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Warbossironteef

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Posts posted by Warbossironteef

  1. Anyone have any advice/experience playing against Deep Striking Stormcast? I'm facing a SCE list with Prime, Yndrstra and Bastion, some annihilators and a 10x unit of Protectors. Such a tank army. He's also using the hero that allows him to deepstrike one unit within 7 inches instead of 9 inches.

    I'm taking my 30 wolves list out for a spin. No idea how I'm going to kill those guys. Not sure what to do about deployment. Thinking I'll do a big circle of wolves around VLOZD and Belladamma. Not sure if I want to keep BKs in outflank or not.

     

    Allegiance: Soulblight Gravelords
    - Lineage: Kastelai Dynasty
    LEADERS
    Vampire Lord on Zombie Dragon (435)
    - General
    - Deathlance
    - Artefact: Fragment of the Keep
    - Mount Trait Foteid MIasmi
    - Universal Spell Lore: Flaming Weapons 
    Belladamma Volga, First of the Vyrkos (200)
    - Lore of the Vampires: Amethystine Pinions
    UNITS
    5 x Blood Knights (195)
    5 x Blood Knights (195)
    30 x Dire Wolves (405)
    20 x Grave Guard (280)
    20 x Grave Guard (280)
    TOTAL: 1990/2000 WOUNDS: 153

     

    • Like 3
  2. I think the next time I get to play I'm going to test this list out. Usually I like to have multiple buff pieces in my army but I think GG are just good enough to do their job mostly on their own. This list instead does two things, focuses on getting as many good units into the list as possible, 2x GG and 2x Blood knights and has a block of 30 Wolves to control mid board or alpha. Bella is pretty self-sufficient and can offers some nice buffs to GG. I also think it's possibly to set up a nice turn or two when you charge in wolves/GG or Bloodknights and pop the Grave-sand shard. It gives those units enough tankiness to survive a round of combat. 

    Pretty excited to give it a go. I don't thin 30 Wolves are as unwieldy as I thought. 

     

    Allegiance: Soulblight Gravelords
    - Lineage: Kastelai Dynasty
    - Grand Strategy:
    - Triumphs:
    LEADERS
    Vampire Lord on Zombie Dragon (435)
    - General
    - Deathlance
    - Artefact: Grave-sand Shard
    - Mount Trait Foteid MIasmi
    - Universal Spell Lore: Flaming Weapons 
    Belladamma Volga, First of the Vyrkos (200)
    - Lore of the Vampires: Amethystine Pinions
    UNITS
    5 x Blood Knights (195)
    5 x Blood Knights (195)
    30 x Dire Wolves (405)
    20 x Grave Guard (280)
    - Great Wight Blades
    20 x Grave Guard (280)
    - Great Wight Blades
    TOTAL: 1990/2000 WOUNDS: 153

    • Like 1
  3. Anyone here currently running or test  30x Wolves and Bella? It sort of seems ridiculous at first but in practice could bring a lot of things to the army. 

    I was curious about positioning and deployment if you have experience using it! I only have 10 wolves right now.

    I'm hoping to mess around with something like the below on TTS. If you can make the 30x Wolves work as a tarpit unit it would be interesting. I also think Grave-sand Shard has some potential. It makes your Blood Knights even more tankier the turn they crash into something. It can be used in any Hero Phase too. Lacks high rend, but Bloodknights can get +1 attack, exploding 6s and Rousing Commander. I think it's an interesting list! 

    Allegiance: Soulblight Gravelords
    - Lineage: Kastelai Dynasty

    LEADERS
    Vampire Lord on Zombie Dragon (435)
    - General
    - Command Trait: Rousing Commander
    - Deathlance
    - Artefact: Grave-sand Shard
    - Universal Spell Lore: Flaming Weapon
    Radukar the Beast (315)
    Belladamma Volga, First of the Vyrkos (200)
    - Lore of the Vampires: Amethystine Pinions
    UNITS
    30 x Dire Wolves (405)
    5 x Blood Knights (195)
    5 x Blood Knights (195)
    20 x Deadwalker Zombies (115)
    20 x Deadwalker Zombies (115)
    TOTAL: 1975/2000 WOUNDS: 165

    • LOVE IT! 1
  4. 8 minutes ago, Neil Arthur Hotep said:

    Two wound models are a bit janky with new Nagash. Worst case, a model is left on one wound and then you only heal 1 wound from Invocation of Nagash and get no extra models, either, because Supreme Lord triggers only when you return models, not when you heal wounds. You would need to additionally cast Invigorating Aura to get two models back in that case.

    But the wolf pin strategy might work with Nagash, anyway. Maybe you can even fit in the full support suite of Belladamma and a hero with Driven by Deathstench for that turn 1 guaranteed 25" threat range.

    Dang I didn't realize that until I just reread it. You're right and that is a bit janky. Any odd amount of wounds makes that tough. Thanks for pointing that out!

    • Like 1
  5. I still think people should look at 20xWolves with Nagash not Skellies. Returning 2 wound models and adding an additional model with his new ability is really nice. 40x wounds with a 5++ with Rally and Nagash healing seems pretty nice.

    I honestly think there is a legit argument for 30x wolves and Nagash. Pin in enemy army and try to allow Nagash and GG clean up. Not sure if I'd want to be the 30x Wolves guy but it could be quite good.

  6. I wonder if a Mega Gargant could find a home in Kruelboyz. Fun little interaction is that Mork's Eye Pebble is "friendly units" so it works on Bundo. He gives you a way to fight over objectives and a big distraction/counter-punch model. Like all lists this struggles with Bravery but it looks kind of interesting. 

     

    Allegiance: Kruleboyz
    - Warclan: Big Yellers
    LEADERS
    Snatchaboss on Sludgeraker Beast (315)
    - General
    - Command Trait: Egomaniak
    - Artefact: Mork's Eye Pebble
    - Mount Trait: Fast 'Un
    Swampcalla Shaman with Pot-grot (105)
    - Lore of the Swamp: Nasty Hex
    Bundo Whalebiter (490)
    - Allies
    UNITS
    9 x Man-skewer Boltboyz (360)
    3 x Man-skewer Boltboyz (120)
    3 x Man-skewer Boltboyz (120)
    3 x Man-skewer Boltboyz (120)
    20 x Hobgrot Slittaz (160)
    10 x Hobgrot Slittaz (80)

    1x Man-skewer Killabow - (130)
    TOTAL: 2000/2000 

    • Like 1
  7. Hi All. Has anyone here leaned into the min units of Boltboyz as an army? I'd love to see how this type of list would feel on the battlefield. Obviously super squishy but you have the 20x Shootas and Hobgrots for chaff. Breaka-Boss with flaming weapons is there for counter punch.  I feel like with amulet gone, it just means that Ego-Maniak becomes more important on your main buff piece of the Snatchaboss. 

     

    I'd probably run this as a 2 drop with double Battle Regiment. 

     

    Allegiance: Kruleboyz
    - Warclan: Big Yellers
    - Grand Strategy:
    - Triumphs:
    LEADERS
    Snatchaboss on Sludgeraker Beast (315)
    - General
    - Command Trait: Egomaniak
    - Mount Trait: Weird 'Un
    Swampcalla Shaman with Pot-grot (105)
    Swampcalla Shaman with Pot-grot (105)
    Breaka-Boss on Mirebrute Troggoth (180)
    - Artefact: Arcane Tome
    - Mount Trait: Weird 'Un
    - Universal Spell Lore: Flaming Weapon
    UNITS
    20 x Shootas (140)
    9 x Man-skewer Boltboyz (360)
    3 x Man-skewer Boltboyz (120)
    3 x Man-skewer Boltboyz (120)
    3 x Man-skewer Boltboyz (120)
    3 x Man-skewer Boltboyz (120)
    10 x Hobgrot Slittaz (80)
    10 x Hobgrot Slittaz (80)
    ARTILLERY
    Beast-skewer Killbow (130)
    TOTAL: 1975/2000 WOUNDS: 125

  8. 15 hours ago, Jaskier said:

    The update has left me stumped on my list. I had a Stardrake with the Amulet of Destiny which felt good in my games, but with the double nerf to that and Heroic Recovery it lost a lot of implicit value as it's going to be a lot easier to bring down thanks to those two changes, and as it can't be the general I can't slap Ironoak Artisan on it to offset the change. 

    A 15 point drop for the Dreadlord means I could feasibly exchange the Stardrake and the Sorceress in my list for a Dreadlord with the 5+ Noxious Breath mount trait and something like Drycha (who also dropped 15 points, which means I'd actually be able to fit them both in.) Something like this; 

    Dreadlord on Black Dragon - General, Ironoak Artisan

    Anointed on Frostheart Phoenix - Arcane Tome, Regrowth

    Drycha - Cage of Thorns

    3x10 Dreadspears

    4 Fulminators 

    20 Sisters of the Watch

    I think this is actually stronger than my previous list; the points changes meant it wouldn't have been feasible before. The Anointed gets an Arcane Tome now that the Stardrake isn't hogging the artifact (which is great as it can self trigger its save roll boost) the Dreadlord makes good use of Ironoak Artisan, and Drycha is a beast. Not the most optimal still but for what I'm going for I think it'll work out better. Alternatively, I could use the spare 5 points to 'upgrade' the Dreadlord to a Hurricanum with Battlemage; more and better shooting plus an extra wizard, but a lot less melee threat. Hmph. 

    I still really want to try the Celestant Prime, ideally I'd have him in over the Dreadlord or even Drycha, but not sure what I could feasibly change to fit him points-wise (I don't own any cheaper Battleline than Dreadspears.) 

    Looks like fun and something I've been thinking about as well. One thing about Stardrake is that he has lots of range and his casting buff is quite nice. That said, I do think 4x Fulminators is probably more "competitive." I like the idea of Prime and Warsong together. Both have 4++ and Warsong with portals is a self-sufficient caster with a lot of flexibility. She can buff her own casting, deal mortals, heal things, etc. She's also not terrible in a fight either. 

    For what it's worth, Stardrake, Prime and Warsong can do some legit ranged damage:

    • Rain of Stars: - 30 inch - 4 x 3+ 2+ -3 rend 3 damage
    • Prime's Cometstrike: - 24 inch  D3 mortals within 3 inches 
    • Warsong Spellportal Swarm of Sprites: - 18 inch plus 9 inch: All Enemy units within 9 take mortals for each 5 in casting roll

    That's legit range dmg, enough to take off key heroes and you dont have to over extended very much due to the range. I just wish the Stardrake was a bit cheaper.

     

    LEADERS
    Anointed on Frostheart Phoenix (315)
    - General
    - Command Trait: Ironoak Artisan
    - Artefact: Arcane Tome
    - Universal Spell Lore: Flaming Weapon
    Warsong Revenant (275)
    - Lore of Leaves: Lifesurge
    - Allies
    Lord-Celestant on Stardrake (500)
    - Celestine Hammer
    - Artefact: Amulet of Destiny
    Celestant-Prime, Hammer of Sigmar (325)


    UNITS
    10 x Phoenix Guard (175)
    10 x Freeguild Handgunners (105)
    10 x Freeguild Handgunners (105)
    5 x Tree-Revenants (80)
    ENDLESS SPELLS & INVOCATIONS
    Umbral Spellportal (70)
    Chronomantic Cogs (45)


    TOTAL: 1995/2000 WOUNDS: 80

  9. Here's kind of a fun list with the point reduction in Gobsprakk it makes him interesting. The Swamp Lore is very very good. In Big Waagh next to Idol he can at least get to a +2 cast. 

     

    LEADERS
    Gobsprakk, The Mouth of Mork (280)
    - Lore of the Swamp: Nasty Hex
    Wurrgog Prophet (150)
    - General
    - Command Trait: Heroic Stature
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Orruk Warchanter (115)
    - Artefact: Arcane Tome
    - Warbeat: Fixin' Beat
    - Lore of the Weird: Da Great Big Green Hand of Gork
    Orruk Warchanter (115)
    - Command Trait: Touched by the Waaagh!
    - Warbeat: Get 'Em Beat
    UNITS
    6 x Orruk Gore-gruntas (340)
    - Jagged Gore-hackas
    10 x Orruk Brutes (320)
    - Jagged Gore-hackas
    5 x Orruk Ardboys (85)
    5 x Orruk Ardboys (85)
    10 x Hobgrot Slittaz (80)
    BEHEMOTHS
    Rogue Idol (430)
    TOTAL: 1980/2000 WOUNDS: 139

    • Like 1
  10. This list probably isnt optimal, you should maybe go like 10 Maniacs and 10x Savage and drop 1x Big Stabbas, but I do think Kraggy is pretty good now. 


    His charge buff is a huge buff for Big Stabbas. They are so slow in 3rd ed. Honestly seems pretty fun. You can throw big unit of Boars into opponent turn 1, or 2 units of Stabbas. Sit on objectives with boars and Kraggy. 


    LEADERS
    Wurrgog Prophet (150)
    Savage Big Boss (65)
    Kragnos, The End of Empires (720)
    UNITS
    15 x Savage Boarboys (420)
    5 x Savage Boarboys (140)
    5 x Savage Boarboys (140)
    4 x Savage Big Stabbas (160)
    4 x Savage Big Stabbas (160)
    ENDLESS SPELLS & INVOCATIONS
    Chronomantic Cogs (45)
    TOTAL: 2000/2000

    • Like 1
  11. 3 hours ago, Arzalyn said:

    We have one model (the one with the pet vulture) that hasn't been announced yet, but I would bet it is simple a limited edition hero for some upcoming event. Other than this model we have nothing that would suggest more models. As much as I would love a cavalry unit, I don't expect new releases sooner than a year or two after our tome release.

    Yeah I'm just wishing for some. Didn't Lumineth get a 2nd release fairly quickly after initial book? 

  12. Hello Mega bosses. So I havent played with any of the new IJ models yet, been playing some spliterz. I have some noob 3rd ed questions for my Big Waagh list that uses IJ units. I've always liked a more foot, slogging, not alpha striking list. It may not be optimal because it doesn't have a Mawkrusha but I think it would be fun to play. 

    If you could help me answer a few IJ noob questions I'd really appreciate it! 

    • Can any IJ Champion use the Mighty Destroyers CA or does it have to be a leader? 
    • Can I teleport a unit of Goregruntas with Hand of Gork, put them 12 inches out of an enemy and then us Mighty Destroyers to move them 9 inches up to 3 inches away? 
    • Can the Megaboss take the Touched by Waagh Command Trait if he is given the Arcane Tome?

    This list is more defensive. Tries to control the mid board with 35 Orruks. Wurgog and Breaka-Boss act as counter punches. Breaka-boss can get teleported and use mount trait to try and assassinate small units/heroes. If you get up to +1 hit and wound he does some serious work and can punch above his weight. Megaboss brings a ton of utility by being a good spellcaster who can teleport or cast mystic shield on Ardboyz/Brutes. Goregruntas play role of early objective getters or line breakers with double MD from Megaboss.  I'm waiting for FAQ to drop so I left some points on the table until I see the point increases for Pigs.

     

    Allegiance: Big Waaagh!
    LEADERS
    Breaka-Boss on Mirebrute Troggoth (180)
    - Mount Trait: Fast 'Un
    Wurrgog Prophet (150)
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Orruk Megaboss (140)
    - General
    - Command Trait: Touched by the Waaagh!
    - Artefact: Arcane Tome
    - Lore of the Weird: Da Great Big Green Hand of Gork
    Orruk Warchanter (115)
    - Warbeat: Get 'Em Beat
    Orruk Warchanter (115)
    - Warbeat: Fixin' Beat
    UNITS
    10 x Orruk Brutes (320)
    - Jagged Gore-hackas
    10 x Orruk Brutes (320)
    - Jagged Gore-hackas
    15 x Orruk Ardboys (255)
    3 x Orruk Gore-gruntas (150)
    3 x Orruk Gore-gruntas (150)
    TOTAL: 1895/2000 WOUNDS: 158

  13. 32 minutes ago, BaylorCorvette said:

    Thanks.

    I have not tested Mannfred yet. I've considered him several times, the problem is points. I would need to drop Belladamma and a unit of wolves. I find Belladamma as useful or more. Assuming she gets "Under the Killing Moon" off, then the +1 To Hit and Wound from Mannfred would be offset a bit. Her spell package is better than Mannfred's, although he could take a spell from the Deathlords lore which is nice. Also her CA to let a unit of dogs activate and pile in 6" is very useful. My initial feel is not to have both Mannfred AND Prince Vhordrai, that is getting pretty close to 50% of the army tied up in those two models. I may play around with a Legion of Night list with Mannfred in it, since it can largely do similar things (out flank BK's if I wanted to still).

    I agree it's definitely a tradeoff. If I were to try out Manni I would bring in a Wight King on Steed and Manni for Bella, V Lord and then change 1 unit of wolves to 20xZombies. That comes to 2k exactly. 

    Dont sleep on Manni's movement ability and teleport. He is a nightmare for melee armies. His CA is also amazing on Prince V because of how valuable his attacks are. It's a tough choice and I think both have merits. I personally think Manni can swing certain matchups in your favor and I love his interactions with Prince V. 

    I really like your core list and I think it's the motivation I need to buy another BK box.... They are so expensive right now. 

  14. On 9/27/2021 at 1:35 PM, BaylorCorvette said:

    Well folks the Hammerfest GT was this past weekend, a total of 74 people attended (in the quote above you can see some stats on the lists), I went 4-1 and finished 3rd Overall with my Kastelai list. I also won Best Death Player and also best "Chris". The last award was a meme award since the most common player name was Chris, lol. First and Second place were both Daughters of Khaine lists running Morathi and a block of 15 bow Snakes.

    Quick Highlight of my games:

    -Game 1 was against Bonesplitters running a Rogue Idol and Kragnos on First Blood. Highlight was Rogue Idol getting a triple move spell off and flying across the board. Got Prince Vhordrai down to 4 wounds remaining but on my turn I finished off the Rogue Idol and between the Chalice and Heroic Recovery and the Hunger I got him nearly back to full. Meanwhile due to how I zoned Kragnos out he really only ever saw combat round 2 when he wiped some wolves and then at the end of round 5 when I tabled Bonesplitters and only Kragnos was remaining, the Prince did 15 wounds with just his lance and then the dragon finished him off.

    -Game 2 was against Sons of Behemat and was my only loss on Tectonic Interference. It was a Kraken Eater (amulet of destiny), Warstomper (artifact to re-roll his saves) and two units of 3 mini giants. Turn 1 he crashed into my lines which I expected. What I didn't expect was him to roll three 6's in a row to stuff three Blood Knights into a bag! I thought the game was nearly decided top of turn 1. I somehow managed to salvage the turn, got the double turn and made it a game that went into turn 5 where he only had the Kraken Eater left. Ultimately he won by 4 VPs.

    -Game 3 was against Seraphon running Lord Kroak on Savage Gains. It was basically a race to see if he could kill me with Magic and shooting before I crashed into his lines. The answer was no he couldn't, lol. I decimated his units and just had too many bodies zoning him out.

    -Game 4 was against KO running Flair Pistol for re-roll all hits on all his units against one of mine for 1 turn and Spell in a bottle with Warp Lightning Vortex. He had 1 Ironclad, 2 Frigates and 2 Gunhaulers with support heroes and chaff. This was on Power Struggle. Turn 1 he killed Belladamma and a unit of drive wolves, however I rolled a 5 in the battleshock phase to return a unit of dire wolves which I promptly did on one of his objectives that he left which also resulted in him failing his battle tactic and scoring 0 VPs turn 1. A unit of graveguard with great weapons got a frigate down to 1 wound remaining in one go around and then killed it next turn, some blood knights and a Vengorian Lord killed the other Frigate and from there on I just had bodies on objectives.

    -Game 5 was against Big Waagh on Feral Foray and by far the most intense as one might expect at a top table in the final round. The list had a Megaboss on Mawcrusha with Rend -3 artifact and command trait to free mighty destroyers. He also had a unit of 6 Gore-gruntas and a unit of 15 Savage Orruk Arrowboys along with a a few min sized units of Savage Orruks for chaff. We traded blows throughout the game. 90 shots from the Arrowboys having 6s to hit generating an additional hit (from a spell) are no joke! On turn 3 his Mawcrusha came in and did like 25-30 wounds to Prince Vhordrai, killing him. However on the next turn he picked Slay the Warlord as his battle tactic. Knowing this I popped Finest Hour on my Vengorian Lord. At the start of combat my Vengorian Lord had 8 wounds remaining, the Mawcrusha failed to roar at me so I popped all out defense. So I reduced his rend by 1 from the Vengorian Lords ability and then had +2 to my save. I had to make 6 saves against the Boss Gore-hacka at dmg 3 and like 5 saves against the mount that were damage 3 as well. The freaking Vangorian Lord tanked the ****** out of it and didn't fail a single save! He failed the battle tactic which basically secured the victory for me.

    -Final Thoughts: As expected, Prince Vhordrai always attracted the attention of my opponent as the primary target, which is exactly what I want. Between having 14 wounds, a 3+ save, the Chalice, and easy Heroic Recovery the Prince can tank a lot. This allows my Vengorian Lord to move up the board with the 2 units of Blood Knights and crash into something very important and pop Rousing Commander. Having two gravesites site near the back corners in my opponents territory but still in range of an objective is KEY! I would just keep a 20 block of zombies in the graves and my opponent either had to baby sit or would forget or not care and then out come the zombies and take an objective. Units coming back at half strength in the battleshock phase is HUGE but not super reliable. It did come in clutch for me twice though.  Belladamma performed really great. Under the Killing Moon is amazing and she was able to shut down enemy magic pretty well. Lycan Curse never really came up huge for me given the opponents I played against. However different opponents (lots of shooting) could be huge. Overall, I am very happy with how the list performed. There were 5 other Soulblight Gravelord lists at this tournament, a few of which were Kastelai (one ran 4 units of BKs and another list ran 5 units of BKs). Even in Kastelai I do not thinking having a ton of BKs is the answer. A single unit of 20 grave guard with Great Weapons without any buffs other than an all out attack is sufficient to destroy or severely cripple things. This list has a bunch of threats and a reasonable amount of bodies and chaff.

    Here is my list:
    Allegiance: Soulblight Gravelords
    - Lineage: Kastelai Dynasty
    - Grand Strategy: Hold the Line
    - Triumphs: Bloodthirsty

    LEADERS
    Vengorian Lord (280)**
    - General
    - Command Trait: Rousing Commander
    - Artefact: Fragment of the Keep
    - Lore of the Vampires: Vile Transference

    Prince Vhordrai (455)*
    - Lore of the Vampires: Amethystine Pinions

    Belladamma Volga, First of the Vyrkos (200)*
    - Lore of the Vampires: Amaranthine Orb

    UNITS
    5 x Blood Knights (195)*
    5 x Blood Knights (195)*
    10 x Dire Wolves (135)*
    10 x Dire Wolves (135)**
    20 x Deadwalker Zombies (115)**
    20 x Grave Guard (280)*
    - Great Wight Blades

    CORE BATTALIONS
    Battle Regiment*
    Battle Regiment**

    TOTAL: 1990/2000

    WOUNDS: 143

    Hammerfest Results.jpg

    Congrats and thanks for sharing! Have you done a lot of testing with Manni in this list? He feels like such a force multipler in BK lists and also has good interactions with MegaGargants and other melee focused armies. 

    The fact that he can run up with your BKs super aggro, buff them and then later in the game TP and give buffs to GG seems so good. +1 hit and wound on BKs seems like a big deal and is more damage than Bella's buff. It's also a CA so cant be unbound, trade off is your losing the +1 to cast and Lycancurse.

    Manni can also bring better spells and help cripple Mega's output with Decrepify. Such a good spell against Gargants. 

  15. 13 minutes ago, readercolin said:

    While I think this is a decent starting point for a list, I think it is suffering from a lack of damage - especially applied damage.  What I mean by that is that your Vindictors are going to be doing about 15 damage before saves, or 23 if buffed by Vandus.  Bastian can deal a maximum of 16 though an average of more like ~9 before saves, but really wants to be wading into enemy hordes.  Yndrasta can only do ~12 damage max if everything goes through, and again an average of ~7 before saves.  And Vandus can only deal ~7 or so before saves.

    On top of that, you don't have any good way to apply damage from range.  There is no way to pick off priority targets that aren't getting up in your face.  You can't reliably achieve some of the battle tactics, like taking down an enemy monster, or killing the enemy general, or even kill a battleline unit.  Finally, you don't have any big hammer that can smash your opponent in melee, as there isn't anything here that your opponent is really going to be afraid of running into.

    What I would recommend is taking out one of your squads of Vindictors (or reducing it to a 10 man squad), and then cutting something else to make room for a true hammer unit.  This can be a squad of 6 Vanguard-Raptors with Longstrikes, giving you the ability to snipe away key support pieces, and you can also bring the ability to double tap with them once per game.  Or you can bring a squad of 10-15 Judicators for similar damage performance, but a lot more wounds to better survive counterfire.  Or you can go ahead and bring a squad of 4 Fulminators for a unit that can charge in and delete just about any unit in the game.  The last interesting option would be either some evocators (on foot) or some Paladins of your choice.

    Good point about battle tactics and damage. I was debating between Yndrastra and Prime. Prime would give you an ability to threaten opponents backfield and forces a lot consideration from opponent on how aggressive they push out. I was in love with Yndrsatra bringing back models, but maybe Prime would be the missing link to this army.

    It's obviously a grindy army and would have some bad matchups but overall I think the ability to throw around free buffs from Vandus and Bastian is really strong. 

    It would really struggle against LRE and Snakebows (mortals) so maybe it's not in the best position. 

  16. So, I'm ignoring the dragons for now and I wanted to lean into a tanky, Watchful Guardians Redeemers list. It fits my playstyle and I think Vindictors are awesome sculpts and units.  

    • Objective capture - Watchful Guardians and battleschock immunity
    • Free buffs - Bastian's free CA's and Vandus Free Buff
    • Model Healing - Priest Healing, Yndrastra model recovery, Call for Aid,  BASITAN POTENTIALLY RALLYING EVERY TURN FOR FREE
    • Toughness - 3+ across the board. Major Heroes on 4+ ward with lots of healing, Vindictors 6++ and basically always on 2+ armor from CA's
    • Movement - Slow but only need a 2+, rerolling prayer from Lord-Relictor to Translocate 

    I feel like some variant of this list has real potential. Biggest questions for me is how could I squeeze in a 2nd Lord-Relictor, SCE Priests are just insanely good,. Is Vandus tanky enough to be good?  I feel like it does have enough dmg and 1 block of Vindicators will usually be on 2+ to hit, +1 attacks. 

    Hammers - Watchful Guardians 

    Call for Aid

    LEADERS
    Yndrasta, The Celestial Spear (320)
    Lord-Commander Bastian Carthalos (300)
    Vandus Hammerhand (215)

    -Mount trait - retreat and charge
    Lord-Relictor (145)
    - General
    - Command Trait: High Priest
    - Artefact: Mirrorshield
    - Prayer: Translocation
    UNITS
    15 x Vindictors (390)
    15 x Vindictors (390)
    5 x Liberators (115)
    5 x Liberators (115)
    TOTAL: 1990/2000 WOUNDS: 111

    • Like 4
  17. Okay guys. I think I found a perfect BS list given our new options. It's a mixture of meme and the few good units in the book. 190 wounds too. It actually looks okay on paper and has some fun things to keep you entertained when the game turns on you. 

    It uses two "tanky" Wurgogs for mortals, 4x Savage Big Bosses as a pseudo-unit that can do some damage, even throws in a cheeky aracane tome/flaming Weapon for some lols. Then it has two blocks of pigs for some wounds and to be super annoying during a Waaghh and some random Stabbas to up our pregame move to 7 and to provide a little punch to units stuck in combat.

    I actually think I would enjoy this list, for what it is, and have some chance at winning some games. The 15 pigs with mounts that have 1inch range coherency thing is going to annoy me so much but they are 45 wounds. 

    This list can take a punch from melee armies. So many wounds and you can call a Waaghh, get all 5 units to attack all at once (4xbosses and then a 5th unit) then survive and have your Wurgogg melt face. 

    Allegiance: Bonesplitterz
    - Warclan: Icebone

    -Double Warlord Battalion

    LEADERS
    Wurrgog Prophet (150)
    - Artefact: Glowin' Tattooz
    Wurrgog Prophet (150)
    - Artefact: Amulet of Destiny
    Savage Big Boss (65)
    - General
    - Command Trait: Great Hunter
    - Artefact: Arcane Tome
    - Universal Spell Lore: Flaming Weapon
    Savage Big Boss (65)
    Savage Big Boss (65)
    Savage Big Boss (65)
    UNITS
    15 x Savage Boarboys (420)
    15 x Savage Boarboys (420)
    5 x Savage Boarboys (140)
    5 x Savage Boarboys (140)
    2 x Savage Big Stabbas (80)
    2 x Savage Big Stabbas (80)
    2 x Savage Big Stabbas (80)
    2 x Savage Big Stabbas (80)
    TOTAL: 2000/2000

    • Like 3
  18. I know this looks kind of meme worthy but I honestly think it might be worth trying out. Big Stabbas make me so sad. I miss the old spells and warscroll. That said, they are 80 points and they are MSU which is how I think this army will play for the most point. Also, they can be kind of super annoying when you call a Waagh. Obviously a Waagh doesn't make them tanky but it does mean they wont just instantly die from an opponents chaff meaning they might get a 2nd round of combat in.

    I'm mean it's not meta breaking but I think it would do pretty well against some melee armies and it has enough bodies to outplay your opponent with movement. That said the worst part about the new rules is the nerf to our movement.... so much tactical ability gutted. 

    It's got 8 pregame moves so you an set up your little screens and run onto objectives. Turn 1 or 2 when enemy comes in you can call Waagh, try to hold on and then melt army with Wurgogs and Bigstabbas. Eh, it's not nothing.

    Wurrgog Prophet (150)  Glowing tattoos

    Wurrgog Prophet (150) –amulet of destiny

    Wurrgog Prophet (150)  Master of Magic – Boney Bitz (-2 rend spell)

    Wurrgog Prophet (150) 

    Wardokk (80) 

    Wardokk (80) 

    15 x Savage Boarboys (420) 

    5 x Savage Boarboys (140) 

    5 x Savage Boarboys (140)

    5 x Savage Boarboys (140)

    2x BigStabbas (80)

    2x BigStabbas (80)

    2x BigStabbas (80)

    2x BigStabbas (80)

    2x BigStabbas (80)

    • Like 2
  19. I'm not very excited about new book. I don't Idol lists are very good and I cant believe how unplayable Savage Orruks and Arrowboyz  are (the core of the entire army).  I'm very sad they took away the movement abilities and nerfed our warscrolls.

    I made a list I want to try.This list is a Wurrgog Prophet lists and has 1 with Glowing Tattoos and the other with Amulet to try and melt some things. I dont think it's very good but it still manages a 173 wounds.

    Orruk Morboyz are hurt so much by 1 inch range and 32 mm bases, but are decent in Icebone and are the cheapest 20 wounds we have which are quite good the turn you call a Waaagh.

    Shackles is to try and combo with short range of Wurrgog and allow them all to face melt. 

     

    LEADERS

    Wurrgog Prophet (150) – Warlord –  Glowing tattoos

    Wurrgog Prophet (150) – Command Entourage – General – Master of Magic – Boney Bitz

    Wurrgog Prophet (150) – Command Entourage – amulet of destiny

    Wurrgog Prophet (150) – Command Entourage

    Wardokk (80) – Warlord - Warlord

    Wardokk (80) – Warlord – Warlord

    UNITS

    15 x Savage Boarboys (420) - Warlord

    5 x Savage Boarboys (140) - Warlord

    5 x Savage Boarboys (140)

    10 x Savage Orruk Morboys (155) - Hunters

    10 x Savage Orruk Morboys (155) – Hunters

    10 x Savage Orruk Morboys (155) – Hunters

    Soulsnare Shackles – 65

    TOTAL: 1990/2000

    Wounds - 173

     

    • Like 2
  20. 5 minutes ago, Vastianos said:

    Would love input on this list that I built trying to maximize CP to take the most advantage of our amazing multi-targeting.

    With this list you have two warlords to decide to generate a free CP and the fongoids give you a 4+ chance to generate 1 CP each on your hero phase. 

    Allegiance: Da choppaz

    Army Name: Unlimited Power
    Army Faction: Orruk Warclans
    Army Type: Ironjaws
    Battlepack: Pitched Battles
    Points Limit: 2000 pts
    General: Megaboss on Maw-krusha
    Units
        Fungoid Cave-Shaman (Ally)
            Battlefield Role: Leader
            Points Cost: 95 pts
        Orruk Ardboys
            Battlefield Role: Battleline
            Points Cost: 85 pts
        Ironskull’s Boyz
            Battlefield Role: Other
            Points Cost: 80 pts
    Core Battalions
        Warlord
            Megaboss on Maw-krusha (General)
                Battalion Slot Filled: Commander
                Battlefield Role: Behemoth, Leader
                Command Traits: Mega Bossy
                Artefacts of Power: Amulet of Destiny
                Mount Traits: Mean ’Un
                Points Cost: 480 pts
            Orruk Warchanter
                Battalion Slot Filled: Sub-commander
                Battlefield Role: Leader
                Artefacts of Power: Arcane Tome
                Points Cost: 115 pts
            Orruk Brutes
                Battalion Slot Filled: Troops
                Battlefield Role: Battleline
                Reinforced: Once
                Points Cost: 320 pts
            Fungoid Cave-Shaman (Ally)
                Battalion Slot Filled: Sub-commander
                Battlefield Role: Leader
                Points Cost: 95 pts
        Warlord
        Magnificent Bonus: Artefacts of Power
            Orruk Megaboss
                Battalion Slot Filled: Commander
                Battlefield Role: Leader
                Artefacts of Power: Destroyer
                Points Cost: 140 pts
            Orruk Warchanter
                Battalion Slot Filled: Sub-commander
                Battlefield Role: Leader
                Points Cost: 115 pts
            Fungoid Cave-Shaman (Ally)
                Battalion Slot Filled: Sub-commander
                Battlefield Role: Leader
                Points Cost: 95 pts
            Orruk Brutes
                Battalion Slot Filled: Troops
                Battlefield Role: Battleline
                Reinforced: Once
                Points Cost: 320 pts
    Endless Spells/Invocations
        Emerald Lifeswarm
            Points Cost: 60 pts
    Total Points: 2000 pts

     

    I cant really read the list in that format.... Yikes :)

    But I do think farming CP could be a strategy outside of the lowdrop armies. Because you can affect 3 unitrs it's so powerful if you can pull off 2-4 command abilities a turn. 

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