Kaleydoscope
-
Posts
39 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by Kaleydoscope
-
-
Thank you very much, that was helpful! I like your color scheme, reminds me a bit of my Stormcasts.
The armor color of my Lumineth is a colorshift color called toxic purple. It might appear greyish, depending on the angle of my (bad) photos. I will attach 2 video links where you can see them better.
Teclis will be a fun to paint. I already bas coated Cellenar but the old paint can produced problems so I'm not sure if I can already start painting that. Cellenar is also slightly altered (pictures will come later). Teclis will get two birds holding his cowl up, but I need to wait for them to arrive. I am still waiting on my order of Avalenor/Alarith Spirit, Cathallar and Stonemage. I cannot add Stoneguard atm due to their outrageous price. I'd love to substitute them with cheaper models, any ideas?
Warden video:
Dawnrider video:
I paint them in disassembled parts: Horse left, right, Leg L/R, Arm+Torso, Head, left arm, Shield. That makes the process easier and faster.
- 2
- 3
-
Hello there,
As I enjoyed looking at all your models and was inspired to paint faster than ever, I thought it might be nice to share my own LRL army progress. Maybe this will inspire someone else and I might get good ideas on how to improve on my skills. I'm in the hobby for 18 years now bit I was always very slow when it came to painting. I do not have one singular completely painted army and this will change starting now! Normally, it took me weeks to months to finish even one model (infantry, not Stardrake ;)). So far, the first Warden took me two days. The next 2 took another day and the other 7 took another day. The Sentinel unit took one day of assembling and one day of painting. The second Warden unit took 1,5 days, as did Light of Eltharion. Dawnrider 1 took 3 days, number 2 and 3 one day each and number 4 (picture) 4 hours so far. Guess, speed painting is indeed possible if I concentrate enough, lol. The last picture shows my repositioning of Teclis, this stance pleases me way more than the original. Ask away and please tell me your thoughts on my army/painting scheme/mishaps
PS: would it be ok to post more pictures or should I open a separate army building thread? I'm new.
- 5
- 3
-
1 hour ago, Bozly said:
Is there a good way to give sequitors or anything a mortal wound save minus the 6 up for hammers of sigmar?
Allied High Elf Archmage (100 points) or a collegiate arcane luminark of hysh.
- 1
-
23 hours ago, HammerOfSigmar said:
Well, one good way for seraphon to deal with multiple ballista sitting together is use the bastiladon to charge the ballistas. Once succeed, they will be locked forever since it has only 3" movement, so no retreat is possible. It happens to me when I am playing SCE two or three weeks again.
My advice for the next time something like this happens, would be to run your ballista while retreating. I did not find a rule preventing war machines to do so. Anyone? 😅
EDIT: just imagine its crew running and pushing reeeaally hard
-
A Beak is neither a Bite nor a Jaw Attack - so no, the Serpent's Staff won't work on it, sorry.
-
33 minutes ago, IRifter said:
His Commadn ability seems really nice, but in reality yo'd never want to move any of the Units listed. Hunters are in my opinion one of the worst units SCE has got to offer. Palladros are already fast enough themselves and raptors should never be moved unless you really have to because of their buff if they didnt move. Aetherwings are also really fast and are generally only used as charge blockers to keep your raptors safe and give them more freedom to shoot whatever they want and make sure they dont have to move.
Hunters and Palladors: agree
Raptors: minor correction, his CA redeploys the unit as a SET-UP, which is not a MOVE in the movement phase, thus you could still rapid fire with hurricane crossbows or strike on 30" with longstrikes. Even better: teleport 10 Judicators with crossbows via scions and shoot 4 times with each. (in the app they have 2 base attacks, which is wrong - SCE Battletome says 3 attacks base). Kind regards,
-
6 minutes ago, Mark Williams said:
He has a command ability that gives everyone within 12” +1 attack. Keep him near the retributors and use it to buff them.
I know but he does not need to be your general for that, so he can use the lord-relictor.
-
9 hours ago, Mark Williams said:
Looks good try that out see how it does. Use the hammers of Sigmar stormhost, make vandus your general, give the god forged blade to the lord relictor.
For what? As a unique named character he cannot gain any command ability.
- 1
-
2 minutes ago, Freejack02 said:
Writing your entire list around a 7 wound hero (that starts on the field?) seems like a reciple for a quick loss. Interesting idea, I just don't see it being very effective - I think Vandus needs a squad to drop in with him and gain the benefits of his CA.
Exactly, that's why it is not competetive. Without Lords of the Storm and the needed heroes but with gavriel you could drop vandus into combat, if needed (and your target is not bubblewrapped) you can give him x CP times +3 on his charge (effective against chaff is a dropped celestant prime + gavriel, who can fly over enemies during his charge). Thus list is about having maaany CP. One could erase the phoenix guard to gain more CP.
-
Hey guys, just a crazy idea which came to my mind recently. (see attachement)
With this list you start with 9CP and the Azyros as Scion, on each of your heroe phases you can generate up to 2 CPs on a dice roll of 4+ each. Every time you spend a command point, you can roll 2 dice and for each 5+ you generate a new CP. Of course they can be spent then and possibly generate new CPs.. Castellant and Heraldor buff Vandus to get him into combat (Vexillor and Charge reroll might help too). The phoenix guard and liberators march towards mission markers. If you get vandus in combat with multiple units, you can destroy them all by deviding your weapon attacks, each buffed through CP Shenanigans. (getting +10 on each of his weapons should be no problem, if you are lucky, you might generate more CP than you want to use) This is not a tournament concept but if you test it anyway or play it in a beer and pretzle environment - please tell me how it went ;). ©️Kaleydoscope 2018
Lumineth Assemble! (photos & lore)
in Lumineth Realm-Lords
Posted · Edited by Kaleydoscope
Alzheimer's
Sadly, Stormcasts have 40mm bases now. Wardens I could proxy with Saurus warriors with spears but I have no idea what to take for Stoneguard. Would not be a problem in my group though.
I particularly like the emerald green and the colour of the armour - greatly harmonic.
My Dawnrider Standardbearer is finished now and the Steedmaster only needs some Fleshcolor and the first five will be done ❤️
I forgot to mention that I'm waiting for element games sending me Turbodork Afterburner colour shift paint for all of my bladed (sunmetal) weapons!