Jump to content

Milo

Members
  • Posts

    22
  • Joined

  • Last visited

Posts posted by Milo

  1. On 12/19/2019 at 5:49 PM, Pennydude said:

    No problem!  As an FYI, my double partner in my 4 games so far was running Beefclaw endless spell) for the 4-person team event at Adepticon.  My teammates are playing Khorne, Ossiarch Bonereapers, and Flesh-Eater Courts.  

    Also, never be afraid to run your Bow Kurnoths into combat to help claim objectives.  They are still as tanky as Scythes and Swords but not a ton of killing power.  I successfully charged an enemy unit with some Bows and because of that, I claimed the objective, 6 models to their 5. 

    With the new points changes, I have a new Gnarlroot and Oakenbrow monster mash list I want to try out.

    Goood morning,

    what do you think about this list? Any suggestion? Thank you!!!

    FA1A1D8E-7520-4424-A128-52C5D22370C6.jpeg

  2. Good morning, 

    any advice about this 2k list?

    Glade: Heartwood

    Branchwraith(80) General

    Trait: Legacy of Valour

    Artefact: Horn

    Spell:Throne of Vines

    Branchwraith(80)

    Artefact: Acorn of ages 

    Spell: Verdurous Harmony

    Drycha(320)

    Spell: Regrowth

    Kurnoth Hunters with Bows 1x3 (200)

    Kurnoth Hunters with Bows 1x3 (200)

    Kurnoth Hunters with Bows 1x3 (200)

    Kurnoth Hunters withScytes 1x6(400)

    Spites 1x5 (60)

    Spites 1x5 (60)

    Spites 1x20 (200)

    Battalion: Outcast(100)

    Endless Spells:

    Spiteswarm Hive (50)

    Soulsnare Shackles (40)

    1990/2000

     

    • Like 1
  3. 10 hours ago, Figoios said:

    Thoughts about this list?

    Allegiance: Sylvaneth
    - Glade: Winterleaf
    Mortal Realm: Ghyran

    Leaders
    Spirit of Durthu (340)
    - General
    - Trait: My Heart Is Ice 
    - Artefact: Ghyrstrike 
    Alarielle the Everqueen (660)
    - Deepwood Spell: Throne of Vines
    Arch-Revenant (100)
    - Artefact: Frozen Kernel 
    Branchwraith (80)
    - Deepwood Spell: Regrowth

    Battleline
    10 x Spite-Revenants (120)
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)

    Units
    6 x Kurnoth Hunters (400)
    - Scythes

    Battalions
    Outcasts (100)

    Endless Spells / Terrain
    Spiteswarm Hive (50)
    Gladewyrm (30)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 88
     

    Hello, 

    I like this list!!I probably will change the artifact of Dirthu with the Greenwood Gladius (+2 Attacks to one melee weapon if the bearer has made a charge in the same turn).

  4. Good morning everybody, what do you think about this list?

    Glade: Gnarloot

    Branchwraith(80)    Spiritsong Stave

                                                 Throne of Vines

    TLA(300) General: Nurtured by magic

                                                The vesperal gem 

                                                 Regrowth

    TLA(300)                        Chalice of nectar   

                                                   Treesong

    Drycha(320)                   Dwellers below 

     

    Treelord(200)

    Kurnoth Hunters(Swords)(200) 1x3

    Spite Revenant(60) 1x5

    Spite Revenant(60) 1x5

    Spite Revenant(120) 1x10

     

    Lords of the clan (60)

    Outcast(100)

    Endless spells:

    Chronomantic Cogs(80)

    Spiteswarm Hive(50)

    Gladewyrm(30)

    Vengeful Skullroot(40)

    2000/2000 with 2 extra CP

     

  5. On 6/20/2019 at 4:52 PM, Emissary said:

    I played a 2,000 point game last night with the new rules against a Blades of Khorne army.  Thought I'd give some observations and insights I learned about the new book.

    My list: 
    Winterleaf Glade
    Spirit of Durthu with My Heart is Ice
    Drycha Hamadreth with the Treesong Spell
    Treelord Ancient with Regrowth
    Arch-Revenant with the Frozen Kernal
    Branchwraith with Throne of Vines
    Branchwraith with Verdurous Harmony
    20 Spite Revenants
    5 Spite Revenants
    5 Revenants
    6 Kurnoth Hunters with Scythes
    Spiteswarm Hive

     

    1) Probably the biggest new factor of the book I noticed from my opponent was his reaction the change to the Treelord stomp.  The way I ran the list was the Kurnoth Hunters flanked by the Durthu and the Ancient on either end and the Arch-Revenant Behind him.  This way if they got charged by his large group of Mighty Skullcrushers as an alpha strike on the Kurnoth Hunters I had 2 chances to stomp the unit and let all three of my units go before them.  This caused him to instead not  charge as fear of it and themselves to get charged the next turn.  I noticed this happened several times during the course of the game as the threat of him going last and letting my hard hitting units all get to go first caused indecision and a wariness of going full bore into my army as he would have done in the past.

    When it we did fight, the stomp did really affect the combat phase several times.  Affecting the fight order really helped several times.  If I charged with a few units and I really wished that I could go before 2 of his units, when one got stomped and sent to the end of the phase, the choice was then easy to pick the other unit and hit it.  One turn I charged one of his heroes and the skullcrushers with Durthu and Drycha.  I needed to hit both before they could go so they didn't get a few wounds on my behemoths and knock down Durthu's straight 6 damage or Drycha's attacks.  I got the stomp off on the skullcrushers which allowed Drycha to kill the hero and then Durthu got to go before the skullcrushers and killed 3 before they could strike back.  

    Overall, I love this addition to them and the ability really elevates them in my eyes to the point where I actually look at Drycha or another unit of Kurnoth Hunters and the fact that they don't have the stomp ability is a factor in taking them over a Durthu or regular Treelord (not the only factor, but a decent factor).   This new addition to the army's ability to swing the combat phase will be important and will stick with your opponent's decision making IMO, similar to the old wyldwoods' ability to kill running or charging models.

    2) The Spite Revenants did well.  It's hard to get all 20 into combat due to their base size and 1" reach compared to Dryads.  However, the extra attack and hitting and wounding better is significant.  Their battleshock abilities also worked several times to clear out a unit mauled by them (one time denying some bloodletters getting models back when they rolled the 1 for the battleshock test...).  They are a glass cannon and I took to seeing the models that didn't get to fight as extra wounds for the unit.  

    3) I didn't get a single spell off all game with any of my 4 wizards due to those damned skull judgments and the bloodsecrator so I can't speak to them.  I can say that I'm still up in the air about the hive right now.  It has it's uses but most of the game I didn't feel the need to cast it very often.  It will be a significant buff when you really need that movement or charge though.

    4) Sadly, the wyldwoods didn't do a single thing all game for me other than block line of sight for my shooting one round.  The damage in the charge phase never happened due to it needing 1" and a 6 to use and I never got a spell off.  Overall, they didn't seem as necessary or important in the game.  Obviously keeping Durthu or Dryads near them is important, but they were certainly less of a focus.  I will say the Ancient's ability to auto-create one once a game is great.  You can guarantee you can place one with enough space where Durthu will be or to place it down before you cast the Vengeful Skullroot and get that D6 damage because it comes in within 1".  I also think creating one with the Ancient within 1" of a target, then casting treesong on that unit and then charging it will be a great combo.

    5) Drycha is a beast and well worth her 320 points.  The mortal wounds off her bugs is fantastic, as is the initial 18" range on them.  Also, being able to switch her forms at the beginning of the battle round is good and helped when he got to go first the 2nd round, but I got to switch her from shooting to melee on his turn.  Buffing all the attacks from the spite revenants is nice too with the big 16" range it has, even if it's wholly within.

    6) The change to the treelord impaling talons helped 3 times during the course of the game.  Got a thumbs up from me.

    7) Winterleaf is really good.  The double hits are obvious.  For the artifact I used it on the second turn.  The Kurnoth hunters, Durthu, Ancient and Arch-Revenant moved up, The Kurnoth Hunters charged the center of his formation, then got buffed by +1 attack from the AR and then got to attack twice back to back.  Pretty much ripped the heart out of the center of his tightly packed formation and got to the heroes behind the first rank for the second round.  The only thing that stopped the charge from completely decimating a giant part of his army was the skullcrushers saving 10 of 12 wounds.  I put the Frozen Kernal on the Arch-Revenant due to her movement so I could make sure to place her where I knew she could use it after the charge.  If used correctly, the artifact can create a huge amount of momentum for the army, especially since you can protect the Hunters well with the treelord stomps.

     

    In my next game I plan on trying out the following:

    Gnarlroot Glade
    Treelord Ancient with Chalice of Nectar and Nourished by Magic
    Treelord Ancient
    Treelord
    Lords of the Clan
    Arch-Revenant with Crown of Fell Bowers
    Branchwraith
    15 Spite Revenants
    5 Spite Revenants
    5 Revenants
    6 Kurnoth Hunters with Scythes
    3 Kurnoth Hunters with Greatswords
    Spiteswarm Hive

    It's got a lot of the same philosophies as the Winterleaf army above with a few key differences.  First it has another Treelord for yet another stomp.  I'm curious to try out the battalion for the extra mortal wounds and it has some more healing.  The rerolling of 1s should help my bad rolling with treelords.  Then the 2 Ancient staff shots reroll misses when unwounded and it helps with them in melee.   Also, the chalice should help to cast the Hive (all our endless spells need that 7 to cast which has a decent failure rate) and for defense.  It also has more hunters for another hard hitting unit.  Lastly, the AR with the Crown is another buff for the Scythe Hunters.  They don't get to strike twice, but they do get the reroll 1s to hit and then reroll all wounds which should be similar.  Curious to see how it goes and compares.

    Good morning, 

    I have a question....in the first list, the one with the Winterleaf Glade...you are using only 1 artifact...shouldn’t be 2? 1 for default and 1 for the glade...am I wrong?

    Thank you 

  6. Hi everybody,

    i usually play Gnarloot Wargroveand i want to try Dreadwood...i read the rules but i want to know how to play this wargrove that is so different from the gnarloot. What are the tactics i have to use to play well, the position at the beginning, etc...?

    Thank you!!

  7. 3 hours ago, Alezya said:

    Generally speaking: Loremaster is still a solid and viable choice. 

    But I would consider him only if you play Alarielle and Durthu (either one of them, or preferably both). Can fit in a Gnarlroot or in a Winterleaf. 

    And it is not so hard to make place for him in a list, actually. 

     

    In the list you quote, I don't believe he would fit in, honestly... I don"t think he is an interesting choice in this list: The TLA hits hard, but not that hard enough.

    Alarielle could benefit from him though. But you already have enough hard hitters (Alarielle, TLA and 3 kurnoths hunters in the list only, and possibly 3 kurnoths hunters more with Alarielle) that do the job quite reliably. I don't see the point of having a loremaster on this list.

    BUT, if you consider dropping the Kurnoth hunters and the palisade, it frees you 230 pts, and there you can put a loremaster and 10 more dryads on one of the already existing unit. 

    10 dryads are not tanky and interesting enough. 

    I think is also interesting use Archmage in any list...so you can have an extra save at 6 for wounds and also MORTAL wounds!

  8. 7 hours ago, Frowny said:

    I'm just starting to get into sylvaneth with a 1000 points list. Any advice? Just looking to try things so I know where to move next and what to invest in

     

    1 treelord ancient

    1 branchwraith ( or branchwych)

    30x dryads

    5x spite revenants

    5x tree revenants

    3x kurnoth hunters

     

    Any thoughts? Branchwych or wraith? or drop the  revenants  for both ? Thoughts on command trait? Artifact? How is a treelord ancient at such low points? He doesn't look like he hits very hard.

    Hi, in my opinion a good list world be:

    Treeelord Ancient (General:Gnarled Warrior)

    Branchwraith (with Ranu’s Lamentiri)

    Branchwraith

    Dryads 1X10

    Dryads 1X20 

    Kurnoth 1X3

    Then you have 40 points left and you could invest them in endless spells (for example Geminids).

  9. 14 minutes ago, Twh30 said:

    I’m going to be running a similar list just using this list . Any tips on playing the list?

    D25A92D6-2DA1-4608-A670-7B8B1573129A.jpeg

    Excuse me, but the Everblaze Comet can be casted only by a Stormcast Wizard and in the list is not present. Am I wrong?

  10. Hello everybody,

    i have a question, in a match against Nurgle with this list:

    Treelord Ancient

    Branchwraith

    Branchwhich

    1x5 Tree Revenants

    1x20 Dryads

    1x20 Dryads

    1x3 Kurnoth with Schytes 

    Houshold+Gnarloot

    is better take in Alarielle (Who summon other 3 Kurnoths) or Durthu and 3 Kurnoth?

    Thank you!!

  11. 6 hours ago, Ebrick said:

    I was playing dread wood and doing well, but I think gnarlroot with all the spells is way more powerfull and balanced. Let me know what you guys think.

    Alarielle, throne of vines,  600 points I can summon kurnoth hunters with the right weapon choice for the match, or 20 dryads. Worth every point.

    Tree lord ancient, regrowth, with gnarled warrior and oaken armor. 

    Branchwraith 1, ranu lamentiri, verdent blessing

    Branchwraith 2, throne of vines

    Branchwych, throne of vines, crown on a 5+ to get command point back,

    Knight Incantor, with everblaze comet, i have found he is totally worth the points. And autodispel comes in very handy.

    5 spit-revants

    5 tree-revants

    20 dryads

    Souls snare shackles, quicksilver swords, everblaze comet

    House hold and gnarlroot,

    An even 2000pts, and 1 drop

    I'm either summoning dryads with +1 cast or +D3 cast so very reliable. 

    Hello, 

    i never use a knight incantor in my Sylvaneth list, i’m curious, how you play it? And you use the comet the first turn?

  12. 3 hours ago, Lanoss said:

    Like the list! Any particular reason for the Palisade? Would you intent on summoning more dryads throughout the battle? Would ScytheHunters be your GO-TO summon with Alarielle?

    I personally would swap the 40 dryads for 10 dryads, 5 Spite Revs and 3 Scythe Hunters. I’d summon a Dryads throughout the game after turn 1. And I’d throw some Hunters (2x3 preferably) in their face to cause some havoc 

    I perfer summon 1x3 kurnoth with Scythes, but if my opponent has a lot of models maybe it’s better to summon 1x20 Dryads.

    My doubt is...is better to replace the TLA with Durthu?

  13. Good afternoon, i'm going to have a battle agains tzeentch (so MAGIC and HORDES) at 2000 pts, what do you think about this list? Any advice?

     

    Alarielle  (600) with Throne of vines

    Branchwraith   (80) with Ranu's Lamentiri and Verdant Blessing

    Drycha  (280)  with The Dwellers Below

    TLA (300) with Lens of Rifraction and Regrowth

    1x20   Drydas  (200)

    1x20 Dryads  (200)

    1x5 Tree Revenants  (80)

     

    Gnarloot (130)

    Household  (100)

     

    Prismatic Palisade (30)

     

    2000/2000

    • Like 1
  14. 37 minutes ago, Isotop said:

    Hi Milo! Are you a new player? If yes, I like the list a lot, simply because you will learn how to play with Alarielle (you will most likely use her in a good amount of bigger games as well). There are, however, some points I would like to treat:

    (1) Is it a "newbie" tournament where people will most likely show up with a starter box + some "random" stuff? If yes, you should overthink taking Alarielle.

    (2) Are you playing on 48"x48" tables? If yes, I would skip the verdant blessing, since you will most likely have enough "forest presence" [see (3),(4)]

    (3) I can deeply recommend Throne of Vines on Alarielle. It makes her other casts even stronger/the pendulum safer. It also gives you the 1-2 additional mortal wounds on Metamorphosis you will most likely welcome especially at lower point levels.

    (4) If you want you use the Dryad summoning with the Branchwraith, I would swap Ranu´s Lamentiri with Arcorn of the Ages. You can not really control wether your starting Wyldwood will be on your side of the board or not. A Verdant Blessing on Alarielle "only" suceeds on a 6+, which is also not super reliable. Ranu´s will give you Regrowth on a 3+ instead of a 5+, which is often times not necessary.  Roused to Wrath on the other hand will only recieve a +1 bonus from Ranu´s (since it is not part of the Deepwood Spell Lore :( ) - this puts it on a 6+ instead of 7+ to cast, which is a very relevant improvement, but in my view simply does not cut it in relation to the "I need a safe Wyldwood to start summoning in the first place" -issue.

    (5) You say you will summon Scythe Hunters with Alarielle. If you have, up to now,  a limited model range and no other options that is perfectly fine (and you will end up with summoning Hunters a lot anyways). But if you have a wider model range allready, I would recommend bringing other options to the tournament. Deciding what you will summon in any given game is a really strong aspect of Alarielle´s ability. 

    Hope I made everything clear (no native English speaker). Side note: I am not a super experienced player myself (assuming you are kind of new) - so take everything with a grain of salt. I would be happy to discuss the points I made further (if you/anyone wisheS to).

    1) It's not a "newbie" tournament :)

    2) The table is 48x48 and i was thinking of verdant blessing becasue otherwise i don't have any other spell to obtain new wyldwood, and without forests I loose all the Sylvaneth bonuses and i can't defend well the objectives.

    3) Throne of Vines is a very good idea!!

    4) It's an entirely acceptable argument

    5) I was thinking to summon Kurnoth with Scythes beacuse they make damage (except Alarielle the others don't make so many wounds) and the unit is composed by theree so they could help me to control objecitve. In your opinion is better to summon 20 dryads? Or what else?

  15. Hello eveybody!

    Soon i will have a 1k tournament a i'm thinking ofusing this 1k list:

    Alarielle with Verdant Blessing (i will summon Kurnoth Hunters with Schytes)

    Branchwraith with Ranu's Lamnetiri and Regrowth

    1x20 Dryads

    1x5 Tree Revenants

    Pendulum

     

    What do you think of this list? Any suggestion? Any alternative list that in your opinion is more effective?

×
×
  • Create New...