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Ching Wing

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Posts posted by Ching Wing

  1. 7 minutes ago, Richelieu said:

    He may be referring to switching between rounds of a tournament, which is up for debate, but I can tell you with absolute certainty that she can't switch from turn to turn within a single game.  

    He was very specific, you can choose each round of battle which one she will use. He has also played against the #1 ranked sylvaneth player in the US who plays it like this. Not to mention the TO for SoCal open and broadside bash(two major tournaments) agree with this as well. 

    Either way I’ll be playing it like this haha I just posting this so people don’t limit themselves and on how awesome drycha is. 

  2. I just asked my buddy who is my go to guy on rules and he is nationally ranked #1 in the US he says you choose at the start of each round which one you will use, that’s how he has seen it played at high level play as well. 

    33 minutes ago, Richelieu said:

    You are definitely playing it wrong.  She has one weapon for the entire game.

    Imma keep playing it like you have both and decide at start of each round

  3. 34 minutes ago, IndigoGirls said:

    Do you find she does that many mortal wounds? Which of her ranged weapons do you take? I've always favored the Swarm.

    You get to take both and choose one per round, it’s situational obviously of which one to use, if I have her real close to a bunch of small units I’m going flutterflies usually getting about 2-3 mortals per unit. So you can knock out artillery crew like that, for hordes tho the obvious choice is the swarm wounding on a 3+ I’ve had her do 20+ mortal wounds in a turn easily, especially if you are rerolling 1s. I’ll probably be using flutterflies more frequently tho now that it got buffed. 

  4. Hunters are really good with exception to bow hunters imo which are just okay, Ive played several games with them and was never impressed and with new rules they are even more underwhelming, 

    the sycthes are my go to since they have the extra reach as well as -2 rend they can do some major damage.

    I went to a tournament last weekend and summoned a free unit of bow hunters... never again will I do that haha. Summon anything other than them. It was the only game I lost and they did absolutely nothing. 

  5. 1 hour ago, IndigoGirls said:

    What do folks think of ethereal amulet on TLA? 3+, ignore rend (can't think of a situation where he can get +1 to save anymore), re-rolling 1s. Seems like a better version of gnarled warrior.

    It’s tempting for sure, bc then you can give him different command trait too. On the other hand rend of 2 or more is on very few models and a 4+ rerolling ones is still very durable. 

  6. 3 hours ago, Deja vu said:

    The main reason I picked that is because I love the hunters.  I am not stuck on bow hunters thought (I know its not all ways seen as a positive but I magnetized them.  My list is some thing I just wanted to try.  I was thinking of turtling the branch wraith in a corner behind a wyldwood with the  Bailwind Vortex.  With the circlet that is an extra 12 inches of range.  I was thinking of spamming out Wyldwood and Dryads.  I wanted to use a ton of Sylvaneth Wyldwoods to slow things down.  Then kill at range.  The only reason I picked SoD over TLA is for the Battalions.  If I didnt go with those I would have picked TLA for sure for more Trees. 

     

    Here is attempt #2

     

    Allegiance: Sylvaneth
    Mortal Realm: Ulgu
    Treelord Ancient (300)
    - General
    - Trait: Gift of Ghyran 
    - Deepwood Spell: Regrowth
    Branchwraith (80)
    - Artefact: The Silverwood Circlet 
    - Deepwood Spell: Verdant Blessing
    Branchwych (80)
    - Deepwood Spell: Regrowth
    Branchwraith (80)
    - Deepwood Spell: The Dwellers Below
    10 x Dryads (100)
    10 x Dryads (100)
    10 x Dryads (100)
    3 x Kurnoth Hunters (200)
    - Greatbows
    3 x Kurnoth Hunters (200)
    - Greatbows
    3 x Kurnoth Hunters (200)
    - Greatbows
    3 x Kurnoth Hunters (200)
    - Greatswords
    3 x Kurnoth Hunters (200)
    - Greatswords
    Balewind Vortex (40)
    Umbral Spellportal (60)
    Prismatic Palisade (30)

    Total: 1970 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 132
     The last 30 points I could turn into another endless spell, but no other spells really are appealing to my idea. 

    This list is better but, I would leave the the bows at home, as cool as they are, they suck now, hitting on a 5+, Even with 3 units of them your averaging 5-6 wounds a turn for 600 points, not worth! This can be even further reduced if you get an unlucky roll on a realmscape feature. At most take one unit if you need to pick off a model so your other units can charge something that turn. Take two sycthes instead with the 2” reach and -2 rend which is so valuable. Go 1 Gb 2 sycthe, 2 swords. 

    I like the idea of bwraith on balewind but circlet plus spell portal is definitely overkill, I think ranu would be better that way your balewind won’t go to waste and make sure your blessing spell goes off. 

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  7. 25 minutes ago, Mpire said:

    So the circlet was to help improve range so that I could throw woods or dryads further, but after looking at the Lamentiri I think that would be better, allowing a 4 roll for the woods and a 5 for dryads, nice. 

     

    The palisades spell was to provide extra defense and cover for the wraith, so that I can prevent her from being alpha striked to hell, but I don’t know. Do you think that the cogs would work better overall? 

    I have same experience as @IndigoGirls, people are much more concerned with your big hitters than your bwraith. I’ve played against 6 different armies and they were much more worried about alarielle charging in than a chance a unit of 10 dryads coming on.

    furthermore, since you are not playing battalions I would consider dropping both of those endless spells and pick a new one that is 30 points, this will put you at 1950 and give you an extra command point, so valuable in the aos2 since you can spend them as the game progresses like if alarielle misses a 5” charge (which has happened to me) or you want to inspire your dryads so they don’t run off. Much more valuable imo than a endless spell. 

    • Like 1
  8. 4 hours ago, IndigoGirls said:

    Endless spells seem hard to pull off effectively in a lot of cases. However, I also think they are the most likely thing to stick around in the tournament scene from the Malign Sorcery addition. Them or the realm specific artifacts. Realm artifacts seem fair since they help armies with poor artifact selection without taking away from armies with good artifact selection. I play BCR as well and I love that I can take a much better artifact now instead of my relatively weak tome options.

    I honestly don’t mind the new realm rules as much as some people. Although I do think some of realmscape features can be ridiculous as well as some of the spells being outright broken i. e. Banishment. 

    The real problem is in the core rules such as stacking command abilities, and summoning is unbalanced.  Seraphon is obscenely unbalanced right now it’s not even funny,  seraphon won the tournament I was at. He could summon a freaking bastiladon every turn, 9 units of ripperdactyles or 150 skinks in a game. So broken.

    Even he said he would never run that list again bc it was stupid broken it wasn’t even fun at that point. 

  9. 10 minutes ago, Darkundo said:

    Removing the loremaster and the kurnoth to add drycha will give you enough points to add also something more: would you add other 10 dryads (to get a troup of 30 pieces)  or some endless spells? 

    Definitely bumping up to a unit of 30 dryads. Not crazy about endless spells.  A lot of people are unhappy with all the spells and realm rules anyway that they are already getting banned in tournament play. So I don’t wanna get too accustomed to using them plus I can always just move my opponents if they have them.

    • Thanks 1
  10. I posted it earlier in the thread but here is a pic of it

    12 minutes ago, Darkundo said:

    Can I ask you to show your list?  Just curious,  because I am playing Gnarlroot too and I am quite confused about some choices. 

    Gnarlroot was really powerful but having the starting unit of hunters in there wasn’t worth not having drycha. I’m gunna add in drycha and just summon in a unit of sycthes. 67BE126D-E22F-4D28-AD60-AE6B210362C1.png.823b322c2671a925a037bca53648153c.png

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  11. 3 hours ago, Darkundo said:

    How did you handled Archaon? 

    I took turn one created a barrier of trees around objective. You don’t wanna fight him head on with alarielle or TLA. His slayer of kings will drop all heros in melee. Bubble wrap your heros. Draw him into the woods, cast an abundance of spells I took tree song and used TLA spell auto awaken woods. And then 10 more rolls to awaken woods. My woods did 17 wounds on Archeon by the end of the match. I was gunna have  alarielle charge in at the end and finish him off but we ran out of time. 

    44 minutes ago, IndigoGirls said:

    What did you think of the gnarlroot abundance of casts?

    Who was your target for hand of glory

    The abundance of spells was definitely nice as most people don’t have 10 dispells to do on you so you definitely control the flow of magic plus the woods were lethal. Hand of glory was usually on alarielle but a couple times I casted it on TLA or my summoned treelord. But like I said I only got it off a couple times anyway, people new I had that and would wait for till I casted to dispel it. 

    I usually play with drycha in my list so this was my first tournament without her, I definitely felt like the list was lacking without her, even though I won they were close and I felt like whatever I summoned didn’t make that much of difference in my games. I think I’m gunna  drop lore master and hunter sycthes, and pick up drycha and more dryads. My 20 man unit of dryads saved my butt but also I needed just a couple more to bog down the enemy. Drycha will add that range and extra mortal wounds that I needed in my games while still giving me a spell to cast. Then I’ll just summon hunter sycthes with alarielle my turn one. This will be more balanced rather than relying on gimmicks. 

    59 minutes ago, IndigoGirls said:

    Did the tournament use specific realm rules/realm artifacts/endless spells?

    The tournament hand picked the realm rules and objectives. We were allowed to claim that we were from one realm as well and take one spell out of there. We weren’t allowed to know all the spells of the realm but we could use their command ability and the realm rules. 

     

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  12. So I played my gnarlroot army at tournament this weekend. I decided to drop second wraith and pick up loremaster instead. 

    I tabled stormcast but lost in objectives, then narrowly beat a tzeentch army with archaeon general and also narrowly beat death army with lots of ghouls on third game. 

    Not convinced about lore master, only got it off like 3 times all day, people saved their dispels just for that spell and I was still able to get lots of damage off without him, I don’t think he was worth 140, 

     

  13. Right now I’m thinking of running

    TLA 

    alarielle 

    bwych 

    2 bwraith 

    30 dryads 

    2x5 rev 

    1x3 Hunter sycthes 

    household

    gnarlroot 

    But I think I want to trade out second bwraith and dropping to 20 dryads for a loremaster though, just to give alarielle just an extra punch. And I’m not sold on having two bwraith even if it’s one extra cast. 

    What do y’all think?

     

  14. 16 hours ago, Aezeal said:

     

    The first important point is that I can cast 9 spells each turn. 2017 I played gnarlroot too, but without a wraith ofc and then I noticed  that I OFTEN couldn't even cast myh 7 spells since stuff would be out fo range..

    You should always cast your spells regardless of whether or not you can pick a target or not :) if you have 9 spells and they all go off, even if 5 of them take no affect that is still 5 rolls to awaken the woods :) 

    similar to how tzeentch will now cast spells even if they have no target just to add one to their summoning mechanics.

     

    5 hours ago, IndigoGirls said:

    Overall, I had a ton of fun playing it but man was it stressful! I'm wondering if a Durthu and 3 more Kurnoths would outclass Alarielle, or Drycha and Kurnoths etc. The one nice thing was Alarielle dropped in support troops for turn two as did my branchwraith, so I had a lot of board presence.

      Definitely keep alarielle in there, durthu  and another unit of hunters doesn’t compare imo to what she brings to the table, especially since you can just summon a unit of hunters, so your really comparing durthu and hunter,  to Alarielle and hunter which is obvious choice. Not to mention losing 3 spells and global healing every turn.  Play a couple more games with her you’ll see that she is irreplaceable. 

    :) 

     

  15. 15 minutes ago, Hulksmash said:

    I'm a little sad that if you run Kurnoths already then the Durthu is completely outclassed by Alarielle. It's even more true if you're going to be playing on realms where she gets extra spells. Oh well, time to get an Alarielle for them. That was the one model I didn't get during the last release.

    You can still run him but you still definitely gotta take alarielle as well haha which would mean giving up battalions for points . If you want the battalions then no durthu I think.

    alarielle is beast mode tho so you won’t regret having her :)

    3 hours ago, Aezeal said:

    So I think I'll take this my next game. Endless spells and artefacts are up for debate... anyone see any improvements in that department?

    I honestly wouldn’t take so many endless spells they can back fire on you as well as get dispelled pretty easily since dispel range got buffed so much. 

    I might consider taking one of the three you have there and taking that unit of 20 dryads to 30 that would put you at 1980 you can buy a 20 point endless if you want with that and have more bodies on the field.

  16. 3 hours ago, a74xhx said:

    But would you take Drycha over 3 Kurnoths and an order wizard?

    2000: Alarielle (600), Branchwraith (80), Branchwych (80), 20 Dryads (200), Drycha Hamadreth (280), Treelord Ancient (300), 2x5 Tree-Revenants (160), Gnarlroot+Household (230), endless spells (70)

    2000: Alarielle (600), Branchwraith (80), Branchwych (80), 20 Dryads (200), 3 Kurnoth Hunters (200), Treelord Ancient (300), 2x5 Tree-Revenants (160), Battlemage (120), Gnarlroot+Household (230), endless spells (30)

    (Or replace Battlemage for Archmage (100) and more endless spell fun)

    For drycha I was recommending her if you take durthu instead of alarielle in the list that was you have horde killer and ways to dish out mortal wounds.  

     

    Honestly i like both of your lists a lot and your second list is the one I’m taking to a tournament this weekend, except I traded arch mage for a second branchwraith and unit of 30 dryads instead of 20. You should try both lists tho they look fun. I think summon bow hunters turn one is best option with exceptions to who your playing against. 

  17. 29 minutes ago, Thrst77 said:

    So the branchwraith summons dryads and they cannot move. Can they teleport into another wyldwood because it is done instead of moving?

    That would be sweeeeeeeeet!! But no you can’t haha, the teleport is instead of  moving normally that phase, but since you’re not even allowed to move normally that phase you won’t be allowed to teleport either. 

    Would be sick tho!

  18. 5 hours ago, Thrst77 said:

    Hey everyone, I've been going over the new sylvaneth point costs and the battletome and came up with a list for gnarlroot without allarielle. I definitely think that ghyrstrike is going to make durthu a beast in combat. I also think that the lamentiri will help the branchwraith get the dryad factory going.

    Treelord ancient
     - oaken armor
     - gnarled warrior
     - regrowth
    300pts

    Spirit of durthu
     - ghyrstrike
    380pts

    Branchwych
     - dwellers below
    80pts

    Branchwraith
     - ranu's lamentiri
     - verdant blessing
    80pts

    Battleline:

    20 dryads
    200pts

    20 dryads
    200pts

    5 tree revenants
    80pts

    Other:

    3 kurnoth hunters
     - scythes
    200pts

    3 kurnoth hunters
     - bows
    200pts

    Battalions:

    Household
    100pts

    Gnarlroot wargrove
    130pts

    Endless spells:

    Malevolent maelstrom
    20pts

    Soulsnare shackles
    20pts

    I made a list pretty similar to that bc durthu is sweet and scary especially with that artifact. But I don’t see a reason why alarielle shouldn’t be in every single list right now, she is much better than durthu in the new meta, she packs a bigger punch, heals the whole army and give you 3 extra spells which is so key in aos2 also I recommend taking spells from shyish, definitely the best buffs for alarielle in there, or durthu. They are both weak to mortal wounds and there is an immune to all spells buff in there. 

    Try it with both hero’s though and you decide.  :)

  19. 32 minutes ago, IndigoGirls said:

    I believe realms are meant to be chosen at random. Choosing which realm your army is from only guarantees artifact selection from that realm. If that is correct then it is hard to plan on playing in shyish for Alarielle and making use of those powerful spells.

    Some realm spells are truly sweet though which makes an abundance of casts tempting. With a 30" deny range (and an unmodified cast) your opponent will deny a some amount less than half of their attempts. From my games so far a lot of spells have been denied on both sides of the board and a surprisingly low number of casts have gone through successfully.

    Yeah from what I’ve heard your army is allowed to align with a realm regardless. The realm you play in is chosen at random as well as the what effect is in play. 

    Yeah casting is a lot harder but even if they unbind the spell you can at least activate the wildwoods.

     

  20. If you guys are looking to run Alarielle and gnarlroot I recommend taking a look at spells from shyish there are some pretty nice buffs you can give to alarielle such as immune to enemy spells, ignore rend, and -1 to Target her.  Immune to spells sounds especially nice since her weakness is mortal wounds. It is a 8 to cast though so maybe throne of vines first to help give a boost 

    Food for thought. 

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