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Starfyre

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Posts posted by Starfyre

  1. I think if it was obvious there was a demand for tomb kings and Bretonnia, they wouldn’t have been cut from the range to begin with. Things like the necrosphinx and tomb guard being cut despite being relatively new kits only highlights this further IMO. 

  2. 8 hours ago, CommissarRotke said:

    at this point I just want them to say more about 3.0 in general like... is this the Year of the Beast or not???

    space on the board or space to plop them down from Scions? also, how do you like Pallador javelins in 3.0?

    Space to put them down from Scions, we actually played on 6x4 but it was difficult to find a gap that 9" away from multiple units. Can see the value in the Imperant. 

    The javelins were better than expected shooting wise, but then Sylvaneth have relatively low saves. Didn't get to fight in combat with, they charged a unit a Dryads but the unit had died to the retributors before I got chance to attack. However, on reading the statline I was like, should have modeled them with shockaxes

  3. Played a 2K game with the new book today with what Stormcast I own i.e. pre-Dominion.

    Was good fun, we played the first battleplan in the GHB21 as I was refreshing the core rules and learning my new book, whilst it was my opponent's first game of 3rd Ed. He played Sylvaneth (Drycha, Treelord Ancient, Treeman, 2x 20 Dryads, 10x Tree-Revenants, 3x Hunters with Scythes, 3x Hunters with Swords, 2x Branchwychs)

    We called it after the first turn in Round 3, by which point I'd taken the middle and left flank, nailing the 6 kurnoth hunters with the Sequitors and Judicators, whilst my Paladins killed 20 Dryads, 10 Tree-revenants, Drycha and a Branchwych.

    Sadly I didn't get to use either of my unique command abilities (Unleash thy hatred or Call for aid) but Rally and All-out Attack were super useful. I got good value from my Decimators and Retributors I feel, and the Sequitors outperformed themselves. Lost four models overall. Unfortunately the Sylvaneth couldn't put up with the high armour saves or deal enough mortal wounds to really damage my force.

    Translocation was crucial to the win though - I used Scions on the Retributors and Decimators and both failed their charges, even with re-rolling one of them with a CP. Being able to Translocate and then move made it much easier to get in charge range. Space was an issue for scions and indeed Ride the winds aetheric on the Palladors, I'd probably go Stormkeep next time, just not easy to drop in behind.

    My army:

    Allegiance: Stormcast Eternals
    - Stormhost: Knights Excelsior
    - Grand Strategy: Prized Sorcery
    - Triumphs:

    Leaders
    Lord-Arcanum on Gryph-Charger (195)*
    - General
    - Command Trait: Master of Magic
    - Mount Trait: Scintillating Trail
    - Spell: Starfall
    Lord-Castellant (155)*
    - Artefact: Arcane Tome (Universal Artefact)
    - Spell: Celestial Blades
    Lord-Relictor (145)*
    - Prayer: Translocation
    Knight-Incantor (125)**
    - Spell: Lightning Blast
    Knight-Incantor (125)**
    - Spell: Azyrite Halo

    Battleline
    5 x Decimators (215)*
    - 2x Starsoul Maces
    5 x Retributors (235)*
    5 x Liberators (115)**
    - Heavens-wrought Weapon and Shield
    - 1x Grandhammers
    5 x Liberators (115)**
    - Heavens-wrought Weapon and Shield
    - 1x Grandhammers
    5 x Sequitors (145)**
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Judicators with Skybolt Bows (200)**

    Units
    3 x Vanguard-Palladors (215)
    - Boltstorm Pistols and Starstrike Javelins

    Core Battalions
    *Warlord
    **Battle Regiment

    Total: 1985 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 117
    Drops: 7
     

     

     

     

    • Like 2
  4. I’m on the opinion that the faction core battalions are fine, simply because the effects are the same, the composition is just intended to be more flavoursome. No bother there, it’s not balance shattering at all.

    However - I’m definitely not buying anything that doesn’t have a 3rd ed battletome. The fact that there are so many erratas, warscrolls in books all over the place and now the addition of wd content means I’ll wait for it to be printed properly in one book.

    and then look forward to the errata to that.

    • Like 1
  5. 7 hours ago, Requizen said:

    I've been thinking about it and my current thought is that, unless you're really looking for theme, there's nothing we need that COS provides. The only thing they do slighly better is mass volume attacks as opposed to our elite quality attacks, but that's not particularly worth the points. 

    The main thing I personally would want is bodies, in case you're light on Redeemers or are going Scions of the Storm. At which case, why not just Ally Skinks instead of Cities? They're cheaper than any Cities unit, can take a ranged weapon, and are faster. They don't have the 4+ of some of the Cities Battleline, but that's not really why you bring a blobby ally imo. 

    Plus, I've got Skinks painted the same scheme as my Stardrake and Dracothian Guard, so it'll look nice to have the whole family on the table again.

    I’ve always liked Phoenix guard in my stormcast army, for the 4+ ward and provide bodies which is something we lacked (though stormkeep rules help with that). I even converted mine to have sce helmets (female ones because the male ones are massive on their slight elves frames) and replaced the spear tips with vanguard sword blades to give myself ‘baby stormcast’ as a mate put it.

    Super resilient and helps stop my mate’s rampaging terrorghiest and flayers.

    • Like 2
  6. 5 hours ago, PJetski said:

    It seems like Stormdrakes cost more points purely for defense and utility, and that's fine. Again, my point isn't that Stormdrakes are a bad unit but that they're not the Uberunit that does everything the best and you shouldn't sell the rest of your Stormcast to buy more Stormdrakes like some players seem to think.

    Agree with this, I think we want to include Stormdrake guard and a Knight, but the rest of the army will want to be built up from elsewhere.

  7. @Sprues&Brews - thanks for pointing this out.

    While extra Core Battalions may worry some people, they don’t add any new bonuses over what is available in the Core Book, just different ways of getting those bonuses – for example 3-6 Troops can be taken as a One-drop Deployment, or 2 Troops and an Artillery can be taken as Slayers (Free Unleash hell once per game) – combined with those in the Core Book this again gives people lots more options for list building without feeling restricted.

  8. I was thinking it was probably going to be only pt2 of the Orks, but there's only the white squig and the rig left from what I can tell, so seems likely something else will also go up for pre-order. Saying that, given the absence of content on anything else, maybe it'll be a small week.

    • Like 1
  9. On 8/27/2021 at 7:28 AM, AaronWilson said:

    Stegadons are pretty great battle line 100%. 

    Engine is just quite cheap for a hero + monster & provides good chip damage / healing. It's not worth it without a slann though & probably not worth it unless firing off twice with a slann. 

    Yeah Salamanders + Razordons pack extra melee punch in coalesced. 

    See it's interesting because I've seen the EOTG being used in some tournament lists without a slaan, and that's what I couldn't quite get my head around. It feels like the damage it can do to itself is a bit of a liability.

    Now it's a Priest as well now, it looks really good value actually, with the ability to give ward saves, do additional damage and maybe Heal or Curse as well.

  10. On 8/24/2021 at 2:40 PM, AaronWilson said:

    I think the most comp way would be to play Slann/Engine/Stegs/bast/sallies in Thunder Lizard. 

    I was playing around with a Thunder Lizard army at 1500 points. Do you think a regular steg is worth it as a battleline? The idea of a Chief and 2 Stegs in an army seems appealing to me, with Skinks and Bastiladons for objectives and battle tactics, and skink starpriests for magic (plus a Scar vat on Carno because rule of cool).

    What's the appeal of the engine of the gods without a Slaan? For healing? 

    Edit: And oh my it never occurred to me that terradons, ripperdactyls and salamanders had Jaw attacks and gain +1 attack from Coalesced.

  11. I'm painting some Kruleboyz Boltboyz in an ocean theme rather than swampy, their long rags kinda somewhat remind me of the zora armour in breath of the wild and crossbows are kinda harpoony. There's loads of little hooks and details that can be painted as fish bones. I've taken that as inspiration and mine are basically enemies of idoneth, so the clothes are a mirror of the main idoneth scheme, with the blue-grey skin of the Zora.

    I don't think we'll see another dreadfleet any time soon - I know from a GW sales rep their area account manager encouraged them to literally bin copies in a dumpster it sold so badly. That's what set GW off on the strategy that any side-games they made must always have models that usable in Warhammer or 40K. I guess that's changed in more recent years with aeronautica and titanicus, but I suspect they weren't treated as being a knock-out like the revamped space hulk was, which I believe influenced forecasting for dreadfleet stock.

  12. 2 minutes ago, xking said:

    It is my belief that every stormcast should have at least one damage 2 weapon.  Also they are literally demigods, they are Beyond standard Infantry. But then again, I'm all about the lore.

    That's fair enough. 

    Personally I see that being represented through their other stats, like 2 wounds, 2 attacks, 3+/3+/-1. Movement 6 with that armour is pretty super human IMO. Whilst it's a fairly standard elite profile these days, they are still basic troops on a par with other factions elite soldiers.

  13. I think there will be a mix of online and offline previews, depending on what it is. Large announcements like a new edition or Broken realms equivalent could be online. I can see army releases being offline and coincide with Gencon or Adepticon, usually as an excuse to get people to come to the stand and buy stuff. 

    I'm sure we'll some faction dice included in the pre-order today too.

     

    • Like 1
  14. 36 minutes ago, Domize said:

    It used to be 2 battleline for 1500, but in the new GHB it's bracketed differently. Anything below 1k points needs 2 battleline, anything above needs 3. They unfortunately don't give any other army sizes, such as 1500 or 2500.

    Our group use the contest of generals table from the core book which gives you different unit compositions for more granular game sizes:

    AoSDaily ArmySelection Jun11 Boxout1

    Source: https://www.warhammer-community.com/2021/06/11/core-battalion-rules-shake-up-matched-play-army-building-in-the-new-edition/

    However, no harm is taking 3 battlleline and working toward a 2K point army.

  15. 2 hours ago, PJetski said:

    Since more rules are coming out and the battletome is probably going to be leaked online within the next 2 weeks, I've made the general discussion thread for 3.0

     

    Solid thread name, that.

    PS: Brought about the urge to write "Playing Celestial Vindicators Vindictors from Vindicarum has been vindicated.'

    • Like 1
    • Thanks 2
  16. 35 minutes ago, dicebod said:

    Finished up my Twinsouls, converted up out of spare bits from their box/elsewhere and a box of Namarti Reavers gifted from a friend. Some are definitely better than others, but on the whole I'm really happy with this unit! Plus I still have all the parts I need to build 10 Painbringers. Waste not!

     

    Those look great, good job!

    We need to see more hobby in this thread :)

    • Thanks 1
  17. Thanks for all your suggestions! I Believe it’s two battleline for 1500pts.

    With guild of summoners I didn’t think I could summon in horrors, so figured it was worth having their casts to contribute to getting a LoC and then being able to benefit from their command ability, plus they seemed more survivability for objectives and had a better rate of fire than the mortals. Or is that not really how it goes in practice? Not too worried about the lifeSwarm.

     

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