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Frowny

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Posts posted by Frowny

  1. I'm more excited that gw is paying any attention to this kind of thing at all. Yes it's a pretty incomplete analysis, but the fact that they are tracking the meta and openly talking about it is a huge improvement. For example, it means they may identify tzeentch, kharadron and seraphim as outliers and adjust them for the Christmas faq. They are even aware of some of the more of more problematic combos like ziflin+spell in bottle+warp lightning. 

    So yes, stats and power could use some work etc, but this is their front community page aimed at all readers including the newest ones! Stats are hard to discuss well even in the best of times. It isn't hard to imagine they did more on the back end then they are showing us out front, which is tailored to be friendly and readable.

    I assume the unmentioned factions (nighthaunt, sylvaneth etc) just didn't podium.

    Big win in my mind, but not for the reasons ppl are discussing here.

    • Like 4
  2. You can't have that many ko without more cities units. You'll need to drop at least one from your current setup and add something else for 1500k or be pretty committed to adding small units to get you to 12 for 2k. I think the endrinmaster is your weakest link currently.

    With that many pistoliers and the gunhauler already I would consider a Freeguild general on griffon and the battalion. Fall back and shoot and charge are awesome on the pistoliers.

    Also since you mention you are interested in stormcast and ko, you can't go too wrong just buying whatever you think is coolest.

  3. They seem pretty reasonable to me in terms of power level Some fun tricks. I don't think their be too weak either. For example, 4 megas would be 140 wounds at a 4+ save. That is actually quite respectable for a whole army. Each one hits almost as hard as a Stonehorn while being substantially sturdier against all attacks. 

    I don't think they'll be the strongest but I think they will be appropriately competitive for the fact that you are playing a handful of giants!

    I'm thinking warstomper, gate breaker, 6xancrushers in the stomper tribe will be the strongest list. They already count for 10 models so counting for more won't be that necessary, bit the extra hitting power on the mancrushers is incredible.

    • Like 1
  4. Yup. Rule of Cool. Do Bears or mantic wolves or whatever you'll enjoy painting and playing. 

    GW Fenrisian wolves are about the size of other horse type GW models (marauders, outriders, pistoliers). No idea about the mantic ones. 

    I am more imagining you converting an awesome army with both! Bear cavalry as demigrphys and wolves as outriders etc. For comparison, I made a fenrisian wolf drawn scourgerunner chariot for a more dwarven feel. Never quite finished the army or paintining it though, but it was pretty easy to do.

    IMG_20191023_143729.jpg

    • Like 2
  5. I think they could have kept a few bits of Brets just fine. The 5th edition knights of the realm remain beautiful models and would easily fit into some city of sigmar somewhere. They could retire everything else and just have kept that one box and it would have been fine. I don't think anybody really longs for the old men at arms, who could easily be replaced by Freeguild or whatnot

  6. 3 hours ago, AlmGandix3 said:

    What buffs for them are normally used? I see why pistoliers are very good and used, but outriders don't catch my eye yet. I saw some converted duardin on polar bears on youtube and therefore am quite interested if I should convert some outriders as well.

    A few reasons

    1) Given the base size of pistoliers, it is not possible to fit all of them in combat in many situations. Especially since one of the best tricks of pistoliers is to charge peripherally and only tag one corner enemy miniature (and shooting with your whole squad on the way in) to minimize how much damage you take back. More pistoliers would not actually increase your damage or combat potential, whereas outriders can shoot from the back.

    2) Doesn't increase drops- fits in battalions

    3) While their damage is ****** at baseline, it goes up very very well with + hit buffs. If by some miracle you can get them in range of a Hurricanum+freeguild general+ azyros, they actually do about as much damage  than irondrakes or handgunners. with those buffs, for example, 150 points gets you 22.5 shots at 3+/2+/-1/1 compared to only 20 shots for the irondrakes or 15 for handgunners. Most lists will include at least a hurricanum and the +wound artifact while some will include an azyros as well, so it isn't totally far fetched to get a few good buffs.  They have some other disdvantages (no stand-and-shoot like the handgunners), worse save than the irondrakes), but also a few advantages (much faster, fallback+shoot, more wounds than comparable points of irondrakes, better save than handgunners), and under the right circumstances, their damage is respectable. 

    4) In some ways, they require less support than other shooty options. Most CoS lists need a way to get their ranged firepower into range turn 1, be it living cities deepstrike, darkshards run+shoot with a sorceress or irondrakes with a bridge in hallowheart. Outriders can just..... walk forward and shoot. You need to invest points in the +hit and wound buffs, but not in the mobility buffs like some of their competition. 

    5) You mentioned it, able to chip from objectives. 

    All around not amazing, but they have a semi-unique role. I think if they weren't in the battalion, you wouldn't see them, but the low drops is quite important as well. I hope they change that rule for going first sometime down the line. 

    I also agree that duardin on polar bears feel a bit more like demigryphs. If I were making duardin outriders, I'd do so by putting irodrakes on fenrisian wolves.

     

     

    • Thanks 1
  7. Hey there. 

    I'm working on some knight themed cities of sigmar. Enjoying the pistolier fallback+shoot+recharge combination as the core of the list idea, but also interested in the painting/modelling, and looking for advice on how to add some other types of models for painting variety.

    So far I have

    1x hurricanum with battlemage

    1x Freeguild general ong griffon.

    10x pistoliers

    10x pistoliers

    5x pistoliers

    5x outriders

    3x gyrocopters

    Aetherguard windrunners

    1500 points

    What would I want to take it to 2k? The most competitive and obvious answer is just more pistoliers and outriders, but I am kinda more interested in some painting variety= and am happy to do substantial converting. I was considering either.

    1- An Ironclad filled with arconauts - would probably look for the skycutter chariot to fill this role. 

    2- 30-40 dark shards and 5-10 more pistoliers/outriders

    3- 30 pheonix guard. 

    I could also make some more points by dropping some gyrocopters. I could even switch out of tempest eye, possibly for Hallowheart, Living City or the Pheonix temple, but that would require adding a lot of battleline and several other changes though. Whatever I do, I need to keep a core of the pistol knights. 

    Any thoughts on what non-mounted unit to add to this list? Here's what I'm working with so far thematically. For infantry, I'd likely swap in more knight helms to keep the theme going. 

     

    IMG_20201003_212838.jpg?width=812&height=609

     

    • Like 1
  8. I think they should embrace the beastmen withing with other animals... Like why are the beastmen all goat based? 

    I imagine reimagine minotaurs with rhinos and elephants heads in addition to bulls. Or what about tiger jaguar and lion infantry to take over some sort of elite hunting role? I would take it in more of that direction, i think.

    • Like 1
  9. I'm endlessly disappointed by Yetis. Super cool, fun, neat tricks but ultimately just don't do enough damage to justify themselves. 

    3 gluttons will take an objective from an enemy squad of 10 reliably. 3 yetis, even striking first, won't. And their enormous bases and short reach mean you can really only ever use squads of 3 or the extras won't fit, even with their pile in range.

    My last game, it was an ogor mirror match. My 3 yetis piled into 12 gluttons that had already fought, killed one. Next turn they activated ahead of the gluttons and killed another. Gluttons fought back and since I got the perfect engage only downed 1 in return. I fought again on my turn and got a 3ed before losing all of them. And that was nearly perfect for them, 3 combats with almost no return attacks due to their sneakiness and they still could barely get their points back. When their best just doesn't do it, it doesn't offset the other games where they just get charged and die.

    • Like 1
  10. 1 hour ago, JPjr said:

    Rather than giving weapons a range in ", which makes units with smaller bases better, in a sense, and involves ****** around with tape measures, give them a "Rank" number.

    most weapons are R0 so you just fight what's directly in front of you but if it's R1 then you can attack if you're in base contact with another member of your unit who can fight. R2 (which would be pretty rare like Lumineth Pikes for example) you can fight if you are in base contact with someone who is in base contact, and so on and so on.

    This is pretty much exactly what I was advocating up above and also exactly what 40k does. I believe most weapons have what you would term r1 in that system, but it would be pretty easy to adjust to aos with 1inch reach as your r0, 2inch reach as R2 and 3 inch reach as R2. It's way less fiddly, which is a huge plus.

    • Like 1
    • Thanks 1
  11. The fire belly seems no good. Yes the spell is great. But 150 points for something that goes off on an 8 just feels too unreliable.  Maybe 2x 2 more Leadbelchers for more punch or a gnoblars screen+frost sabres to take an objective or hrogthorn to threaten backfield objectives if they come forward.

  12. They can all be played reasonably with elves. I'd make some lists and try out a few cities and see what you like. That's one of the strengths of the book, once you have a list you like you can tweak it into many other cities. For example, Shadow warriors are great in most lists. But yes, living cities goes well for sisters of the watch especially, popping up and shooting stuff. 

     

  13. 13 hours ago, zilberfrid said:

    How would you balance the units that now only work because of those smaller bases?

    Points like anything else, but I don't think you'd have to do much honestly. Small based models with long reach are currently top dogs so nerfing them slightly wold be fine . It's a lot more pleasant than having to measure out all your 1 inches. Id say 1 inch=has to be within 1/2 Inch. 2inch reach  = bases to base with that first model. 3inch reach = bases 2 bases with that 2nd model. This would be an overall nerf to most small based models, which are almost universally very strong, and a slight buff to bigger based models with 2inch or more reach, but those generally aren't that strong as a rule so I think overall it would be fine.

    But yes, just adjusting points could easily balance this back out.

  14. 8 hours ago, Overread said:

    When it comes to maps what I think most people want is a clear concept of the core geography of each region and a timescale so that we can plot where certain events take place; how the lands owned by different factions line up. We get an idea of how important a city is or what happens if one were to fall to another faction etc... It gives the setting a grounding otherwise they are just random stories in the ether with no real way to link them together into a greater narrative.

    Interesting because I think this is something they are intentionally avoiding. Indeed they seem to be trying to keep everything open and fluid, maybe for easier writing down the road.

    How fast do you think people would get grumpy if they provided a map and then some writer had characters violate it by turning up elsewhere? Seems easier to just avoid that problem by not giving too many maps. Also, my understanding is that the realms are relatively fluid, especially in some places. And with gates everywhere would it matter? The fastest way across ghur might be 2 gates to chamon and a very short walk, for example.

    • Like 1
  15. Prosecutors are a good shout-out. Awesome models, but hit like wet noodles. I remember running my Knight Azyros into a squad (Big Guy, giant 2 handed sword), only to realize he hits less hard than 2 greatswords. Super disappointing. At least he has buff potential though.

    The treelord ancient also deserves a mention.

    Giant Awesome model, originally 300 points, with an average damage output of ~4 wounds per combat phase. Painful. 

     

     

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