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The_Yellow_Sign

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Posts posted by The_Yellow_Sign

  1. 4 minutes ago, Still-young said:

    But they wouldn’t have filled that design space with anything else. This isn’t a battletome that was going to get new units. Stormcast are in the free cities in the fluff, so they can fill a role in a way that makes sense, that wouldn’t have been filled otherwise. 

    It's a battletome that will get Warscroll rewrites. When they rewrite warscrolls, they will be trying not to step on the toes of Stormcast scrolls.

  2. 43 minutes ago, Still-young said:

    Considering it’s just a mish-mash of existing units, they aren’t really taking up any design space. They’d either be there or they wouldn’t, it’s not like there’d be a new free cities unit to replace them. Just don’t take them. 

     

    GW now tries to give each unit a niche in a battletome, so that you don't have a situation where two units fill the same role, but one is clearly better.  So the Stormcast units will be occupying design space.

     

    Also, the book will be balanced with the assumption that you will be able to take Stormcast, just as Khorne is balanced with the assumption that you will take at least one Slaughterpriest and Bloodthirster.  

     

  3. Just now, Clan's Cynic said:

    My guess is you'll only be able to take the more baseline units that came at the start of AoS1. None of the spin-off, specialised chambers like Vanguard, Sacrosanct, etc. Basically those who're left behind to garrison a city.

    I still don't want any of that stuff in there. It means that the Stormcast units will be hogging design space that could otherwise be used for Free People/Elves etc.

    And I really despise the Stormcast lore and aesthetic.

     

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  4. I'm really hoping that we get a Beasts of Chaos warband eventually since a plastic Beastlord, Doombull or Shaggoth are much-needed, but the Ghur warband uses a very similar symbol to the traditional Beastmen symbols, which has me a bit concerned that we won't get anything.

  5. 3 minutes ago, Overread said:

    And yet the best era for cartoons was the 80-90s block which was made only to give toy sales - and darn it a lot of that stuff was leagues better than what they make today. 

    BL has its ups and downs and some is a bit weak, whilst others are either clearly first or early time writers getting a break and some being slaved to the marketing. For example the Realm Wars books are somewhat weaker because not only were they the first to be set in teh brand new setting, but they were also supposed to focus on the early battles only. So they are weak in terms of world and character building and downtime between fights because they were supposed t obe all about them. 

    Meanwhile something like Warqueen or Pestilens is a great read and a bit freeier and also takes a better look at the world and races. 

    Plus there's legions of great classic stuff like the Gotrek and Felix series

    I personally thought that the plot of Warqueen was at the level of young adult fiction.

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  6. 3 minutes ago, The World Tree said:

    You could apply this to basically every BL writer except Chris Wraight and ADB. You could also say, why read boring Gene Wolfe stuff when I could read some Elena Ferrante? It is a pointless argument.

    Does Elena Ferrante write fantasy or science fiction?

  7. 3 hours ago, xking said:

    Are y'all serious, you all start bi*ching about stormcast. Yes, stormcast are big buff dudes in plate armor. So what, Get over it.   

    Go read a hallowed Knights novel.

    Nah. Fiction designed to sell games (e.g. Black Library, or D&D novels) is generally not of the highest quality. There's so much good fiction out there to read---why waste time on boring Stormcast stuff when I could read some Gene Wolfe?

    • Like 2
  8. 2 minutes ago, Overread said:

    I think one serious concern is that with GW Space Marines make up an obscene amount of their total sales in a year - because they are popular they thus get more attention which increases the amount of sales they make. It basically feeds itself.

    Many can see that GW has focused on stormcast in many similar ways to marines and the worry is that they turn Stormcast into the BIG faction for AoS that out-sells all the others. Which means they make GW more money and so get more attention - etc.... That's the worry, that we wind up in 5 years time with Stormcast getting sub-armies whilst other armies are left in the dust. 

    We can look at 40K and see the patterns - multiple Space Marine forces and yet big old armies like Eldar still have a lot of very old finecast sculpts and even old plastic guardians - armies that really show their age

    Yeah that's one of the main reasons I'm not interested in 40K. It feels like everything is space marines or chaos space marines, and it's boring as. I would be extremely disappointed if AoS goes the same route and starts producing "Chaos Stormcast" etc.

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  9. On 7/11/2019 at 1:38 AM, Satyrical Sophist said:

    Not a Nurgle player, but can answer some.

    No, beasts cannot take Nurgle allies, slaves to darkness are the only allies they can take.

    Beasts in general are super fast, which is something Nurgle lacks.

    Bestigor are good in Nurgle. The spell blades of putrefaction triggers on a 5 and 6 for them Vs large units.

    Centigors are even better to buff, since they have a native +1 to hit alongside having 4 attacks each. 

    The main benefit Bullgor get is the healing from Nurgle, that said I think they work better in Khorne or Slaanesh (they really want more attacks, or better hit rate).

    The battalion itself is super flexible. The effect isn't the best, but can be useful. Units from the battalion that get wiped out do mortals to enemies near them on a 2+. So it's a handy buff for little cheap minimum units. Also, being a super flexible and potentially big battalion allows you to have a lot of small units without increasing your drop rate.

     

    Raiders are also very good in Nurgle: since they reroll 1's and 2's to hit they have a decent chance of rolling 6's for Blades of Putrefaction. They add a nice shooting threat to Nurgle that people won't expect.

  10. 1 hour ago, kenshin620 said:

    Maybe chop up some parts from Plague Ogors/Troggoths?

     

    (also on a side note, rockgut troggoths went from 160 to 140. Must be nice....*stares at bullgors*)

    Yeah Rockgut Troggoths are also tougher more damaging than Bullgors. No clue why GW didn't drop Bullgor and Dragon Ogre points...

  11. 6 hours ago, Slo said:

    How tall are official dragon ogor models? I'm thinking about converting some using dark elf cold one bodies and crypt horror torsos/heads, just not sure if they would end up big enough!

    Here's a shot of mine next to some of my other models. They're pretty big, and definitely worth buying the actual models to be honest. I have never seen either a conversion or third party Dragon Ogre that looks even remotely as good as the actual GW models.

    2lHuVc9Or5NHvquzSBuifA-0TnDaODSJaMR4BZJCfrfI5uMNA-8Ftr0dPlAtXES0w1fTqKb_5U-8Yl-JKRO3ijJikcZSo3V9YK6CsTbueDFj8fYlL3GPb0fPTPcYaPLYhUx2_PjmOZBDCujNc_lkcpkHxixrg_j5a-R30I11Sp-AMXZwfShvHNnKGmvA5TQMu_9apzGi-cLcqJpjGFIT5G3eZzeV38Ss7Tbq5vmlF23cXFqV1WSYPNMNSBLqP7nafGZ8j8QSU2tUPLcw8EZeU8-8iJhdBlqa-FbCrahZnuk6nA0kPA765XhArhfHu0n0QQxkVVjzAVM3FwYNLFuT2WfEayFZBs412yegnNVtZ8-kSbI2NAmDbnlKSIqmXx1T0YPn5B9MW5TCncFVmDXRvfOrO7xZoMPMbOsHxtmNxFlehUCl0gimK7c87OOZKaFlkT5tToenpZHkkSMBtq6--cJp2vEhkGNwsvF39EriaRqNBOTObtLvwp0GDlbmUv5yys8wUo0aZIABVTvWCcYxO2-FnVT1FBE4K8fx0RFGxssYnc49KaM7PBqJTeIGxm_HGLkKwjkDZW301PvgvQssVSHQXQe8FOfgKZJx1VoTOX-tXhZZKaAHycO4deCHXPPoxtnJFhxeXg9K-moDM_VkpbpzdpN7JQN4=w1312-h937-no

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  12.  

     

    28 minutes ago, Myrdin said:

    What mercenaries are you guys talking about ?

    I didnt know there is such a thing, especially considering how limited BoC ally options are.

     

    Shaggoth is not a spell caster in the purest sense so if you restrict yourself thinking that "this is just a overcosted bray shaman with bigger base" you are literally crippling yourself with that line of thought, which in turn might negatively impact how you draw your strategy and move things around.

    Dont play him as a spell caster. Play him as a 10W combat support character, who can either roll a -3 Rend with one arterfact, or a 3+ Save with another one. Treat the spell casting as an extra ability that can happen each turn, but move him in a way you wound move any other of our front-line units. 

    I tend to run my Shaggy with the Azyrite Blade for the innate -3 Rend. On many occasions he cut through several units, or small groups of characters on his lonesome, while occasionally succeeding at buffing his nearby retinue of DO or anything that was close enough to be buffed. Unless there are bigger threads on the board he will get focused heavily, so might as well give them (opponents) a reason.

    The fact that he has 10W and no damage table chart does allow for a more relaxed mindset of using him as a multipurpose tool, rather than a one thing specialist.

     

    I disagree about the Shaggoth: I don't think it's worth risking him getting killed on the front line, and I think it's a waste of an artefact to buff his attack profile. With 3 attacks at  3+/3+/-1/3, you're getting on average only 4 damage through before saves. It's not worth risking him in combat when BoC heroes are so essential for negating battleshock, especially now with a lot of the weird deployments that push the Herdstone further back. 

    The real value of the Shaggoth IMO is Hailstorm and Ancient Beyond Knowing; anything else that he manages to do is a bonus.

    • Like 2
  13. 1 hour ago, benmoorepaintco said:

    Hey y'all, I'm brand new to wargaming and went into it with a friend. He's already gone and bought two armies (seraphon and skeletons) while I'm still working on my first. Right now I have the Start Collecting BoC starter set, an extra shaman, and an extra unit of ungors, which I have formed into:

    -10 ungors with spears
    -10 ungor raiders
    -10 Bestigors
    -1 Ghorgon
    -2 Great Bray Shamans

    I'm not a strategist by any means, and staring at the list of possible units makes me absolutely freeze up. Is there any way to bring this to 1000 points that will be viable at least in my LFGS or am i gonna have to overhaul it and replace most of my models with better stuff?

    All the models you've got are great, except for the Ghorgon, which is considered to be "non-competitive", but is still fine for friendly games. I would suggest maybe getting another 2 or 3 start collecting boxes since all of the units in there (except for the Ghorgon/Cygor)  are always useful no matter your build, and you need surplus for summoning.

    My main advice to you would be to play intelligently. Beasts of Chaos are an army that win by holding objectives and picking your battles carefully, rather than just destroying your opponent outright. So only charge into combat when you know that you'll win.

  14. 1 minute ago, SwampHeart said:

    Wildfire Taurus is realistically a must for competitive BoC and with 80 points that's what you take. You need to have some kind of tool to threaten in the activation wars. 

     

    I second this. I didn't used to run it, but it's essential now, and is a bargain at 80 points.

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  15. 1 hour ago, Fulkes said:

    I admit I likely over rely on the internet when first dipping into an army. The game isn't cheap and while I want to own everything, I also want to prioritize the stuff that plays well so I can stand a decent chance of winning. So it's probably my fault for buying into the hyperbole.

    I still feel some blame should be leveled at the rules though. While we don't have a Hagg Nar option in terms of strength, we definitely have options that are so obviously better that it's hard for even casual players to pick something else (Gavespawn specifically). And consodering it's not even a game breaking level of "good" it just makes me wish the rest of the book was at that level too.

    It could always be worse I know, we could have been the next KO, but that doesn't change that there are some balance issues with the book that I hope get addressed the next go round.

    Gavespawn is good, but is hardly a no-brainer.  The only competitive Gavespawn list I know of that has actually done well at a major event is Joel McGrath's alpha shooting Desolating Beastherd list. He placed fourth at CanCon with it. 

    The true power list (i.e. Daniel Bradshaw's UK Masters and Sheffield Slaughter list) doesn't use any Fray at all: just Shadowpelt and Ignax's Scales on the Tzaangor Shaman general.

    I'm not a player of Daniel Bradshaw's or Joel McGrath's calibre, but I've won a tournament with Beasts a few months ago, and just placed second at another tournament this past weekend (all Majors Wins, but didn't score enough Kill Points to take first), and I don't run a Fray either: Shaggoth general with Ancient Beyond Knowing and Aetherquartz Brooch brings more to my list than any of the Frays. I've also run Allherd + Desolating Beastherd + Aetherquartz Brooch at an event last year and did pretty well (no losses).  I wouldn't be opposed to running it again.

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  16. Just now, kenshin620 said:

     

    I swear I have seen this reaction in every topic in regards to point changes. Unless it's Bonesplitterz in which case they didn't get any changes for either a reason or no reason!

     

    GW points writers seem to have no clue how the game works (or how to do maths) so I'm not surprised.

  17. 5 minutes ago, Satyrical Sophist said:

    From GMG review

    Gors 70/200

    Chaos gargant 170

    Tzaangor Shaman 160.

    Razorgors 50

    Tuskgor chariots 60 or 200 for 4

    Tzaangor enlightened on discs to 160.

    Doomblast dirgehorn 50

    Ravenwing direflock 30

    Wildfire bull is 80.

    Gors still ****** due to insignificant horde discount, Gargant still ******, Chariot still mediocre, Horn is still bad, Direflock is still so bad that I wouldn't cast it if it was free, and why the hell did the crappy Razorgors go up?

    No changes for all the terrible monsters of Chaos that aren't even worth summoning, no points drop for the Beastlord, no drop for Warherd. Bullgors are still worse in every way than Enlightened so why would you use them even if they're the same cost?

    Aaaaaah! So frustrating!

  18. 3 hours ago, kenshin620 said:

    This may not be "justified" but I can imagine Doombulls going up in price. 120pts for a 8 wound bruiser does seem a little on the cheap side despite them not being considered op.

    Man I really hope not. Beastlord is still a way better hero for the Gnarlblade, which is the only thing that makes a melee hero viable in BoC.

  19. 1 hour ago, Satyrical Sophist said:

    Heh, I know the hag is 380, but it tore through 400 points (Shaggoth, centigor screen and 3 dragon ogors).

    I personally run 6 Dragon Ogres in a unit. I find that 3 just don't hit hard enough, even though they have some reasonable staying power.

  20. 7 minutes ago, decker_cky said:

    So I went digging through my storage and now have 3 suitable shaggoths. I haven't seen anyone talk about multiple shaggoths, let alone triple shaggoths.  Their lore provides three great spells,  they have multiple great magic item options (easy to have magic items on 2/3 in any battalion),  they fit easily in numerous different battalions, and they have very good survivability for their points cost (in the army, only doombulls are less points per wound).  

    How would you make a triple shaggoth list sing? I'm not convinced the list should even have any normal dragon ogres.

    I think two Shaggoths are the most I would do unless I was going for a themed Dragon Ogre army, since the rend spell and hailstorm are the clear winners in their lore. I personally like running a Shaggoth and Dragon Ogres together: the Dragon Ogres make a good objective holding unit when supported by the Shaggoth. I just run them onto the objective, put an Ungor screen in front, and then spam Hailstorm on anything approaching. I've yet to concede an objective using this strategy.

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