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Unit1126PLL

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Posts posted by Unit1126PLL

  1. 6 minutes ago, azdimy said:

    The thing is the rounded edge ones are bike size base for 40k and are 25×70. It s clearly an error on the app

    25x70? Interesting, I had assumed they were by 50 since the website doesn't specify.

    In that case it is even more mysterious, and I will wait for an FAQ so I know if I have to order a whole other bag of bases every time I get a new seeker box.

    • Like 2
  2. 5 minutes ago, KrispyXIV said:

    Its an entirely unique base size on the Pitched Battles Profiles document, so far as I can tell.  With significant rules implications, as it would make them the... only?... cavalry unit in the game with a 25mm wide base that can be fought across.  

    A mistake seems wildly more likely in my experience - and based on past experience with companies, its entirely possible someone is referencing information from an older source, or potentially when the base size was 'updated' previously for the models last release no one remembered to change the 'core' resource or spreadsheet for the unit.

    Its possible that the 'change' was intended, but that would be... kindof inconsistent with all of the rest of AoS.  

    I think it's consistent with the "put the models on the bases they are sold with" policy, considering it coincides with the removal of the Start Collecting that came with the earlier size and its replacement with the Vanguard.

    The only Seekers still sold come on 50x25s, and rather than reboxing them, GW decided to keep them that way, thinking it isn't a big deal.

    I consider that far more likely than an unintentional change.

    It's uniqueness is just MORE evidence for this, not less. It shows that GW didn't just make a copy-paste error from another unit. This unit specifically is alone on that base size, and only recently was updated to be such. That seems extremely deliberate precisely because it is so weird.

  3. How do you think that the change could be accidental?

    Copy and paste from pior editions, copy and paste from other Cavalry units, copy and paste from the basing sheet, or literally just not changing anything at all would have resulted in the 60mm base as mentioned. 

    Someone would have had to have gone in and deliberately change it, which strikes me as something that is unlikely to happen by accident.

    "Hey guys, I accidentally had the app open in edit mode, accidentally clicked on the 60x35 that was already there, and accidentally typed in the bases that just so happen to be the ones the unit is actually sold with in it's only current iteration."

  4. I still think the 10 daemon seekers on the little bases are great for depravity gen - 40 attacks that go up by 10 every combat phase is a lot, especially with +1 to run and charge (with 2d6 rolls for both).

    My mates in the local club lost money on the battle scroll release that left seekers on 50x25s

  5. 1 hour ago, LeonBox said:

    Why does it need first strike to be effective? If you're going first, you can still activate both units before your opponent, and is great on a big Daemonette block. 

    Of course, there's precious little reason to take a Viceleader rather than the Masque, but that's just because the Masque is so damn good. 

    I think the issue is you could just select the Daemonettes to go first anyways, and the Viceleader doesn't add much for her price to their damage (which I generally agree with. 3+/4+/-1/2 is literally twice as good as her last book, but still only averages less than 3 damage into the target. Adding 10 daemonettes to the blob will add more than 4 wounds to the target for a cheaper price at the same time). Of course, the Daemonettes have to reach with their weapons, but so does the Viceleader, who has the added disadvantage of needing to make a separate charge roll, not fighting twice of a Keeper of Secrets selects the Daemonettes, etc.

    • Like 2
  6. 1 minute ago, KrispyXIV said:

    That base size issue should probably be FAQ'd.  It's fairly inconsistent with essentially all of AoS at this point, as that base shape isn't really used anywhere. 

    I took the change in the app to _be_ an FAQ, but alright. For now, I will use my rebased seekers to get 10 in line abreast until GW fixes their ****** (fair trade for the Soulfeaster being unusable :p)

  7. In the app if you check under the tome there is a Base Sizes button that says 50x25mm.

    It coincides with the old Start Collecting going away, that has the 60x35 (leaving only the boxed Seekers with 50x25s), and was updated in the app (rather than forgotten and not changed) when the book was released.

  8. There are lots of cases where a unit can shoot but can't receive the AoA command - one of my favorite uses for Blissbarbs is forcing a temptation dice during the enemy charge phase with Unleash Hell, but there are lots of ways to deny AoA (use it elsewhere when not pretenders, have them under a bubble of not receiving commands, etc). Combine with how useful +2 to-hit can be (Slaanesh mirror match hoooo!), I definitely see how +1 to hit would stack.

    +1 to wound less so - though it does give the unit a "free" casualty with no loss of firepower if you just yoink the brew man.

    • Like 2
  9. Re

    19 minutes ago, Wordy9th said:

    I struggle with units like painbringers and twin souls. I just want a “block” of something that doesn’t come with a downside or need massive synergy, and there doesn’t seem to be much out there. The closest thing to a damage dealer in this book seems to be slaangors, and they’re a pain to make work. 

    Really? I highly recommend seekers (of any type) and once your buffs are turned on (probably by Seekers) daemonettes blocks can hurt.

    This book seems to have a smooth natural curve, escalating from initial strong spellcasting (love the Mesmerizing Mirror) through fast-moving cavalry units that can spook the enemy into a bad redeploy, then ranged poke with Blissbarbs that start to either wrack units (mortal wounds) or commence the depravity chain. Then a final charge with one of the melee Seekers (I use the Daemon ones but Slickblades hit like a bus into certain units). Pick them for your EK, and you can easily break 12 depravity in one turn. I have gotten 24 top of Turn 1 with some bad opponent choices on Temptation Dice and a keeper double-attacking my EK Seekers. 

    My damage dealers are Blissbarbs and cavalry early, and heroes and foot troops once the buffs start rolling in.

     

    This army *feels* good to play, with smooth phase transitions neatly laid out on a handy table for you, and good tempo control through speed and the ability to turn off enemy units at critical junctures (no matter what Host you choose).

    • Like 5
  10. 2 hours ago, Battlebeard said:

    I have a probably silly question about the Lord of Hubris and Phantasmagoria before my first game tomorrow. 

    If I charge a unit under the effects of Phantasmagoria with the Lord of Hubris and another unit, say Painbringers, and use the Lord of Hubris' ability to make the enemy unit target him...

    ...what happens if the Lord of Hubris retreats when the enemy unit is picked to activate? Can they then target the Painbringers because the Lord of Hubris has run away, or can they not target anything at all?

    Sorry if this question has already been asked, I did a quick search but didn't find anything.

    I have used this exact trick twice, and not only does it work this way but I think it is intended to.

    • Like 1
  11. Don't forget the knife only works if an an enemy model with allocated wounds is within 1", otherwise it is the same as a hand.

    In other words, worse against 1-wound-per-model units and against units where you have done exactly enough wounds to only leave unwounded models alive.

     

    A clever opponent could put remaining wounds on models at, say, 1.5" and be immune to the knife.

    • Like 2
  12. 8 minutes ago, KrispyXIV said:

    Personal thoughts are that Daemonettes especially want to be second line hitters, as their damage pre 24 depravity is meh (imo).  

    Seeker Chariots move 18", slickblades 20" with a maxed run (cheap in pretenders) which should be plenty for first turn charges, and if you really want infinite charge range I think the Masque is likely far better as an investment than the shrine.

    I'm not saying 3d6 charge isn't valuable - it absolutely is - but I do think other in faction options may be good enough as is?   Lessening the value I'd be willing to pay in points for it. 

    Seeker chariots can't run and charge, so really it's Slickblades and regular Seekers and...  that's it. 

    And I think there is value in getting more than one unit type into combat Turn 1 to generate depravity and pressure the opponent. The masque generates 18 depravity max. 20 Daemonettes into Zombies generate something like 19 depravity *on average*, while Slickblades do better into, say, Freeguild Guard.

    And having all 3 in gives you many options to choose for euphoric killers, as well as just making the opponent have a really bad day instead of a kind of bad one. 

     

    Don't forget more enemy units targeted in a single phase is more mortal wounds (or more depravity) from temptation dice, so there's value in just making the enemy roll more saves than they otherwise would.

    • Like 1
  13. 3 minutes ago, KrispyXIV said:

    What are you wanting to charge with that doesn't have solid in built delivery from base movement plus run and charge already that needs 3d6 charge in addition?  

    It's a solid benefit... if it's a benefit and not redundant.  

    I feel like most of our slow stuff is things like Painbringers, is stuff that's OK taking a charge or we want taking a charge.  

    Most of our stuff that strikes first can already get there if it wants.  

    Curse is almost* entirely redundant with 24 depravity, leaving just Healing... which is valuable, though I'm not sure it's worth the cost. 

    I feel like it opens up more options. Things like Daemonettes and Friends and the Chariots and the Slickblades either become or gain more reliable first turn charge options to gain depravity. Just as an example.

  14. Ok, I am ok with the Keeper then. No fancy survivability tricks to learn, but also just... fine.

    Onto the next question: the value of a Slaanesh Warshrine from Slaves to Darkness. Worth it for the 3d6 Charge prayer? Worth it for the Healing or Curse prayers? Inquiring minds want to know!

  15. So... No real tips and tricks other than "don't", really, though you may be able to squeak by against an opponent who doesn't know your faction or has an unoptimized list. 

     

    Fair enough. Anyone have any idea when the Soulfeaster will be updated? I want to use it, but at the same time, it's both really bad (14 wounds, the old Temptation), and hilariously good (12 DP summon). Ironically, it is by far the best summon, but the worst to start a list with.

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