Jump to content

Frowny

Members
  • Posts

    603
  • Joined

  • Last visited

Posts posted by Frowny

  1. My easiest suggestion:

    Keep everything as it is except make all LOS measured in 2D Projection on to the board. And then have players define at the start of a game whether each piece of terrain blocks line of sight or not. 

    Then you are just seeing if part of the base is obstructed, rather than part of the model. Its in fact simpler to do than trying out laser pointers, and immediately gets rid of the 'I can see 1 speartip and shoot your whole squad' moment. Also allows for abstract scenery (forest bases blocking line of site even if they are somewhat open for gaming purposes.

    If they wanted they could add rules for partial obstruction or blocking by other models with big squads or whatnot, but it isn't necessary, and would be a very easy fix. They already do this for the sylvaneth woods and it is very easy and functional. I think it would work fine with vertical terrain too.

    • Like 2
  2. sal4m4nd3r has hit the problem on it's head

     

    What if you take lists beforehand and then redistribute them all out to the N participants and ask them to rank every list excluding their own from 1 to N in terms of competitiveness. Then use the average ranking to determine your handicap? 

    It avoids the deepkin problem mentioned above. Maybe someone with a Warhammer Legends army would finally do well...

  3. Trying to decide between 2 lists:

     

    List 1:

    Drycha: Regrowth

    TLA: Verdurous Harmony, General w/ trait

    Arch Reveant: The Frozen Kernal

    Branchwraith: Throne of Vines, Extra cast artifact

    30 x dryads

    15x Spite Revenants

    5x Spite Revenants

    5x Spite reveants

    5x Tree revenants

    Outcasts Battalion

    6x Hunters w/ scythes

    Spiteswarm hive

    2000 even

     

    Or 

    -5x Spite reveants

    -5 spite reveants

    - outcasts

    +20 dryads

     

    A lot more bodies, but I'm worried i'll miss the the extra cast branchwraith for more consistency.  The 15x spites (instead of 20) in the first list bought me an extra 10 dryads, but could also be 5 spite reveants and a command point. Or an endless spell I guess. 

  4. 10 minutes ago, WatcherintheWater said:

    I like both. From a "realism" & lore point of view, I think it's easier to get into low fantasy.  Not to make it a WHFB vs AoS thing, but the characters in low fantasy novels are generally more relateable.  I really liked the almost history book style of some of the old WHFB Army Books, too.

    However, for a hobby, I think the high fantasy setting works better. Like many posters said, the amount of freedom you get is awesome, and gives you so much opportunity for customization and creativity. I think it also works better on the tabletop. For a WHFB battle to feel epic, you needed at least 100 models, because the majority of armies were  just infantry (some armies had way than 100). Because of the scale & power of the new models (also maybe because you don't have to rank up any more), a game of AoS can feel like a huge fight with half the figures on the table. As a slow painter I appreciate that.

    I think the AoS setting can easily support both types of armies, even if it's mostly high fantasy so far. I think the Skaven and Gloomspite both somewhat fill the low fantasy role, if you want to build them that way and Cities of Sigmar likely will too.

     

    This. I much prefer reading low fantasy. However, when painting and modelling the more fantastic things are much more fun. Endless human infantry feel like a chore to paint through compared to something different and don't offer as much variety for painting as say, 10 goblins, a troll, a squig and a giant spider might. 

    There feel like a lot more possibilities in the realms too. Like what about metal orcs from chamon? Or hysh khorne? Lots of possibilities  My aqushy sylvaneth were quite fun to make. I'm also now considering ice seraphon...

  5. I'm thinking about a tzeentch army built around dreams, painted with a starry sky scheme. However, I don't really like horrors, so was considering using these as pink and/or blue horrors (painted appropriately). Would you in a friendly setting let me use these as horrors? What about at a tournament? Assuming the rest of the army was painted similarly etc.

    Note they need bases still. I'm in the test paint scheme phase. And I think a yellower gold. 

    IMG_20190915_175302.jpg

    IMG_20190915_175507 (1).jpg

    IMG_20190915_175517.jpg

  6. The other thing I would highly recommend is magnetizing the treelord so you can get all 3 options. It's only the right hand really that distinguishes them. Nobody can tell the heads or belts apart. It will give you options later down the road

     

  7. Also, you can always just take a break. I also enjoy juggling, dancing, board games, video games and climbing. Nothing wrong with just actually doing something else and waiting. Warhammer will be there for you later of you want it to be, and a future army or project might grab you. And the rest of life might too!

    • Like 1
  8. I usually seem to have a concept and then find a battletome to support it but limit myself to an army or list that is like playing. Currently thinking a rusted out overgrown army covered in vines and moss (probably stormcast or free cities) and a starry night painted army ( tzeentch or nighthaunt). 

    Then I'll buy a box or so just to see if I like painting it and to try out some similar paint schemes. 

    Then once I have the idea I'll pick models I like but also with an eye toward a relatively competitive list.

    Finally I'll buy a few last models to branch out and give me options.

    The hardest part for me is picking a battletome that can both support the theme and with a playstile I'd enjoy. I like nontraditional paint schemes and minor conversions throughout.

  9. 1 I love my scythe hunters. They can get several more models in range in units of 6 than could 2x3 or 1x6 sword hunters. And in a big block they do better with the Archrevenant buff or frozen Kernal. I use 1x6 hunters +1 arch revenant in every list and have yet to be disappointed. They 1 shotted archeon with full rerolls last game. I don't think swords could have done the same. Even with his giant base I don't think they could all fit. They definitely have uses, just require more of a plan than swords. I've also used them to fight over dryads to good effect.

     

    2 in general more attacks will be less swingy than more damage although the rerolls help so maybe there is something there. Mine tend to die as soon as they fight anything anyway so what I equipped doesn't seem to matter much either way.

  10. I'm trying out 

    1x prime

    3x vanguard

    1x longstrike

    1x bird

     

    So far I've learned that even the basic guys hit like trucks and with t5  and 20 wounds they survive for a long time. The bows give them tons of versatility sniping targets that need finishing or forcing the enemy to come to you, all of which are tactically excellent. And they can still go toe to toe with most of even the tighter models. Just spamming the basic guys seems like it may be the way to go. The crossbow was too easy to tie up with some random chaff and then either needs help killing it to shoot again or waste time running away.

    Having only 1 bird was fine. It never survived Even 1 round of combat but with a 12 inch move it could easily jump in, warning cry, and jump out. And with that move it could always hide in some corner if needed.

    The plus 1 toughness aura was surprisingly useless considering we are already t5. There is very little str 5 or 6 in many lists. Might be worth considering a dog list to take advantage of triples though.

    I used almost exclusively doubles for onslaught, warning cry and tireless hunters.

    Almost considering

    1x prime

    4x vanguard

    2x birds

  11. It really looks like your list lack bodies. To take or hold objectives. I've also been less of a fan of durthu this time round as he is harder to get those critical +2 attacks from being near a woods. 

    I might go

    -3 scythe hunters (drop the small unit)

    +15 revenants

    You could then drop the spell for either an arch revenant or 5 tree revenants depending on if you are more worried about objectives or punch. I might also substitute drycha for durthu but that's more personal taste

    • Like 1
  12. I think that's a fair assessment.

    The only command ability on heroes you want to use is the Lord of change.

    Most units don't want to be in melee so rerolling charges isn't that useful.

    Your demons are bravery 10 so don't flee too much and destiny dice can be used. 

    Auto run may be useful but again, destiny dice can be used too.

    That being said, reducing drops can be clutch for turn order. Tzeentch really  doesn't want t1. It has great screens and seldom can hit the target t1 since most spells are 18inch range. So reducing drops can be excellent there. 

    • Like 1
  13. I have had great luck with 6x scythes supported by an Archrevenant. I might do that 

    You could also go +1 TLA, and then see if you can free up 30 points to get 5 tree revenants. They have been allstars for me so much so that I want a second squad

  14. In some ways this makes a lot of nice design space for new armies. And if we are all real with ourselves we have to understand that they can't keep things forever. And some of the models really ought to go...

    I'm just sad on the implementation. For example, the skycutter as a single model would have made an awesome mercenary with the +1 to wound changed to all allies, and would let them keep a few of the newest model kits.

    I also fully expect them to endorse using all the different elf spearmen as soon sort of generic speamen. Ditto swordmasters. I expect black guard to get the axe and be folded into the more popular pheonix guard for example.

    I'm surprised they didn't drop that random foot general though.

    • Like 1
  15. I was thinking something like

    Lord of change, gryph feather charm

    Blue scribes

    Gaunt summoner general, arcane sacrifice

    3 x10 pinks 

    2x 6 enlightened on discs

    Spellportal

    Suffocating gravetide

    Balewind vortex

     

    Lots of bodies for objectives, 2 hammers to get them off theirs and a backbone of casters to take out key pieces before you get there. Thoughts? Also could drop 3 enlightened for another caster of some sort.

  16. I do think furies will have a role in future slaves armies as fast mobile screens with lots of possibilities. Skinks are very strong in order, and these have similar tactical abilities in Chaos. More expensive, not faster, but slightly sturdier, notably killier and much faster.

     

    I think they are stronger in Khorne or nurgle though, which lacks this kind of thing, as oppposed to tzeentch which already has endless screens and doesn't have many good combat units. Retreat from combat is great when you have multiple important fights. Against tzeentch they can mostly just pick the unit fighting the furies first. Everything else is mostly just chaff in melee: nothing but Enlightened are worth targeting first, and they already have an ability that makes you want to do that. I think its best when you have multiple strong melee units, since it then means if they target the furies, they loose something in exchange. 

  17. 2 casters and 3 endless spells is definitely overkill. You can only ever cast 2 per turn anyway. I would drop both 2 of the 3, which should give you enough to buy 5x spite revenants or upgrade one of the tree revenants into dryads. Gives you a few more wounds. Alarielle will be devastating at such low points, but still doesn't give you many bodies for holding stuff. Not sure what your ally is bringing though

    • Like 1
  18. I am considering starting nighthaunt but have a few questions.

    They seem to have ok anvils, high mobility(hexwraiths, deepstrike) great board control (deepstrike, many models), but not really any hammers. 

    For example, my friend has a tomb Kings army regenerating 10 wounds per squad per turn. Chewing through that seems difficult. 

    Any thoughts on good hammers either to use or ally in? Or how to bring a lower model count hammer within the battletome?

  19. I am considering starting nighthaunt but have a few questions.

    They seem to have ok anvils, high mobility(hexwraiths, deepstrike) great board control (deepstrike, many models), but not really any hammers. 

    For example, my friend has a tomb Kings army regenerating 10 wounds per squad per turn. Chewing through that seems difficult. 

    Any thoughts on good hammers either to use or ally in? Or how to bring a lower model count hammer within the battletome?

     

     

    Whoops... meant to post this in nighthaunt general discussions...

×
×
  • Create New...