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Kokoshi

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Posts posted by Kokoshi

  1. 7 minutes ago, Doko said:

    Again as EVERY single preview a huge nerf.

    Old was for every turn,new only enemh turn

    Old was every situation,new only if enemy have charged

    Old hadnt limits in number of use,new only one time per game per unit

     

    So far 3 nerfs for the same old hability and 0 buffs......in the style of every new leak of the book

    Old was tied to a subfaction that would have been fore sure streamlined and lost its command ability.

    New is universal and benefits to every Fyreslayers army (excepted full Magmadroth listes), boosting the defensive playstyle of the army. You can fight first, fight when you die, and be easily rallied.

    • Like 2
  2. Been playing at 1000pt only since I started AoS due to scarce hobby time (including modelling and playing). This is a really good format imo for listbuilding with a good variety of units, a few combos and fast game.

    Some official limitations could be

    - No duplicates

    - No reinforcements

    - Only one Behemoth

    - No more than 20% i.e. 200pt of invocation through the game

    - The actual 500pt limitation for a unit

    Broken units that do outrageous damages for their points (Fulminators) should juste be priced more heavily.

    • Like 1
  3. I play at 1000pt and this list is efficient without bringing too much negative play experience. You can build something balanced as long as you avoid the aformentionned unit spam.

     

     - Army Faction: Lumineth Realm-lords

      - Subfaction: Zaitrec

      - Grand Strategy: Prized Sorcery

      - Triumph: Indomitable

    LEADERS

    Vanari Lord Regent (155)

      - General

      - Command Traits: Fast Learner

      - Artefacts of Power: Gift of Celennar

      - Spells: Lambent Light, Overwhelming Heat, Speed of Hysh

    The Light of Eltharion (250)

    Scinari Cathallar (145)

      - Artefacts of Power: Silver Wand

      - Spells: Overwhelming Heat, Solar Flare, Speed of Hysh

    BATTLELINE

    10 x Vanari Auralan Sentinels (150)

    10 x Vanari Auralan Wardens (145)

    5 x Vanari Dawnriders (140)

    CORE BATTALIONS

     - Warlord

     - Hunters of the Heartlands

    TOTAL POINTS: 985/1000

    Created with Warhammer Age of Sigmar: The App

    • Like 2
  4. 3 hours ago, Sception said:

    Still, underworlds teams sometimes have decent rules in AoS, I recall the nighthaunt team being somewhat decent for a caster with a retinue.  Maybe we'll get something similar here.  If that mortisan comes with a casting bonus that doesn't rely on artefact slots, then that could be a pretty big deal.

    Exciting to see some new models already, regardless.

    A Soulreaper with a decent melee buffing spell and a small retinue that could make for a good skirmish unit for low cost might not be that useless ! It would fill an empty slot in this rather elite army.

  5. 38 minutes ago, NorthernNurgling said:

    I agree but I'm not sure why do we all keep talking about an initial release? I can't think of a single AoS army that got released in waves apart from Stormcast. And if that was the model for updating an army, why have we not seen 2nd wave release for Idoneth, or DoK or Fyreslayers etc? I worry that GW has accidentally over-promised with all their teasers and drip-feeding and that a lot of players (including myself) will just feel deflated if that picture is indeed the entire roster in the battletome. 


    Anyway I also feel very enthusiastic about what we've seen so far, lot of iconic bits and lot of new ideas, but I'm a bit worried it might not go a lot further. It would be a huge release otherwise, much bigger than any new faction seen so far !
    On the other hand they opened up so many possibilities. Well, it could be a partial release with secondary boxes or heroes to add some extra units.
    Or the whole range could be cut into two display pictures : one centered around Teclis and one around Tyrion.
    Or there could be some double kits (although mountain elite warriors have some very specific armor that would not befit any other subfaction imo).

  6. 14 minutes ago, NorthernNurgling said:

    As cool is it sounds to imagine there are 4 fleshed out subcultures within Hysh, I'm wondering if we really will see much more than what has been shown. 

    I'm only basing this on Ossiarch Bonereapers, but they gave us 6 characters and 4 units, not including the dual-kit variants. They also gave us 2 large single model kits, then they folded the Morghast, Arkhan and Nagash into the range as it appears on the webstore. The same rough number count holds true for the Idoneth Deepkin in terms of their model range.

    So far for Lumineth, GW have given us 4 units and 4 characters (including the veiled lady) plus one large single model kit (classing Teclis as a character for the purposes of this). If we assume there's a couple of dual kits in what we have seen so far, we are looking at possibly 1 more large single model, and one or two more characters. They might fold Phoenix Temple into the faction similar to how the Morghast etc. can be in LoN or OBR. That gives us a nice range, comparable to other AOS factions, but leaves very little room to flesh out 3 more subcultures. It also means they can comfortably tease the last of the range of April 4th as they had scheduled. I'm a little "meh" when it comes to endless spells and scenery, but we might get that too.

    Also, to those speculating that Tyrion etc. will be a future release, they would have to be their own distinct faction going by GW's previous logic. I think the Tyrionic and Teclian factions will have a close relationship but be distinct factions, in a similar relationship that the Chaos armies have with Slaves to Darkness.  Then if you have Malerion's army branch out into a similar relationship with a revamped Daughters of Khaine, you get the kind of symmetry that GW loves.

    Unfortunately the preview showed us a full picture with every teased/announced unit so far, such as the one we see in Battletomes  (at the end of the "miniature" part of the tome). These twin-page pictures usually contain most of the army range, baring 1-2 more units...

    I think the lore will speak of all four elemental subcultures but the initial release will be more or less what we saw. It's quite the same amount of new units we get for new factions when they launch. 

    image.png.cbafb48081243108c92022dc9652acdd.png

    • Like 1
  7. Hi folks, what would you think of this 1000pt list ? 

     

    Allegiance: Slaves to Darkness
    - Damned Legion: Host of the Everchosen (Sixth Circle)
    Mortal Realm: Aqshy

    Leaders
    Chaos Lord (110)
    - Reaperblade & Daemonbound Steel
    - Artefact: Thermalrider Cloak
    - Mark of Chaos: Slaanesh
    Chaos Sorcerer Lord (110)
    - Mark of Chaos: Slaanesh
    - Spell: Mask of Darkness

    Battleline
    3 x Varanguard (300)
    - 3x Ensorcelled Weapons
    - Mark of Chaos: Slaanesh
    3 x Varanguard (300)
    - 3x Ensorcelled Weapons
    - Mark of Chaos: Slaanesh
    5 x Chaos Knights (180)
    - Ensorcelled Weapons
    - Mark of Chaos: Slaanesh

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 56

  8. Hi everyone, 

    I'm thinking about two lists for 1000pt games, my usual gaming size (and usually Meeting Engagement).

    Both lists are designed without specific Legions. Optimization would simply mean going Petrifex.

     

    Katakros 500
    10 Mortek Guards (Swords) 130
    5 Kavalos Deathriders (Swords) 180
    5 Kavalos Deathriders (Swords) 180
    990/1000

    Liege Kavalos 200
    Mortisan Soulmason 140 (Empower Weapons)
    20 Mortek Guards (Swords) 260
    5 Kavalos Deathriders (Swords) 180
    Gothizzar Harverster (Bludgeons) 200
    970/1000

     

    What are your thoughts on Katakros in small format games ? I tried to use only Battlelines with him for board control or mobility. Would he be overkill ?

    Thanks in advance !

  9. 2 minutes ago, GeneralZero said:

    This party doesn't give justice to those army. OBR have several mechanisms that make them resilient: +X save ,rerolls etc... and the revive/health. Same for the Offensive part. Add to this that this party was strategically a bit dumb on the OBR side.

    The ogor side is more "ready out of the box" than the OBR.

    The battle of GW yesterday on their twitch channel was closer to the full potential of the OBR army, especially facing a top tier army Slanesh with several keepers of secrets...

    Not following Twitch, what was the global outcome for OBR ?

  10. 20 minutes ago, Arcian said:

    Are you meaning you don't think stalkers are that efficient because they are comparatively more fragile compared to the immortis? Sorry, haven't had enough coffee today

    From this short and lonely battle report, yes Stalkers seemed a bit lackluster, a lower point count of Ogors could charge them first and reduce significantly their damage by killing one of them. The Tyrant then finished them in a single round.
    If you manage to charge first, Stalkers should be extremely efficient. But if you're charged, or fight last, or against a "fight first" unit… then you will lose some of your Stalkers and thus offensive performance.
    Guards can take more punch than Stalkers, and with good buff can be quite efficient in killing stuff (3 of them with a Liege and double activation can send 18 Shield Attacks which is 3 MW + Halberds attacks). Their Shields can also be buffed by spells.
    BUT any good general should be able to use both units efficiently. Just saying plain damage prevision is a bit lackluster to decide which unit is the best.

  11. Just now, Arcian said:

    I believe he mentioned he felt the OBR didn't  "feel" as good there since they lacked some important stuff in the box, while the ogors basically had access to everything? But still a good look into them!

    I completely agree with that ! I just noticed that OBR seem extremely vulnerable to MW (something that other armies provide with ease) and that the mathematically perfect damage output Necropolis Stalkers can easily be taken down before doing any damage. The most obvious unit options don't seem that resilient and so that efficient.

    • Like 1

  12. Interesting battle report to check. Of course it's small-sized, none of the lists are optimised and the tactical level looks quite friendly, but you can get a good idea of how units work.

    It basically sets up my mind regarding the Stalkers/Guards choice. Stalkers might have a better offensive output, but are quite squishy. Guards have a lower standard damage output, but for 2 RD points they can get quite punchy (+1A and swinging Shields twice), are tougher, protect heroes, and have 2' reach with halberds. So in the end Guards seem more useful and less prone to lose effectiveness if charged and fighting after the enemy.
    I also tend to value much more the Improve Shields spell to get a 5+ MW shrug, especially for Mortek Guards who really suffer from MW.

    My 1k (my usual gaming size) would be :
    Petrifex Elite
    - Liege-Kavalos
    - Boneshaper (Improve Shield)
    - 10 Mortek Guard
    - 10 Mortek Guard
    - 2 Morghast Harbringers
    - 3 Immortis Guards

    Good RD generation at 1k points, tough lines in Petrifex, Meeting Engagement friendly with a good mobility thanks to Harbringers.

  13. I think we've seen (directly or not) almost everything :
    Army-WC.jpg
    Nagash
    Orpheon Katakros
    Arkhan
    Mounted hero (undead gryph charger style)
    Coffin hero
    Walking chair hero
    Scythe hero
    Bonesculpting hero (Mortisian Boneshaper)
    Base soldier (w/ swords or lances, probably two-handed swords for special weapons)
    Four-arms giant soldiers (w/ offensive setup including single-handed swords or two-handed swords or defensive setup with polearm)
    Mounted soldiers
    Gothizzar Harvester
    Morghasts
    Siege engine

    That's already a wide array of new miniatures and a good diversity of roles on the battlefield covered. And we've got faction terrain !

    • Like 1
  14. GMG Review Ongoing Live.
    For what I could pick up about LEGION OF GRIEF (guy talks fast) :
    - Keywords : Deadwalkers, Deathlords, Deathmage, Deathrattle, Nighthaunts
    - If one Mortarch is Included, must be Olynder.
    - Allegiance Abilities : Gravesites (same as LoN), Deathless Minions (same as LoN), -1 Bravery for our units at 6' range
    - Command traits :
          - Become a Wizard / Can cast one more spell
          - Get a CP on 5+ when burn a CP
          - -2 Bravey at 12' range of the general
    - Artefacts : hard to pick up, but nothing stellar apparently
    - Spell lore :
          - On 5+, 12' : -1 to save rolls for enemy unit
          - Couldn't pick that one
          - On 8+, 12' : -D3 Bravery



    Soooooo, basically…
    Allegiance ability : -1 Bravery
    Command trait : -2 Bravery
    Death Banner : -1 Bravery
    Horroghast : -2 Bravery
    Necromancer with Overwhelming Dread : -1 Bravery
    Our spell lore : -D3 Bravery

    That means -4 Bravery just with good placement. And up to -(7+D3) with spells…
    Hello Harridans and Banshees. ❤️ 
    If the Harridan battalion get incorporated later in a mixed LoN bookn and can be taken in LoG… Well… Goodbye Inspiring Presence as well and start taking battleshock tests with possible -10 malus.

    • Like 3
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  15. GMG Review Ongoing Live.
    For what I could pick up about LEGION OF GRIEF (guy talks fast) :
    - Keywords : Deadwalkers, Deathlords, Deathmage, Deathrattle, Nighthaunts
    - If one Mortarch is Included, must be Olynder.
    - Allegiance Abilities : Gravesites (same as LoN), Deathless Minions (same as LoN), -1 Bravery for our units at 6' range
    - Command traits :
          - Become a Wizard / Can cast one more spell
          - Get a CP on 5+ when burn a CP
          - -2 Bravey at 12' range of the general
    - Artefacts : hard to pick up, but nothing stellar apparently
    - Spell lore :
          - On 5+, 12' : -1 to save rolls for enemy unit
          - Couldn't pick that one
          - On 8+, 12' : -D3 Bravery



    Soooooo, basically…
    Allegiance ability : -1 Bravery
    Command trait : -2 Bravery
    Death Banner : -1 Bravery
    Horroghast : -2 Bravery
    Necromancer with Overwhelming Dread : -1 Bravery
    Our spell lore : -D3 Bravery

    That means -4 Bravery just with good placement. And up to -(7+D3) with spells…
    Hello Harridans and Banshees. ❤️ 
    If the Harridan battalion get incorporated later in a mixed LoN bookn and can be taken in LoG… Well… Goodbye Inspiring Presence as well and start taking battleshock tests with possible -10 malus.

    • Like 2
  16. 41 minutes ago, Wilhelm Stürmer said:

    She's by nature competitive, but I highly doubt she'll go past just local events and tournaments. The group we play with is friendly and mildly competitive.  I'm not sure I understand differentiating between efficient and competitive view of the game.

    She's painted miniatures before, but never really gotten into gaming. Based on her reactions to seeing models, she seems to be interested in collecting, potentially more than gameplay, but she does want to play and be competent in our area. 

    Sorry if my english is not accurate. Both words were not exclusive : competitive followed the idea of list building in order to win, efficient followed the idea of buying miniatures that are useful in match play rather than beautiful.

     

    If she likes a bit of eveything in the Death range I would go Legions of Nagash. You can put Nighthaunts in the army without losing any of its efficiency.

    I would go for a Vampire Lord on Zombie Dragon and a Necromancer. After that the choice is hers between Deathrattle (Skeletons, Grave Guards) or Nighthaunts (Grimghast Reapers) to fill battleline slots and grind the enemy. A unit of Dire Wolves is always appreciated.

    If she really wants to have Flesh Eater, I would simply ally an Archregent. He can summon and buff its own stuff - even without any allegiance abilities he's effective.

  17. 7 hours ago, Wilhelm Stürmer said:

    Hey folks, I'm coming here for advice. I finally got my wife interested in AoS and she REALLY loves Death models. A fellow local gamer sold me his Nighthaunt half of Soul Wars and I was wondering where to go from here to provide her a good 1K army.

    You need to consider several things in order to get an answer !
    Does your wife has a competitive or efficient point of view of the game ? Thus, does she need a minimal degree of optimizing her list ?
    This first question comes with another : how competitive is the groupe in which she's gonna play her first game ? Freindly ? Mild competitive ? Tournament-focused ?
    Is this the first time she paints miniatures and plays wargames ? 

    From all these questions I would get a wide Spectrum of list building and advices, from "collect wathever you like as long as you get one leader and two battlelines, paint it, field it, like it" to "use [generic competitive legion or nighthaunt 1k list probably including reapers]".
    Anyway, if it is her first time with wargames, and her opponents can field friendly lists, I would really advise her to play what she likes. I started back hobby like this and enjoyed it.

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