Jump to content

Ratcliff

Members
  • Posts

    99
  • Joined

  • Last visited

Posts posted by Ratcliff

  1. On 10/29/2019 at 3:41 PM, Crowvus said:

    Nicely done!  Only thing is Skaven makes plague monks even more powerful.  You lose blades but gain +1 to hit, +1 to wound, +4 bravery at max strength, gnawholes, and great plagues among others.  Only thing in your list that's isn't skaven are glottkin and plaguebearers.   Makes me sad. 

     

     

    I think the maggotkin book is really short on affordable hammers, that's why monks are so essential. This was the list I used in my last tournament (came 11th out of 44), it has plague monks, but plenty of Nurgle to be had

    Allegiance: Nurgle
    Mortal Realm: Hysh
    Great Unclean One (340)
    - General
    - Bile Blade & Doomsday Bell
    - Trait: Grandfather's Blessing
    - Artefact: The Witherstave
    - Lore of Virulence: Favoured Poxes
    Lord of Blights (140)
    - Artefact: Aetherquartz Brooch
    Spoilpox Scrivener Herald of Nurgle (90)
    30 x Plaguebearers (320)
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)
    40 x Plague Monks (280)
    - Foetid Blades
    - 1x Icon of Pestilence
    - 1x Contagion Banner
    - 1x Doom Gongs
    - 1x Bale Chimes
    Tallyband of Nurgle (220)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 148

  2. My Warhammer spending has been significantly curtailed in recent years. It's nothing to do with the price tbh, I just have too much stuff, and still loads unpainted. I have two full 40k armies, and everything I need for my Clans Pestilens army three times over. Just books, paints and the odd bit of scenery now. You don't need all the best units to play the game

    • Like 1
  3. On 10/23/2019 at 5:50 PM, Fluxlord said:

    I got these images from honest wargamer site. As far as Im concerned it is very obvious Nurgle is on the waning site of its power. The meta percentage (amount in percentage of nurgle on tournaments) slowly declines as does the winning percentage, From 49,7 % to 41,5% (that 41 % is  the newest data). I find the decline in the winning percentage a lot...almost 10 %. 

    Im sad

    F338EDC3-0108-4781-B23F-21C17A84137B.jpeg

    36C85F69-B482-43C9-B5E4-87D6415FDAC1.jpeg

     

    I think a lot less people are using Nurgle now, certainly a lot less competitive players. Personally, I think there is real potential in that Nurgle tome in the current meta for people with a bit of patience and a willingness to play a bit differently. They can be a real pain for factions who need sixes to hit, and a nightmare for the sorts of shooting armies people are bringing to counter the meta. Slaanesh are still almost unplayable (when are they not?), but I beat 2 FEC armies in the last GT I played, and suffered only a minor loss to a Skaven list in an unfavourable mission. I went 3-2 at it in the end, but really felt I could have easily gone 4-1 with a little luck and a little bit more guile on my part. Went 3-2 in Essex and 3-3 in the GT final in Nottingham which, though not amazing doesn't really tell the whole story. Unfortunately, my brother has reclaimed his Nurgle army back off me so it's back to Skaven for me, but there's definitely juice in that battletome, and I'd love to get a bit more practice with it.

  4. On 7/23/2019 at 12:26 PM, Vomikron Noxis said:

    @Ratcliff Could you let me know what your Tallyband list looks like, and a bit about how you run it? I’ve been toying with one since day one, but the cost of the battalion always put me off.

     

    Sure thing man. So this is what I ran at the Essex GT.

    Allegiance: Nurgle

    Leaders
    Great Unclean One (340)
    - General
    - Bile Blade & Doomsday Bell
    - Trait: Grandfather's Blessing 
    - Artefact: The Witherstave 
    - Lore of Virulence: Glorious Afflictions
    Poxbringer Herald of Nurgle (120)
    - Artefact: Tome of a Thousand Poxes 
    - Lore of Virulence: Favoured Poxes
    Lord of Blights (140)

    Battleline
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)

    Units
    3 x Plague Drones (200)
    40 x Plague Monks (240)
    - Foetid Blades
    - 1x Icon of Pestilence
    - 1x Contagion Banner
    - 1x Doom Gongs
    - 1x Bale Chimes

    Battalions
    Tallyband of Nurgle (220)

    Endless Spells / Terrain
    Umbral Spellportal (70)
    Geminids of Uhl-Gysh (60)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 133

     

    Bear in mind, this was before Plague Monk points went up. The basic idea was that I would nuke the enemy first turn with 40 Plague Monks or the Drones while positioning my Plaguebearers on objectives and such. My opponent would waste a turn or two chewing through these things and then hit a wall of -2 to hit plaguebearers with the witherstave making them reroll sixes. I'd use the spell portal to hit a dangerous enemy unit with either favoured poxes or glorious afflictions, buying me as much time as I could to win the game on objectives. It's not a killy list, I scored v few kill points, but it effectively neutralised powerful enemy units to the point of uselessness.

    However, I've been tampering with the list, and figure 40 Monks is probably too much for what is effectively a sacrificial unit. I'm running this now:

    Allegiance: Nurgle
    Mortal Realm: Hysh

    Leaders
    Great Unclean One (340)
    - General
    - Bile Blade & Doomsday Bell
    - Artefact: The Witherstave 
    - Lore of Virulence: Glorious Afflictions
    Poxbringer Herald of Nurgle (120)
    Lord of Blights (140)
    - Artefact: Aetherquartz Brooch 

    Battleline
    30 x Plaguebearers (320)
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)

    Units
    20 x Plague Monks (160)
    - Foetid Blades
    - 1x Icon of Pestilence
    - 1x Doom Gongs

    Battalions
    Tallyband of Nurgle (220)

    Endless Spells / Terrain
    Umbral Spellportal (70)
    Shards of Valagharr (40)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 128
     

    This list focuses on my strengths (infuriating durability) but still has enough of a punch with 20 Monks if I need to hit something first turn. It's a toss up between shards and Geminids, but I like the low casting value of shards, it's best not to leave that kind of stuff to chance where possible. They Tallyband is overpriced, but it is worth it to reduce drops alone, and to be honest, I have found the Plaguebearer regeneration to be incredibly handy on a number of occasions. It can tag in pesky units you don't want charging you, and keep the unit simmering above 20 models for those delicious hit modifiers

     

    • Like 2
  5. 6 hours ago, sal4m4nd3r said:

    Well I took that list to a local RTT here in Virginia. I ended up going 3-0 and winning the event, as well as best painted single model for my converted/kitbashed warshrine. The epitome was great. The reliable spell casting was ..different LOL and nice to have. The only time it was ineffective was against Arkhan legion of sacrament list with arcane terrain. But in that game (relocation orb) just ran away from him, I bogged him down with blightkings and just summoned onto the objective wherever it landed. 

    Secon game there was some controversy and I'd like your guys' opinions on this. It was against a Deathmarch. He had a big unit of black knights, 40 skeletons, 10 skeletons, 10 skeletons, 30 grave guard, coven throne, and some support characters. Mission was battle for the pass. I was shocked when he gave me first turn. So I ran my block of marauders onto my left objective. And had gutrot come in from the edge on the right objective. Here is the controversy. 

    Spume and the kings must be within 6"  of the board edge. The objective must be 12" from the board edge. Do I control that objective? There is an FAQ that says you are within a point on the battlefield if you are EQUAL to or LESS then the specified distance. So the TO sided with me when I showed him this and awarded me the objective, I ended up winning the game because of this. Several people told me I shouldn't have won, and I was being a WAAC player. And I wasn't playing to the spirit of the game essentially.  My opponent (who is a close friend of mine) was really chill about the whole thing. It was everyone else around that were kind of being dicks. The 6" objective capturing bubble should mathematically touch one point on the base of the model that is at the apex of that bubble. Basically because both lines (spume and the objective bubble) meet at the same point, and the FAQ specifices EQUAL TO.. thoughts?

    Third game was against nighaunt (death riders battalion) on scorched earth. I played like ****** but still won on the back of blightkings just doing work. Anytime I got onto an objective I burned it and didn't try to be cute and hold as many as I could. Just get one it, burn it and move to the next one to try to play a morale game (morale of my opponent) and force some bad decisions or scrambling. To his credit he stayed cool and had a chance to win but I had GREAT rolls on the VP d3 rolls and him not so good or average. 

    Three highlights:

    10 blightkings with RR 1s (epitome) and RR all wounds (warshrine) charging in and wiping out an entire unit of 40 skeletons. 

    45 attacks from 9 kings with blades of putrefaction just obliterating 10 hexwraiths.

    Summoning a gnarlmaw, off my initial gnarlmaw, and then summoning 5 plaguebearers from the second gnarlmaw onto an objective and razing it for 3 VP. 

     

    You were completely right, it was literally specified by GW

    • Like 1
  6. 52 minutes ago, Floom said:

    If both the gain contagion points and Horticulous's spawn a gnarlmaw ability happen "at the start of the hero phase", can I summon one before gaining points or is there some overriding rule I'm missing? 

     

     

    They both activate at the start of the hero phase. So yes, you could plant the tree first and then get the contagion points from it

  7. 15 hours ago, Rangeltoft said:

    a quick quetion regarding Favoured Poxes.

    does a charge count as a move for breaking the spell? i.e if i cast it with a Poxbringer and then charge in the charge phase, would the spell end?

     

    /Cheers Rangeltoft

     

    Yep, the spell would end. Unless stated otherwise, moves should be considered moves, charges, pile ins and everything in between

  8. 9 minutes ago, sal4m4nd3r said:

    If thats the case, I Would use the Aetherquartz Brooch from Hysh to regain any command point used on a 5+. Perhaps the witherstave on the poxbringer (as he is relatively protected and not a priority target) and put the endless gift on the GUO. Just some thoughts. Way to go on the build and keep going! post lists and results here. I play almost entirely mortals. So Its nice to see some demon heavy builds. 

    Here is the list I will be taking to a 3 game RTT in Fredericksburg VA this saturday (pending wife approval)

    Allegiance: Nurgle

    Leaders
    Gutrot Spume (140)
    Harbinger of Decay (160)
    - General
    - Trait: Grandfather's Blessing 
    - Artefact: The Witherstave 
    Festus the Leechlord (140)
    The Contorted Epitome (200)
    - Allies

    Battleline
    10 x Putrid Blightkings (320)
    10 x Putrid Blightkings (320)
    10 x Putrid Blightkings (320)
    40 x Chaos Marauders (200)
    - Axes & Shields

    Units
    1 x Chaos Warshrine (160)

    Endless Spells / Terrain
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 200 / 400
    Wounds: 199
     

     

    Looks great, what's the thinking behind the epitome, balewind and the warshrine?

    Just looked at the brooch, how have I not seen that?! Amazing call, thank you. I like the Witherstave on my GUO because of its larger area of effect. Plus I love the way my army deploys, with the GUO at the centre of this shambling plaguebearer infestation

  9. 1 hour ago, sal4m4nd3r said:

    I saw your post from before. You deserve a Kudos, because I will be honest, I wrote off the tallyband as expensive garbage. d3 plaguebearers a turn is literally nothing in the end. cp = 50 points. Lets just say the artefact is "worth" 50 points. average 2 plaguebearers a turn x say 3 units x 4 turns (which rarely happens in a tournament game anyway) and that's assuming none of the squads get wiped over the course of the game. That's about 24 plaguebearers which is 240 points. vs the cost of the battalion at 120 points.. In all likelihood its actually a net negative to take the battalion. 

    So in all likelihood you are an extremely talented player. God help us all if you ever choose a competitive faction :D

     

     

     

    I've been playing Clan Pestilens until recently, Nurgle are only the second army I've ever used. But the new Skaven tome sort of ruined the enjoyment I had playing Pestilens. Went from being a good army to being massively overpowered and very dull to use!

    I think you have to look at the tallyband a little differently. It is definitely overcosted, and I honestly haven't figured out what to do with that second artefact (witherstave being my first). But it adds a lot of unseen value to my list.  Firstly, the extra command point is vital to get the juice out of my Lord of Blights. Secondly, it means I mostly go first, and I really need to go first. Because I have so little punch, it's important to get up the board quickly and position the army effectively, getting plague of flies off and either favoured poxes or glorious afflictions out through the spell portal to nerf a dangerous enemy unit early. From then on it's buying time, soaking up the punches, gathering contagion points and slowly working my way up the board. 

    It also gives me the option of nuking my opponent first turn if he deploys badly. Plague Monks are even better for Nurgle since the tome dropped, and I often just charge them up first turn in a long line and lock my opponent in for a turn or two. You basically sacrifice them, but it's worth it for that precious, precious time. 

  10. 10 hours ago, knas said:

    Competitively speaking what type of lists do work? For daemons / mortals respectively?  Like in general, not specialists tournament winning lists! Is it just Blight cyst and the GOU batallion?

     

    I've had a bit of success with the Tallyband. Went 3 and 5 at my most recent tournament and have picked up some good wins otherwise. I think I can go 4 and 1 before the end of the year, but it really is a case of adapting your playstyle, You can't play a Nurgle army the way you would with most other armies and you have to focus on their strengths. Unfortunately, killing units is not one of those strengths, but there's plenty of ways to skin a Terrorgeist and Nurgle have ways of nullifying the  current meta if you look hard enough. Nurgle also can have the element of surprise. It's jarring for opponents who are used to rush and smash warhammer to come against a Nurgle list, and they often aren't prepared for it

    • Like 2
  11. 15 hours ago, TheVenerableBede said:

    Hi all,

     

    did anyone read the story on warhammer-community on Friday?  Firstly, it was nice to see that GW haven't forgotten completely that Nurgle exists, but secondly do you think we might be able to take that narrative as possibly a sign that some nice things might be on our way?  For one, this object of power that was in the Stormvault is now under Nurgle's control - could be a way to give us some endless spells maybe?  Also, Horticulus says, "The next great sowing is a-coming, mortal. Ye should feel honoured to be playin’ your part in the cycle.".  Could it be that after waning since AoS 2 / GHB 18, Nurgle's power is going to wax again sometime soon ...

     

    I would be surprised to see Nurgle get anything any time soon tbh, he already has a pretty expansive range and 2.0 battletome, but you never know

  12. 1 hour ago, Turragor said:

    I quite like some BKs with gutrot to mess with enemy deployments, get a few bonus contagion points early and generally be tough or threatening (if there's no -1 to hit facing you). Monks are probably stronger but what about:

    Allegiance: Nurgle

    Leaders
    Great Unclean One (340)
    - General
    Lord of Blights (140)
    Poxbringer Herald of Nurgle (120)
    Gutrot Spume (140)

    Battleline
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)
    10 x Putrid Blightkings (320)

    Battalions
    Tallyband of Nurgle (220)

    Total: 1960 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 135

    Throw in a malevalent maelstrom or some other cheap endless spell

     

    Here's my daemon prince list. Warscroll builder has it at 1960 for some reason, but it should be 2000. Really think a mobile summoner could be a great addition, that Daemon prince potentially has a 21" move before running

    Allegiance: Nurgle
    Mortal Realm: Aqshy

    Leaders
    Great Unclean One (340)
    - Bile Blade & Doomsday Bell
    - Artefact: The Witherstave 
    - Lore of Virulence: Glorious Afflictions
    Poxbringer Herald of Nurgle (120)
    - Artefact: Tome of a Thousand Poxes 
    - Lore of Virulence: Favoured Poxes
    Lord of Blights (140)
    Daemon Prince of Nurgle (160)
    - Artefact: Thermalrider Cloak 

    Battleline
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)

    Units
    3 x Plague Drones (200)
    1 x Beasts of Nurgle (80)

    Battalions
    Tallyband of Nurgle (220)

    Endless Spells / Terrain
    Geminids of Uhl-Gysh (60)
    Umbral Spellportal (70)

    Total: 1960 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 108
     

     

     

    • Like 1
  13. 11 minutes ago, Turragor said:

    You could do this:

    Allegiance: Nurgle

    Leaders
    Great Unclean One (340)
    - General
    Lord of Blights (140)
    Poxbringer Herald of Nurgle (120)
    Gutrot Spume (140)

    Battleline
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)
    5 x Putrid Blightkings (160)

    Units
    1 x Beasts of Nurgle (80)

    Battalions
    Tallyband of Nurgle (220)

    Endless Spells / Terrain
    Umbral Spellportal (70)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 122

    Which is interesting (Beasts in general actually given your plan with this - a slobbery interference) but demotes the blightkings to a nuisance more than any kind of threat.

     

     

    I like beasts, they are an interesting type of threat and can really mess up an opponents plans. I think if I was to run BKs I'd just bite the bullet and drop the portal, but it would be a big miss

    • Like 1
  14. 18 minutes ago, Turragor said:

    I quite like some BKs with gutrot to mess with enemy deployments, get a few bonus contagion points early and generally be tough or threatening (if there's no -1 to hit facing you). Monks are probably stronger but what about:

    Allegiance: Nurgle

    Leaders
    Great Unclean One (340)
    - General
    Lord of Blights (140)
    Poxbringer Herald of Nurgle (120)
    Gutrot Spume (140)

    Battleline
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)
    10 x Putrid Blightkings (320)

    Battalions
    Tallyband of Nurgle (220)

    Total: 1960 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 135

    Throw in a malevalent maelstrom or some other cheap endless spell

     

     

    I like that, Gutrot and BKs are only one additional drop too. The only thing I would miss is a Spellportal, it's very handy for tickling an enemy unit with Favoured Poxes or Glorious Afflictions first turn. But that BK unit is 40 wounds, would really give your opponent something to chew on

    • Thanks 1
  15. 1 hour ago, Turragor said:

    If you get in the groove it really is the pacifists choice of army, the huge soft-in-the-head kid in the playground who cant really be bullied and never retaliates.

    Like Hodor maybe.

    Grandfather HODOR

     

    11 minutes ago, Zplash said:

    Aaaaannnd you don't care about the activation war :D

     

    I think they have a place in the current meta, if not to just completely mess up the 5-0 aspirations of FEC and similar metas. There's something beautiful about the image of a Terrorgheist crashing into 30 Plaguebearers and flapping harmlessly at them for 5 turns

  16. 19 minutes ago, Zplash said:

    Daemon prince also triggers locus of your drones which could be cool at a flank. But it will increase your drops and a first turn is crucial with this list type :/

     

    Aye, but he'd merely be replacing the Monks, so it stays at 3 drop which I find is usually enough. I have resolved to make this a 4-1 army, I really think it's possible. I just love the playstyle of Nurgle, tough as boots, hit like a gentle breeze. You have to play the game completely differently with them 

  17. 1 hour ago, Zplash said:

    @RatcliffI was running a quite similar tallyband but without monks (because I don't like cheese haha) therefore I had 2 blocks of 30 plaguebearers and 2 poxbringers for 2 favored poxes mostly one on the left side and one on the right side. It was a 2 drop list with Lob plus Tallyband. So tactic was to take first turn ran up the 2x30 plaguebearers on objectives give them flies and have the poxbringers in their mid for that sweet poxes and of course support GUO where you need the witherstave the most.

    It won games but as you mentioned you won't kill anything :D without monks even less haha

    It's a very nurgly style to play and the reason why I own 70 plaguebearers haha 

     

    Sounds like a tough list. I'm really starting to think that I don't really need the Monks either, and looking at ways I might replace them. Two Poxbringers is an interesting idea. The key to Nurgle is to keep it low drop, they play brilliantly in certain missions as long as they go first and you can establish board control early. Been looking at a Daemon Prince with Thermalrider cloak to be a slingshotting summoning beacon, might be an idea I explore in my next few games

  18. 1 hour ago, sal4m4nd3r said:

    I will certainly check this out! I did a similar thing using an entire citadel tree growing off my glottkin. Here is a link to my instagram post showcasing it ^_^ If anyone posts an instagram handle in this thread, you get an automatic follow from me! Mine is @Alexandria_arborist. Keep in mind I do post about models and warhammer, but also trees and native plants to the Washington DC area, as I am an arborist and naturalist by profession. 

    @Ratcliff Holy smokes dude. To get that high up with tallyband build is impressive! Can you explain your strategy!? I assume the lob was hurling flies at the plaguebearers. The guo played support and hoppon on hero objectives. The plaguebearers camped objectives and tarpitted. Monks did their thing. I havent had much success with monks in a nurgle list. I'm also terrified of using geminids and having them come back on me... then again I play blightkings. 

     

     

    Yeah, the combo of witherstave, LoB command ability and plaguebearers led to quite a few frustrated folk who simply couldn't chew through what I had. I killed very little (the second least amount of kill points in the entire tournament) only destroying about 700 pts of units. My strategy was attrition and throwing heavy modifiers on my opponents' best units. I would use the spell portal early on to hit something big and nasty with Favoured poxes or Glorious Afflictions (a great way to keep a dragon out of the game if it starts behind a conga line). Other than that, a healthy dose of screening and positioning. I never really used the drones properly, and I think I'm going to take them out. 

    Monks are great now with +1 to their runs and charges with the Doom gong, can nuke a unit early on with the tree and if you were running them in a list with Blades of Putrefaction, they would be insane. They can reroll all hit rolls now, not just failed ones. It's a shame about the Tallyband, like everything Nurgle, it's almost punitively overpriced but it's actually a decent battallion for what it offers. If it was a bit cheaper, or required minimum 3 non-leader units instead of 4, it would be great

  19. Just now, grungolah said:

    Doppleganger cloak on a GUO:  could you choose not to attack in melee and not be attacked in return?  Im thinking it would be a clever way to get favored poxes off on a particularly nasty foe.

     

     

    As far as I know, you have to attack if you're in combat. Fighting won't affect FP anyway, only moving or piling in will

    • Like 2
  20. 1 hour ago, sal4m4nd3r said:

    We were talking about these results in my competitive is group. I noted your 14th place finish. Well done!!

    Mind sharing your list? And also what faction are you abbreviating “LoB?”

     

     

    LoB is Legion of Blood. Really well painted army by a top bloke called Kevin. Here's my list

    Allegiance: Nurgle

    Leaders
    Great Unclean One (340)
    - General
    - Bile Blade & Doomsday Bell
    - Trait: Grandfather's Blessing 
    - Artefact: The Witherstave 
    - Lore of Virulence: Glorious Afflictions
    Poxbringer Herald of Nurgle (120)
    - Artefact: Tome of a Thousand Poxes 
    - Lore of Virulence: Favoured Poxes
    Lord of Blights (140)

    Battleline
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)

    Units
    3 x Plague Drones (200)
    40 x Plague Monks (240)
    - Foetid Blades
    - 1x Icon of Pestilence
    - 1x Contagion Banner
    - 1x Doom Gongs
    - 1x Bale Chimes

    Battalions
    Tallyband of Nurgle (220)

    Endless Spells / Terrain
    Umbral Spellportal (70)
    Geminids of Uhl-Gysh (60)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 133

     

    Bear in mind, this was just before Plague Monks got a points increase. Overall happy with how I played, though I made a fair few mistakes and bad decisions. The main problem I have is remembering everything (contagion points, cycle, hero phase stuff etc.), Nurgle really are an army with a few moving parts. But the first game of the tournament was only my 4th game with them, so steadily improving. I'm aiming for a lofty  4-1  at the GT, will have to play loads before then

    • Thanks 1
    • LOVE IT! 1
  21. Switched up from Skaven to Nurgle recently and loving it. Went 3-2 at the Essex GT in Wayland Games, finishing 14th out of 54, so not bad. Won games against LoB, Gloomspite and Stormcast, with hard fought losses against Sylvaneth and Khorne. Was going to take Skaven to Age of Sigmar GT in Nottingham but think I'm going to go with Nurgle now, I enjoy how weird they are to play

    • Like 1
×
×
  • Create New...