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Bolgan

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Posts posted by Bolgan

  1. 17 hours ago, Thorstine said:

    Thoughts on this for 2k? Unsure on artifact choice and not sure if skrag is worth it if he's not the general:

     

    The list looks pretty competitive for gloomspite.  If you're looking for changes I'd add some loonsmashas to hide in the shootas and teleport into their backline. Skragrott's always performed well for me, the 2 casts and +1 dispels alone make him worth it. I usually take the cauldron with him because +2/3 to cast and dispel makes magic more one sided.

  2. 5 hours ago, Malakree said:

    Fungoid will go up, everything else will stay the same or drop.

    Ya, fungoid is probably the most likely increase.

    5 hours ago, novakai said:

    I don’t think Gitz are doing well enough to warrant point increase to begin with none of those unit are abusive or overpowered. I be surprise if we get any point increase. Bounders where the only unit that may have been under costed at launch, but squig armies are not that strong and nothing really warrants them to go up right now.

    That's what I thought too, but then my dispossessed warriors went up 10 points, because... I dunno. Haha.

  3. Judging by the other changes they seem more interested in internal balance rather than army to army balance. They talk a lot about diversifying the number of competitive choices. Gloomspite is already pretty good for this, but I  wouldn't be surprised if they increased the cost of the fungoid, bounders and maybe even grots while decreasing spider riders, arachnaroks (non-shaman) and both dankholds. Based on what they've written, I think it's not about perfect balance and more about shaking up the net lists.

  4. 10 hours ago, DrDemento said:

    Played a 2k game against Nurgle Demons Saturday with a mixed grot and squig army.  Couple take aways- big unit of squig herds at 280 points does not seem as good and 20 stabbas with fanatics at 270 points.   The herds’ low bravery of 3 and the MWs caused on 4+ when they flee doesn’t seem as good as it used to be.  Also, really more opprotunities a way get stabbas back.

    The big unit of squigs is 44 wounds and the 20 stabbas with fanatics is 25 wounds. If you compare 40 stabbas vs. 20 squigs you notice they're about the same points/wound. Beyond that the squigs are slightly faster and slightly more damage unbuffed (run & charge, better attacks, and mortal wounds) while the stabbas are more resilient (nets, better bravery, and coming back).

    5 hours ago, DerZauberer said:

    what do you noble gitz think about spore splattas?

    Now when i read it correctly, you dont hide them in units (according to aos app). They are basicly invisible if the enemy unit is not a monster or can fly, but if the enemy is able to see them they just simply be erased out of existence before anything happens with 6+ save and 1 wound. Or just get spelled to death which dont require LoS.

    +1 attack to stabbas  seems huge but it's wholly within 12". But i think it's good the buff goes off in the hero phase.

    So how to use them right with a unit of 60 stabbas to profit from the + attacks?
    Be in the front to give the invisible treatment to those stabbas, which i think is very difficult with about 5 models. You cover what, 8,5" in a line max? 
    Or be in the middle to at least guarantee the +1 attack? If i imagine correctly you can build a 30,5"x24,5" inch bubble when you place em in the middle, in the front you only have 30,5"x 12,5" bubble which could get wonky with 60 stabbas, dont you think?

    My oppinion is, that you place em in the middle of the mob, wait till you are certain you make the charge this turn, profit from the buff in the hero phase and go all wild with your stabbas. With 60 grots its to difficult to keep em in the bubble otherwise and make use of your board presence imo. 

     

    I spread my splattas out in a line right behind the 60 stabbas so that I could cover them but not have the splattas in combat. If my stabbas charged I lost the buff on the turn after, but the stabbas usually got charged by something.

  5. 12 hours ago, Raoiley said:

    That could definitely end up proving true, taking it to a tournament this weekend and we'll see how it goes. Trouble is, to get any substantial increase in bodies would cost 250-300 points. The only real way to do it is scrapping an arachnarok but having 3 double casters is kind of the lynch pin. Being able to bully on magic 

    Interested to hear how it goes

  6. On 1/16/2019 at 9:14 AM, Raoiley said:

    This list is full of tricks. One I'm planning to try is as follows -

    Cast cauldron and hand of Mork the arachnarok with the healing spell to the other side of the board. Keep him out of charge range, maybe 16 inches or so. Wait for the bad moon to move. 

    Use small spider units as screens, otherwise send them to objectives and send the horde up the midfield protecting the totem boss with the run and charge spell arachnarok in there. Cast cogs, mushroom if in range 

    Turn 2 (especially if the moon is in place) healing spell spider in backfield casts geminids and throws it at the opponent. Other spider casts sneaky distraction and then hand of gork to be 9 inches away (in the same area as the healing spider). He's now -2 to hit with the headress or maybe -3 if geminids went off. Plus, he's got his friend behind him to heal d6 wounds for whatever gets through. He charges with cogs needing a 7 and I have 3 cp at this point so can use one to reroll.  

    Meanwhile the blob of 20 spiders is moving 10 +2 for cogs, +2 battallion, can run +2 for drummer (plus 6 if I use a cp) for a total of 22 inches of movement plus a cogs charge at +2 and the charge is being rerolled from the scuttleboss. All that movement should let them either be under the totem or the moon for 5+ mortal wounds, they should all make it into combat and I'd use the spell to double their mortal wounds. 

    Should give good board control, good damage, use the loonshrine to try to keep them fearless. I think the key is deciding where the moon starts, where the shrine goes and how to deploy/when to strike. 

     

    Obviously won't always (or maybe even often) work out like this but certainly gives flexibility 

     

    I really liked some of the interactions you thought through. As far as the list goes, you're spending ~400 pts on spells and battalions and you might have too much synergy not enough stuff. Personally, I'd pick out the best interactions and get more numbers. I really like the ridiculous movement shenanigans.

  7. 1 hour ago, ViscidFlux said:

    2x 20 Shootas and 50pts on Endless Spells - Make better use of the Loonshrine. Would be tempted to take the clammy hand in this case. Shootas obviously aren't great, but they would be for back table objectives/ambush denial, considering the rest of my army should be (not guaranteed) crashing into the enemies deployment zone. Plus knights need their squires/plebs to clean up after the squigs.

    Squig riders in lance formation sounds awesome:D
    If you're bringing shootas, try modelling them with the old bretonnian peasent bowmen helmets (the ones with wide brims) and a line of stakes in front of them. The shootas only deal a couple wounds a turn but they're handy in the back field because the shaman can only use hand of gork on unengaged units, and you may want to teleport 20 grots onto an objective late in the game.

  8. 15 minutes ago, Malakree said:

    I wouldn't take either outside of themes. For the mangler squigs there is no reason to spend the 60 points to put a loonboss on the back, his attacks are shockingly bad and gives no other benefits.

    For the dankhold troggboss it's at least a comparison. You spend 80 points to get 4 attacks on the club instead of 3 with +1 bravery and +2 wounds. I'm still not sure you'd take him over a normal dankhold but it's closer.

    Depending on what exactly your list is doing I would favour the troggoth at 20 points less simply for the smaller base and +1 bravery aura. Though honestly it's close.

    If I'm totally honest the arachnarok spiders beat them both out in most regards and are a similar price point.

    All 3 models look viable from looking at the warscroll, but which one sees the most competitive play probably depends on which lists they fit into. I do agree for the lists I've written so far, the arachnarok shaman is winning out.

  9. 3 hours ago, Infeston said:

    I have another question. Does the Dankhold Troggoth have three head options?

    The max unit size is 3, so it would make sense that they included 3 different heads

    1 hour ago, Infeston said:

    Another question: What defines a Trogboss? If I want to build a Trogboss, could i theoretically use another head?  So what I am getting at is the following: Does the weapon choice dictate which role a model has or does the face?

    People vary in their opinion about this. If the model looks like a giant troll and you tell me it's a troggboss we're good. Usually what people get upset about is the weapon options on the model, but the troggboss and dankhold are exactly the same on the warscroll, so I don't see any grounds for complaining as long as you say what it is.

  10. I played a game today against a Slaanesh army on Starstrike. Nothing really surprising to report, but in short I had 60 grots with +1 attack and stab 'em good lined up 12" around the loonshrine and he charged in most of his army and got worn down by those 9 netters in front. I think the moonclan horde build is quite powerful if you can keep your support units alive and don't lose too much to battleshock. I'll be running the same list a few more times, but I hope to eventually get an arachnarok shaman to stack -1 to hit modifiers with the netters.

  11. 31 minutes ago, Milandro said:

    i have custom movement trays to max my attacks though and stop my casual game apponents from walking away from the table whilst I shuffle my little Gitz around

    I'm looking into trays right now. Did you buy yours and would you recommend them?

  12. 28 minutes ago, swiftmus said:

    Any thoughts on mixed lists involving elements across the 3 sub-factions? I'm liking the idea from a painting-variety point of view of having that Arachnarok shaman in a Squig list. In the interests of saving some money I was also hoping to use the BFSP grots I already have (plus I've ordered a box of hoppers), so any thoughts on mixed lists with some squigs and infantry would be great. 

    I was thinking along these lines as well. I'm planning to combine grots and spiders, because that's most of what I have already, but also because I think the two complements each other. I think it works at 2000 pts, but I don't know how to combine both 1000 pts and get good synergy. Here's the list I'm building toward:

    1 Skragrott

    1 arachnarok shaman

    2 loonbosses

    60 grot spearmen

    2 x 20 grot spearmen

    5 snufflers

    5 spore fanatics

    20 spider riders

    cauldron and mushroom

     

  13. I was thinking about a list with the gobbapalooza and it occurred to me that they're going to severely limit how many other heroes I can take if they each count as a hero (they take up 5 out of 6 heroes at 2000 pts). Does anyone have a different take on this or am I right in thinking that gobbapalooza counts as 5 heroes?

     

    EDIT: Nvm. Checked the warscroll and it does not contain the HERO keyword

  14. 7 hours ago, DrDemento said:

    I’ve comsidered something like this, when my friend’s new sylvaneth are ready, but haven’t looked closely.   If the Treelord gets taken out, can you still deploy at least from table edges?

    Ya, the reserves can be deployed in a wyldwood or on a table edge. I was thinking more about it and I think taking 2 treelords makes the list more reliable if you want to place a wyldwood and all your dwarves on the objective turn 1 (you'd just have to shrink some of the units).  Capping an objective turn 1 is great because your dwarves will get a 3+ re-rollable save from the cover and their shield wall.

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  15. So, I'm curious if anyone has seen or tried this before, and how well it worked out...

    The idea is to run an Order army with Living City allegiance built around the grudgebound war throng. Here's the list at 2000 pts:

    1 Warden King

    1 Runelord

    1 Unforged

    4x10 Warriors

    10 Hammerers

    30 Ironbreakers

    20 Irondrakes

    1 Treelord Ancient

    The battalion gives all the bonuses of dispossessed allegiance (except for pickaxe). From my understanding of the living city allegiance I could deploy in just 2 drops and leave most of my army in reserve. Then I could summon wildwoods and deploy ironbreakers, drakes etc. on objectives / at the board edges. What do you think? What could go wrong?

  16. On 11/14/2018 at 10:57 PM, Ironbreaker said:

    How do you play Dispossessed in objective games? I'm looking over battleplans in the GHB and most seem like guaranteed loses. I know pickaxe is our bread and butter, but it still seems very limited. I usually play against skaven and the hoard and mortal wound spam is already pretty daunting, let alone trying to race to objectives.

    I think some battleplans are much more challenging for Dispossessed to win. Age of Sigmar isn't that balanced to begin with and certain battleplans will hinder us further. Pickaxe is a crutch (a pretty good one) and without it Dispossessed would probably be underdogs in 90% of objective games. The game in general is only loosely balanced (it's not chess after all), but I still have competitive games ~50% of the time.

    The way I play is to focus on just enough objectives I need to win, because Dispossessed don't have the mobility to respond well to the enemy mid-way through the battle. To help, I pickaxe a unit of 20 irondrakes that tries to A) snipe whatever my opponent needs to win and B) cap an objective I couldn't otherwise reach. I haven't played against Skaven yet, but it sounds tough. I would try to shoot their heroes / damage dealers, out-grind their infantry and hope to steal objectives late in the game by reducing their numbers. If you can't figure it out, just play someone different.

  17. 1 hour ago, Furuzzolo said:

    I already asked that in the general AoS thread but i don't have facebook, could someone bring to light the Unforged/Grimwrath Berserker points cost dilemma? The Unforged need a point reduction! 

    I don't know how to say this gently, but... I think the Unforged is intentionally being made unplayable.

  18. 40 minutes ago, Bladedwind said:

    I was thinking if I swap out one Cannon for an Organ gun, it alliws me to either run an extra Organ gun for three artillery pieces, or run two pieces and put the Longbeards at 20. Perhaps also swap out a Runelord for another Hero?

    If you wanted, you could swap the cannons for organ guns (-80), add a gunmaster (+80) and 10 ironbreakers (+80). I think the organ guns with a gunmaster are the the best bang for your buck (no pun intended) and 10 more ironbreakers costs you less than 10 longbeards.

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  19. 4 hours ago, Ragnar Alpaca said:

    Basically at lower points games going wide instead of tall most of the time works out better. 

    Ya, I agree. Because you have fewer points to work you benefit less from support heroes (and synergy in general), so it's usually better to just bring good stuff. The most cost effective units on their own are often the basic troops.

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