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Ointagru

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Posts posted by Ointagru

  1. 2 hours ago, Sttufe said:

    Umm... 19th of March, almost 2 years ago. Very close to the age of our battletome actually. Khorne, not any of the others.

    As far as I can tell, Skavens was somewhere in 2018 and FeC was somewhere in 2017, so most newer or the same age as ours.

     

    Skavens didn't have a unified battletome until now.

    • Thanks 1
  2. On 1/4/2019 at 11:33 AM, stato said:

    How are people painting up their Grundstock units?  I see a lot in the same scheme as the rest of the army, but has anyone painted them up like the privateers/hired guns they are portrayed as in the lore?

    I have another frigate and 10 thunderers so planning to paint them with a different scheme but same basing.

    I intend to paint mine with the same armor as the rest of the army but with different color for fatigues (my arkanauts have blue-gray armor, white fatigues and black belts and gloves, thunderers will have blue-gray armor, black fatigues and white belts and gloves).

    • Like 1
  3. 9 minutes ago, Eevika said:

    I believe the damage ability works on the entire battlefield all the time

    From the warhammer community preview: "Enemy Units anywhere on the board are bombarded with meteors from the Bad Moon, and take damage."

    So you are right. 

     

  4. 28 minutes ago, Ahemme said:

    With the chance of hitting the hero being 1/6, with an average wound output of 2, it would take 18 battle rounds to reliably take out a 5 wound hero, and it would happen at the cost of causing those mortal wounds to other units. 
    It´s true that it could still happen, but it doesn´t really seem worth it to me. 

    And that is assuming the hero stays 18 rounds in the same quadrant as the Bad Moon.

  5. 8 hours ago, Izikail said:

    I think the ships are the lynch pin of the army but iffy at what they do. My fix would not try and fix the ships though as there are to many moving parts for my tiny mind and insted would be simply more battleine effeciancy in the form of "when X ish the general X is a battleline" im atempting thematic but rules are considerd

    Navigator -> gun haulers

    Cheepiest option for general balancies the expensive battlelines. Theme reason is they can help navigate larger fleets to the raid/battle

    Endrinmaster -> endrin riggers

    Dangerous as they are both considerd one of the better options, but they have no internal synergy so dont be om more powerful inatly, theme reason, well hes the master and they are the workers

    Aether khemist -> thunderers

    The khemist is expensive and the thunderers are cheeper to help balance, the khemist may be our best hero but he dosnt work to well with thunderers as basic rifle buffs are mearly avaerage compared to othere options and mixed wepons dont benifit from the khemist buff to much extent, this antisynergy will help balance the acces to cheeper bl and a good hero. Theme wise, as the thunderers are gun nuts they want the buffs for more daka

    Admiral -> skywardens (skywardens also go to 100 to me but this isnt crucial)

    The admiral is an average hero and tye skywardens are an average unit, so this balance seems fair, i also wanted to pair an admiral with a melee unit for his charge buff. Theme wise dont realy have one.

    The reason i see this improveing KO is this increased flexability will:

    remove the same core 360 everyone has and has to work around giving better list diversity

    Make battalions more practical as the extra gubbins your forced to take become more than pts sinks (e.g. grundstock escort wing has three bl baked in now, the iron comand can have two already in it)

    As i said the weeker than ideal ships are an issue, but by diverting pts into other units and freeing up som BL tax you can afford the overpriced ships better and see more divers lists.

    Unrelated but i would also like to see about 4 more battalion options, smaller combos such as 1 friget, 1 componey, 1 aether khemist (the componey gets both wepon profiles buffed insted of one). This gives flexability and diversity again. They could be named after some of the famous ships and crew writen about in the shoet stories of the book.

    If the ships are the lynchpin of the army, then the arkanauts are also the lynchpin, given they man those ships - logically, they go together, and it wouldn't be thematic to field ships without their crew. I'd rather like to see new heroes that would enhance units and ships (an arkanaut  lieutenant or an artillery officer for example). Also some new units: mechanical birds (a bigger versions of the thunderer's Drillbill) as a cheap screen and a fast objective taker and a melee oriented version of thunderers, with some staying power. And a Khrundhal-class battleship...

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