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Ching Wing

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Posts posted by Ching Wing

  1. Won three games now with new rules with this list it’s pretty fun too. 
     

    gnarlroot

    Grand tactic keep monsters alive

    Alarielle(summon in 3 sword hunters) 

    drycha regrowth

    TLA general regrowth

    Branchwraith vespereal gem

    branchwych(so I can do warlord)

    2x5 spites

    1x5 tree rev

    treelord vanilla 

    Endless spell spiteswarm hive

    2000 points. 

    turn one with CA from TLA and spite hive I give everyone +2 save and then mystic shield give alarielle +3 so we’re good if anyone tries to alpha strike or if I get double turned I’m sitting pretty whatever wounds manage to get through are instantly healed and then with alarielle magic/shooting and drycha/TLA/vanilla magic/shooting easily cuts things down for a couple turns and then give 3” bonuses to move and charge just teleport/move and charge. Game over turn three. 

     

  2. 45 minutes ago, Wachamba said:

    Could you share your list, please?

    gnarlroot 

    warlord and regiment battalions and keeping monsters alive grand strategy.

    Alarielle (summoned 3 sword hunters)

    TLA regrowth 

    durthu

    branchwych Regrowth

    branch wraith with vespereal gem

    3 units of 5 spites

    1 treelord vanilla

    spite swarm hive endless spell

    i feel like drycha can be subbed for durthu which might be better I’ll have to play around 

  3. 10 minutes ago, Aeryenn said:

    Depends on your opponent. If he just wounded many of your units without finishing them off so that you can heal them - that's great. Worse if he is targeting one unit until he's dead and then turning to another. In my game I haven't healed a single point with her. She was useful with sniping, setting woods and moving around the board.

    Yeah I also brought 4 monsters so it was easier to keep them alive bc of that haha her sniping is pretty cool though and definitely helps with mobility if they have clogged the trees so you can’t teleport. 

  4. 31 minutes ago, Aeryenn said:

    I was playing last Thursday against Fyreslayers with Alarielle on the board. She's clearly overcosted same as most Sylvaneth units. She was useful but certainly it would have been a better deal to take f.e. Drycha and Durthu in her place. She helped me snipe Fyreslayers small heroes although I had really bad rolls (turn 3. throne of torns: double 1, metamorphosis: 1 and 3, mystic shield: double 1. my opponent laughed). One good thing was that because of heroic action and her healing spell my opponent wasn't targeting her at all afraid that she will heal up before he can kill her. 

    Also just played fyreslayers and had a very successful game with Alarielle she definitely was worth the points in my game. So much healing. 

  5. 5 minutes ago, Havelocke said:

    Rule 13.3 describes the limits on modifications during an attack sequence, including a maximum of +1 bonus to any save roll. You are correct that Finest Hour, Mystic Shield, and All-Out Defense can be stacked, however they will only ever improve a save by +1, with the other two only cancelling out incoming rend.

    Yup! So I was a 2+ rerolling ones even against his -2 rend attacks which was super nice.

    • Like 1
  6. 19 hours ago, Mokoshkana said:

    The TLA command ability does the exact same thing as spiteswarm hive. They both allow saving throws of 1 to be rerolled. All out Defense adds 1 to saving throws, so the best you can do is a 2+ save with rerolls of 1 (which can only be rerolled once). Even if you were to somehow get to a +3 to saving throws, after any rend is subtracted you max out at a +1 to saving throws in the best case scenario. Unless I’m missing something, it looks like you misplayed some things. 
     

    As for the issue with the Hunters, I’m guessing the issue resolved around their envoys of the ever queen ability? Rereading it now, I can see an argument against them providing the aura due to the wording. I’d suggest submitting that question for FAQ. 

    Youre right! I played that spites wrong but you can still get to a 0+ rerolling 1s

    with finest hour, mystic shield and all out defense 

  7. Just had a very fun and successful game with new points a rules with this list! 

    gnarlroot 

    warlord and regiment battalions and keeping monsters alive grand strategy.

    Alarielle (summoned 3 sword hunters)

    TLA regrowth 

    durthu

    branchwych Regrowth

    branch wraith with vespereal gem

    2 units of 5 spites

    1 unit of 5 tree rev

    1 treelord vanilla

    spite swarm hive endless spell

    with combo of spite hive mystic shield and all out defense plus TLA CA had my TLA a 0+ save rerolling 1s he just wouldn’t and couldn’t die all game long then so many heals 3 D3 heals and 1D6 heal with regrowth wen from 2-3 health to full every turn. 
     

    me and my friend had a dispute that we didn’t resolve though. I used my TLA CA in the hero phase and then I later that turned summoned in some hunters he said that bc they weren’t on the field when the CA was issued that the hunters couldn’t benefit from their ability what is your guys take on this?

  8. No official announcements just a lot talk about it since I think allarielle with Teclis was mentioned in the initial announcement a while back. 
     

    I hope it’s true though they need some love the book helped but they nerfed the woods and we still can’t beat top tier armies consistently. 

  9. 5 minutes ago, LordCelestant Imperius 1st said:

    Hi there. 

    Noobie question here.... where do you get the piling in the hero phase please ? I think i missed something. ( SCE player spotted.... Sorry for not beeing sorry =)).

    Thanks fellow treemen. 

    Oh no worries :) it’s a one time use artifact you have to take when using that glade that lets you pile in during hero phase, very handy :) 

  10. 2 hours ago, Popisdead said:

     The problem with Mathhammering is you aren't playing the game.  Coming on a forum and arguing stats shows you can use a table or do some generic median statistics.  

    lol

    2 hours ago, scrubyandwells said:

    Our mileage seems to vary here, and that's fine.

    I've played since day 1 and have had success with 1x6 Swords, and consider them especially interesting in Dreadwood. Some folks share that view (but not everyone), such as Laurie Huggett-Wilde, who had 1x6 Swords in his list that finished top 5 at multiple majors, including 3rd at the AoS GT Final. 

    If you disagree, though, that's perfectly cool. 1x6 Swords does have some challenges, as noted, so there are tradeoffs.

    The voice of reason. 

    I think you can be successful with either build honestly. I think in game having the mortal wounds is clutch from the swords. 

    2 hours ago, scrubyandwells said:

    The challenge is in succeeding rounds: when that larger unit of Swords is still locked in combat, and you need to root them down, which then potentially hampers your ability to keep them within 1" reach with their greatswords.

    If you take winter glade you can avoid this in later round by piling in during the hero phase then rooting in the charge, also rooting down doesn't specify whose turn so you can pile in further on your turn and and root on theirs if you want. I agree as well with my experience the 1" range hasn't effected my ability to get in range to attack with 6 swords. 

  11. 36 minutes ago, Popisdead said:6 Sycthes will always do more damage than 3 swords.  Reach and Rend win this argument (and have always).  If you don't like that comment, you don't see swords in lists like you do scythes.  Feel free to keep arguing but 5 years of Sylvaneth lists show even the old stalwarts of Swords eventually swung over (pun intended).  This argument never goes away cause there is always one person making it without trying Scythes and everyone else comes to the conclusion of Scythes.

     

    They always have won the argument in the past, the place you gotta stop living in ;)  also you used the words always win over swords, not true, horde army will take more damage from the swords while heavy armored enemies Scythes will win. Go back and do the statistics, I’m not being biased  just looking at rolling statistics. You’re free to ignore it though if you want :) 

  12. imo I wouldn’t take out the TLA he gives you a for sure Wyldwood first turn of the game so you can start teleporting to objectives, plus another spellcaster.  Durthu is good for damage output but 12 hunters is going to give you a lot of damage especially with the arch rev.

    Our mobility using the woods is our strongest faction ability though and you have a for sure drop with TLA. You cant rely just on casting trees, you can miscast or they can unbind. Plus your list has 50 dryads who will definitely want to be in the trees. 

    • Like 1
  13. When I first started sylvaneth I got multiple bows for my army I thought the same thing and how cool they were. I had a terrible success rate with them till I switched them out for scythes and now greatswords ftw I take a unit of 6 swords and summon in a unit of scythes with Alarielle summon

  14. 8 minutes ago, Popisdead said:

    Actually 3 threaten 5W heroes well.  The reach of the bows is fantastic and picking off 2-3 wounds in a turn will change your opponents game play.  If you have a turn of dice spiking (always happens once a game it seems) you can drop the hero then and there.  And they can camp an objective taking few wounds unless it is a serious threat.

    While Scythes (2" reach trumps swords) are clearly the winner if you love the army and end up building up a lot of Hunters having 6 of each weapon option isn't terrible.

    We can agree to disagree on the bows, in my opinion 200 points can be spent a whole better than 2-3 wounds a turn if your lucky, Ive had several rounds with 0  wounds. Plus with core rule change of look out sir good luck sniping. Before the rule change I would run scythes all day over swords, not with the mortal wounds on 6s now though plus wound roll, like I said they win out over scythes statistically every matchup except against 3+ saves. 

  15. Not super popular, you see a couple but people are bringing top tier armies like HoS Skaven, flesheater, DoK 

    sylvaneth are a third tier army right now with a win rate around 43% which is not good my other army DoK is about 60%. I have to work for wins with my trees while I feel like I walk all over my opponent’s with DoK.

  16. 17 hours ago, AthelLoren said:

    So, I'm a new-ish player looking for advice on Sylvaneth. I usually play Living City, but the Sylvaneth models are gorgeous and it seems like it would make a good second army, seeing a each unit I add is potentially an addition to the Living City as well. Right now i've just got the  SC! box, with the treelord assembled as Durthu and one of the dryads converted with some Glade Guard bitz to be a Branchwraith. I'm thinking about getting the Looncurse box, probably for christmas, and splitting it with my sister as she loves Grots but doesn't yet have an army. Is this a good buy? I've found it for about $250, free shipping. If so, how should I assemble the Hunters? I adore the Bow models, but i've read they aren't very good. My list would look something like this:

    Spirit of Durthu 300pts

    Branchwych/Wraith 80

    Arch Revenant 100 (Probably my General)

    10 Dryads 100

    10 Tree-Revenants (or 2x 5) 160

    Kurnoth Hunters (Any loadout) 200


    The bows are not great at all, if they change arch revanent to work in shooting phase they might be worth it or give them flat damage rate. The 4+ to hit is so unreliable in a squad of three so many time I would get maybe 2 wounds through and then with D3 damage  you can get only 2 wounds in. For 200 points NOT WORTH haha, the great swords with the update are going to be your best all around hunter with mortals on 6s plus exploding 6s with glade and extra wound roll. Plus I prefer the flat damage of a 2 than D3. Statistically they beat out Sycthes on any opponent other than their 3+ save units. 

    • Thanks 1
  17. I don’t know why we consider Alarielle to be a 600 point model when she can summon a unit of 20 dryads or 3 hunters. After this she pulls more than her weight as a 400 point unit. She is in all of my competitive lists. Plus three spells to help trigger Wyldwoods and a beetle that crushes hordes which we need against top tier teams such as skaven and Flesh-eater corpse. Definitely take her :)

  18. Post a picture of it if you end up doing that haha that sounds cool!

    19 minutes ago, Deja vu said:

     

    I may try that. I always mess with my models. My Durthu has the back branches of all 3 treelords.  Its not that I am trying to get any kind of advantage I just like havving things "over the top".  I am thinking of using the Aethervoid Pendulum as my Durthu weapon. I think it might look cool 

     

     

  19. 1 minute ago, Deja vu said:

     

    My Drycha is done with both. Does that work? I admit though I hardly play her.  I just dont like the model. 

    Yeah that is fine, bring her out she is awesome, Vlad nica is top rated sylvaneth player in the US and she is in all his lists. 

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