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Luzgurbel

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Posts posted by Luzgurbel

  1. Am I the only one very disappointed with the new book? No own scenary, no endless spells, no new models at all (despite the fact that even the old Wurrzag is still in the book), no VS box set (Sylvaneth vs Gloomspite, FeC vs Skavens, Slaanesh vs Khorne, Stormcast vs Nighthaunt, and I suppose Bonereapers vs Mawtribes).

     

    Furthermore, the Waaagh command ability is really awful. You need at least 10 units surrounding your Megaboss to assure the success of the roll. 10 units! And wholly within, of course. I guess I will never use this command ability.

     

    What else? Few tribes. Only 3 tribes for each, but I'm an Ironjawz players only (I dislike the concept of the Savage Orruks), so I only have 3 tribes, which, imho, are really bad, specially the Bloodtoofs (my tribe) (although I admit it CA is really tricksty if you manage to get the double turn). Is the Realmgate my "own scenary"? No, so I depend on the randomness of the table to use my General's Trait. Smart.

     

    Some good buffs in the case of the Ardboys, always IMHO, reducting to 5 min size and merging up the weapon profiles. Very easy for the army to hit (and wound) on 2+. Pure strength, as it should be.

     

    But the items and the trais are... Forgetable. The Ironclad+Etheral Amulet on a MK is really cool. The Destroyer can make the MK kill anything with easyness. The Brutish Cunning + Ironfist ability is really helpful in order to save points (for rerolling charges, oc).

     

    To sum up, I see some good stuff (hello attacks buffed MK 2+ unrending healing each turn), but in a nutshell, I see a lot of weak points. I don't really see how to beat the triple KoS, for instance.

     

    Just my 2 cents, change my mind. Specially about the Waaagh CA.

  2. 2 hours ago, Amradiel said:

    I would like to start to invest in some units before the update and the Ogor frenzy is a fact. What units would be "safe bets" 😊 My biggest hope is that BCR and Gutbusters get merged.

     

    I believe that any plastic model/unit will remain in the future book.

    • Like 1
  3. Arkanauts. As much as possible. At 2000, you will likely need at least 40-50 of them.

    Aether Khemist. One or two. Are the best chars we have.

     

    Beyond from that... You can build your army around the Escort Wing, in which case you will need a Frigate and more Gunhaulers or an Iron Sky Squadron, in which case you will need 2 Frigates and some Endrinriggers as they synergy well with that Batalion.

  4. It is curious how he says he only used Waaagh one or two times, so he didn't depend at all of the Brooch, allowing him to use some cool artifact(s), such the Amulet (plus the Ironclad he is almost unkillable without MW). It is something, imho, good. Hysh only has the Brooch, and we are forgiving some nice artifacts.

  5. An IJ player has managed to place second at the Essex GT, with the following list:

     

    Allegiance: Ironjawz

    Mortal Realm: Shyish

     

    Leaders

    Megaboss on Maw-Krusha (420)

    - General

    - Choppa and Rip-tooth fist

    - Trait: Ironclad

    - Artefact: Ethereal Amulet

    Orruk Weirdnob Shaman (120)

    - Artefact: The Ragged Cloak

    - Spell: Da Great Big Green Hand of Gork

    Orruk Warchanter (80)

    - Artefact: The Boss Skewer

    Orruk Warchanter (80)

     

     

    Battleline

     

    20 x Orruk Ardboys (280)

    - 20x Pair of Choppas or Smashas

    20 x Orruk Ardboys (280)

    - 20x Big Choppas

    3 x Orruk Gore Gruntas (140)

    - Pig-iron Choppas

    3 x Orruk Gore Gruntas (140)

    - Pig-iron Choppas

    5 x Orruk Brutes (170)

    - Pair of Brute Choppas

     

    Battalions

    Ironsunz (80)

    Ironfist (160)

     

    Total: 2000 / 2000

    Extra Command Points: 3

    Allies: 0 / 400

    Wounds: 157

    • Like 1
    • Thanks 2
  6. It also fits in a 2000 list:

     

    Allegiance: Ironjawz
    Mortal Realm: Hysh

    Leaders
    Megaboss on Maw-Krusha (420)
    - General
    - Choppa and Rip-tooth fist
    - Trait: Prophet of the Waaagh! 
    - Artefact: Metalrippa's Klaw 
    Gordrakk the Fist of Gork (560)
    Orruk Warchanter (80)
    - Artefact: Aetherquartz Brooch 

    Battleline
    10 x Orruk Ardboys (140)
    10 x Orruk Ardboys (140)
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas
    3 x Orruk Gore Gruntas (140)
    - Pig-iron Choppas

    Battalions
    Ironsunz (80)
    Ironfist (160)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 120
     

  7. And what about this? Is it sexy or not?

     

    Allegiance: Kharadron Overlords

    Skyport: Barak-Zilfin
    - Additional Footnote: There's No Trading With Some People

    Leaders
    Aether-Khemist (140)
    - Artefact: Aethershock Earbuster 
    Aetheric Navigator (80)
    - General
    - Trait: Fleetmaster 
    - Artefact: Aethersight Loupe 

    Battleline
    20 x Arkanaut Company (240)
    - 6x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks

    Units
    3 x Skywardens (100)
    5 x Grundstok Thunderers (90)
    - 5x Aethershot Rifles

    War Machines
    Arkanaut Ironclad (380)
    - Main Gun: Aethermatic Volley Cannon
    - Great Endrinworks: Aetherspheric Endrinds (Barak-Zilfin Skyvessel)
    Arkanaut Frigate (200)
    - Main Gun: Heavy Sky Cannon
    - Great Endrinworks: Malefic Skymines
    Grundstok Gunhauler (130)
    - Main Gun: Sky Cannon
    Grundstok Gunhauler (130)
    - Main Gun: Sky Cannon
    Grundstok Gunhauler (130)
    - Main Gun: Sky Cannon

    Battalions
    Grundstok Escort Wing (130)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 123
     

    I've tried to fit 20 Thunderers in, but it's impossible. It has to drop out the Escort Wing for that and a Gunhauler or the Skywardens.

     

    Anyways, I'm happy with the GHB19 because now we can build lots of different lists, with the death star or the msu style, or even, the clowncar again. Unleash the ships!

  8. 1 hour ago, Rahxephon said:

    I think the merc companies are separate drops, unless they have some ability that lets them do otherwise. Ill have to have a look through those city fighting rules.

    You could net yourself a big balloons squad without the cannon allies. Ive always wanted to convert some cannons into a floating platform type thing that the frigates can tow and drop on the field. Just felt pretty cool to me. Plus with the cannons damage rerolls on big units it gives them different targets to the ships. With grudges I'd focus the ships on monsters or heroes, and then the cannons can work on hordes.

    If you wanted to run it super ship heavy and totally lean elsewhere,  you can fit a thryng escort wing and ironclad in 2k. Has an appealing ship hierarchy to me of 1-2-3 but problems elsewhere.

     

    Something like this?

     

    Allegiance: Kharadron Overlords

    Skyport: Barak-Thryng
    - Additional Footnote: There's No Trading With Some People

    Leaders
    Aether-Khemist (140)
    - General
    - Trait: Fleetmaster 
    - Artefact: Aethershock Earbuster 

    Battleline
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks
    10 x Arkanaut Company (120)
    - 3x Light Skyhooks

    Units
    5 x Grundstok Thunderers (90)
    - 5x Aethershot Rifles
    3 x Skywardens (100)

    War Machines
    Arkanaut Ironclad (380)
    - Main Gun: Aethermatic Volley Cannon
    - Great Endrinworks: The Last Word
    Arkanaut Frigate (200)
    - Main Gun: Heavy Sky Cannon
    - Great Endrinworks: Malefic Skymines
    Arkanaut Frigate (200)
    - Main Gun: Heavy Sky Cannon
    Grundstok Gunhauler (130)
    - Main Gun: Sky Cannon
    Grundstok Gunhauler (130)
    - Main Gun: Sky Cannon
    Grundstok Gunhauler (130)
    - Main Gun: Sky Cannon

    Battalions
    Grundstok Escort Wing (130)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 122
     

    On the paper it has over 9000 sex appeal. On the table, who knows.

    • Like 2
    • LOVE IT! 3
  9. 23 hours ago, broche said:

    I would argue it's more mandatory than before, as you have so much CP dump (extra attack, AND free move or free attack in hero phase)

    So, we are stuck in the realm of Light.

     

    What other artifacts are worth of that realm? I'm looking at the Luminary Rod, Sunblade, Blade of Symmetry, Mirrored Cuirass, Sash of the Ten Paradises and Prysm of Amyntok.

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