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Bolgan

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Everything posted by Bolgan

  1. The list looks pretty competitive for gloomspite. If you're looking for changes I'd add some loonsmashas to hide in the shootas and teleport into their backline. Skragrott's always performed well for me, the 2 casts and +1 dispels alone make him worth it. I usually take the cauldron with him because +2/3 to cast and dispel makes magic more one sided.
  2. Ya, fungoid is probably the most likely increase. That's what I thought too, but then my dispossessed warriors went up 10 points, because... I dunno. Haha.
  3. Judging by the other changes they seem more interested in internal balance rather than army to army balance. They talk a lot about diversifying the number of competitive choices. Gloomspite is already pretty good for this, but I wouldn't be surprised if they increased the cost of the fungoid, bounders and maybe even grots while decreasing spider riders, arachnaroks (non-shaman) and both dankholds. Based on what they've written, I think it's not about perfect balance and more about shaking up the net lists.
  4. I think I like the way you have the arms posed in the first picture. It gives him more of a lumbering look. And ya, haha, all those rivets look like a huge pain to put on, but I bet it'll help with the look of it once it's all painted.
  5. Cauldron's a pretty good spell with Skragrott.
  6. The big unit of squigs is 44 wounds and the 20 stabbas with fanatics is 25 wounds. If you compare 40 stabbas vs. 20 squigs you notice they're about the same points/wound. Beyond that the squigs are slightly faster and slightly more damage unbuffed (run & charge, better attacks, and mortal wounds) while the stabbas are more resilient (nets, better bravery, and coming back). I spread my splattas out in a line right behind the 60 stabbas so that I could cover them but not have the splattas in combat. If my stabbas charged I lost the buff on the turn after, but the stabbas usually got charged by something.
  7. @Raoiley I'm curious about this list. How did the tournament go?
  8. Does anyone know the approximate size of the loonshrine's footprint? I'm planning to convert one using a couple pieces from the battle for skull pass box and don't want to look like I'm giving myself an edge.
  9. I think it says "either or both of the lists".
  10. I really liked some of the interactions you thought through. As far as the list goes, you're spending ~400 pts on spells and battalions and you might have too much synergy not enough stuff. Personally, I'd pick out the best interactions and get more numbers. I really like the ridiculous movement shenanigans.
  11. Squig riders in lance formation sounds awesome:D If you're bringing shootas, try modelling them with the old bretonnian peasent bowmen helmets (the ones with wide brims) and a line of stakes in front of them. The shootas only deal a couple wounds a turn but they're handy in the back field because the shaman can only use hand of gork on unengaged units, and you may want to teleport 20 grots onto an objective late in the game.
  12. All 3 models look viable from looking at the warscroll, but which one sees the most competitive play probably depends on which lists they fit into. I do agree for the lists I've written so far, the arachnarok shaman is winning out.
  13. The max unit size is 3, so it would make sense that they included 3 different heads People vary in their opinion about this. If the model looks like a giant troll and you tell me it's a troggboss we're good. Usually what people get upset about is the weapon options on the model, but the troggboss and dankhold are exactly the same on the warscroll, so I don't see any grounds for complaining as long as you say what it is.
  14. I played a game today against a Slaanesh army on Starstrike. Nothing really surprising to report, but in short I had 60 grots with +1 attack and stab 'em good lined up 12" around the loonshrine and he charged in most of his army and got worn down by those 9 netters in front. I think the moonclan horde build is quite powerful if you can keep your support units alive and don't lose too much to battleshock. I'll be running the same list a few more times, but I hope to eventually get an arachnarok shaman to stack -1 to hit modifiers with the netters.
  15. I'm looking into trays right now. Did you buy yours and would you recommend them?
  16. I was thinking along these lines as well. I'm planning to combine grots and spiders, because that's most of what I have already, but also because I think the two complements each other. I think it works at 2000 pts, but I don't know how to combine both 1000 pts and get good synergy. Here's the list I'm building toward: 1 Skragrott 1 arachnarok shaman 2 loonbosses 60 grot spearmen 2 x 20 grot spearmen 5 snufflers 5 spore fanatics 20 spider riders cauldron and mushroom
  17. I was thinking about a list with the gobbapalooza and it occurred to me that they're going to severely limit how many other heroes I can take if they each count as a hero (they take up 5 out of 6 heroes at 2000 pts). Does anyone have a different take on this or am I right in thinking that gobbapalooza counts as 5 heroes? EDIT: Nvm. Checked the warscroll and it does not contain the HERO keyword
  18. I checked the other grand alliances and their factions have been consolidated as well. It might be signalling a change in direction or they might just be cleaning up the webpage.
  19. Ya, the reserves can be deployed in a wyldwood or on a table edge. I was thinking more about it and I think taking 2 treelords makes the list more reliable if you want to place a wyldwood and all your dwarves on the objective turn 1 (you'd just have to shrink some of the units). Capping an objective turn 1 is great because your dwarves will get a 3+ re-rollable save from the cover and their shield wall.
  20. So, I'm curious if anyone has seen or tried this before, and how well it worked out... The idea is to run an Order army with Living City allegiance built around the grudgebound war throng. Here's the list at 2000 pts: 1 Warden King 1 Runelord 1 Unforged 4x10 Warriors 10 Hammerers 30 Ironbreakers 20 Irondrakes 1 Treelord Ancient The battalion gives all the bonuses of dispossessed allegiance (except for pickaxe). From my understanding of the living city allegiance I could deploy in just 2 drops and leave most of my army in reserve. Then I could summon wildwoods and deploy ironbreakers, drakes etc. on objectives / at the board edges. What do you think? What could go wrong?
  21. I think some battleplans are much more challenging for Dispossessed to win. Age of Sigmar isn't that balanced to begin with and certain battleplans will hinder us further. Pickaxe is a crutch (a pretty good one) and without it Dispossessed would probably be underdogs in 90% of objective games. The game in general is only loosely balanced (it's not chess after all), but I still have competitive games ~50% of the time. The way I play is to focus on just enough objectives I need to win, because Dispossessed don't have the mobility to respond well to the enemy mid-way through the battle. To help, I pickaxe a unit of 20 irondrakes that tries to A) snipe whatever my opponent needs to win and B) cap an objective I couldn't otherwise reach. I haven't played against Skaven yet, but it sounds tough. I would try to shoot their heroes / damage dealers, out-grind their infantry and hope to steal objectives late in the game by reducing their numbers. If you can't figure it out, just play someone different.
  22. I don't know how to say this gently, but... I think the Unforged is intentionally being made unplayable.
  23. If you wanted, you could swap the cannons for organ guns (-80), add a gunmaster (+80) and 10 ironbreakers (+80). I think the organ guns with a gunmaster are the the best bang for your buck (no pun intended) and 10 more ironbreakers costs you less than 10 longbeards.
  24. Ya, I agree. Because you have fewer points to work you benefit less from support heroes (and synergy in general), so it's usually better to just bring good stuff. The most cost effective units on their own are often the basic troops.
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