Warbossironteef
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Posts posted by Warbossironteef
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2 hours ago, Iron Fist said:
Hi mate!
Wich models are they?
Great job!
Thanks! Just the mantic zombies. Super super cheap but decent models. I used all the bits and from box got like 50 zombies.
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29 minutes ago, swarmofseals said:
As far as your zombie list goes I ran something somewhat similar. I didn't run the VLoZD or Grave Guard and instead ran lil Radukar, Torgilius, 2 nightguard, 5 Blood Knights and 140 total Zombies (3x40 and 1x20). I only have one game in with that list though, but it was a solid win against Lumineth with Teclis, 40 sentinels and 40 wardens. I think some flavor of Radukar is really key in any Zombie list as he scales them so, so well.
Some good points by you. As you can see from the above post, I'm all in Zombies so I agree with your takes
I'm really liking VLOZD in Legion of Night next to Mannifred over Radukar. Radukar can buff Zombies in two ways and you can give VLOZD a CA to do something similar to Radukar. I do think Radukar is a solid option though. He's actually very tanky next to Nagash with his -1 hit and rerolling 1s to save. A nice option.
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54 minutes ago, mmimzie said:
Sorry if this was asked, but can a mortis engines unleash (actual) hell? and still hit everyone??
I believe so. It's listed as a shooting attack so it should work. Similar to Thanquol's ranged weapons.
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Last time I'll post a list on here for awhile but I think after a few games I've finally fine tuned a decent version of Zombie list. We all know how important Necromancer's spell is and I've found without support it doesn't go off. Legion of Night helps with this and also offers some additional utility with Unholy Impetus.
You could also remove Gorslav and lean more into Skellies and additional GG but I just dont have those models. I think this is a all around solid Zombie list if anyone else is looking to bring 100+ zombies. I wish the Unholy Impetus was a bigger range so it may not always work out but I'm interested to try it. The other attack buffing pieces in the book I'm not a fan of, regular Vamp Lord on foot being one of them.
LEADERS
Vampire Lord on Zombie Dragon (435) in Command Entourage
- General
- Command Trait: Unholy Impetus
- Deathlance
- Artefact: Amulet of Destiny
- Lore of the Vampires: Amethystine Pinions
Mannfred von Carstein, Mortarch of Night (380) in Battle Regiment
- Lore of the Deathmages: Decrepify
Necromancer (125) in Command Entourage
- Artefact: Morbheg's Claw
- Lore of the Deathmages: Fading Vigour
Gorslav the Gravekeeper (75) in Command Entourage
UNITS
40 x Deadwalker Zombies (230) in Battle Regiment
40 x Deadwalker Zombies (230) in Battle Regiment
40 x Deadwalker Zombies (230) in Battle Regiment
20 x Grave Guard (280) in Battle Regiment
- Great Wight Blades
TOTAL: 1985/2000 -
2 hours ago, Eldarain said:
Hey my unliving friends. I'm looking to have an army from each Alliance and I'm torn between Soulblight and Nighthaunt.
Here's the kind of thing I'd hope to run. I really like the summonable buff stacking and enemy debuffs. I think the Mortarchs complement each other well and access the superior lore.
Let me know what you think.
Cheers.
Allegiance: Soulblight Gravelords
- Lineage: Legion of Night
- Mortal Realm: Shyish
- Grand Strategy: Prized Sorcery
- Triumphs: Bloodthirsty
Leaders
Mannfred von Carstein, Mortarch of Night (380) in Battle Regiment
- Lore of the Deathmages: Fading Vigour
Neferata, Mortarch of Blood (365)
- Lore of the Deathmages: Decrepify
Vampire Lord (140) in Battle Regiment
- Lore of the Vampires: Soulpike
Necromancer (125) in Battle Regiment
- General
- Command Trait: Unbending Will
- Artefact: Amulet of Destiny (Universal Artefact)
- Lore of the Deathmages: Overwhelming Dread
Battleline
40 x Deadwalker Zombies (230) in Battle Regiment
- Reinforced x 1
40 x Deadwalker Zombies (230) in Battle Regiment
- Reinforced x 1
10 x Dire Wolves (135) in Battle Regiment
Units
5 x Blood Knights (195) in Battle Regiment
5 x Blood Knights (195) in Battle Regiment
Core Battalions
Battle Regiment
Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 164
That type of list looks fine. You're not getting too much of Legion of Night but it looks pretty good. I'd consider taking the +2 to cast artefact because none of your casters have any bonuses to cast. Id also consider giving your Vamp lord Pinons spell to help him get into position to give his buff out. His CA is a small range. I'm not the biggest fan of that model but you can make it work!
Skellies and GG are also great options to buff.
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What do you guys think about this Kraggy list? It doesn't use a Mawtribe instead it goes all in on Command points. I think it does a few things well:
-It has super tanky units. Kragnos and Runetokens FLOSH are naturally bulky and All Defense makes Ironguts pretty tanky as well. All of the big hitters are independent and, because all your buffs come from Command points, you can super easily move them to whichever unit needs it the most that turn.
It's super low on wounds and model count but I think it would take a turn or 2 to kill one of the threats and the all of them can do some serious damage. Kragnos gives Ogors some anti-magic which is much needed.
I'd love to give it a few games on TTS before buying Kraggy.
Allegiance: Ogor Mawtribes
- Grand Strategy:
- Triumphs:
LEADERS
Frostlord on Stonehorn (430) in Battle Regiment
- Artefact: Alvagr Rune-tokens
- Mount Trait: Metalcruncher
Icebrow Hunter (125) in Command Entourage
- General
- Command Trait: Winter Ranger
Kragnos, The End of Empires (695)
UNITS
8 x Ironguts (490)
2 x Frost Sabres (55)
2 x Frost Sabres (55)
2 x Frost Sabres (55)
2 x Frost Sabres (55)
TOTAL: 1960/2000 -
1 hour ago, Honk said:
Yes… if taken, he get the SBGL keyword and with it the Lineage keyword, too. Tricky thing is, that he doesn’t have the VAMPIRE keyword, which is needed for a lot of dynasty abilities, actually the only one he can use is the LoN ambush.
Thanks. I thought so. He can also benefit from Morbhegs Claw "Legion of Night Wizards"
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18 hours ago, swarmofseals said:
The same thing every other list does: keep it away from your critical stuff and try to kill everything else/win on objectives.
I don't know that there is any army out there that can reliably kill Archaon if the Archaon player is careful. Just try to minimize his damage by zoning him out, retreating during your turn if he is engaged etc.
I've been getting in some reps with Nagash and enjoying it a lot. So far I have used two builds:
Build 1:
Vyrkos Dynasty
Nagash
Necromancer (general, pack alpha, amulet, overwhelming dread)
Radukar the Wolf (pinions)
2 Kosargi Nightguard
2x40 Zombies
1x20 Zombies
Spellportal
1 Drop Battle Regiment
Build 2:
Legion of Night
Nagash
Necromancer (general, Master of Magic, Morbheg's Claw, Levitate)
Radukar the Beast
2x20 Zombies
1x40 Zombies
Spellportal
Lifeswarm
2 Drop Battle Regiment
This can alternately be built with lil Raddie and either 2 nightguard and 3 bats or 4 nightguard as a 1 drop
I found that you're 100% correct about the Necromancer in Vyrkos. Vanhels very rarely resolved. I also even ran into some issues with Nagash against heavy anti-magic like Seraphon. If he gets bracketed down to +2 or even +1 to cast it's very hard for him to recover, and this really limits your tactical flexibility.
With the Vyrkos build I was typically swimming in CP and rarely if ever ran out. I've only gotten one game in with the second list so far but when going first in a battle round it was definitely a bit constraining (particularly the first round where you want to use Nagash's CA and Radukar's summon.
The Legion of Night version gives you a MUCH better chance of resolving Vanhels and can even help Nagash out against heavy anti magic/bracketing. I hate losing Pack Alpha, but I think it might be worth it.
Just cobbled together a solid victory against Idoneth in which I miscast on Nagash on his second spell on turn 1 and then got double turned 1->2 XD.
Overall I'm not super sold on Belladamma in a Nagash list. I'm just not afraid of shooting against Nagash except a Lumineth list that is bringing a lot of sentinels, and Belladamma doesn't help so much against that given the 4+ spell ignore and 5+ ward. Most shooting is rend 1 at best, which is easy to negate with All out Defense. You can even ignore rend 2 once per game with Finest Hour. Even a double volley from Morathi Stalkers is only 5 mortal wounds on average. Very easy to heal through.
Do we know 100% if Nagash gets the Legion of Night keyword if taken under Legion of NIght? He gets teh Soulblight keyword so I'm guess The Cursed Bloodlines rules then applies to him?
I really like that Legion of Night tech.
The only thing about your list is I don't like spamming Zombies as much with Nagash as I do in other lists. I think units like Skellies, Direwolves and GG are more cost efficient with Nagash because they actually benefit from reroll 1 of saves and the reroll to hit. Zombies dont. That said, 40 battleshock Zombies are not bad for 230 I just think other units pair better with Nagash.
I would look to at least bring 30 Skellies or 20 GG.
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Imo Nagash should almost always come with Lifeswarm. He needs to stay healthy to get his pluses to cast. Just my opinion though.
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1 hour ago, Honk said:
Not sure if I like the idea of zombies… if they get the alpha, they are probably brutal, wrapping around the whole model activating twice.
But getting charged by a lord on stonehorn? There won’t be much left to activate 🤨
I just played this matchup and I had 120 Zombies. They did okay. The units that got charged did their job and hung on for a round of combat and then came back to life (I had Gorslav). I was lucky and we rolled the mission that makes your battleline the primary objective takers so they we really important for that mission.
I did get to pile in twice once and it was good. Killed a bunch of Yhettis and a Butcher, but Zombies are there to die and hold objectives. I wouldn't put all my resources into them to do dmg.
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Its a good game for Necro because they dont have great unbinds for his spell.
30xSkellies would be really good this game. Zombies are okay but they wont get any back because Ogors dont have large infantry units.
IMO Mannfred would is MVP in melee matchups. They have no real answers for him. He can do a lot and threaten their backline and weaker units.
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42 minutes ago, Liquidsteel said:
Yeah maybe. Though the lists are one drop so you have the option to go first and set up, ready to probably receive a double. Necro hopefully starts outside 30". The list has lifeswarm also to maximise recursion.
Grave guard go in the grave usually for me, popping out 2.1" behind zombies that also pop out.
It is all theoretical, I'm probably going to end up gravitating to Kastelai once I get my blood knight count up to at least 15.
Been waiting to pounce on some BK too... I can only practice games on TTS for so long lol.
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7 minutes ago, Liquidsteel said:
I like the sound of that, I've has two games of Vyrkos now and Bella has been great.
Lycancurse is so good for messing with people's plans.
I don't think I would like to run a 20 of wolves, plus 30 skellies can also be 4+ rerolling 1s. Azyr says they have a 6+ save but it's wrong. Plus the recursion on skellies seems great.
I say seems because still not tried them out.
Grave Guard for me are just amazing, but I agree my version is slow and this could be very annoying.
5 blood knights did a great job for me today, but they were supported by both Radukars attack buff and bellas exploding 6s.
Yeah I think it's a matter of playstyle and situation. Skellies would be better against certain melee matchups but wolves might be more consistent overall. I think have a hard time seeing an army with 4inch move infantry push out. Yes you can ambush 2x20 man Zombies but you may just get pinned in your deployment zone with the 30 skellies and GG.
I think it would be matchup dependent but against top armies I dont see the Necro giving you much, even though I wish he could.
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20 hours ago, Liquidsteel said:
Yeah. Not sure I could handle that level of horde to be honest though from a personal playstyle perspective.
Currently working on Nagash, hope to get him on the table sometime in the next few weeks after I give my Vyrkos list a few more outings.
Will he Nagash, Necro, 30 Skellies, 20 Grave Guard, 2 x 20 Zombies and some endless spells.
I think that would be a really solid list. I've been thinking about branching out into Nagash as well.
I got some more games in and I can tell you that the necromancer against most armies will not be getting his spell off. Specifically in a Nagash list your opponents, any decent one, will save dispells. Necromancer is cheap and durable but usually fails do anything in my games. It's such a shame he doesn't get the rerolling of Vyrkos.
The best thing about him is he is cheap and can use Pack Alpha, which is amazing. That said, i think a different version of your Nagash list has legs too. I really like Bella with Nagash because she can help disrupte some shooting armies. Also, Direwolves are good substitutes for 30x skellies. They get to a 4+ rerolling 1s, are faster, 10 more wounds and can fight better. That said the new coherency rules make positioning more challenging, but not impossible.
Seems crazy to forgo a artefact and Command trait but Bella is so much better than Necromancer I dont think it matters. I also went with BKs over GG because they are faster, tougher and much more independent.
Just figured I share some other Nagash ideas! I love the idea of Necro and Skellies plus GG, but his spell is just so freaking unreliable and those units really need the buffs.
Nagash, Supreme Lord of the Undead (970) in Battle Regiment
Belladamma Volga, First of the Vyrkos (200)
UNITS
20 x Dire Wolves (270)
20 x Deadwalker Zombies (115)
20 x Deadwalker Zombies (115)
5 x Blood Knights (195)
ENDLESS SPELLS & INVOCATIONS
Emerald Lifeswarm (60)
Umbral Spellportal (70)
TOTAL: 1995/2000- 1
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2 hours ago, Liquidsteel said:
Most things fall to concentrated MW output, to be fair.
I've had him killed turn 1 by Lumineth one game then tank 30 sisters of slaughter another.
The game has skewed, regular damage is way less effective and consistent now due to the save stacking. Mortals are even better because of it.
I'm not a fan of this direction but here we are.
Agreed. Not the biggest fan of the god meta but at least the mission rules are good.
SBGL has some good counters to the melee heavy armies. Our ability to put 150 to 200 wounds on the table is also good counter to mortal spam and we have some tanky heroes.
I havent faced Lumineth or top end Tzeentch lists but our matchups against most armies aren't terrible.
I think we especially have good tools against Gargant and Ogors. Mannfred alone can really disrupt those armies by acting as a fast moving screen/distraction piece that they literally have no counter to
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Has Radukar the Wolf's scroll been discussed in this chat? They warscroll im looking at says, "friendly" and doesn't require the SBGL keyword for either ability.
Not that it's good, but he could be healing and buffing any Summonable Nighthaunt unit. Kind of funny.
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1 hour ago, Obeisance said:
He's playing- check the link for Tom Foo. I believe he's Host Arcanum or something.
I don't really have the units to speedbump in the list I'm bringing. It's very all my eggs in one basket. I don't usually play Deathstars and I don't think they're for me.
But yeah, Skeleton speedbump is probably the way to go. I can see why you'd take Hunters in the Heartland, so people can't roar and turn off the autopass battleshock strat.
I'm still in assembly phase with SB, sadly.
Roar doesnt last until battleshock phase. At least i dont think so.
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The tournament winning list has me reworking some of my lists. I think 20 graveguard fit really well in most lists. 280 is sort of the sweet spot for a unit that can hit hard when buffed but not so expensive you lose the game when they get shot off or miss a charge. I dont iown skellies so Im thinking up a similar list but with more zombies and some more mobility.
Mannfred von Carstein, Mortarch of Night (380)
Belladamma Volga, First of the Vyrkos (200)
Necromancer (125)
Gorslav the Gravekeeper (75)
UNITS
5 x Blood Knights (195)
20 x Grave Guard (280)
- Wight Blades & Crypt Shields
40 x Deadwalker Zombies (230)
40 x Deadwalker Zombies (230)
40 x Deadwalker Zombies (230)
ENDLESS SPELLS & INVOCATIONS
Chronomantic Cogs (45)
TOTAL: 1990/2000 WOUNDS- 1
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50 minutes ago, Vasshpit said:
@Warbossironteef Good luck and hope you've got a quick recipe!!
I haven't built and zombies, are they just twenty straight forward models or is there any options at all such as different gead or arms,etc?
Im use an airbrush and oil washes. Im ready to go.
So I really really dislike the GW models. The tombstone on back thing is not for me.
These are just mantic zombies. They are cheap and you get 50 from a box. Not many options but if you mix them up they look good.
I prefer theas because IMO they have more of a hungry, shambling, horde feel to them. I don't like the sad, weird fantasy thing the new gw models have.
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Time to base and paint!
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16 hours ago, Kaizennus said:
First of all, thank you for the suggestions about how to improve my lists. I've made some attempts at what I hope are more focused lists, and using what models I currently have access to (so perhaps not completely optimal).
Grave Guard Focused List
Allegiance: Soulblight Gravelords
- Lineage: Legion of Night
- Grand Strategy: Hold the Line
- Triumphs:
Leaders
Mannfred von Carstein, Mortarch of Night (380) in Battle Regiment
- Lore of the Deathmages: Overwhelming Dread
Wight King on Skeletal Steed (130) in Command Entourage
- General
- Command Trait: Unbending Will
- Artefact: Morbheg's Claw
Vampire Lord on Zombie Dragon (435) in Command Entourage
- Deathlance
- Artefact: Amulet of Destiny (Universal Artefact)
- Universal Spell Lore: Flaming Weapon
Necromancer (125) in Command Entourage
- Lore of the Deathmages: Fading Vigour
Battleline
20 x Grave Guard (280) in Battle Regiment
- Great Wight Blades
- Reinforced x 1
20 x Grave Guard (280) in Battle Regiment
- Great Wight Blades
- Reinforced x 1
10 x Grave Guard (140) in Battle Regiment
- Great Wight Blades
Units
1 x Corpse Cart with Balefire Brazier (80) in Battle Regiment
3 x Fell Bats (75) in Battle Regiment
3 x Fell Bats (75) in Battle Regiment
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 112
Rationale
Grave Guard have been really good in my "meta" since most of the time I'm going first and sitting on objectives to try and force my opponents to attack into me. My usual opponents play "control" focused lists with high magic/medium shooting so I've found it pretty tough to break into their castles or home objectives.
The rationale for this list is:
- Mannfred is an independent unit that can act as support if needed or roam around the board for objective play
- VLoZD is an independent hammer unit who will probably get shot down by the end of turn one, but "absorb" a lot of resources from the opponent to do so. My hope is also to use it as a way of softening up my opponents anti horde units such as big groups of Bladelords. He has the generic amulet which should hopefully extend his life a little.
- Wight King is taken as a battleline requirement for the GG. This list goes Legion of Night specifically to take advantage of Unbending Will since I think Battleshock could be a big issue. He has the Morbheg's Claw which seems like a weird choice but I don't plan on engaging him in combat and I think the +2 to casting will help out the Necromancer get his spells off.
- Necromancer is there for his spell buffs and should be sturdier than a vampire lord due to his wound bouncing.
- Corpse Cart is another buff piece that will also be an early target for shooting/magic, but everything put into it is something not put into my GG. If it lasts long enough the aura should help the GG stay alive.
- 20/20/10 Grave Guard should be pretty decent grinders, albeit immobile ones. Very weak to shooting but my hope is that by the time my opponent has worked through the VLoZD and Corpse Cart my GG have already engaged in melee and perhaps Mannfred has worked his way into their backline.
- 2 groups of Fell Bats to act as screens or harassment for ranged units depending on the situation.
- This is a 5 drop but could technically be a 2 drop. This is a bit of a meta choice because I know my opponents pretty much always bring large drop lists.
- Overall, my hope is that this army is relatively self-sufficient because my opponents are really good at locking me down from every casting spells or using many command points, but if the buffs do get off they will make the GG pretty strong.
- One thing I want to consider is if this would run better in Vyrkos for the consistent +1 to wound and perhaps the guaranteed command ability. Not sure if it's worth losing Mannfred as an additional general, the battleshock safety, and the stronger casting ability.
Blood Knight List
Allegiance: Soulblight Gravelords
- Lineage: Kastelai Dynasty
- Grand Strategy: Hold the Line
- Triumphs: Bloodthirsty
Leaders
Mannfred von Carstein, Mortarch of Night (380)
- Lore of the Deathmages: Fading Vigour
Prince Vhordrai (455)
- Lore of the Vampires: Amethystine Pinions
Vengorian Lord (280) in Battle Regiment
- General
- Command Trait: Swift and Deadly
- Artefact: Fragment of the Keep
- Universal Spell Lore: Flaming Weapon
Battleline
5 x Blood Knights (195) in Battle Regiment
5 x Blood Knights (195) in Battle Regiment
5 x Blood Knights (195) in Battle Regiment
10 x Dire Wolves (135) in Battle Regiment
10 x Dire Wolves (135) in Battle Regiment
Additional Enhancements
Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 121
Rationale
- Nothing particularly fancy here. Just a hard hitting, fast list that is almost completely self sufficient and doesn't rely on any command abilities or spells to work.
- Taking 2 units of Dire Wolves to screen.. but possibly considering a list where I replace the Dire Wolves and Vengorian Lord for a generic VLoZD and some Fell Bats instead.
Vyrkos List
Allegiance: Soulblight Gravelords
- Lineage: Vyrkos Dynasty
- Grand Strategy: Hold the Line
- Triumphs: Bloodthirsty
Leaders
Mannfred von Carstein, Mortarch of Night (380)
- Lore of the Deathmages: Fading Vigour
Vampire Lord on Zombie Dragon (435) in Battle Regiment
- General
- Deathlance
- Command Trait: Hunter's Snare
- Artefact: Amulet of Destiny (Universal Artefact)
- Universal Spell Lore: Flaming Weapon
Radukar the Beast (315) in Vanguard
Battleline
10 x Dire Wolves (135) in Battle Regiment
10 x Dire Wolves (135) in Battle Regiment
10 x Dire Wolves (135) in Battle Regiment
Units
5 x Blood Knights (195) in Battle Regiment
5 x Blood Knights (195) in Battle Regiment
3 x Fell Bats (75) in Vanguard
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 137
Rationale
* I realize there is some debate on whether or not you must take a sub-faction artefact as your first artefact, so if that's the case then I would change the Amulet to Sangsyron.
- VLoZD is an independent threat who can also contest an objective with his command trait, though he is likely to die pretty early on.
- Radukar has been great in games where I got him into combat, but he's very weak to shooting. My hope is that the VLoZD is enough of a distraction to let him get into combat.
- 4 units of dire wolves when you include Radukar's summon is a fair number of fast units that can screen or run around the backline to harass ranged units.
- 2 units of Blood Knights are the third threat but they are pretty unsupported
- Fell Bats fill in the remaining points and once again can act as a screen or harassing unit.
I tried to make these lists using the suggestions made in the thread while also taking into consideration the people I play against. For example, Belladamma has been quite bad for me (with or without spell portal) because I just can't contend with the magic in a Zaitrec or Hallowheart list.
Critique, either about the lists or about my rationales (I wrote them out to give an idea of what I'm thinking about when making the list but I could have lots of misconceptions) would be very welcome~
Not a fan of the Graveguard list but really like the Kasetali one. You could win a lot of games with that list. Lacks bodies but has a ton of 3+ saves and good dmg output on charge.
I think that type of list would do well for you!
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1 hour ago, Craze said:
I used 2x20 and was not impressed.
What I was impressed with is the Vengorian Lord, he is surprisingly durable and with Sangsyron he packs a decent punch for his points on the charge.
2x20 only do two things well. 1st is they cost 115 points and the 2nd is the stand there and die :).
Like others said, they are legit awesome in 40s and 60s. 6 inch pile in is so good. Also, you can bring back 20 and 30 with Gorslav who is only 75 points.
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10 hours ago, Craze said:
I had a game yesterday against StD with my list mentioned a couple of pages ago. I now have one question: What role do you use Zombies for? To be honest for me they felt REALLY underwhelming: They have ZERO punch and also ZERO staying power, so I cannot even use them as reliable objective holders, they just felt really really underwhelming.
How many were you using? I think zombies are awesome.
AoS3 - Soulblight Gravelord Discussion
in Death
Posted
Thanks for the nice write up. I'm in some what of the same camp. All my lists seem to have 2 versions, VLOZD and then the same list but with 2 units of BKs. I was late to the new book so Im still waiting to buy actually BK models.
One other thing with our book is that we don't have a lot of good, unnamed hero options to be our general. VLOZD has the option of getting to a 5++ with Amulet and can be a buffing or utility piece with certain Command Traits. You can get some mileage out of some of the Command Traits on Necro but I do think Amulet on VLOZD is quite good.
I think 10x BKs might be the better option in a lot of situations but I'm also finding that in Legion of Night I can get Pinions off pretty reliably (+2 to cast) and having a 20 inch flying anvil is pretty good with Zombies. Allows you to swamp opponents. If he's your general it also lets you get in range for CA's on your Zombies, which can be important.
I do think VLOZD is perhaps outclassed in some ways by 10xBKs but he does fill a role and is a good piece. I'm trying out the Legion of Night CT that allows him to add attacks to Soulblight Units if he kills a model. It's only 12 inches though... wish it was 18.