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Xasto

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Posts posted by Xasto

  1. 13 minutes ago, Overread said:

    How do you mean "missing" when you talk about deamonettes and seekers?

    I meant am I missing something special to get the most value out of their kits. The way I see it tho they're pretty straightforward with banners and musicians. Was just wondering!

    As for the chariots, they will primarily be used for summoning purposes. Is one of them generally seen as superior for summoning or is it more of a depends on the situation thing?

    Thanks for your answers!

  2. 2 hours ago, Satyrical Sophist said:

    The warscroll builder site has it as fine. I don't have azyr. The site now has an option for "Ungors of Slaanesh" which say "Battleline, requires Depraved Drove". Is it possible you are selecting the wrong Ungor?

    No the app doesnt have that option afaik. It just lets you pick ungors in the battleline section after you have chosen the depraved drove batallion, but it never deems the list "valid". Must be a bug then if the warscroll builder lets you do so

  3. 2 hours ago, Pitloze said:

    I mean playable as in actually worth it playable. Olwyr with 2 man mournfang is not worth the points. You might as well go Eurlbad now because you can get a decent list in at 1950 with 2x4 mournfang.

    What list would that be? Sorry I'm not familiar with the Eurlbad, I'll check it out.

  4. 14 hours ago, SwampHeart said:

    Looks solid - I'm curious how well do the 10 Tzaangors usually do? I most often ran them in a big 30 block to maximize their tarpit/durable nature. But other than that I see a great MSU list with lots of small but very points efficient hammers and of course the Taurus which is effectively a must take for me. 

     

    7 hours ago, Satyrical Sophist said:

    I've run 10 man Tzaangor a fair bit. I actually like them a fair bit. Generally you get one nice damaging charge, then they are a pain to kill. It's a lot of work to chop through them all 

    Exactly this. They can do well on a charge, I mostly use them to take forward objectives and they've been a real pain for my opponent to get rid of.

  5. Got a 24 player tournament coming up this weekend, here's the list!

    1 drop lists are so rare now, it can give you a good advantage in certain scenarios, especially the shifting orb one.

    I gotta say, i've played this list before in another event and managed 3-0, I feel like it has great potential. What do you guys think? Any feedback?

    Phantasmagoria of Fate(1).pdf

  6. 18 hours ago, CountryMou3e said:

    Would be helpful to get a little battle report off you for each game. I’m keen to know how you won the first FEC game :) 

    good looking list too 

    I might try and get around to that, tho it will take some time haha. First game was basically me completely avoiding one side of the board where his big monsters were setup, and then destroying the other side where he summoned ghould and flayers. Not gonna lie, he made some crucial mistakes like not respecting the double turn, so when he approached with his general later in the game the LoC was able to burst him down. I played well, but the mistakes he made really gave me the game.

    6 hours ago, Lexalopolis said:

    I was just about to make a post picking the brains of other players on how a Tzeentch army approaches the FEC problem, looks like you found a solution that works for you!  A rundown of how you use the list would be fantastic when you get a moment.

    As for the rest of us, how do we handle the FEC/Gristlegore problem?  I've seen what they can do first hand while playing Stormcast and I'm newly transitioning to Tzeentch/BoC, so I'm weighing out my options.  So far there are a few tools I've come up with but I would definitely like to hear thoughts from the rest of you.

    • - to hit from geminids and dirgehorn
    • Spell damage from bolt of tzeentch, infernal gateway, fireblast
    • Skyfire shooting
    • Horror chaff walls

    What I use in my beasts of chaos, and could theoretically also be applied to Tzeentch, is the Wildfyre Taurus. Really usefull to tag that Gristlegore General.

    As for my list, which obviously does not include this endless spell, I'd say you gotta know your priorities in which spell you want to unbind with the LoC, which are almost guaranteed with the Fate Dice. #1 is Spectral Host (run and charge), #2 is Unholy Vitality (5++ ignore wounds) and a close #3 would be the Arch-Reagent's own spell (d3 attacks). Those I find must be stopped at all cost if we're to have a chance to burst down the big terrorgheists and Zombie Dragons. My loss on game 3 vs FEC basically was me moving my LoC out of range to unbind these spells. He then proceeded to double turn me, which completely opened one of my flanks. At a certain point I even had his general and another one of his big bads at 1 and 3 wounds respectively, but lost the priority roll and he healed up and charged my heroes. Close game, but I made a crucial mistake which dealt me too big of a blow.

    4 minutes ago, Skoatz said:

    How did your Kairic Acolytes have 4 cursed glaives?  Doesn’t the warscroll only allow for 3 glaives in every 10 models?   I’m new to Tzeentch (and AoS for that matter), so I’m trying to figure out what I’m missing.

    You are right, that is probably an error on my part when writting the list, my Kairic Acolytes did have 3 glaives! :P

     

    Sorry for the big wall of text!

    • Thanks 3
  7. Hello my fellow Tzeentch players, this weekend Iattended the Tireux d'Dés Grand Clash, in Trois-Rivières, Québec. A 2 day, 6 games event with 40 players, making it one of the largest AoS event in Canada.

    I'm happy to report that I took 4th overall at the tournament, going 5 wins 1 loss. Pretty happy with how everything went, the list runs quite well and can be quite potent, even vs the new, stronger armies in the meta (looking at u FEC and Skaven :P)

    Win vs FEC (Gristlegore), Win vs Seraphon, Loss vs FEC (The Feast Day), Win vs Stormcast, Win vs Skaven and Win vs Tzeentch (the only other Tzeentch at the event, and we did not know each other but funily enough ended up using VERY similar lists).

    I attached my list, let me know what you guys think! 

    Twistfyre.pdf

    • Thanks 1
  8. 2 minutes ago, GoddammitGary said:

    Allegiance: Skaventide
    Thanquol on Boneripper (400)
    - Lore of Ruin: Skitterleap
    Verminlord Warpseer (260)
    - General
    - Trait: Master of Magic 
    - Artefact: Suspicious Stone 
    Warlock Bombardier (100)
    - Lore of Warpvolt Galvanism: Warp Lightning Shield
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    40 x Plague Monks (240)
    - Foetid Blades
    6 x Warplock Jezzails (280)
    Warp Lightning Cannon (180)
    Chronomantic Cogs (60)
    Soulsnare Shackles (20)
    Warp Lightning Vortex (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 150

    Thanks Gary! Do you plan on keeping the Thanquol for future lists? 

    • Like 1
  9.  

    1 minute ago, The_Yellow_Sign said:

    Yes, Taurus would work, IIRC. I believe that they  ruled that it's about "layers of application" when it comes to abilities that cause you to fight first/last in the combat phase.

    Meaning that applying the "fight last layer" covers completely the "fight first layer" ?

  10. So, it is no surprise that FEC Gristlegore lists are going to be strong contenders now, and the way I see it they will dominate against other melee armies. The fact that their general fights first in the combat phase and then gets to use command points to keep going means that for BoC, which are primarily melee focused also, will get wiped out before doing much. 

    Would I be correct in thinking that the Wildfire Taurus, which makes a unit fight at the end of the combat phase, would counter the FEC command trait which lets the general fight at the begining of the combat phase?

  11. 1 hour ago, The_Yellow_Sign said:

    Good luck! I like the 6 Skyfires and 6 Enlightened; that's what I usually run when I'm going for a Tzeentchy  list. The only questionable choice is Cogs here, because it will benefit your opponent as well and reduce your speed advantage. Not necessarily a bad choice though.

    Thanks! All in all I actually ended up casting the cogs only once in all my 3 games, so I figure I won't be using them next time!

    Finished the day with 3 wins 0 loss, and counting all the points from primary, secondary and tertiary objectives, ended up in 3rd place! I'm proud of myself for this one! List is good, but needs some refining. Would definitely add more bodies to it, prolly ungors or ungor raiders.

     

    Games were against Legions of Nagash (with a freakin' Nagash), Wanderers and finally Stormcast. 

    • Like 2
  12. Hello everyone! I was wondering, what is generally considered a good unit to summon with our points? I know it's always going to be depending on what you need and the situation, but I'm sure with experience there are some that seem to be more optimal? Cheers!

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