hordes,  warcry and bonecrusher are good damage/utility tools. We just dont get any on hit mortals except fringe cases against monsters. But we are not without mortal wounds.

     

    Lack of rend is the harder thing to manage. Punching down a unit of sequitors with a 2+ rerolling save is basically impossible for us outside of mortals. Anything with a decent save and rerolling saves is actually really hard to deal with. Thunderstomp bastillidons for example just won't die. 

     

    We thrive at massing attacks against other squishy horde armies but lack of rend causes us to flounder a bit against high armor. I think this is why we are really good counters to dok and slaanesh since their basic armor is about 5+.

  17. Hey guys,  curious to poke your brains about fyreslayers and hearthguard.  How do you guys deal with them as non drakfoot? I played my big wagggh list against my friend last night and he only ran 20 and they just about tabled my army by themselves.  I did end up winning with 3 models left and 1 point up but dang he said he would bring 50 to a competitive game. I only killed 18/20. How do you deal with them with how little rend and multi damage we have? The fact that their 4++ is not wholly within a hero basically means they always have it.

  18. 6 minutes ago, hurben said:

    Volley fire ? 🧐

    Its one of the new generic command abilities from the most recent GH. You can spend 1 to reroll 1s to hit in shooting, melee, or saves, depending on the phase. Still need a hero in range.

  19. 45 minutes ago, soak314 said:

    Rogue Idol's got the keywords now! Not sure when they uploaded the warscroll on forgeworld, but it's now legal in any OW list.

    Everything else about the warscroll is the same, I think.

    It lost the half damage taken and 4+ against mortals in favor of 5+ against all wounds. It also had the bravery aura changed to wholly within.

    • Thanks 1
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