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Nerdkingdan

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Posts posted by Nerdkingdan

  1. 1 hour ago, Rhetoric said:

    Played a one dayer and I’m not sure I stand behind Morrsarr in 3.0.  it really hurts them only being 1 model on objectives.  And -2 rend on the charge is good, but you can still bounce off units.  
     

    Mortal Wounds are really an issue in this army now, we barely have access to them and we have no protection from them.  I wish sharks could give themselves CA’s but It feels like we need another Akhelian hero that you’re not protecting until High Tide.  

     I agree about the mortal wounds, eels are all we got for that, well that and a generic prayer.  What do you suggest as alternative list?   

  2. 2 minutes ago, CommissarRotke said:

    I keep looking at Xandire to figure out what went so wrong with her head and I think I figured it out... does anyone else think what I highlighted is actually her hair painted gold? I can't for the life of me settle on what tf they wanted this part of her head to be!

    image.png.7cf2df30cd1e6939e2130d2b9d2450f9.png

    I think your right.   I think paint is why this model didn't turn out.

  3. 5 hours ago, GrimDork said:

    This post got me thinking. I’ve seen someone use tzeentch screamers as the basis for manta ray style counts as aetherwings. But then I thought why not use some of the spare fish from idoneth kits stuck onto a base. Was assembling my gloomtide shipwreck today, there are so many spare fish!

    Anyone else done this?

    I play storm cast, so I got the Aetherwings, my plan is to do that, but have the birds with me if someone has issues.  Also thinking of getting the crab and fish from undereorlds on an appropriate base and scenery base for correct height.

    • Like 1
  4. Looking for help designing two different 1000 point lists.    I have everything so models not an issue, looking for a fun list that is good but not oppressive, and a competitive list.  

    I was thinking the competitive list would be 3 Morsarr, 1 Ishlaen and Volt.
    The Fun one I was thinking Tide caster General, Aspect of the Storm, Reavers reinforced, Thralls and Morrsarr.

    Would welcome suggestions on either list, or alternative 1k lists for fun or competition.

  5. 1 minute ago, Erdemo86 said:

    I don’t think so.. but we will see! I said it before and I say it again: they want to sell new models! Even if they adjust warscrolls to the new edition like your desolaters example. Why do you think yndresta is only working on new models? 

    Why does she only work on new models?

    Edit:
    Nothing on her card says Requires Thunderstrike.

    • Like 2
  6. So reading through this, I see a lot of “they should update stormcast”, why do people think they will do it soon?   
     

    There have been no rumor images, no rumblings that make that seem that it is soon.   There was an accepted expectation that stormcast would see a new chamber every 12 months, but it didn’t happen.   Not saying stormcast won’t see changes soon, just don’t see any evidence.   As a new stormcast player all I read is shelve it until the new book, If a new book is soon I should stop building.

    .

  7. 11 minutes ago, Acid_Nine said:

    So what has been the preferred leader for your warband? I started out liking the ishlaen, but now I think I like the morrsarr guard a bit more. I like the reach of the spear quite a lot, and it made my leader pretty survivable when I make people waste activations getting to him.

    In my experience it is a trade off, however the Morrsarr leader,  is slightly better in most cases.

     

  8. I have started working on them, the first problem I see is finding the surge cards these guys can score,  I’m about 10 games in..   They hit so hard they usually kill what the swing at so the knock back surges end up hanging around in my hand round after round.   Not enough speed or models to go for objective surges, calculated risk isn’t that great on three speed guys with range 1, as it means often not reaching where you need to be or risking getting knocked into the lethal setting it up or after you get it.

    • Thanks 1
  9. 10 hours ago, wayniac said:

    From looking at the battalions, none of them really seem to be worth taking.  The bonuses they give seem really lackluster.

    The Namarti one is the only one worth it.

    If you do a tide flip(tide caster general) it covers your troops in one drop, and they do speed bump for the eels.

  10. 14 hours ago, wayniac said:

    Hi all considering jumping back into AOS after not having played since.. probably since 2.0 first came out.  I haven't done an Order army yet (I have FEC and Nurgle) and really like the look and fluff of Deepkin (right now it's a tossup between them and Bonereapers with Deepkin slightly in the lead).  One of the things I'm looking for in an army this time around besides no summoning (really don't want to have to buy a lot of extra stuff on top of the actual army) is an army that I can adjust the power level relatively easy i.e. turn it up for competitive games/tournaments and tone it down for more casual games.

    Deepkin seem to fall right into this category as it seems like if I don't take 18+ Eels or maybe take some Allopex (love these models) and Namarti it tones it down, while more eels = more power?  Luckily for me I really like the entire range of models in the Deepkin line with the possible exception of the Octodude and I'm not a huge fan of the female spellcaster but she's not so bad.

    Is this observation correct?  I know Deepkin are (were?) a higher end army competitively with eel spam, how do they fare when toned down?  Are they still pretty decent?

    My biggest frustration with deepkin is that I am having trouble adjusting the power level.   Without some eels the list doesn’t function, half points on eels is still extremely good.   I have not found a good way to make a mid tier list, it’s been amazing or garbage.

    My local inexperienced meta slaughters namarti, and dies to eels,

    • Like 1
  11. 4 hours ago, Gilboy said:

     

    • No boats: I like to reduce the decisions I need to make in a game so I can make sure to take the right ones when it counts.   Boats add an immediate decision to the start of the game and most of the time I actually think they hinder us Deepkin players more than help (especially the way most of us place them).   Ever use boats to block opponent's movement routes around the board?  I actually now think that's the exact opposite of what we need to do.   We need opponents to break apart their castles and send units further apart from each other so we can  more easily kill one at a time without getting bogged down in counter charges.   Blocking movement routes limits their options and often means their armies are more clustered together than otherwise

     

     I think you put the boat on your side, to try a ritual, or have an extra save, or to hinder models coming in from the back, or a save for yourself.   I agree with not putting them to block opponents, but I disagree with your solution.   

    The rest was an interesting read, thanks.

  12. 10 hours ago, Xeperi said:

    It's still a campaign battle.  That stuff about interacting with the Eightpoints and a new role is just narrative fluff/lore aspect, hence why the opponent can refuse if the convergence scenario doesn't make sense for them to be an Adversary.

    Adversary gets all the normal outcomes of a battle plus an extra roll on the lesser artefact table.

    No, it does not advance, the rules say as much. They get the extra roll instead of advancing.

  13. 36 minutes ago, Acid_Nine said:

    yea, for me it was my first full round base army. I have a death and  bloodknight army list that was all on squares (most are still on squares) so starting this army was the first step in getting  fully updated list for the new AoS. I liked this army because of the eels, but now I have all the workings to the list I posted previous and I have no clue where to expand. I want to buy things besides eels, but so far nothing is appealing besides the eidolon and a scryer. It's kinda sad that we dont do so well outside of one unit, but here's hoping we get some new stuff soon.

    As someone who bought it all, Don’t do what I did.   Buy a 1k in something that can ally with deepkin, or just something that does spells or ranged.   
     

    Cities as a ranged or spell cast looks like a good idea, or stormcast which is what I’m leaning to.    Daughters looks to be in a similar boat as deepkin;

    Sylvaneth to do wood and sea is tempting, but looks like an ineffective list as wood and sea.   I’d do something that has an underworlds warband, that game is fun.

  14. 11 hours ago, Drofnum said:

    It isnt really THAT bad.  Sure you need Morrsarr, but there are plenty of lists out there that do well and have won tournaments with a variety of the other units in lists.  The backbone is always 15+ Morrsarr but you can mix it up with Thralls, Reavers and to some extent Akhelian Corps.  Its not a whole lot different than most armies in the game who have a small unit count.

    THAT bad, is subjective.   For me it’s my only faction, got them when they came out, bought endless spells, looked forward to the point update, sill keep coming back to my 3rd list, game one I did 1000 with eels, shark, turtle, king...   game 2 dropped shark, game 3 moved to 2k dropped turtle and king for a namarti corp and two units of 9 eels for tide Flip.   A list with different artifacts won an event I hear not so long ago, the point is every list since my third game has been, yeah ok that isn’t different, or doesn’t work.   Tried spells, reaver spam, no eels, etc...   they don’t function really, it’s not just that they are inefficient, it’s flawed mechanics.  My friends are bored of fighting eels, I’m bored of playing it, and I regret buying it.

    Now had I bought just eels, and used the money spent on Namarti, Eidolons, Turtles, Sharks, endless spell box, Lotan, etc...  to buy a different faction, it really wouldn’t be an issue.   So it’s my fault, I listened to rule of cool people when I got into this game, what I have learned is buy a specific good list, paint it, when you get bored, buy a different faction with a different play style.   

    • Sad 1
  15. 3 hours ago, tripchimeras said:

    Its a problem of utility more then it is one of pts I think.  We simply do not have access to the magic, shooting, or durability to build a competitive list that does not rely primarily upon speed, manoeuvrability, and raw hitting power.  This forces our battle plan emphasis on combat and avoidance, and our ASF combat turn in particular given our relative lack of durability.

    There are only 2 units in our entire army that are geared towards this type of battleplan.  Morrsarr and Sharks.  Not only are Morrsarr our only real source of mortals, on top of that sharks have a really low attack volume, which make for high variance and hard to predict damage output.  This makes them more difficult to use in a consistently successful manner, despite the raw damage output averages not being hugely worse.  Add to this our horrible leadership and their lower model count, a unit of them is even more vulnerable then the eels to battleshock.  Those 2 inches of move difference also don't help matters considering how much our battle plan relies on movement advantage.  And because they fill the same role, if one is even slightly more efficient then the other there is very little reason to take it.  So even if GW did manage to create a point distribution where sharks were slightly more efficient then eels you would just see the opposite problem, you would just see armies chalk full of Sharks.

    Because we don't do anything else better then most of our opponents, we are left needing to rely on our relative advantage in this one area, so even when we do design armies that puts more focus on support pieces (flip tide with 3-4 infantry units) our army still must revolve and function around our use of 18-21 morrsarr.  All of this is to say, I don't think there is an easy points fix for this problem, our units are either too specialized or not specialized enough depending and too many of them are not good enough in their "specialty".  We are supposed to be reliant on magic in the lore, but we have no casting buffs, and a bad spell lore.  Our support units buff the wrong things, and don't go far enough to be useful, and our infantry beaters have 1 inch range and die to a stiff breeze; you can take advantage of them as relatively fast bodies that can pack a wollup on the charge, but you cannot rely on them as an army backbone.  Reavers are great support units, but they are just that, support units.  Points are not going to change these things.  If you decrease a unit with inferior rules' points enough it becomes takeable only in that you have hit a point of critical mass where spamming that thing becomes your best strategy, but the underlying book imbalances are a form of function not cost.  Morrsarr at 200pts are still going to be the unit which our strat revolves around, our army will just be worse. 

    The solution is in validating our bad units with purpose, and pt changes won't give them that purpose, they will only continue to be mostly bad until they are too good.   We need a viable alternative to how we win games in order to not need Morrsarr competitively, unfortunately that requires rule rewrites (and honestly more units).  That is something that we are going to have to just wait and hope for in a new book.  The reason we are in this position is mostly just because we were a new tome with limited units and our book is getting old.  We weren't even technically released in 2.0 we were the pre 2.0 book with prototype 2.0 rules.  We have survived in the competitive tier to this point off the backs of 1 unit, and without that unit we would have been relegated to the "desperately needs an update" bin a while ago.

    I own one faction, deepkin, and I have lost interest in actually playing due to this, I either need to force myself to play this as is, or invest into a new army, stormcast is what I’ll do, to limit me being stuck with one flawed faction in the future for too long, also tons of used models with stormcast , bought deepkin new.

    I bought everything, 100 namarti, 2 edilons, 30 eels, 4 sharks, etc..   every test game showed, the only thing that works is Morrsarr.    We need a new book, my favorite list was unchanged by the GHB2019,  moved like 20 points, to 1950.   Reduced points on sharks, lets me use them, but it’s not a new play style, change nine eels, to 4 sharks, not really variety.

    Yeah I won a small tournament, I did great in pugs, but as they are the only army I own, it has been very disappointing, intro into Sigmar.   Thank warcry for keeping me in the hobby, and underworlds is just an amazing game.    I like the game just regret deepkin as my first choice.

    • Like 1
  16. 6 hours ago, frostfire said:

    Planning to have deepkin as my next army. Love the eidolon, is he good in games?

    Are you wanting do tournaments?    No too many points, not enough damage or survivability.

    Is he good as in playable in local pick up games with people of varied skills?  Yes, enough damage and survivability to play games with.

     

     

    • Like 1
  17. 5 hours ago, Overread said:
    Battleforce Christmas:
    There will be 10 different Battelforce.
    145 euros / piece
    4 for AOS: Nighthaunt / Skaven / Stormcast / Goblins
    6 for 40k: T'au, Drukhari, Space Wolves, Blood Angels, Chaos, Tyranids

    What kind of content would another Stormcast box have?   What wasn't explored in a previous one?    

      

  18. 51 minutes ago, Ference89 said:

    Seems, that due to the Onslaught errata, Longstrike Raptors are becoming a low tier unit. Any thoughts on that? 

    I don't feel this way, the change actually makes me more interested in getting them on the table.   It didn't look intended, for example the reaver deepkin double, or fun to play with or against, and had me not excited to run stormcast.

    I was going to do stormcast last because I knew this rule would change, and now that it has, I'm going to do them next, rather than last.

    • Like 1
    • Thanks 1
  19. 1 hour ago, FractalRain said:

    Good changes/clarifications.  Lotsa Arrows and Onslaught make a lot more sense now and cover makes more sense.  The changes to Burn and Pillage are really good too, as it was hard for the attacker to have a chance in that victory scenario. 

    I feel like Onslaught was always supposed to be that way, because for example the Reaver Double in deepkin, and how insane it was with storm cast.
     

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