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ReubenM

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Posts posted by ReubenM

  1. There are some bonkers abilities for the allies too, such that it makes me question how carefully they were written. The Darkoath Chieftan ability lets you add the Value to the Damage of each hit and crit for a DOUBLE. As he has 5 attacks, if you've got a double 6 (not a particularly difficult bar to pass) you can potentially do 55 points of damage on a single attack, and probably pretty reliably do 24.

  2. 1 minute ago, BarfAtTheMoon said:

    I haven't seen the actual rules yet, just the quick glimpse of that page on the GMG preview.  I'll have to go back and attempt to zoom in to make sure I understand where that rule is stated.  Do you have the book already?  Is there somewhere else where you're seeing those rules explained the way you're stating them?

     

    Well they mentioned this in the GMG review but yes. The Ally page doesn't actually mention Grand Alliances at all, although the groupings are very obviously by AoS Grand Alliance. The Vanguard symbol is absent, as it is from the Monster allegiances as well, where the grand alliance names are mentioned but only in reference to the Monsters, not the Warbands.

  3. 5 minutes ago, BarfAtTheMoon said:

    I don't believe that the rules split them between factions, just grand alliances. So you'd be able to use the stormcast hero allies with any order warband.  Unless I'm totally missing something.

    The Grand alliances section tells you what Runemarks can take what. No Vanguard icon is present.

  4. 1 hour ago, Kramer said:

    Wait do you mean Varanguard? Because, unless I'm mixing up the terms, all the stormcast are from the Vanguard.

    Except for the heroes list in the mercenary expansion of course.

    The Stormcast Runemark in the Allies section is for Warrior Chambers, not Vanguard Stormcast. So RAW they can't include any allies.

    • Thanks 1
  5. On 7/26/2019 at 7:27 AM, Bluesummers said:

    I have preordered the game because it looks cool but after reading the rules i got to admit that it looks bad on paper. One roll attacks, no save, no abilities or special rules on fighters, in general lackluster stats. That means differentiation will be harder to achieve between and within the warbands.

    Rolling to hit then rolling to wound ultimately isn't differentiation. The save component isn't substantively different to having higher/lower T. It's just more die rolling to  arrive at the same destination. The differentiation makes itself known in the abilities and the varying stats.

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  6. 30 minutes ago, CitizenX said:

    Honestly it and the Mount rune have not shown up yet (neither of the mounted cards we have seen have had it), so I am assuming those are in for future proofing/planned expanded rosters. 

    The Idoneth models will almost certainly have mount runemarks.

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