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Maddpainting

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Posts posted by Maddpainting

  1. 19 hours ago, Iksdee said:

    Its just that i'm surprised some are still invested in those armies in 2021 even after years of getting no releases at all, respect from me. I love my old armies but i also like painting and building the new shiny stuff too. I'm also wondering if any of the votes are people that started those armies this year.

    Hey, I am still BoC main, which has never had any GW's respect lol.  We did get some models updates.. and many others removed as well as our worst unit nerfed even more and our best unit also nerfed.... But HEY! I still love them! 

    • Thanks 1
  2. 1 hour ago, Iksdee said:

    Ok we have quite a lot of votes now and i cant say im surprised that some of the newer releases got a lot of votes. What does surprise me are CoS and Skaven being so popular with their ancient models. Guess they have a loyal fanbase.

    Or bc they are older armies you have more players with them. Cities is called the Old players army for a reason a lot of times lol. 

    Also some older armies broke about like Orks/Goblins, if they would have stayed together they might be much more popular, there is a lot of little factors that could change it for anyone. 

  3. 12 hours ago, Lord Krungharr said:

    Why are Fulminators so great in Living City (asking as a noob to Cities armies)?  I like the outflanking most of all.

    Basically its the Move after shooting, starting on the table they can move 20" if they are within 22" of any enemy unit, or start off the table, come in 6"/9" shoot something within 12" and move 10". 

    They also work in TE , +1 to charges, +3" to turn 1 move, +1 to turn 1 saves, +1 to atks, you can have a General Run and charge to keep up with them (like a BM on Griffon for that +1atk and +1 to charges) which those are auras, 1 being a Spell so they all stack. 

    I only talk about TE bc thats what I play and thats this topic. 

    You can also give them Fly now. Which means screens are basically pointless against them.

    • Like 1
  4. 5 hours ago, Neil Arthur Hotep said:

    Those two properties might be connected. If you make use of the TE traits to get resilient stuff onto objectives early and stay there, I think the city has a lot of good tools to offer. However, I think a lot of people running "bad" lists (maybe strongly themed or just kind of janky) will also go for Tempest's Eye. The generically good traits of +1 to saves turn one and the movement bonuses make TE the best choice for bad lists that don't benefit from the more focussed allegiance abilities of something like Hallowheart. So I think the causal direction goes the opposite way than we would expect in a lot of cases: It's not that going Tempest's Eye makes your list bad, but building a bad list makes going Tempest's Eye look attractive.

    Yeah, cities being such a huge army and it is old world popular with many bad units, it is easy to make a fun list thats not very good for events. And this does happen, if you go to GT's you see many fun lists there. 

    Also serious players will take the "best" not anything good or worst, Fulminators in LC is the best, so if you wanted to win the event why would you just not go to LC and the only thing you need to change is picking up 3 Fulminators kits and maybe a new general. 

    But, while I want to win, I also want to play with my units and doing what I can without go full meta. I like TE and I like MSU, the dragons are adding some needed love to this army (I was thinking of going Har Kuron for a bit to get Morathi, but I am glad I wanted, the dragons are super cool). 

    I am not worried about going 1st at a GT, I just don't want to have a negative play experience is all. 

    • Like 2
  5. 20 hours ago, zilberfrid said:

    Wow, you need to make friends with a Seraphon player for all those cold ones you have spare!

    I actually used them to make Drakespawn Knights.... now if they get 25pts cheaper I might use them. IDK what I will do with 20 of them lol. 

    • Like 1
    • LOVE IT! 1
  6. My Stormdrake Guards should be in soon, Going to use them with my Scourgerunners lol, the idea of a turn 1 charge, and a 2+ save with no buffs on 2 drakes is too fun to pass up. 

    The list idea and what i have is basically (Just trying to modify it to fit into 2 drops and if I want 8 chariots with something else, or 10 chariots, or etc.... so very minor details in the list, I also love Shadow warriors, so might do 8 chariots/30 warriors)

    Fleetmaster general 
    Hurricanum Mage
    Hurricanum Mage
    Freeguild/Dreadspears (Retinue for Fleetmaster)
    Scourgerunner Chariot
    Scourgerunner Chariot
    Scourgerunner Chariot
    Scourgerunner Chariot
    Scourgerunner Chariot
    Scourgerunner Chariot
    Scourgerunner Chariot
    Scourgerunner Chariot
    Stormdrake Guard x2


    Optional
    Scourgerunner Chariot
    Scourgerunner Chariot
    Scourgerunner Chariot
    Shadow Warriors 
    Shadow Warriors 
    Shadow Warriors 
    Battlemage
    Runelord

  7. 19 hours ago, KrrNiGit said:

    Thanks, I will look into it. Where can I find a copy of the Highlander rules?

    Should be able to google it easily, it is a very common way to play.

    Basically it is only 1 of each unit unless it is a core/troop/battleline unit and then you can pick a 2nd one as long as you picked another core/troop/battleline already (Caveat if you only have 1 eligible then a max of 3). 

    For league version you normally are not allowed to add any units ether unless you already went through all your units. 

    • Thanks 1
  8. On 11/10/2021 at 3:22 AM, Iksdee said:

    I wont like changes to warscrolls much as it invalidates the battletomes in a big way. I think they way things are now are just fine for casual players like me. I just use the battletome and the free warscroll armybuilder for the recent point costs. I dont play enough games to justify the headache for gathering all the rules updates in faqs/whitedwarfs/general handbook/battletomes and find out what is the most recent change. And i also just like using the awesome looking battletomes and a generals handbook. This is also enough for me to change things up.

    I've have played many competitive games over the years, mainly pc and console games and they all suffer from the same thing. Any change u make to a faction or character reflects back on all the others. There will always be a favourite army/character of the moment. Nerf one thing and another will rise and be the best. I think the only way people will be happy if gw goes the route of "patch" updates is if they are going to be free as the only ones that will use these are the ones who are into competitive/matched play. But i really think fast updates are a bad thing and doesnt allow for the meta to settle after a major update to battletomes/generals handbook or new edition. The meta will change so fast there wont be any viable specialist armies or fun lists left. The better allround armies will be ranked really high as they can counter most matchups in a fast changing meta. Fast patch updates also needa a team of people micromanaging rules at all times to keep it consistent or it wont work. I do agree things are a mess at the moment for competitive players. I dont think fast patch like changes are they way to go like in pc gaming. All GW games need a better streamlined structure for rules updates and not scatter rules all over the place. 

    One thing i can think of thats being used in a few online games is the ability to ban overpowered characters or rules for competitive/ranked play. The reason for a ban could be that they are so strong it is game breaking or meta shaping. This is a short term solution to give gw time to fix things and wont impact casual play at all. Units could also be limited to a centain number by giving them a unique keyword or something along those lines. Also some allies could be banned for use in another army. This wont result in thing like nighthaunt getting nerfed into nothingness because LoN could abuse some units.

    Edit: I just read the 40k dataslate thing. I actually think this can be a good thing if they arent put behind a paywall.

     


    Bans do not work in Warhammer, you are playing with a collection of things worth 100-1000x more than you would in something like LoL, people already hate events and areas that ban FW and FW has not had any model worst than GW in years. Yeah in Legal a character you might have spent a few dollars on couple get a temp ban, but what about that person with SoB? They could have 4 $200 models, if you banned 1 they need to go buy a different $200 model or 4 smaller giants at the same cost, there is no way that player will play with you or your event. 

    Also some armies are only playable right now bc of Allies and the top armies don't even use allies at all, so a band to allies would actually currently lilt the meta even worst.

    I do agree that rule changes to often is a bad thing, but a point change 3x a year is not, not at all. Some armies like SoB can't change with points bc how they are set up and will need a minor rules change no matter what, but other armies for sure can use a points change, LrL has a couple units under pointed, heck look at Fulminators, insanely OP but then you have units like Varanguard and they are trash compare, why are their points so similar? One needs to go up and the other needs to go down, there is no reason a unit like Fulminators needs to be that insanely OP. A small points change every 3 months to target problem units is not a bad thing at all and will help the meta bc right now every SCE and CoS series player is bring 4 of them without and its the first unit in their lists. 

  9. They really do need to make more warscroll changes and honestly the Kragnos books for the most part did that just fine... other than my main army which actually made the warscrolls worst.....  Now I have literally zero reasons to take the 2 units that got changed. 

    On 10/30/2021 at 4:22 PM, Sarouan said:

    Just a question : on which criterias do you objectively say a bad/good warscroll is "bad/good" ?

    As already said but want to agree and add.

    A unit should have a role (a purpose), those roles can be Jack of All, cheap chaff, hard hitters, tanks, it could even just be a menace to deal with, what every that is it needs to do that. It is ok to have units overlaps in roles, this adds flavor as long as they are distinctly different and a unit is not completely over shadowing the others.

    But also does the army even need that unit or does that unit have synergies with the army and other units and are its synergies bad units? Sometimes the warscroll is fine but the supporting units are terrible, or the army has no need for that unit at all.

    An example of Sharing the same roles in Beastmen, no matter what in its current state Ungors and Gors are competing for a place, there is no reason to bring both. Both deals little to no damage, both die to everything, both are battleline, and are within 5pts of each other, neither gains any buffs that you want in those units. So we use to go for the cheaper one then they made them about the same cost so now we go for Gors only bc the bases are bigger or a chance to use that +1 to saves the Ungors don't have. 

     

    • Like 1
  10. 4 hours ago, Bregor said:

    So, this list went 4-1 at the US Open down in New Orleans:

    http://thehonestwargamer.com/aos-list-rundowns/us-open-new-orleans-4-1-gavin-grigar/

    For the life of me, I can't figure out *how*. It's a decent amount of mildly mobile bodies/wounds, but a lot of no-bonus casting and fragile troops. Hoping that the person who took it talks about it with someone this week, because I'm keenly interested!

    Keeping the enemy slowed down with the Khorne DP and Hailstorm on the Shaggoths helps a bit to try and keep the Tzaangors near the 5 casters to try to kill an extra unit while buffing the Shaggoth in combat. Its honestly very hard to do and you need some good matchups/missions. 

  11. Yeah Khorne DP has been a staple ally for us for a bit now. Been using one sense the last StD book (what 1.5yrs? I can't remember now). Shaggoth being good has really help the Khrone CP to be even better. Its how we can hold mid/home objectives much easier. 

    Try it out sometime its really fun. 

  12. 14 hours ago, Lord Krungharr said:

    Thats exciting if we actually are gonna get a new tome and new models?!?!  I would also really hope and expect a plastic Shaggoth and Dragon Ogres to up their damage output to be like, well, Ogors.  Or at least spit lightning like the dracoths.  Plastic Doombull too but hopefully also Bullgors as the most recent plastic ones are kinda weird and almost abstractions somehow.  

    Anyone think the Bray Shaman might switch to be a Priest?  That seems somehow more appropriate.

    Sounds like I need to get some Tuskgor Chariots.  Haven't used my Beasts in a long time.  Eager to get them out again.

    It wont be a priest at all, Priest in AOS/Fantasy pray to gods, BoC hates the gods. 

  13. I honestly still can't believe they made it worst. Before it was a cool mid game threat to potential slow down an army. Now.... with all the changes (very limited hordes, harder to get more models in range bc coherency, less on the table, etc..) it somehow got worst. 

    I hope the current new rules are not going into the new battle tome and was a test, as well as the Beastlord. Bc if those two goes into the new tome, oh boy I am worried for our new book.

    • Like 1
  14. 11 hours ago, Lord Krungharr said:

    Looks like the Jabby is almost a suicide bomb.  Throw it into a massive unit of something like WitchAelves and they'd mortal wound themselves to death?  Still, looks like not a unit I'll make. 

    Cockatrice though, I'm making one!  Got some spare old dragony looking wings that aren't too big.  Maybe I'll get some more Dragon Ogors too.

    And Jabby won't get you bonus VP while giving your opponent bonus VP's... so its worst.

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