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Maddpainting

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Posts posted by Maddpainting

  1. On 9/2/2021 at 2:28 PM, Lord Krungharr said:

    I forgot the Jabberslythe existed!  Didn't realize they had changed the warscroll, it used to be like a Belakor substitute to shut thing down randomly.  Adding new species to my zoo is appealing though, I'll look to see what bits I can cobble one together with.  Cockatrice Finecast version is pretty nice as is and not too expensive usually.

    Jabber went from bad to worst...... 

  2. 13 hours ago, Kiekeboe said:

    Let's not get used to that. One of the AoS rules writers stated on twitter they'll be discussing this internally next week, I highly doubt returning the multiple after-saves was intentional. I've also seen multiple TO's stating they will still rule that you're only allowed one after-save roll, no matter what. 

    Honestly, i hope ALL negate wounds goes to wards, IDK why this isn't already the case. Sure it helps us but it also helps other armies become almost unkillable with 4+++'s on top of another save, and it makes some spells, unit abilities, etc.. that ignores Wards almost pointless.

  3. 4 hours ago, The Red King said:

    I don't think any of this is enough but the raiders buff is a nice surprise and makes them... I mean useable. I wouldnt build around them or anything but still.

    FAQs are not really there to boost, but at least DO can use commands now and Raiders are not dog ****** other than pre-game move. This makes me like my Raiders again.

  4. 7 hours ago, TheMailman66 said:

    Hey guys, was in the market for a new army and I know BoC isn't very good but you can't help what you're drawn to.

    I was wondering what kind of model pool you guys use for summoning?  I was looking at building a list with a lot of bestigors and ungors, a couple of units of ungor raiders probably.

    Its mostly game dependent, but you want to make sure to have at least 1 of the 3point summon units, a cockatrice, and a couple higher damaging units.

    This is my recommended to have not the "must haves";
    Ungors
    Chariot
    Spawn
    Gors
    Centigors
    Raiders
    Bestigors
    Enlighten
    Cockatrice
    Dragon Ogres
    Enlighten on Disk
    Chimera

    This is my Must have list;
    Ungors
    Chariot
    Raiders
    Cockatrice
    Dragon Ogres

    Ungors for cheap chaff to get a point, Raiders for the same thing but also can chip 1-2 wounds here and there, they also move fast and can still be more useful than Ungors, Cockatrice b.c its a Monster with fly, DO's and Chariot b.c they count as 2 models instead of 1, the Chariot also gets re-roll charges if you need it in a pinch. The count as 2 models instead of 1 is very important if they have a hero/1 thing on an objective that also counts as 1 or 2.
     

    • Thanks 1
  5. What do you guys like better? Its going to be on a Infernal Courtier. Frenzied Flesh eater (re-roll hits/wounds if enemy took damage while within 3") And then either; Carrion Wand (Arcane bolt, charge and deal MW's on the charge) or Bilious Decanter. The idea is to get a wound and then double attack, this is for smaller pointed games 600-1k.

    Or Make it a wizard equal to a Ghoul king and have Cogs on the table to get +atks and Flaming sword for +1D as well as Bilious Decanter.

    I want a more friendly list for Path to Glory while building up my General as a Big bad Bat. 

  6. The Gor kit is really old actually, Ungors got a new kit b.c Raiders came out and it was a dual kit.  Ghorgon was released in 7th with our new book so was the Shaman in 2011 (I remember the Ghorgon date pretty well).

    While 10-11yrs seem old, its not really that old for GW. I personally think most out kits that are plastic are fine, i would like new Bullgors, and finecast to be made into plastic for our next release. After that I would like Khornegors, Pestigors, mounted hero and some named heroes. Then Bestigors box redone for new players and Gors redone for better options.

  7. On 8/5/2021 at 3:18 PM, Alerak said:

    Based off one comment in the rumour thread, discussion on a revamp of BOC seems to have taken off again. That got me, as a newbie tempted to start a BOC army wondering: Which models do you think would be unlikely to be updated in a range revamp and which are likely? Any thoughts would be appreciated.

     

    For those wondering the comment pointed out that BOC weren't featured in the galleries of factions in a new starter booklet (although were present later on) and theorised that GW didn't want to create an image of a soon to be outdated army.

     

     

    Anything that is plastic with maybe the expectation of Bestigors and Gors as they are some of our oldest plastics most likely wont be touched at all.

    Also it doesn't matter to GW how old a kit is, there are still plastic kits that are 20+ years old in many armies across the games that never got anything new but then they re-made some kits there were less than 10yrs old. It more so has to do with the logistics of the kit. Ungors/Raiders, Ghorgons/Cygors, DOs, Shaman, were redone in 7th edition which honestly is still kind of new for plastic kits and most likely won't be touched. Bestigors, Gors, and Bullgors are a few years older and might have a change. 

    It also depends on if they want to push the army in a different direction, if they wanted a Brayherd and Warherd feel over Thunderscorn we might see a new Doombull and a couple Bullgors, with no other updates, or if they wanted DO's and monsters we could see all new Shaggoths, Jappers, etc... 

    GW is known for going far left field at times with new army books.

    TL;DR: 90% chance plastics here to stay, but GW does crazy things at times.

    • Like 2
  8. Tzaangors while are tankier they also are more costly. 170pts for what is something that 20 Gors can do for 20pts less, sure no 6+++ and 4 of them can have a better weapon, as soon as 2 die their damage tanks. I still run 1 unit of them, but a unit like Bestigors or Enlighten Tzaangors are the Hammer and Tzaangors are the Anvil. Dragon Ogres are also more of an Anvil unit, their damage is low and their job is to tank hits while Bullgors are the Hammer. BoC is all about having throw away units with good speed and timing your hammer units, some tank units are fine as most of our stuff is pretty squishy.

    Don't forget if you take 20 Tzaangors you need to save CP for bravery for them, its a strong anvil but many things can still kill them so you need to still becareful what to throw them at. Also if you are doing a 20man for sure go with some Greatblades, those things are were the damage is at, the other 12 can be shields.

     

  9. 12 minutes ago, Vaporlocke said:

    Hey, not everyone can have access to the mighty Jabberslythe: for the low, low cost of 165 points you can buff your enemies, have a few chances to maybe toss out some MW, and gift your foe a VP when it suicide bombs. 

    Oh shoot, I forgot about him, you're right! Not only are Beastmen suppose to lose but we need to make the opponent look good doing it! 

    • Haha 1
  10. 16 hours ago, Fred1245 said:

    What you're describing is called 'hamstringing'.

    You either hamstring your army by not having a monsters or you hamstring your army by bringing a garbage monster.

    Either way you end up worse off than armies that have good monsters.

    Its not always a hamstring though, just b.c it is cheap or weak doesn't mean it does not have a use, a good example is the Mindstealer Sphiranx only 10 wounds with a 5+ save but can really help you by making a unit fight last and a -2LD aura. 

    There is a difference in some people want to take a Monster to have the Monster keyword for use of VPs and not for its actual abilities and having one to actually be useful for your army. OP's event he is going to the players are under the impression that you NEED a monster to win, which you DO NOT. 

    If your opponent brings monsters and you don't, sure you can not get more VP's from using your lack of monster but you CAN get more VP's for killing someone else's monsters, it goes both ways.

    • Thanks 2
  11. 16 hours ago, Chaos Shepard said:

    That sounds like useful information. What armies where you playing against and what did they use to kill them. Where you fielding one unit of Dragon Ogors or did the enemy hunt down and slaughter multiple units.

    I am not trying to say Dragon Ogors are secretly a super unit. They lack a necessary punching power. I am trying to play to their strengths. This might mean investing more to their defense. Depending on the threat, perhaps +2 armor save is necessary. If you where to take 6 of them perhaps running them as singe unit to better stack buffs might be a better option despite of the nightmare that is coherency. And yes, mortal wounds will be this units Achilles' heel. If you regularly face off against these kinds of armies(and there are plenty of them) Dragon Ogors might not be that great of an option for you.

    Even after all this, they are probably not going to stand up to most well tuned hammer units. They might be fairly cheap in a per wound cost but if the enemy can wipe anything with a single attack you are better off with a over all cheaper speed bump unit. They would be best used to hold off mid-tier threats, a good bully or anti-bully unit. 

    Deepkin, LRL, and StD (with Be'lakor ofc).

    Yeah they were basically a speed bump only, but could Gors do it with a 10man? Thats the question on if they are worth taking or now.

  12. 1 hour ago, stratigo said:

    I am not sure you are using the word literally right.

     

    :P

     

     

    Bad monsters are worse then no monsters, but good monsters will beat everyone with no or bad monsters unless those armies are LRL (The only army with questionable monsters AND high MW output)

    Literally every army can get a Monster someway somehow, how is that not using it correctly? Can you show me a army without one even given allies (like i said)?

    To my knowledge every army has access to a Monster. 

    PS: I also explained, you don't always want a monster if its bad. But for those that think they must have them at least you can take them.

  13. 34 minutes ago, Chaos Shepard said:

    I might have figured out why Dragon Ogors when up. With easy access to armor modifiers, armor saves seem to go a lot further than they use to. Then you add in the +1 cap, having a higher base save also becomes more important. Dragon Ogors only pay 10pts per wound with a 4+ base armor save. Dragon Ogors might be one of our best choice for a defensive option.

    The 3 games I played they all died turn 1 or turn 2, even with +1 to saves, its just 15 wounds and 1/2 that damage was from MW's. I'm taking them out of my list now. 

  14. Comp short for competitive, WAAC is "Win at any cost" or "Win at all costs" not every comp player is WAAC, actually being at 3 GT's i have not played 1 WAAC player for those events, and i was in both Team and singles in all 3 (that is a total 22 games for major events). WAAC players are not meta list players, thats just normal meta listing, they are players that will argue, try to get things their way, slow play when they are winning, etc.. not always cheaters but they try to get the win outside of just playing a good list.

    • Thanks 1
  15. Ignore those people they have no idea what they are talking about. Not only does literally every army have monsters, the very few that wouldn't want to take them even has ways to add in monsters anyways. You also don't need many of them, 1 is good enough for most armies. Having more monsters can make you LOSE the game b.c of the rule Predators and Prey. 

    I have a friend that play Deepkin and he was complaining that the turtle wouldn't do enough for him b.c I take 4 Monsters. I should him that not a single one of my Monsters can kill a single one of his units by themselves, that he can use Predators and Prey each turn to get +4 more VP's over me and his turtle (Leviadon) can literally get him +1 extra VP a turn where mine most likely couldn't. After that he changed his mind and is now looking at it differently. 

    When people don't look at all the pieces and tries to make house rules it sets up a bad habit and understanding of the game that then also influence other actions later as well, its very bad for the game.

    • Like 4
  16. 1 hour ago, Chaos Shepard said:

    I don't get people's negativity on the Wild Fire Taurus. It lost D6 and only does D3 on a 2+ but it moved twice as often. Then you have people complaining that the strike last can effect us, news flash it could always effect us, difference now is that we have full control of it(so long as the wizard is alive). It went up in point but everything went up in points. It is one harder to cast but that also means it is one harder to dispel.

    I think the problem is that people are comparing the old profile with the new rules when you need to compare the old profile with the old rules to the new profile with the new rules. Frankly I was expecting it to be much worse, making it only target one unit or something.

    It casts on 7 now, we have no plus to cast and needs a Tshaman to reliable get it off. Also it is within 3" not what it flys over, so we need to make sure its not near us when we want to engage in combat, that also means armies that can move before combat (Like IJ, Khorne, LRL, etc...) they can just walk away from it. 

     Finally we could just ally in the Mindstealer Sphiranx to make 1 unit fight last as well. We gain another unit and monster. It also works on a 16.7% chance and not a 50/50 chance that can also just be stopped, GL getting the Taurus to work against any magical army.

    EDIT: PS, it has nothing to do with old vs new, or that it deals less MW's we take it for fight last, it is hard to get off b.c of cast on 7, so many armies has denies now b.c they have to, it costs 110pts which is a lot. Its just not worth that amount of points at all.

    • Like 2
  17. 1 hour ago, Fyrenn said:

    Well, the errata is up...

     

    Not really sure what I was expecting, I guess.  Doesn't look like you can even ally or coalition in Slaangors.

     

    Yep, can not use Slaangors. 

    Wildfire Taurus also effects us if we are within 3" of it now too.

    Not changed to Raiders, no other warscroll change like many armies, no marks but instead a bad coalition rule for other armies. Over all not idea for us.

    Minor buff, Terrain can be near enemy territories now and Ravening Direflock got a small buff. 

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