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Nightcast Eternal

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Posts posted by Nightcast Eternal

  1. 4 hours ago, The_Yellow_Sign said:

    Their poses are actually pretty dynamic: you just have to use terrain on your base to make them look like they're climbing over rocks. For example, here's one that I'm working on (just skin and scales have received paint so far):

    WIN_20190204_11_11_28_Pro.jpg

    That's a pretty good point - that's the best one I've seen before. 

    • Thanks 1
  2. 50 minutes ago, Skabnoze said:

    I really like the current Dragon Ogres.  Why do you say they have not aged well?  I cannot see anything poor about the sculpt.  They are Ogre/Dragon centaur guys and the sculpt seems pretty appropriate for that.  I get that aesthetics are personal and not everyone will like every concept, but I don't see what about them has not aged well.  There is nothing technically wrong with the sculpts that I can see.  They are not lacking detail for what they are and the proportions & anatomy does not seem wrong.  The GW plastic Minotaurs on the other hand have muscles that simply do not make any anatomical sense.  I would say that those have aged poorly - but to each their own.

    They aren't awful, just not my favorite. I don't know, something about their poses. Also I sort of find the paint scheme GW uses for them (on th website) isn't terribly interesting. Idk... just personal taste I guess

    • Thanks 1
  3. On 1/24/2019 at 10:45 PM, Yoshiya said:

    Yea, id actually say that Hysh is the least expanded upon of all the realms. They haven't really said which chaos god is dominant there (assume Tzeentch but he's Chamon too) and all we know is that a bunch of yet unreleased 'light' aelves are there.

    The core book stuff was brief too and I think we only have a very limited about of art for the realm. I expect there building up something in the background that gradually lead to a major campaign there which I assume will be related to Slaanesh and the aelves.

     

    For the record, I believe the following expand each realm:

    - Azyr - stormcast, small section in beasts of chaos

    - Ashqy - fyreslayers, khorne, anything about hammerhal, large section in core book, seems to commonly show up in other stories and battletomes and is likely most fleshed out realm

    - shyish - legions of Nagash, flesh eater courts, nighthaunt, large section in core book

    - ghyran - Slyvaneth, nurgle, large section in core book

    - Chamon - Tzeentch, khahadron overlords, gloomspite gitz

    - Ghur - bonesplitterz, beastclaw raiders, ironjawz

    - Ulgu - daughters of Khaine

    - Hysh - small section in Deepkin

    (Deepkin kind of touches on a lot of realms but only really the seas for obvious reasons. Focus on ghyran and shyish from what I remember)

     

    Don't forget some of the Black Library books. 'Nagash, Undying King' really fleshed out Shyish

  4. On 1/24/2019 at 10:45 PM, Yoshiya said:

    Yea, id actually say that Hysh is the least expanded upon of all the realms. They haven't really said which chaos god is dominant there (assume Tzeentch but he's Chamon too) and all we know is that a bunch of yet unreleased 'light' aelves are there.

    The core book stuff was brief too and I think we only have a very limited about of art for the realm. I expect there building up something in the background that gradually lead to a major campaign there which I assume will be related to Slaanesh and the aelves.

     

    For the record, I believe the following expand each realm:

    - Azyr - stormcast, small section in beasts of chaos

    - Ashqy - fyreslayers, khorne, anything about hammerhal, large section in core book, seems to commonly show up in other stories and battletomes and is likely most fleshed out realm

    - shyish - legions of Nagash, flesh eater courts, nighthaunt, large section in core book

    - ghyran - Slyvaneth, nurgle, large section in core book

    - Chamon - Tzeentch, khahadron overlords, gloomspite gitz

    - Ghur - bonesplitterz, beastclaw raiders, ironjawz

    - Ulgu - daughters of Khaine

    - Hysh - small section in Deepkin

    (Deepkin kind of touches on a lot of realms but only really the seas for obvious reasons. Focus on ghyran and shyish from what I remember)

     

    Don't forget some of the Black Library books. 'Nagash, Undying King' really fleshed out Shyish

  5. On 1/24/2019 at 11:06 PM, The_Yellow_Sign said:

    It's mostly wishful thinking on my part because Dragon Ogres used to be part of the same faction as Warriors of Chaos back in WHFB.  I just really want a plastic Shaggoth...

    I agree, the Shaggoth is and alright sculpt, but the other Dragon Ogres really have not aged well.

  6. 7 minutes ago, The_Yellow_Sign said:

    It already happened with Tzaangors recently, since they got the Beasts of Chaos keyword.

    Nighthaunt are also in two factions (LoN and Nighthaunt).

    So not out of the realm of possibility.

    Good point! But regardless, I think in this case, Thunderscorn don't seem to fit with the StD, Everchosen, and Darkoath in the same way that they work with BoC

  7. On 1/21/2019 at 9:03 AM, Ekrund Oath Splitters said:

    Yeah Chamon has been left out quite a bit in the lore. We've had Khorne fighting in the Realm of Fire, Nurgle in the Realm of Life, Slaanesh in the Realm of Shadows, Archon in the Realm of Beasts, Tzeentch in the Realm of Light and everyone fighting in the Realm of Death. 

    I believe the only time we heard much about Chamon was when the Kharadron Overlords were first realised as a large portion of their Sky Ports are based there but other than that we dont now much. Metal and Beasts have always been my favourite winds of magic so im quite interested in the focus Metal has been getting recently 😍

    I mean, Tzeentch fought a lot in Chamon, so I wouldn't say it was left out. Chamon was featured much more prominantly that Hush

  8. 23 minutes ago, The_Yellow_Sign said:

    Maybe it's a longshot, but does anyone more familiar with the AoS lore think that maybe GW could include Thunderscorn with the eventual chaos undivided release (Darkoath/StD/Everchosen)?  Dragon Ogres used to be available in the WHFB Warriors of Chaos armies and are included in Total War. Could be a chance to be make a sweet Shaggoth centrepiece hero like Kholek Suneater. 

    I mean Dragon Ogres are already a part of Beasts of Chaos... so I feel like they wouldn't put them in another faction

  9. 23 minutes ago, The_Yellow_Sign said:

    Maybe it's a longshot, but does anyone more familiar with the AoS lore think that maybe GW could include Thunderscorn with the eventual chaos undivided release (Darkoath/StD/Everchosen)?  Dragon Ogres used to be available in the WHFB Warriors of Chaos armies and are included in Total War. Could be a chance to be make a sweet Shaggoth centrepiece hero like Kholek Suneater. 

    I mean Dragon Ogres are already a part of Beasts of Chaos... so I feel like they wouldn't put them in another faction

  10. On 10/20/2018 at 11:20 AM, GM_Monkey said:

    Wow, 880 points for 20  Sister of the Thorn, I would really not go for this. I find sister so poor at everything other then casting that I'm really find it difficult to even take 5 at the moment. Obviously wants so good about wanderers is we do have a choice so we can go with different things.

    yeah, I guess that is a good point, I didn't really think that price through!

  11.  

    On 10/18/2018 at 11:31 AM, MirageFive said:

    I have a ton of Wanderers sprues laying around and am wondering what you all would recommend gluing first and what you'd add:

    • 3 Waywatcher Lords
    • 1 Waystrider
    • 1 Wayfinder
    • 1 Spellweaver
    • 1 Spellsinger (an older model I intend to use as a second Spellweaver)
    • 60 Glade Guard
    • 50 Eternal Guard / Wildwood Rangers
    • 20 Wild Riders / Sisters of the Thorn

    I definitely intend to purchase a Nomad Prince. I don't own any Sisters of the Watch.

    I'm thinking about gluing the 50 Eternal Guard / Ranger sprues as 30 EG and 20 Rangers. I'm not sure I even intend to assemble the Wild Riders or Sisters of the Thorn right now, as I'm not really impressed by either profile.

    I'm thinking of running something like this at 2000:

    • Nomad Prince
    • Spellweaver
    • 2x30 Glade Guard
    • 30 Eternal Guard
    • 2x10 Wildwood Rangers
    • Total - 1390

    As you can see, this still leaves a ton of points. Should I consider adding Sisters of the Watch? Or perhaps there are other Allies I could really benefit from? Thanks in advance!

    I would add some Sisters of the Thorn like maybe 2 units of 10. I think that gives them a bonus to cast rolls. An their spell have be really good on that big block of Eternal Guard. So use the artefacts/ command traits that give you teleporty abilities, and get the Eternal Guard on an objective. Pop their fortress of boughs ability and the Sisters of the Thorn spell. and they really won't move!

  12. 11 hours ago, Avatar Rage said:

    The rule of cool should always be your guiding force.  If you are thinking that building your Stormcast along side your Nighthaunt then go for it. Though your first bet should be to build up your Battleline. The quickest way to do this is through the Malignant box, but no the coolest.  But that is a unit of spirit hosts, hexwraiths and if you are happy doing conversions then you got 3 banshees too.   

    The Soul Wars box is a a great starting point so whatever way you build from here is just fine.

    Awesome thanks! I will probably wait a bit, but am leaning towards getting Tempest of Souls. Thanks for the enorsement!

  13. I'm creating a Nighthaunt Army base off of Soul Wars and want to expand it into a 2k list. I'm thinking of getting Tempest of Souls because I also play Stormcast, and also some Dreadblade Harrows and 1 or 2 boxes of Spirit Hosts. Mostly I'm being guided by the rule of cool. But do you have any other suggestions. This seemed like a good place to ask, thanks!

  14. 2 hours ago, DionTheWanderer said:

    How in heaven’s name did you have the patience to paint 100 glade guard? I did 32 in one go and nearly quit the hobby as a result!

    I've had them for a long time. I just really love the sculpts, they aren't technically but are of my favorites in the game. I also used lots of variation. Most of my army is quite dark green. So are the glade guard, mostly. I painted sections of 20 in different styles. One group has brown tunics. Another has grey/tan cloaks, and others with moss greens on their pants or cloaks. I also played around with skin tones and weaponry (metallics, and bow colors). So each 10-20 models were different. I also broke it up with other projects like kitbashing and basing some cool Mordheim warbands and also building tons of terrain.

    • Like 3
  15. 11 hours ago, GM_Monkey said:

    Hey man, unfortunately the max is a block of 30 glade guard. Also Mystic Shield on Glade Guard is pointless as they already had a re-roll 1s from there shield. But if you have the Sisters of the Thorn then Shield of Thorns is really worth it.

    Yeah good point! I usually play big open play games in my gaming group. We just balance by points, so I wasn't thinking about that. But isn't it the Eternal Guard that have the shields, the Glade Guard have the bodkins and rerolls to hit. But yeah, Sisters of Thorn spell would be pretty great!

  16. On 9/26/2018 at 7:38 PM, DionTheWanderer said:

    Just had a chastening experience against a SCE list. 3 objectives, 1 in each zone 1 in the middle. Opponent was very nice and sporting, and if anything was unlucky in his dice rolls compared to me. 

    What was frustrating was that from early on it was clear I wasn’t even going to be able to defend one objective, let alone take another. I had 20 EG in cover on my objective, with SOT (about half the time). Got off full unit of 30 GG bodkins plus Hail of Doom on his sequitors, with nomad prince buffing almost all my units. Killed 5/10.

    Got my WWR into charge and wiped out his Vanguard Palladors, but they were wiped out on a counter charge. Nomad prince and waystrider didn’t cause a wound before getting wiped. 

    Basically, it felt like even though I was getting all the buffs I could be, I just had nothing that could go toe-to-toe with any of his units, in either shooting or combat phases. It was mad. 

    Any thoughts? Maybe I could have gone after his heroes to reduce the buffs on his armour etc, but then my alpha strikes would be gone, and their regular armour makes most shooting pretty useless. 

    I’m also struggling to use maneouverability at all well - when you can only realm wander 1 unit per turn it’s not like you can suddenly flank with a viable group of units, and no one unit in the army is strong enough to threaten even one unit of their battle line troops. 

    Any thoughts? Army lists below for reference:

    Mine:

    Nomad Prince (Starcaster, Hidden Paths)

    Waystrider

    Wayfinder

    Waywatcher

    2x spellweaver (endless spells: shackles + pendulum)

    30GG

    20EG 

    5SoT

    10WWR

    SCE:

    ++ **Pitched Battle** 2,000 (Order - Stormcast Eternals) [1500pts] ++

    + Leader +

    Knight-Zephyros [100pts]: 1. Blade of Symmetry

    Lord-Arcanum on Gryph-charger [240pts]: 2. Aethereal Stalker, 4. Azyrite Halo, 5. Staunch Defender, General

    Lord-Castellant [100pts]

    + Artillery +

    Celestar Ballista [100pts]

    + Battleline +

    Judicators [160pts]: 5 Judicators, Skybolt Bow

    Judicators [160pts]: 5 Judicators, Skybolt Bow

    Sequitors [240pts]: 2x 5 Sequitors, 4x Stormsmite Greatmace, Stormsmite Greatmace (Sequitor-Prime), Tempest Blade and Soulshield

    + Other +

    Evocators [200pts]: 2. Celestial Blades, 5 Evocators, Grandstave, 4x Tempest Blade and Stormstave

    Vanguard-Palladors [200pts]: 3 Vanguard-Palladors, Starstrike Javelin

    + Allegiance +

    Allegiance: Allegiance: Stormcast Eternals

    + Game Options +

    Game Type: 2000 Points - Battlehost

    + Realm of Origin +

    Realm of Origin: Origin: Hysh

    ++ Total: [1500pts] ++

    Created with BattleScribe (https://battlescribe.net)

    It can be sort of cheese, but I have 100 Glade Guard and bring two units of 40 for every game. The bodkins just delete some big monster. Then I use some of the teleport-like artefacts and abilities to move a big block of 30 Eternal Guard to other table edges. The enemy has to deal with them, but I'll pop their fortress of boughs and they do last a bit. Also if they get on an objective, I can just sit them there with a Mystic Shield, and they are pretty survivable

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