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Bolgan

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Posts posted by Bolgan

  1. 7 hours ago, pforson said:

    Anyone? Anyone?

    I'm thinking the same thing about the first list (a little too slow). The problem is even if you theoretically could make it to the middle objectives by game's end (and this isn't enough for some scenarios) their units can tie you up in combat for most of the game.

    If I was running order, I'd use Tempest's Eye. Your second list look's pretty good and has the mobility, you'd have to try it out to see if it works. My preference for a tempest's eye list would be to mix in some endrinriggers and khemist in a list kind of like this...

    1 runelord

    1 aetherkhemist

    30 longbeards

    30 arkonauts w/ 9 skyhooks

    9 endrinriggers w/ 3 grapnel launchers

    The khemist doubles the attacks of the endrinriggers which can leap around >20" with their grapnel launchers. Meanwhile, the 30 longbeards and arkonauts hold the middle and benefit from extra attacks/rend from the runelord/aetherkhemist. Tempest's eye comes in handy by extending the threat range of the riggers/arkonauts. I've never played this list ('cause KO units are $$$) but it seems fun and shores up the weaknesses of dispossessed and KO.

  2. 5 hours ago, Ironbreaker said:

    The list I am playing are the only models I own besides a Knight Incantor, Lord Ordinator, Battle Mage, and a Cog Smith. I don't really have the money to be buying tons of models to experiment with.

    How about this list?

    Warden King

    Runelord

    Knight Incantor

    20 Warriors

    10 Longbeards

    20 Irondrakes (proxy 10 of them)

    980/1000

     

    • LOVE IT! 1
  3. 1 hour ago, kenshin620 said:

    I'm 99% sure that the Warscrolls on GWs site are the most up to date barring some errata.

    The warscrolls in the Age of Sigmar app are more up to date (there are a few important differences in the ones from the website). Not sure how you'd go about printing them out though.

    2 hours ago, Ironbreaker said:

    How do I even play this army? There is only one guy at my store who plays AoS and he beats me every time. He plays Chaos and I play Dispossessed obviously. Every game we play, he crushes me easily and there seems to be nothing I can do about it. As much as I like having an army that I like the look of, it really hurts my self-esteem being beaten all the time and never seeing my models I worked so hard on doing anything of note. Last game I played, he flanked my Irondrakes with a Chaos Gargant and wiped the entire 10 model unit out with a single combat round. I am just getting sick of this hobby since I am not having any fun playing. 

    Here is my current list. Ignore the lack of grudge since it is situational.

    Allegiance: Dispossessed
    Warden King (120)
    - General
    - Trait: Resolute 
    Runelord (100)
    - Artefact: Ancestral Pickaxe 
    20 x Warriors (160)
    - Double-handed Duardin Axes & Shields
    10 x Longbeards (100)
    - Great Axes & Shields
    10 x Ironbreakers (140)
    10 x Irondrakes (180)
    Organ Gun (120)
    - Allies
    Gyrobombers (80)
    - Allies

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 200 / 200
    Wounds: 69
     

    Your list doesn't look too bad. I prefer to bring fewer but bigger units. They're pretty good at ignoring battleshock, you keep your 20+ models bonus longer and you get more models for the same points. That said, I lost every game when I started dispossessed. I eventually got better, but a few things stand out: 1) Get a unit of 20 irondrakes and use the pickaxe with them, 2) Don't run or charge unless you have to because you need that armour save re-roll and 3) You don't have to table them, you need to hold just enough objectives and then grab the tiebreaker with a pickaxing unit.

    • Like 1
  4. 10 hours ago, Kramer said:

    I still have this visioen in my head which consists of two parts. One the grudge system. Love the idea,  could be expanded. First enemy unit to do damage becomes a grudge worthy enemy etc, so the re-rolls as a choice (specifying choosing after set up, for tournament reasons) and something interactive.

    secondly: mining. I would throw out all warriors & thunderers/quarrellers. Go with the super heavy armoured force. (Look at the rend ignoring gromgril armour) Then add back a form of miners, mining machines for some cool new models. 

    But most importantly let the dispossessed influence the battlefield. Their lack of speed would be compensated but still be a thematic disadvantage. So my idea would be, a sapping system where all dwarf players place X amount of markers. In their hero phase they blow the charges and place a 12” long terrain piece that represents a cave in. Blocking movement. (Maybe D3 mortal wounds on enemies on top of it)

    So you have your theme: slow and deliberate. Able to offset their disadvantages with tactical play.

    (for me all deepstriking force would just remove the disadvantages, a boring solution imo) 

    I really like the idea of sappers restricting movement. I agree that deepstriking everything seems un-dwarf-like. They could make a hero (call him a foreman or something) that either deepstrikes a unit (like the pickaxe) or can set up charges. They don't even have to be secret charges, just something to make the opponent think twice about moving through an area of the board.

    2 hours ago, Charlo said:

    Dispossessed are said to be the workforce of Order cities, the stone masons that constructed the mighty walls of Azerheim itself (sp).

    So what should they get? Why STONE WALLS of course! Similar to how Beasts were brought together with some Endless Spells and Scenery, why not have Dispossessed & Ironweld brought togoether with some fortifications? Bonuses to save, overwatch shooting and any number of things could be useful to it. Could even have something like a Barracks where reinforcements (summoning) can be brought on from.

    Also Grudges need an update, they're too specific at the moment - I like the reactionary idea above, maybe you get one pre-game grudge and one during?

    I like the theme of dispossessed being the builders, but I'm not sure how setting up fortifications after deployment would fit thematically. I mean, even if the dwarves worked all night there wouldn't be enough time to build stone fortifications.

    • Thanks 1
  5. 2 hours ago, Bolgan said:

    I've never used irondrakes, but on paper they don't look much better than 30 man units of quarrelers or thunderers. That said, now that irondrakes can move and double shoot they might be the best option.

    Never mind what I said about move and shoot. I checked the warscroll and it looks like irondrakes haven't changed (not sure where I got that from). In that case, I'm not sure what makes them better than the other shooting options.

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