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overtninja

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Posts posted by overtninja

  1. 1 hour ago, Atreyu said:

    Hey guys i need some advice what to build with the 10 revenants and 3 hunters from the looncurse box. 

    I have already 5 spite and 5 tree revenants as well as 9 hunters ( 3 bows, 3 swords and 3 scythes) built and painted. 

    I'm also thinking about building the arch revenant without the beetle on his back. Maybe I'll put the beetle on a separate branch onto archis base? Does someone already did such or a similar conversion?

    Build 10 spite-revs and take those kurnoth and make them scythes, so you have the option of fielding them in a group of 6. For the Arch-Rev, I lean towards keeping the bug friend separate, so you can remove it from the model should you need to sacrifice it, though it's worth noting that there's a notch on the model to fit the bug into, so if you want to model it on a separate base or something you'd need to cover up that spot on the main model.

  2. 30 minutes ago, Trevelyan said:

    Question for the community:

    I’m assembling a second TLA in anticipation of putting a LotC in Gnarlroot, and ideally I want it to have a different pose from my original TLA (the standard pose per the instructions). 

    The treelord kit obviously contains the full range of joints for any of the three poses, and there are plenty of age pictures of standard treelords in the TLA pose. But I’ve not seen any pictures of a TLA in either the treelord or the Durthu pose, and the head/beard alone looks like it might limit options. 

     Has anyone tried using the other joints for a non-standard TLA who is able to confirm/deny whether it works? Are some options more viable than others or does the TLA really only work in one pose?

    Thanks in advance. 

    I assembled my treelords in non-standard ways, mostly by mixing and matching the joint pieces to get the arms and legs into different positions. You've got a lot of leeway with how you do it, especially because you get so many options in the box that aren't used in the presented 3 assemblies. My treelord is raising his vine-shooting arm above his head, for instance, which was very easy to accomplish, while my TLA's claw-hand is alternately placed, and the SoD is pretty much standard.

    Your best bet would be to assemble the upper and lower legs and and arms, and then play with the joint pieces you use to find a pose you think is really cool. Also, don't blue your leg assembly until you try it on the base, or the hip joints and ankle joints will be all awkward and terrible. 😛

  3. On 7/9/2019 at 11:20 PM, Thalandor said:

    then you've never hold on to an objective with 20 unsupported EG against 9 spear eel guards + akhelian king over 3 battlerounds.  If my SotT would have been alive at that point, those EG would have easily wiped out all 10 models.

    Oh, I've used them to great effect before, and they are supremely good at their job, but if I'm not trying to build a solid wall, I usually leave them at home. They are good enough, and cheap enough, that I should try to bring them in more often, though, especially with how often I'm fielding SotT now...

  4. On 7/9/2019 at 2:21 PM, Eevika said:

    Why would GW then even make elite armies a thing if they know they are absolute garbage?

    The critical downside of a horde-based army is that you get in your own way - your units are so large that they prevent your army from having any real mobility unless your models can Fly. You'll note that, for instance, Nagash and his Morghasts can fly, so he can happily carpet the field with skeletons.

    Since mobility is such a huge deal in AoS, with a horde-based army you can very easily shoot yourself in the foot, being utterly unable to move properly, and exposing yourself to getting pinned into combat from the sides or back in extremely unfavorable ways.

    Elite armies, or at least those with lower model counts, end up with a lot more movement freedom.

  5. 3 hours ago, Naem said:

    Another noob question: How do you guys transport the army? I heard the usual cases don't work to well with all the branches.  

    I honestly carry my whole army in two lunchbox-sized soft cooler containers - the kind you can promotionally buy 6-packs of beer in during the summer (one of them is, in fact, Kirin). They are padded, just the right size for my treemen and kurnoth, and I can insulate them with bubblewrap to keep things safe. I created some internal scaffolding for the other box, and it holds all 40 of my dryads, 20 spite-revs, and 10 tree-revs, and Alarielle when I field her. I honestly just stuff her big beetle into my backpack at the moment, wrapped in bubblewrap, because nothing hurts The Tank.

    This is probably the cheapest ever way to carry models, but it's compact and convenient, and when you have to travel on the subway for 45 minutes in infernal heat to get to your FLGS, that matters a lot.

    54 minutes ago, Trevelyan said:

    GHB errata allows you to take a Wyldwood as a large scenery option. 

    Still not clear whether this is intended to be a catch-all for the Sylvaneth and the Awakened Wyldwood, though. Currently there is nothing that is just called a Wyldwood. 

    The Wyldwoods are the new 'Citadel Wood' terrain piece it seems - so if you are just trying to put some woods on the board, that's what they count as - in the same way that lots of tables have Citadel Woods now that aren't Wyldwoods.

  6. So, in a game like this it's almost always better to just bring more dudes - you cover larger areas, which is really good for covering objectives, and while you present a large target, you present a very tough target with lots of wounds. Meanwhile, elite forces concentrate their power in small numbers of units, which allows you to concentrate all your attacks on them and kill them, or zone them out with a wall of bodies. It was the same way in WHF - having a unit of like 60 models with trash offensive and defensive power was better than everything else in most cases, because it was so resilient, never ran, and was impossible to kill through.

    Hordes are also not zoned out of movement the same way that larger models are - they can move through small spaces, which huge models might find themselves essentially zoned out by terrain. They've got a lot of things going for them!

    That said, there are spells and abilities that specifically hose them, and if they are common in your meta, you should avail yourself of them and, frankly, abuse them until people cut that garbage out. 

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  7. 13 hours ago, awcamawn said:

    I mean, I originally used the old website warscroll as well and it didn't list rend on their bows there either... What I was trying to tell you is no version of their warscroll has ever had rend in Age of Sigmar. I didn't play Warhammer Fantasy, so perhaps they had the equivalent of rend in that game back when they were the Sisters of Avelorn but Sisters of the Watch have never had it. Would be nice if they did though. :( If you ever thought they had rend, that was just wishful thinking.

    I think I might have just been reading them wrong forever because I am bad, really. 😛 Anyway, they are pretty good anyway, but I think moving forward I'll bring them in one big block of 20 and a block of at least 20 GG, since they both do different, good things. They are still fantastic, but I'll have to rely more heavily on getting favorable WWR charges to deal with mean things.

     

    3 hours ago, Popisdead said:

    Nope.  20 are still amazing holding an objective.  They hit on 3s, wound on 3s and are pumping lots of shots.  Glade guard are good at having a 26" threat range.  SotW are good at holding a board section/objective.  I find GG plain dismal throughout a game at damage output but good as a tactical threat.  

    I guess to me there is definitively a place for both but I am nonplussed by GG in AoS in general.  

    GG are pretty trash in terms of damage output but they are mobile whilst losing nothing and since they don't do much after their initial volley offensively I have no problem using them to eat charges, block positions, and otherwise expend their lives heroicly for the good of the team. I would hate to do that with pretty much any other unit in the roster, outside of EG, who are purpose-built for chump-blocking, but have the offensive potential of pocket lint. Of the two, I'd much rather use GG.

    • Like 2
  8. 26 minutes ago, awcamawn said:

    They never had rend in Age of Sigmar. Their current warscroll hasn't been changed since it was originally printed in the Grand Alliance: Order book. If Sisters of the Watch had -1 rend and double the shots per model vs Glade Guard and still only cost 33% more they would be a no brainer. 

     Sisters of the Watch put out a solid number of reliable shots that will force your opponent to roll a lot of saves, but they don't excel at targeting heavily armored enemies. We don't have much rend outside of the Glade Guard's once per game Arcane Bodkins, which is why they remain a good option to have in our toolkit.

    word, i was using the old warscroll from the GW website, I guess... anyway, good to know!

  9. So, did you know that Sisters of the Watch no longer have -1 rend? Because they no longer have -1 rend. It makes them a lot less good than they used to be (or at least changes what they prefer to shoot at), and makes Glade Guard with a one-time -3 rend a more interesting choice.

  10. 2 hours ago, Zanzou said:

    Yeah, the sudden mass-removal of keywords from older units- summer of 2017.  As someone who started WH with AoS, that was my very first experience of betrayal with GW. As you can see, I still have not gotten over it 😥

    I use my old Wardancers as WWR and the Waywatchers as SotW. They both have models that properly reflect what they do, after all! I'm mostly bummed that I missed the opportunity to field mounted Glade Lords with actually good stats - I had been planning to make a giant wolf riding hero for a long while, but presently I can't even ally one in and maintain a Wanderers allegiance, which is super sad! I'm hoping once elves get a faction book the option will return, personally.

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  11. 9 hours ago, Barkanaut said:

    Fantasy died too. It’s not out of the question they can price stuff too high. 

    Fantasy had the additional problem that many people had been in the hobby for years and had huge armies already, and weren't buying new models. It also required so many boxes for each unit that it's price was astronomical just based on quantity needed. At least AoS doesn't require huge model counts like fantasy did.

    That said, it does suck to make the buy-in to start playing higher, and it's going to dissuade people from jumping in. It's really great that there are Meeting Engagements now, they're great for people who are just starting.

  12. On 7/3/2019 at 4:15 AM, Rahatlin said:

    Not a best picture quality but what do you guys think about these Wildwood Ragers version?

     Green on two guys on left is too green becouse of lamp near changing color -___-

    20190702_220228.jpg.e08bc1039331042b3f2f167da30fc5ca.jpg20190702_220137.jpg.fbd6e7d36ca6465bd7d1aca90e855310.jpg

    These guys look super rad! I might snag a box of lion rangers to use the same purpose, they're exactly in the right theme for my beast realm wanderers!

    • Like 1
  13. 5 minutes ago, Barkanaut said:

    Release apocalypse... increase prices lol. Well it’s dead now for sure.

    People say this all the time and yet the hobby continues to do well. Besides, Apocalypse rules are like playing EDH or Commander in M:tG - it's for people who already own massive collections and want the opportunity to field all their cool stuff that they don't usually get to use.

    Price increases every few years are par for the course - and frankly unless you have a good deal of disposable income this hobby is always going to be out of your price range anyway, especially 40k.

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  14. I've got a 1k list this weekend, and because the new Sylvaneth book is delayed forever, I'm playing exclusively Wanderers until it drops. I did some tinkering and realized that I can field a NP, a WW general, 2x10 SotW, and 2x20 WWR for exactly 1k. I'd have no casting at all, but I'd also probably shoot and/or chop most things off the board. I could also go with 1 group of WWR and use the 240 points for other stuff, but I kind of think that maximum choppy is the way to go.

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  15. 18 hours ago, Aelfric said:

    After looking through the "Regiments of Renown" tables, specifically the "Marksman" table, I've been wondering which would best benefit from the "Stand and Shoot" ability.  At first, the obvious choice was SotW, but I'm now wondering whether GG with 2 attacks each might not be better overall.  Obviously this is a Narrative Play addition, but the options look pretty nice if that's what you play.

    SotW have a stand-and-shoot ability on their warscroll, which is part of the reason that they are so good. If you can give them an additional attack, they'd have 4 shots each if they don't move - per model, resulting in an idiotic number of shots for the unit.

    Otherwise, going with additional shots on the GG would be pretty solid, I think, for their once-a-game volley.

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  16. 47 minutes ago, Zanzou said:

    They can move and be "effective" for one turn in the whole game.  Sisters of the watch beat even that one turn if they stay still.  SotW seem just as effective when moving on every other turn.  I just don't see that being worth it sadly. They need to rebalance, (yes, ALREADY :()

    After their initial shots, I tend to use them to hold objectives, or as screens against strong charging units. They can also operate from outside of 6" of the table edge, while SotW pretty much want to park themselves there and teleport around to get the bonus shots. They can also be fielded in groups of 30 - which isn't a bad idea at this point with the reductions to other troops. Remember, raw damage output is not the only stat in the game.

  17. Seems people think that GG aren't a very good choice given the points reduction of SotW - and this is correct, excepting for the fact that GG can move and still be effective, while SotW suffer greatly. As such, I think it's probably best to go with one big block of GG and then use two groups of SotW with a WW general, or two blocks of WWR with a WF general to fill your battleline, depending on whether you want to go ranged-heavy or with more melee.

     

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  18. 2 hours ago, GladeRider said:

    HEy i see Wildriders so expensive even with the point reduction in comparison with similar units from other armies such as Savage BoarBoyz, or even Saurus Knights. Dire wolves seem better too.

    Do you guys find WR usefull in any case? thnks 

    Salutations
     

    at 10 wounds with 11 3+/4+(3+ on charge)/1 attacks and 10 4+/4+/1 attacks, they are a pretty good choice for 100 points - especially if you factor in their movement of 12. They are probably the fightiest out of all the units you listed, with a balanced profile between bravery, saves, and banner/musician models. I personally love bringing 10 to my games, they stick around and really hurt if they can charge things (with their movement score, they can pretty easily do that) - especially with Shield of Thorns to support them.

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  19. 4 hours ago, Dirtnaps said:

    It honestly wouldn't surprise me if the Sylvaneth battletome hold up was effecting other battletome releases as well.

    they've been hyping the general's handbook, but I thought all the books were printed in China anyway. If that's true the GHB might be delayed also, as well as the apocalypse books...

  20. I'm thinking about slotting in a Treelord for my 2k list - he's cheap and fighty, and his stomp works really well with our fragile but hard-hitting units. Might also go Bow Kurnoth for additional shooting to whittle things down, but I think they'll suffer from not getting rerolls of 1 from an Arch-Revenant. It's really nice to have options! :D

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  21. 49 minutes ago, martinwolf said:

    All points updates according to a YouTube video where someone apparently has the whole profiles book.

    160 Waystone Pathfinders

    160 10x Sisters of the Watch

    120 10x Wildwood Rangers

    100 5x Wild Riders

    210 5x Sisters of the Thorn

    80 Wayfinder

    Listbuilding is much more interesting now! The WSPF battalion at 160 is very tempting now. The points drop on WWR, the WF, and the SotW make them much easier to fill out your battlelines with (with appropriate general choices), and the slight reduction is SotT will help out nicely. The end result, especially when the points drops for Endless Spells, means that we can fit a lot more into our lists, and we'll end up being more potent. I'm keen for the opportunity to run more endless spells, and possibly slot in allies! A Sylvaneth Treelord at 200 is especially appealing, since their stomp which makes things fight last in the combat phase works really, really well with our hard-hitting but fragile melee units, like WWR.

    51 minutes ago, martinwolf said:

    It sounds good but Glade Guard staying at 120 without a discount at 30 is really disappointing. 

    I suggest treating GG as a back-line objective-guarding unit with a neat once-a-game ability - take a single nice big block of 20-30, fire your -3 rend shots first turn at whatever you need to (hopefully with re-rolls to hit from your NP and re-rolls to wound from the additional command point for a battalion, if you really want to load the dice), and then afterwards their attacks are just a bonus. Personally, once they do their initial damage, I use them to absorb charges and/or screen against teleports, flying movement, and other unpleasantness from my opponent. 20 GG can cover a huge space, especially with a 6" movement.

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  22. 2 hours ago, Entombet said:

    It was 2000?, becouse i see only 2 battlelines.

    Assuming you meant my army, it was 20GG and then two units of 20 WWR, for 3 battlelines with a Waystalker general. I wrote it a bit confusingly, I think.

  23. Just now, Still-young said:

    They’ve announced it, so I would assume it is. Sylvaneth never got announced like this. 

    They hyped the release and content of the book, then had to announce that it was delayed. They are likely sticking to their planned release schedule despite the fact that they might not be able to release things on time, which is probably for the best - though it's definitely going to cut into their ability to do business if this persists over a longer time period.

  24. https://www.warhammer-community.com/2019/06/09/coming-soon-the-generals-handbook-2019/?utm_source=YouTube&utm_medium=YouTube&utm_campaign=WHTV&utm_content=WHTVGHB2019InterviewJune9

    Good news for the new General's Handbook! Whether it actually comes out on time is another matter...

    edit- looks like they are publishing points updates for free as an online download, so we won't have to wait for those! Very handy if the bulk of the book gets delayed by shipping issues.

  25. 9 hours ago, martinwolf said:

    @overtninjaFirst of all, congrats on winning two games, that’s awesome and give me motivation to keep trying with my beloved tree elves. I really like the scribbled bat reps, even though I needed some time to make some sense of it. 😬

    I only have one question about game 1 where you write “I attempted a pretty vigorous refused flank, using my WF to teleport my WWR and SotW across the field to take the flank”. How could you teleport 2 units at once? Or was it over two turns?

    Anyway, awesome to read and if you have, I’d love to see photos of your army on new round bases. Long live the wood elves!

    It was over two turns - my opponent played the top right flank really weakly defended, with only a unit of blightknights and a chaos spawn to hold that end. I teleported the SotWatch on my first turn and shot a group of five blightknights down to two models, while my SotThorn had scooted up to shoot the spawn. The second turn, I sent a unit of WWR over, since the comet had landed at that point on that flank, and my opponent decided he'd rather push center and take out the rest of my forces - the terrain prevented swift movement to the right side of the table, and taking out my GG, the other WWR unit, and my WR left me with a very diminished force to contest the other two comets, both of which landed in more favorable positions.

    I'm going to have to spend some time painting my forces before I want to show them - a lot of them are old metal models that are just base-coated, but that coat has flaked off in the 9 years I've owned them and needs some serious touch-ups. I use the old hairband Wild Riders and my SotWatch are old metal waywatchers, and my all my heroes are metal as well. Also, I used wardancers for my 2nd WWR unit - but I'd happily replace them, as they frankly aren't very good models imo - I just own a bunch from WHF8E. 😛

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