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The_Yellow_Sign

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Posts posted by The_Yellow_Sign

  1. 8 hours ago, Frozenbeast said:

    Very good question my furry and horned friend. 

    First of all BAAAHHHH and welcome to the Herd! 

    1) Brayherd win conditions are multiple depending on what you want/like to play. If your aim is attrition like your Nurgle army you NEED to flood the board with bodies. Put on the table as many as you can get on objectives and stick on it, and if a unit dies, send another one in (also to accomplish the same amount f MW you do with Nurgle you might wanna take some Endless spells)!!!! If instead you wanna be more flexible you could play goat/monsters mixed chaos with less models but maybe more deadly than just a grown-up ram. I am talking either Ghorgons or Jabberslythes and maybe have the bulk of your army being Bestigors instead of gors or ungors. Here though you will have to play a little bit smarter as some army will be able to just wipe you off the board in a couple of turn without you being able to deal any wound (Jabber is 10 wound and does not do much unless it gets to combat and ghorgons when they start loosing wounds are less effective very quickly).

    2) With 2.0 the Herdstone has lost some of its potential and now can be used in different way than before (due to the changes to terrains now having a shorter range of action therefore taking less space on he battlefield; although now you can place it in the middle of the field while before you had to put it close to the general); as a persona preference I play mixed Chaos (either because I have some custom models I like to play and because I don't particularly like the allegiance anymore: artifacts are not appealing and if I want to ambush I just need to fulfill the requirements of the Battalion and there you go).

    Hope that was useful.

    Just curious what's your favourite mixed chaos list atm?

  2. On 8/15/2018 at 11:15 AM, Frozenbeast said:

    @The_Yellow_SignIdk if I like the beastlord and the bullgors might feel slightly underwelming without the CA from the doombull. Why not playing the doombull only instead of those two? He is 8W instead of 12 but it s more hidable and he gets the - 1 to be hit so he gets into combat pretty ez (at least mine always do). I d drop one shaman anyway as Devolve is pretty niche spell and maybe thinking of bringing one endless spell (I like the idea of the palissade as you can protect your army more from shooting and you can cut your opponent off in some ways). 

    Not really sure on which are the limitations for list building at the tournament but you might need to add one more BL.  

    Oh, Iike the Jabberslythe too, soooo much dmg!!!! 

    I'm not sure about bringing a solo Doombull; I feel like he's not that killy or durable on his own for his 120 points. He's when accompanied by other Warherd he's great, but I think it would be a waste of a CP to boost a solo Doombull. I'd probably be better served by taking another 10 bestigors for the same points. The Bestigors bring 10 wounds vs. 8, 4+  vs. 5+ armour save, 20 attacks vs. 3--5 attacks (though he can get up to 10 with Bloodgreed if I get really lucky).

    I feel like the Jabberslythe as an ally brings something new to the table compared to the Doombull or more Bestigors, like mortal wounds, ranged attack, nerfing aura etc.

    List building rules are just the standard for 1250 points (so 2 battleline), and the tournament organizers just announced today that all of the Malign Sorcery stuff is in (realms of battle, etc.)

    • Like 1
  3. 11 minutes ago, Agent of Chaos said:

    Will the additional realm spells be used?

    If so, something like this maybe?

    Allegiance: Brayherd

    Leaders
    Beastlord (90)
    - Man-ripper Axe & Brayshield
    Great Bray Shaman (100)
    Great Bray Shaman (100)
    Great Bray Shaman (100)

    Battleline
    30 x Bestigors (300)
    20 x Ungor Raiders (160)

    Units
    3 x Tuskgor Chariots (180)
    3 x Bullgors (160)
    - Great Axes
    - Allies

    Total: 1190 / 1250
    Extra Command Points: 1
    Allies: 160 / 200

    60 points remaining for extra command point, some endless spells or send on 10 x Ungors for another unit.

    If realm spells aren't being used and you dont take any endless spells then maybe drop one shaman for some more troops. 

    Thanks! Endless spells are most likely in, but not sure about Realm Spells yet. The organizers haven't decided about those yet. From the Endless spells, Chronomantic Cogs seem like a great choice for extra speed, but I've got no clue about Realm Spells or artefacts. Any suggestions? 

    Also, do you think Bullgors make better allies than a Jabberslythe? Jabbers seemed to come highly recommended in a lot of lists I've seen from previous years. 

  4.  

    15 hours ago, Frozenbeast said:

     

    It is a Zealot Miniature model from a Kickstarter they had in October last year. They are still delivering to late backers and they should be done with them around Sep/Oct time and after that they should have all those minis (the Kickstarter was actually featuring about 20 different models) in their online shop. Be ready to spend your money!!!

     

     

     

     

    Wow their minotaurs are amazing! Do you happen to have a side-by-side shot with these guys and the GW Bullgors/Doombull? Just curious how their sizes compare.

  5. I signed up for a 1250 point tournament in a couple months. Any suggestions for a 1250 point Brayherds and/or Warherds list that will be as competitive as possible in AoS 2.0? I've only played Hinterlands so far while I build up my army.

  6. On 7/18/2018 at 12:02 PM, Mattbringssoda said:

    Hi all!  Just returning to the new AOS after a lot of time away.  Gonna try to get some games in this week, was curious for any feedback on this  1250 pt list to see if I'm probably on the right track:

     

    Allegiance: Chaos 

    General:  Deathrunner w/ Crown

    Screaming bell

    1x40 Clanrats - spears

    1x40 Clanrats - spears

    1x5 Acolytes 

    1x3 Stormfieds - warp fire projector 

    1x Warplightining Cannon

    -1250 exact

    ----- 

    I thought about dropping the acolytes and replacing with a Packmaster for the Stormfiends (who'd be armed with Shock Gauntlets, in that case..)

     

    Thanks for any input!

    I'm new to Skaven (and AoS in general), so this may be a stupid question, but how do you get the Packmaster's abilities to apply to Stormfiends? It looks like Stormfiends are listed as Skryre units, but the Packmaster's nice abilities only apply to Moulder units.

  7. Any ideas for beating Sigmarines? Like 70% if the people I play are using them, and I find it annoying that they have no obvious weaknesses. All of their units seem ridiculously good, and Beastmen lack the mortal wounds to get through their crazy high armour saves.

  8. I'm tempted to field a full unit of 30 Bestigors with the new points reduction, but I'm worried that they'll just be too unwieldy to use in such a big blob, since most of them won't be able to attack due to their larger bases. And on top of that they don't have any additional bonuses like Gors and Ungors do for larger unit sizes. Is it worth fielding a big 30 Bestigor blob, or would you suck up the points increase and deploy them in smaller units of 10 or 20?

  9. What sort of Brayherds/Warherds lists do you guys use in Skirmish/Hinterlands?

    My local wargaming club plays Hinterlands but with 2.0 rules (no summoning still). I've had the most success so far with a starting 144 gold warband of: Dual-wielding Doombull general (+1 to Wound trait), Ungor Raiders x3, Bestigors x5.

    Then I spend whatever I make from the first match on more Raiders, or to replace any dead Bestigors.

    Unfortunately the Doombull (since  being a hero he gets half his usual wounds in Hinterlands) is pretty squishy, so I've been thinking of making a Tuskgor chariot my general, since it would have a better save, start with 6 wounds (since it's not a Hero) and would have more speed for capturing objectives.  

    Any thoughts or suggestions? 

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