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Zamik

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Posts posted by Zamik

  1. Bloodletters are battleline, have -1 rend, chance for mortal wounds (but no guarantee 😡), and the chance to add models in the battleshock phase. In my last game a summoned unit of 10 cleaned up a unit of Chainrasps and a Guardian of Souls in successive turns.

  2. 1 hour ago, Ragnar Alpaca said:

    If dispossessed don’t get something eventually I will cry. If they happen to get the revamp I’m hoping for I will buy the collectors edition battle tome, a regular battletome and any accessories they add along their release. I know I’m just one person but I have a deep love for my dwarfs. Also as others have said doesn’t detract from me wanting/owning some of the new AoS only factions. I think it would be good idea anyway to have some more grounded factions that people who aren’t entirely convinced on the over the top setting can get into. 

    A Dispossessed book (even a mixed one) or a Start Collecting box are must-buys for me. It's in the hobby budget for the new year--a nice Duardin-shaped hole!

    • Like 3
  3. 3 minutes ago, Zamik said:

    I, uh, see a list with a Slaughterpriest with Killing Frenzy and 3 packs of 30 Bloodletters here.

    I don't see the sky falling from just this change, but it is an accumulation of things that really make Khorne look like stooges instead of the realm-devouring force they are in the literature.

    • Like 1
  4. 1 hour ago, andysonic1 said:

    I think there's a little too much gloom and doom in here. Yes, we got nerfed. No, it isn't going to effect us very much. Khorne wasn't winning tournaments, hell we were already fighting tooth and nail to get in the top 20 of recent tournaments.

    Let's look at some Khorne tournament lists:

    1. Facehammer GT - Daniel Ford gets 4th with a Murderhost list with no Slaughterpriests - https://aosshorts.com/wp-content/uploads/2018/10/fhgt2018-top-10.pdf

     

    I, uh, see a list with a Slaughterpriest with Killing Frenzy and 3 packs of 30 Bloodletters here.

    • Thanks 1
  5. My hobby goals for 2019 are to get my Blades of Khorne collection to >2000 points, and my SCE collection to ~1500. Stretch goal if there are any Dispossessed releases to get to at least 500 there.

    I'm going to paint up everything that I have as of today in BoK, SCE, and Dispossessed.

    And finally, to play a 2000 point game. I've been at 1000 for awhile, and I want to go all out at the competitive standard.

  6. 39 minutes ago, Killax said:

    Well, the news is out: 

    - Karnak, seventy more
    - Bloodletters, same cost, directly nerfed in power
    - Bloodcrushers, minus ten
    - Fleshhounds, same cost, can do pew pew

      Reveal hidden contents

     

    image.png

    That just sounds excessive, especially without lowering the points of other units. Ah well, I'd gotten the sense prior to this that Wrath and Rapture was the Slaanesh show anyway.

  7. 12 minutes ago, andysonic1 said:

    Someone took a Gore Pilgrims with a Dark Feast and giving all his Priests Blood Sacrifice. I believe he also had a Warshrine (not 100% sure on that). From what he said it worked well enough and he was summoning like crazy. I wouldn't run Dark Feast by itself since it's like a weaker Gore Pilgrims, but together with another battalion it allows you to reduce your drops enough to try and get the second turn.

    Thanks! Yeah, I've been thinking of it more as a support battalion--crash a wave of reavers into the front lines and collect that sweet sweet blood tithe, though 200 points extra is kind of a tough buy when I could just buy more minimum-size units to grind up.

  8. Does anyone run the Dark Feast battalion with success? I haven't tried it yet, but 200 points feels steep for an extra attack and an artefact--though an extra attack for 40 Bloodreavers doesn't sound too bad.  I could otherwise fill that number of points with Blood Warriors or Skullreapers.

  9. 7 hours ago, Retro said:

    Out of curiosity, how much terrain did you guys use and what was the battleplan?

    Terrain can make a big difference (cover/break line of site) and sometimes you can win on objectives even if your army gets creamed.

    Edit:

    I was just browsing the malign sorcery artifacts and found ragged cloak. Not a great artifact for a tournament but might be good on a bloodthirster against this shooting list.

    Once per game he can't be targetted by shooting

    Yes, terrain can really help get heroes up the board and keep them there--slaughterpriests don't have to see the targets of their prayers to hit them!

    Also, definitely with Retro on checking out Realm Artefacts. If your army is from Aqshy, you can take the Thermalrider Cloak, which gives the wearer +4" movement and the ability to fly.

    Edit: priests have to see the target of their blessings, but not their prayers (blood bind, blood boil).

  10. 1 hour ago, Kharneth said:

    Zamik,

    I had a slaughterpriest, aspiring deathbringer, bloodstoker, 2x10 blood warriors, and 2x5 skullreapers. All but 3 of my blood warriors died from the first volley and the slaughterpriest wasn't going to be within range until my 3rd hero phase, which would've been far too late to disrupt the shooters. I had the same hope, but I think the slaughterpriest is too slow and he's not even reliable because I can't fit him into a gore pilgrims list in 1k.

    True, it does take a few rounds of running down the field to get him in position.

    I had a bit of success one time I played him and just Whipped to Fury a pair of Khorgoraths into the gunline. They can shoot and eat up a lot of pain.

    I've also been thinking of using the Dark Feast battalion to crash a wave of reavers into the line and see what they can mess up--but it is pricey to field a whole battalion meant to be wiped out (BUT THE TITHES).

  11. 3 hours ago, Kharneth said:

    So, unrelated, I got the chance to play a couple games this weekend against my friend and I got shot up by crossbowmen and was hoping for some advice. We had 1,000 points and he had 30 free guild crossbowmen hitting on 3+, wounding on 2+ and with rend on 4+ that killed everything. I was using blood warriors and skullreapers, but nothing made it to the swordsmen he had guarding his line. I probably won't face this list again, but in regards to heavy shooting what defense do we have? I don't think my skullcrushers would've faired better. I have a bloodthirster and ~50 bloodletters, but they're on old bases and I was hoping to use the new units. 

    My friend tore me up with Freeguild Handgunners recently. I'm thinking next time I'm going to attempt to maneuver a Slaughterpriest into position and have him pray Blood Bind on them to make the gunners run toward the nearest unit. I'm hoping that I can pull them out of their General's protective bubble, and also keep the piper from letting them shoot me in the Charge phase. That's what I've got so far.

    • Like 1
  12. 18 minutes ago, andysonic1 said:

    I'm debating taking two units I've never used before: a Mighty Lord of Khorne and a Slaughterbrute. Anyone have any playtime with these two?

    I've had a rollicking good time with the Mighty Lord as a hero-hunter, especially with the command trait Slaughterborn (to reroll hits) and the Heart Seeker artefact (to reroll wounds).  One game I managed to trigger the reality-splitting axe against both a Lord Executioner and a Knight of Shrouds! The built-in unbind is decent enough too in that it can keep a magic user from completely running roughshod over the boys.

    • Like 1
    • Thanks 1
  13. My friend plays Freeguild, and his block of Handgunners really got me in the last game we played, because once per round, when an enemy unit ends a charge within 3" of them, they can just fire all their guns. I goofed and sent a lone hero into the fusillade.

    Thinking about ways to deal with that--obviously I can send more units charging in to overwhelm him. BUT, I was thinking about using the Slaughterpriest's Blood Bind ability on the Handgunners, to make them run and thus ineligible to shoot. Is that feasible? The ability to shoot at a charge is an ability of the Piper model, but I'm inclined to believe that if the whole unit has run, they're ineligible to shoot, and so the piper's ability doesn't work. Just curious if I've hit upon a good strategy.

     

    Thisa is the text of the Piper's ability on the warscroll:

    PIPERS
    Models in this unit may be Pipers. Once per turn, if an enemy unit ends its charge move within 3" of a unit that includes any
    Pipers, they can signal their unit to stand and shoot; each model then can then shoot its missile weapon at the charging unit.
    • Like 1
  14. 7 hours ago, Kazimer said:

    Hey there, new to this forum. Would Marauder Horsemen with Javelins work as a ranged light cavalry option for BoK? They provide something the actual book has nothing of, and seem to absolutely go nuts with the buffs that our heroes can apply.

    I've been looking at these fellas seriously lately, because their 12" move leaves other Khorne  cavalry in the dust; and even though Retreat isn't very Khorney, I'm interested in using it with them to harass and annoy enemies while my inexorable march of lunatics advances up the field.

  15. 44 minutes ago, JetBlackSVW said:

    Retributors with Starsoul Maces are actually not the best targets because the maces can't be buffed by Crimson Haze. You also have to be careful to not accidentially buff units like Sequitors with their rerollable hit rolls.

    Another problem against Stormcast is their bad 5+ save, which makes them very vulnerable against ranged combat and Bloodfury doesn't trigger in the shooting phase.

    Thanks--yeah, I realize it's not an attack, so I can only do it once if I choose the model with that weapon. In any case I'm still interested in fielding Wrathmongers because you really have to think if it's the right moment to kill them. I've had some good luck with Blood Warriors in much the same way--I got down to one of them, surrounded by chainrasps, and he was just punching and punching till his dying breath, and I loved that. After the battle I named that model Pugmes (based off the Greek for fist).

    • Like 1
  16. 4 hours ago, Killax said:

    Cheers! Yeah Wrathmongers are just allround awesome and act as a backup Bloodsecrator plan also. Crimson Haze basically buffs everybody except them. So yes, if Skullreapers are near them (often behind) they too will recieve additional attacks.

    Bloodfury is the main selling point, you can choose what it attacks, including itself. So yeah Stonehorn, Archaon's etc. punching themselves. Heck even Skarband tries to knock himself out.

    I'm really starting to want some wrathmongers for my army! One of my friends plays Stormcasts and has TONS of Retributors, and I'd love to turn those Starsoul maces right back on him! It's a 2+ to hit with one of those, and a 6 gets d3+1 mortal wounds--Mwuh hahahahaha!

    • Like 2
  17. On 9/28/2018 at 6:25 AM, Volkmair said:

    I've been looking at Knorne and the 2 start to play boxes. Are the Bloodstoker and Khorograth of much use as they are only in the Goreblade box. Or is the generic start collecting better as the Mighty Lord of Khorne and Bloodsecrator can be bought separately?

    The Bloodstoker also lets the unit it buffs reroll 1s to wound, which really helps out units with Daemon weapons. He's a decent fighter with two weapons, and in the Dark Feast battalion he ensures fellow units around him don't take battleshock tests.

    Khorgoraths aren't super-powerful hitters, but they can really tie up a unit of weaker enemies, especially since they have a shooting attack too and can heal when they kill.

  18. On 9/17/2018 at 3:38 PM, JetBlackSVW said:

    Another question for everyone here in this topic, how do you protect your Bloodsecrator against ranged missle attacks and abilities? Last game against Stormcasts he got killed in the first turn with just the Celestar Ballista and Vandus Hammerhand's Storm Breath ability. Of course he got a bit lucky with his rolls, but there was no terrain in my deployment zone that was high enough to cover my Bloodsecrator fully.

    Should I bring tall terrain and place it in my deployment zone? What if my opponent disagrees? Would this be considered rude?

    You can always put the Bloodsecrator on or within a piece of terrain for the +1 to saves, and if you've got a spare artefact slot, you can give him the Crimson Plate so he can reroll 1s on his saves. Don't know what to do about the Dracoth's mortal wound blast though.

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