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Warbossironteef

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Posts posted by Warbossironteef

  1. 24 minutes ago, EnixLHQ said:

    Two ranks of Chainrasps is still shorter than the Reaper's weapon reach. Even if BGs and Harridans can fight in 2 ranks, a Chainrasp/Reaper combo can fight in 3.

    Not all benefits are straight damage potential. In this case, an enemy is going to have to chew through the Chainrasps before they can deal meaningful damage to Reapers, which means you can focus your model return on less units overall and have a higher chance at keeping the ones you want at max. And simplicity is not without its value, too. To pull the same trick off with other battleline units you'd have to snake one in nornal range, if I'm understanding the rule correctly. Reapers have no such limitation. Lastly, no battleline's base size is 2". Reapers can still reach through if the battleline (or any other unit) isn't in two ranks, say after they start getting emptied from damage and not getting the models back.

    Your point is valid but a bit of a fringe situation and to make it happen you'd most likely need 20 rasps to cover enough space to screen for those Reapers, so the points don't add up.

    Overall, with the new rules, BGs will outpace Reapers in almost all instances. Add in Scarlet doom and it's not much of a contest. I'm more joking about my buyers regret than anything, but this change is a huge buff for BGs and other 32mm infantry. 

  2. I really think 30xBladegheist deathstar is going to be super viable and legit with new rules. Go all in on buffs and recursion. Put it new battalion, keep it at -1 wound, -1dmg, 5++ and have GoS support with lifeswarm and Lady O. It's kind of nuts, especially if you pop a lightshard

  3. 6 hours ago, Aeryenn said:

    Allegiance: Nighthaunt

    - Procession: Emerald Host

    - Grand Strategy:

    - Triumphs:

     

    Leaders

    Lady Olynder, Mortarch of Grief (340)

    - Lore of the Underworlds: Soul Cage

    Krulghast Cruciator (150)

    - General

    - Command Trait: Hatred of the Living

    - Artefact: Pendant of the Fell Wind

    Guardian of Souls (150)

    Spirit Torment (115)

    - Artefact: Lightshard of the Harvest Moon

     

    Battleline

    10 x Chainrasps (110)

    10 x Chainrasps (110)

    10 x Grimghast Reapers (165)

     

    Units

    10 x Bladegheist Revenants (175)

    10 x Bladegheist Revenants (175)

    2 x Chainghasts (95)

     

    Behemoths

    Black Coach (335)

     

    Endless Spells & Invocations

    Chronomantic Cogs (45)

     

    Total: 1965 / 2000

    Reinforced Units: 0 / 4

    Allies: 0 / 400

    Wounds: 89

    Drops: 11

    It was sth like this. He did bring 3 small and 3 large gargants. First turn he moved into the objectives. In my turn I charged 3 small ones with reapers and 10 bladegheists. This and shooting killed them off. Round 2 it was turn 1 for gargants again. He basically charged both my bladegheists and reapers with his mega-gargants. That killed them off and the game was set. What else do I have? Reikenor, executioner , 20 more rasps, second spirit torment and Knight on a horse. No spirit hosts (which I want to buy soon). Banahees and harridans still in the box to be assembled.

    I know you are using the models you own but this is why I think a unit of 20 or 30 GG or two units of 20xGG is so important. IMO you either go full MSU, no coach, or you bring at least one unit of 20xGG. That unit can act as an anvil/hammer. You're army really lacks an actual hammer unit and it doesn't have enough BG/Harridan MSU to be threats. 

    Just my opinion, but it seems like your list kind of falls in between the defensive blocks of dudes list and the MSU spam lists. I think that's what's so hard about running both Lady O and the Black Coach. They are great all around utility pieces, but if you bring both, your army may not have either enough bodies or enough output.

    • Like 2
    • Thanks 1
  4. 11 hours ago, EnixLHQ said:

    I say give it a shot and see how it plays out. I'd like to see the result.

    Though I really hope that 20+ incoming damage before any chance of healing is a very niche problem for you to deal with.

    Definitely needs testing. I usually try to think about things like, if I get doubled would this unit have a chance of surviving? This list is high drop so I think it might be necessary. Turn 1 hopefully get shademist up and move some rasps onto objectives and GG up aggressively. Then you should be in an okay spot if you get the turn or get doubled, but I'll have to see it on the table! 

  5. 2 minutes ago, EnixLHQ said:

    What procession? Which spells?

    You've got a lot more than 2-4 charges here, since you want to charge with heroes now in the new book, and everything retreats and charges for free. The only thing I'd warn about is the 30-block of Reapers. It's nice to have, but you'll have a lot of them hanging around doing nothing. I'd break them into a 20 and a 10.

    Opps! It's Emerald Host and Seal on Lady O and Shademist on GoS.

    I do agree 30 is not optimal for getting all in combat and buffs, but I truly believe, with how much dmg there is in the current meta, some matchups you'll need 30. I think most NH lists will need a decent anvil unit, and if you go up against armies with enough shooting, magic and combat, 20x GG wont last. Especially because you wont always get Shademist up due to our lack of bonuses to cast. 

    Against some melee armies, which lack magic control and cant get around Cruciator, sure 20xGG will be more than enough but going with 30 gives me a bit more TAC feel to the list. At least that's how it seems in my head and based off my experiences with other armies. 

    • Like 1
  6. I think I've landed on my first 3.0 list with NH. It feels like a balanced list but I dont know if can compete with the top tier. It has enough MSU to get 2 to 4 charges off when you need to kill something, but it also has some defense with the GG block. 

    Anyone have CC or think this could work?

    Emerald Host:
    Lady Olynder, Mortarch of Grief       340
    Seal of Shyish
    Guardian of Souls     150
    Master of Magic - Midnight Tome    
    Shademist   
    Krulghast Cruciator       150
    Lightshard        
            
    30x Grimghast Reapers      480
    10x Chainrasps      110
    10x Chainrasps     110
    3x Spirit Hosts      125
    3x Spirit Hosts      125
    10x Bladegheist Revenants    175
    10x Bladegheist Revenants     175
    Emerald Lifeswarm      60
        Total:    2000
  7. 5 hours ago, Frowny said:

    What about something like this? Maximum MSU bladegheists to take advantage of the charge stuff, but with massive ability to spam CPS to keep them defensive/offensive as appropriate. This list is going for consistency and reliability above all else.

    If desired, could drop a unit of bladegheists for more utility like spirit hosts or more hexwraiths. Just trying to start with the core of the idea and then can dilute it more. 

     

     - Army Faction: Nighthaunt
         - Subfaction: The Scarlet Doom
    LEADERS
    Lady Olynder (340)*
         - Spells: Soul Cage
    Guardian of Souls (150)*
         - General
         - Spells: Shademist
    Dreadblade Harrow (145)*
         - Artefacts of Power: Arcane Tome
    Dreadblade Harrow (145)*
         - Artefacts of Power: Pendant of the Fell Wind
    BATTLELINE
    Bladegheist Revenants (175)*
    Bladegheist Revenants (175)**
    Bladegheist Revenants (175)**
    Bladegheist Revenants (175)**
    Bladegheist Revenants (175)***
    Bladegheist Revenants (175)***
    Hexwraiths (160)***
    CORE BATTALIONS
     -  *Warlord
     -  **Hunters of the Heartlands
     -  ***Hunters of the Heartlands
    TOTAL POINTS: 1990/2000
    Created with Warhammer Age of Sigmar: The App

    I think people trying to playing aggro lists are sort of forgetting about an important AOS 3 tactic, the best aggro lists are typically 1 drop. 

    It makes it difficult because the army enjoys MSU, but I think a "I charge you with a lot of dudes" list is best as a 1 drop. If you're not 1 drop, this list getting doubled, getting charged, would not perform very well. 

    Just food for thought! 

  8. 7 minutes ago, Marcvs said:

    not sure about the sequitors (still think it's a lot of wasted points) but I like the idea of the list. I toyed with the same build at the beginning of 3.0 just replacing sequitors with vindictors/liberators -the idea was "let's play like the Gargants, but for Sigmar". The problems I encountered were: 1) any AoE damage is really really painful (and in my meta there were Teclis, Warsong Revenant, Bloodthirsters); 2) armies that come at you fast in t1 might just lock you in your deployment, or just screen in front of the objectives if they are in the middle. You will generally out-grind them, but by then it will be too hard to come back in terms of points -also because this army has a hard time scoring battle tactics: no monstruous takeover, hard to ensure a kill for  broken ranks/bring it down/slay the warlord; takes a lot to set up savage spearhead... 3) it was pretty boring 😅

    I hear you, and I can see why it would be boring to some, not being able to kill much or go offensive. I feel like most 1 drop armies aren't the types that have enough bodies to fully block you on all objectives. 

    Battle tactics and gargants seem like the biggest hurdle. I feel like when you do the math, Seqs arent that much worse than Libs or Vindictors. The 4+ armor is tough when compared to Libs and Vindicators but 4x Seqs is only 60 more points that 4x Vindictors. I think in this style of list the decision is Libs or Seqs. It's not like in other lists where the points matter more when your just using these slots to fill battleline. 

    Maybe you say forget the 2 drop and take a more balanced list with some ranged support. You could go for an extra enhancement and do Call for Aid and Thunderbolt Volley:

    Allegiance: Stormcast Eternals
    - Stormhost: Hallowed Knights (Scions of the Storm)
    - Grand Strategy: Hold the Line
    - Triumphs:
    LEADERS
    Yndrasta, The Celestial Spear (320)
    Gardus Steel Soul (150)
    Knight-Relictor (140)
    - General
    - Command Trait: High Priest
    - Artefact: Mirrorshield
    - Prayer: Translocation
    UNITS
    10 x Judicators with Boltstorm Crossbows (380)
    3 x Praetors (165)
    5 x Sequitors (145)
    5 x Sequitors (145)
    5 x Sequitors (145)
    5 x Sequitors (145)
    5 x Liberators (115)
    5 x Liberators (115)
    TOTAL: 1965/2000 WOUNDS: 109

  9. Newer to Stormcast. I really like two things about the army, the Drop Style lists and the Stromskeep lists. It lets me play the army two ways, super aggro and super defensive. I've learned a lot about the drop style from guys like, The Stormkeep YT channel, but have people here had experiences running super defensive Redeemers lists? 

    I feel like as an outsider to the army, Sequitors could be a bit of a sleepr unit. I understand they are bit overcosted, but in Hallowed Knights Stormkeep Seqs seem pretty interesting to me, especially in min unit size. It's a grindy army. Seqs get to a chance to fight with their 3 hammers on death and can self buff themselves to respond to what you need, not always relying on the 5++ from the Gardus bubble. They also have a chance to do mortals when charged and die. Again, very grindy.

    Any thoughts or comments on a list like this? 

    Hallowed Knights Stormkeep

    - Battle Reg and Redemption Battalion - 2 drop

    -Call for Aid


    LEADERS
    Yndrasta, The Celestial Spear (320)
    Gardus Steel Soul (150)
    Lord-Relictor (145)
    - General
    - Command Trait: High Priest
    - Artefact: Mirrorshield
    - Prayer: Translocation
    UNITS
    3 x Praetors (165)
    5 x Sequitors, 3x Grandhammers (145)
    5 x Sequitors, 3x Grandhammers (145)
    5 x Sequitors, 3x Grandhammers (145)
    5 x Sequitors, 3x Grandhammers (145)
    5 x Sequitors, 3x Grandhammers (145)
    5 x Sequitors, 3x Grandhammers (145)
    5 x Liberators (115)
    5 x Liberators (115)
    5 x Liberators (115)

    TOTAL: 1995/2000 WOUNDS: 119

  10. Has anyone done a deep dive on the melee units with the new buffs? I feel like Dragon Ogors with access to 2 inch reach are pretty solid. Dmg 1, but they are so undercosted, 9 of them are only 375. 

    If you use all out attack and are near shaggoth their Warglaives due an average of about 20 wounds to a 4+ save. This obviously goes way up if you get the additional rend and reroll wounds. 

    Do you think other units can outperform them? I really think a full unit of 9 has legit play because they are so undercosted, they count as 2 models on objectives and work so well with the new herdstone's rally.

  11. Hello All! Considering some BoC after the rule changes. Looking to play some games on TTS to see if I like the army. Anyone have thoughts on something like the below? 

    My thoughts were it has some good screening and chaff that get pregame moves, Raiders and Beasts. It uses the Gors for Herdstone blocking and Primordial Points. Then some heavier hitters in the Enlightened on Disc and Dragon Ogors.

    I think I would try to use Dragon Ogors/Doombull as counter punch and they would be late game hammers that can hit back after you push out with Enlightened and Raiders/Untammed Beasts.

    Allegiance: Beasts of Chaos
    - Greatfray: Gavespawn
    - Grand Strategy: None Chosen
    - Triumphs:
    LEADERS
    Dragon Ogor Shaggoth (155)
    - General
    - Command Trait: Unravelling Aura

    - Artefact: Arcanetome
    - Lore of Dark Storms: Hailstorm
    Great Bray-Shaman (100)
    - Lore of the Twisted Wilds: Tendrils of Atrophy
    Tzaangor Shaman of Beasts of Chaos (135)
    - Lore of the Twisted Wilds: Tendrils of Atrophy
    Doombull (115)
    - Artefact: Mutating Gnarlblade
    UNITS
    9 x Dragon Ogors (375)
    - 9 x Draconic War glaives
    10 x Gors (75)
    10 x Gors (75)
    6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)
    6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)
    10 x Ungor Raiders (90)
    10 x Ungor Raiders (90)
    9 x Untamed Beasts (70)
    TOTAL: 2000/2000 WOUNDS: 171

  12. 32 minutes ago, lare2 said:

    It's like reading about myself! I'm a dad of 2 (soon to be 3) and moved over from Legions of Nagash for the low model count and a love of SCE models. Coincidentally, I predominantly run 3x3 Annhilators as well. To answer your questions:

    1. Drop a unit per turn. The imperatant only allows 1 unit per turn to be 7 inches away. This means you have to drop a unit on turn 1, 2 and 3. If any are left in the sky at turn 4, they're dead. 

    2. Very much so yes. Thunderbolt volley the raptors, shoot with the raptors in the shooting phase, and then charge in some Annhilators. Bye bye giant. 

    3. My biggest issue with running a list like this is board control. When I lose it's mainly because I'm playing catch-up as my opponent's scoring off the primaries. It's a fun way to play though as you cause crazy precision damage. Just sit back and shoot with the raptors, forcing your opponent to come to you, and drop Annhilator bombs on them as they come. 

    Thanks and congrats! I have to change the way I think about the game. I played BigWaagh and Bonespliterz with 200 wounds in 2nd ed and big hoard SBGL armies so far in 3rd. Looking forward to a new way of playing and not breaking my back haha. 

    It seems like a fun army because it forces your opponents to make hard decisions about deployment. They want to castle up to protect against dropping Annihilators but that then plays into your aoe mortals. Then Raptors, like you said, demand attention so they have to push out to get to you. 

  13. Hello all! New to Stormcast. I'm drawn to the army for the awesome new Annihilator models and because it's a low model count army. I'm soon to be a dad of 2, so pushing my SBGL 120 zombie list around isnt great for time! 

    I saw a list I really liked at LVO. Does anyone here have advice for running a drop list like this?

    • Do you try to be conservative with dropping Annihilators or usually drop all 3 units at once?
    • Does this army have enough damage to deal with Mega Gargants? 
    • Any general advice/tips for first time player using this Scions of the Storm type of list? 

     

    Allegiance: Stormcast Eternals
    - Stormhost: Knights Excelsior
    - Grand Strategy:
    - Triumphs:
    LEADERS
    Lord-Imperatant (175)
    Knight-Judicator with Gryph-Hounds (205)
    - Artefact: Mirrorshield
    Knight-Incantor (125)
    - Spell: Lightning Blast
    Lord-Relictor (145)
    - General
    - Command Trait: Master of Magic
    - Artefact: Arcane Tome
    - Spell: Thundershock
    - Prayer: Translocation
    UNITS
    3 x Aetherwings (65)
    3 x Aetherwings (65)
    3 x Annihilators with Meteoric Grandhammers (240)
    3 x Annihilators with Meteoric Grandhammers (240)
    3 x Annihilators with Meteoric Grandhammers (240)
    6 x Vanguard-Raptors with Longstrike Crossbows (480)
    TOTAL: 1980/2000 WOUNDS: 75

    • Like 1
  14. Hello all,

    I'm newer to the pure IJ side of things. I was previously a Spilterz and BigWaagh player. Do you guys have any general advice on how to play a list like the below? Any deployment or general Bloodtoof tactics?

    I dont' know if this is better than double Mawkrusha (I only own 1) but going Rogue Idol over 2nd Maw means it's a pure 1 drop and it also gives me just enough points to fit in 15 total pigs.

     

    Allegiance: Ironjawz
    - Warclan: Bloodtoofs
    - Grand Strategy:
    - Triumphs:
    LEADERS
    Megaboss on Maw-Krusha (480)
    - General
    - Command Trait: Battle-lust
    - Boss Choppa and Rip-tooth fist
    - Artefact: Armour of Gork
    - Mount Trait: Fast 'Un
    Orruk Warchanter (115)
    - Warbeat: Get 'Em Beat
    Orruk Warchanter (115)
    - Warbeat: Fixin' Beat
    UNITS
    6 x Orruk Gore-gruntas (340)
    - Jagged Gore-hackas
    3 x Orruk Gore-gruntas (170)
    - Pig-iron Choppas
    3 x Orruk Gore-gruntas (170)
    - Pig-iron Choppas
    3 x Orruk Gore-gruntas (170)
    - Pig-iron Choppas
    BEHEMOTHS
    Rogue Idol (430)
    TOTAL: 1990/2000

    • LOVE IT! 1
  15. The more games I play with my army the more I think leaning into our strengths is where I want to go. The hard part about this is that AOS3 is monster driven. I love my ZombieDragons but I honestly think board control and objective play is the way this army wins games.

    200 wounds. Wolves to tarpit and control mid board, recurring zombies to jump on objectives, Blood Knights to be mobile anvils, and Coven Throne to move around and buff Blood Knights, Wolves and GraveGuard. It has just enough punch to kill some stuff but it's true strength is playing the missions and getting on objectives. I wish the Coven Throne looked as cool as my VLOZD....

     

    Allegiance: Soulblight Gravelords
    - Lineage: Vyrkos Dynasty
    - Grand Strategy:
    - Triumphs:
    LEADERS
    Coven Throne (290)
    - General
    - Command Trait: Pack Alpha
    - Artefact: Arcane Tome
    - Lore of the Vampires: Amethystine Pinions
    Belladamma Volga, First of the Vyrkos (200)
    - Lore of the Vampires: Amethystine Pinions
    Gorslav the Gravekeeper (75)
    UNITS
    5 x Blood Knights (195)
    5 x Blood Knights (195)
    30 x Dire Wolves (405)
    20 x Grave Guard (280)
    20 x Deadwalker Zombies (115)
    20 x Deadwalker Zombies (115)
    20 x Deadwalker Zombies (115)
    TOTAL: 1985/2000 WOUNDS: 198

    • Like 2
  16. Trying to take a harder look at Legion of Night and Zombies. Vampire Lord with Above Suspicion is kind of a fun little trick to help you get the +1 attacks on your zombies. I haven't leaned into heavy Zombie lists yet but this is where I would look. I feel liek Vanhels is the only thing that makes them viable. This list is built on trying to make Vanhels and the +1 Attack as reliable as possible. That said it still takes some maneuvering to work.  

     

    Allegiance: Soulblight Gravelords
    - Lineage: Legion of Night
    LEADERS
    Mannfred von Carstein, Mortarch of Night (380)
    - Lore of the Deathmages: Fading Vigour
    Necromancer (125)
    - Artefact: Morbheg's Claw
    - Lore of the Deathmages: Decrepify
    Vampire Lord (140)
    - General
    - Command Trait: Above Suspicion
    UNITS
    1 x Corpse Cart with Balefire Brazier (80)
    40 x Deadwalker Zombies (230)
    40 x Deadwalker Zombies (230)
    20 x Deadwalker Zombies (115)
    20 x Deadwalker Zombies (115)
    20 x Grave Guard (280)
    20 x Grave Guard (280)
    TOTAL: 1975/2000 WOUNDS: 188

    • Like 1
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