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Xasto

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Posts posted by Xasto

  1. 24 minutes ago, Gwendar said:

    I don't think he's always an auto-include or anything, but the utility he brings for his cost is great and getting 2 spells helps in an army that wants more spells to go off. Being able to just shut off a unit for a turn is incredible (which, by the way he doesn't need to be alive for based on the wording). One thing I think generally works out well is to Enfeeble a melee unit and charge him into the corner of said unit. That 4+ ethereal save will keep a unit tied to him (especially in hosts duplicitous where they can't retreat) for at least 1-2 turns if they can only get a couple models worth of attacks into him at a time.

    I wouldn't do this against HGB or anything.. but against a lot of units and it isn't a bad tactic if you absolutely need to tie something up. Barring that I mean.. yeah, 2 casts, a unit shutdown and somewhat resilient hero for hero-based battleplans makes him worth it to me. I can't say I've ever seen it in a Changehost list, but worth a shot.

    This is what I've come up with so far, I intend to test it in a near future

    Screenshot_20200813-084841_Chrome.jpg

    • Like 2
  2. 3 hours ago, Malakithe said:

    Not a great pic...from the FB group

    Vulkites....10/30 - 140

    HGB...5/20 - 120/600

    All Droths down by 10

    FB_IMG_1593856475485.jpg

    120 for 5 and 600 for 20 makes no sense... Its 120/400 just like it already was. The little star just means changed from the last GHB, as these changes happened with the winter FAQ if I'm not mistaken.

  3. 21 hours ago, Calebexnihilo said:

    Anyway to squeez in another Skink Starpriest for the second block of 40 skinks? 40 Skinks without the proper support won't be nearly as productive as they could be.

    Could either drop the priest and purple sun, or drop the chameleon skinks to 5. Oh and maybe drop 5 saurus guards but I dont like losing the defence for kroak

    • Like 1
  4. Trying this list out tomorrow as I want to shy away from Salamanders, expecting a big nerf in the coming weeks.

     

    Any thoughts?

     

     

    Allegiance: Seraphon - Constellation: Fangs of Sotek
    LEADERS
    Lord Kroak (320) - Spell : Stellar Tempest
    Slann Starmaster (260) - General - Command Trait : Arcane Might  - Spell : Celestial Equilibrium
    Skink Starpriest (120)
    Skink Priest (70)
    Saurus Astrolith Bearer (140) - Artefact :  Serpent God Dagger  
    UNITS
    40 x Skinks (240) - Boltspitters Celestite Daggers & Star Bucklers
    40 x Skinks (240) - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers
    5 x Saurus Guard (100)
    5 x Saurus Guard (100)
    10 x Chameleon Skinks (180)
    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
    Bound Geminids of Uhl-Gysh (70)
    Balewind Vortex (40)
    Bound Purple Sun of Shyish (60)
     

  5. When I see lists with, for example, 2 blocks of 20 HGB, 1 armed with Broadaxes and the other with Poleaxes, I often see the one with the broadaxes in the LotL battallion. Is there a particular reason for this or does this just come down to preference for the unit to swing twice?

  6. 47 minutes ago, BillyOcean said:

    I love that while the rest of the internet complains about Changehost, horrors, flamers, the discussion here is mostly about arcanite builds. I have now racked around 15 games with the new book (its been a busy few weeks), mostly iterations of Witchfyre Coven in the Pyrofane Cult. It has been extremely rewarding - certainly powerful, but with lots of trade-offs and still very much playing the game of Warhammer, unlike Changehost.  After all these games, I have now arrived at a list that I'm ready to take to a tournament at the end of the month. Below I'll give my opinions on some of the discussion points above:

    1. Enlightened are not a tax in Witchfyre. Acolytes  need to be complemented with something that can punch hard in combat and, more importantly something that can force the fight into your opponents table half. Otherwise it feels like you are just letting your opponent smash their army into your lines of acolytes and hoping you win the grind. Six Enlightened on Disc provide the fast combat threat you need. I think one of the strongest things about Witchfyre is it combines this key unit in with your full battleline, allowing you to keep drops quite low (5 in my preferred list). 

    2. You don't need to bring the Shaman to make Enlightened worthwhile. I've played both with and without him, and settled on a list without. If you manage to set up situations where the Enlightened can go second, six will usually do enough damage with all the rerolls that you didn't need the +1 hit.  If you need them to go first, they will get more out of the Fatemaster than the Shaman anyway, and you are likely bringing a Fatemaster because of how well he works with acolytes. I am usually charging them in turn 2 with the Fatemaster, with the reckless abandon agenda for +1 attack on all profiles, and hitting first. Thats 25 spears, 12 beaks, and 18 discs on average, rerolling to hit, which is usually enough to wipe my opponents biggest threat. Don't get me wrong, Shaman buff is nice too, but he doesn't help the rest of the army the way the Fatemaster does. 

    3. Yes  you can easily fit 30 acolytes in the Fatemaster bubble, and other stuff two.  He is on a 60mm base, so we are dealing with a >20" bubble here. I have arrived at 20-20-10 acolytes as my preferred build, and am usually looking to keep at least one of the 20-man units and the LoC (with the Pyrofane artefact) in the bubble for turn 1 shooting, and turn 2 hero phase shooting, before he zooms off somewhere the Enlightened. 

    Finally... seeing as everyone is in love with the Fastemaster now, and talking about conversions,  perhaps we should start a little "show us your Fatemaster"... I will go first! I should point out that I was already playing the Fatemaster in the old book, just because I loved the concept of mortal lord on disc, and had made this conversion about a year ago. So I was extra excited when he became good! This was a pretty easy conversion, happy to talk through it if anyone wants to recreate it.

     

    fatemaster.jpg

    Great to hear your thoughts and would love for you to walk us through your list as well as that sweet conversion ^^

  7. 3 minutes ago, rosa said:

    Thats not how ist works.

    Even if you can cast 2 spells that does not mean that you are allowed to choose more than one additional spell in addition to the signature spell from the Warscroll.

     

    Hum I don't have my Battletome with me right now but I'm pretty sure Bloodgullet says: "BLOODGULLET BUTCHERS know 1 additional spell from the Lore of Gutmagic. In addition, friendly BLOODGULLET BUTCHERS can attempt to cast 1 extra spell in your hero phase"  or something like that.

     

    so yeah, warscroll builder doesnt work properly, especially considering that you can choose another spell from the lore just fine in the Azyr App.

    • Thanks 1
  8. Won a local tournament yesterday 3-0 with this Bloodgullet list.

    Round 1 vs Ironjawz came down to a priority roll,

    Round 2 vs changehost Tzeentch but the guy didnt know half of his rules, as a Tzeentch player myself I had to correct him and proceeded to roflstomp him, I don't consider this a good test vs Tzeentch.

    Round 3 vs OBR Petrifex with Nagash, managed to decidedly win the scenario before he could table me. Also FLoSH had an opportunity to charge Nagash with Molten Entrails up, left him on 1 wound :(

     

    all in all had a good day, great opponents and a ton of fun. The list has legs but requires you to position yourself really well and manage your damage dealers where you need em.

    MVP unit was definitely the Ironguts, with Blood feast on em they ripped through anything.

     

    P.S.: Warscroll Builder won't let me add the second spell for the butchers, the Slaughtermaster had Ribcracker and the Butcher had Greasy Deluge.

    Screenshot_20200202-091846_Drive.jpg

    • Like 3
  9. On 12/22/2019 at 4:14 AM, Enoby said:

    Looks good, but my biggest suggestion would be to find room for a chaos sorcerer - either by getting rid of the battalion or by getting rid of a keeper and replacing with a sorcerer + epitome. As Archaon is so many points, you want to keep him as safe as possible - the sorcerer's buffs will turn him into a killing machine that just won't die.

    So I swapped out a Keeper and the Epitome for a Chaos Sorcerer Lord on Manticore AND a Chaos Sorceror Lord. I think the list has some legs, and being only 19 models (not counting the summoning needed 🤣) it'll feel really good to play on the board!

  10. 1 hour ago, Ahemme said:

    Hello everyone. 

    I just bought 2 second hand ogor halves of the Feast of Bones boxes, but now i can see that i didn´t get any assembly instructions with them.  Is there anywhere i can find them online, or is someone here able to be helpful and upload some pictures of them? 

    Check reddit warhammer instructions they might have them posted, otherwise you can always contact GW customer service via email and say your box was missing the instructions, they usually send a pdf back!

  11. Hey guys I'm new to daughters, thinking about starting with this army very soon. 

     

    I do realise this question probably has been asked alot before, but how would one go about an optimised temple nest list? I have to say the Melusai really caught my eyes and would let me play Daughters while still be different from other top lists who play a bunch of sisters of slaughter or witch aelfs.

     

    Thank you all for your help!

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