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ShaneHobbes

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Posts posted by ShaneHobbes

  1. 23 minutes ago, PainfullyMediocre said:

    What does your list look like? I've got an event on in 2 weeks and i'm torn between Kragnos, FLOSH, Huskard and 3x2 Mournfang or trying him in a Big Waagh list.

    No idea yet at the moment as I'm debating between a Maw Krusha with him or two foot bosses to go up the board with an honor guard of 10 Brutes each for them. I'm not convinced Kragnos is better than a Maw Krusha especially for his price but its a wicked cool model and I wanna have him on the table. 

  2. I think for me my Maw Krusha will always run Ironclad + Amulet. A permanent +1 save really helps with the choice of putting AOD on another unit unless something has -2/-3 Rend going into him. If I can fit an emerald lifestream... 

    This Friday my Kragnos will be ready and I'm going to substitute him for my second cabbage for a game.

  3. 2 hours ago, Malakree said:

    I've got a few things I want to try out. Didn't really like the double MK. Want to try 15/15 ardboys and I'm also thinking about running a block of 30 gutripperz with a personal killaboss in big Waaagh! That should be gross with rally and gives a massive block the opponent has to actually wipe out.

     

    EDIT: I'm also seriously thinking that an emerald lifeswarm to sit the mawkrusha might be close to mandatory now. D3 heal every hero phase and using it to block some envelops seems so good on paper.

    I was legit thinking the same about emerald lifeswarm, especially because of jacking up a Maw Krusha whose total wounds could be 20+ by the third round

  4. 12 minutes ago, Malakree said:

    Man I'm really eating my own words on the whole Brute thing aren't I, going to try 2 blocks of 15 ardboys next week just to see how I feel about it but those Brutes seem to be doing a ton of work for people.

    I've been in your camp for Brutes for a long time and still am for the most part. Granted it was only 1 game but it felt like night and day from 2nd to 3rd for Brutes. It was so much easier getting them into combat and +1 save is huge, especially when they have their own unit champion. I'm honestly tempted to try a list with one MBMK and two Foot bosses with Brutes.

  5. Played my first 3.0 with Ironjawz this weekend and also my first with them in nearly a year. Been riding the (almost) pure Troggoth train since then.

    Faced off against a DoK list that was mostly snakes. No Morathi though.

    Ironscale Medusa

    Bloodwrack Medusa

    Bloodwrack Shrine

    3x5 Shooty Snakes (stalkers?)

    2x10 Stabby Snakes (sisters?)

    1x5 Stabby Snake

    Endless spell that he never got off, Bladewind I think

     

    Allegiance: Ironjawz
    - Grand Strategy: Beast Master
    - Triumphs: Indomitable

    Leaders
    Megaboss on Maw-Krusha (495) in Warlord
    - General
    - Boss Gore-hacka and Choppa
    - Command Trait: Live to Fight
    - Artefact: Metalrippa's Klaw
    - Mount Trait: Mean 'Un
    Megaboss on Maw-Krusha (495)
    - Boss Choppa and Rip-tooth fist
    - Artefact: Amulet of Destiny (Universal Artefact)
    Orruk Warchanter (120) in Warlord
    - Warbeat: Fixin' Beat
    Orruk Warchanter (120) in Warlord
    - Warbeat: Killa Beat

    Battleline
    10 x Orruk Brutes (300) in Hunters of the Heartlands
    - Jagged Gore-hackas
    - 2x Gore Choppas
    - Reinforced x 1
    5 x Orruk Brutes (150) in Hunters of the Heartlands
    - Pair of Brute Choppas
    - 1x Gore Choppas
    5 x Orruk Brutes (150) in Hunters of the Heartlands
    - Pair of Brute Choppas
    - 1x Gore Choppas
    5 x Orruk Brutes (150) in Warlord
    - Pair of Brute Choppas
    - 1x Gore Choppas

    Core Battalions
    Warlord
    Hunters of the Heartlands

    Additional Enhancements
    Artefact

    Total: 1980 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 117
     

    I brought Brutes because I like Brutes and also own 40 of them compared to only 30 Ardboyz. Didn't choose a warclan because I wanted to try a pure beatstick MBMK with Live to Fight. Spoiler: With Mean Un and Warchanter buff he deleted 10 spear snakes without breaking a sweat.

    Played the Veins of Ghur Battleplan aka Starstrike. I was granted first turn and played cautiously as there are no objectives till turn 2. Focused on scoring my secondary with Ferocious Advance. Easy. Kept my maw krushas back behind brutes, warchanters hidden from shooty snakes and mindful of deepstriking khinari. Uneventful turn.

    Opponent pings some wounds off some brutes, killing one brute out of the 25 I brought. Drops both khinari behind me in my deployment to get the battle tactic for that. But then makes the mistake of charging one khinari into my general and failing second khinaris charge. Unleash Hell + Stomp only kills 3 out of 5 (he rolled a ton of 6s for his ward) but I'll take it as the khinari are 2 damage each when they charge. He only gets 2 damage through and more importantly fails the roll to let them move away after fighting. MBMK demolishes them and denies opponent his battle tactic as he now only has 1 unit in my deployment instead of the required 

    I win next turn and between Mighty Destroyer and good charge rolls get the majority of my brutes and maw krushas into his front lines. 10 Brutes demolish 10 Snakes, MBMK with Live to Fight reroll did 44 wounds with no save for snakes.

    Game ended up being close despite all this after round 3 as the last two objectives dropped where his units were but I pretty much talked him turn 4 while securing all 3 objectives by then.

    Takeaway: My opponent struggled to focus on a priority target between two MBMK, one with a 5+ ward, and 10 man brute squad. All Out Defense was MVP for me. Didnt use All Out Attack that much but when I did it was nice being able to get it on two different units in a way since every Megaboss can do it on another unit with their warscroll CA.

    Monstrous Rampage is great, especially Roar.

    I dont think my friend will charge my maw krushas with something like Khinari again with Unleash Hell + Stomp combo ready to punish him.

    I could really feel the impact of a smaller board size especially with Mad as Hell helping close the distance.

    By the end of game my MBMK with amulet had only suffered 4 wounds despite a couple turns of shooting at him and a 5 man snake unit stabbing him for another turn. I dont see how I could ever not take the 5+ ward Amulet. 

    3+ save vs -1 Rend then 5+ ward was disgusting.

    I want to try to get a Fungoid Cave Shaman in there just to by my CP battery and do nothing but cast Mystic Shield.

     

     

     

     

     

    • Like 1
  6. 4 minutes ago, 5kaven5lave said:

    Legendary, you’ve helped me out a couple of times in the last couple of days. Just smashing the hell out of some IDK as we speak, just managed to score 8VP in 2nd round of Feral Foray (Hold More, Raid, Bring it Down achieved with my own Maw-krusha). Perfect storm but hammering Eels is so satisfying. 

    Glad to help and even more glad to hear someone is smashing those damn eel lovers lol

  7. 2 minutes ago, 5kaven5lave said:

    What ho again chaps.

    Quick rules question. If my Maw-krusha has Mystic Shield and All-Out Defence, that would make him +2 to save (though obviously, that caps at +1 on any roll), does that carry into negating -2 rend, so I’d be making that roll at the normal 3+ save, and rolling against -1 rend with a 2+ save? Ta!! 

    Modifiers cancel each other out so yes, +2 to your save would cancel out -2 Rend to give a megaboss a 3+ save and against a -1 Rend you would reach that cap of +1 save for a 2+ roll on a megaboss

    • Like 1
  8. 4 minutes ago, 5kaven5lave said:

    What ho chaps, can someone tell me if the below list is legal? I think it’s ok, I’m working on the assumption that taking Warlord gets me just an extra artefact, not a Mount trait or anything like that? Ta!!

    Allegiance: Ironjawz
    - Warclan: Ironsunz
    - Grand Strategy: Predator's Domain
    - Triumphs: 

    Leaders
    Megaboss on Maw-Krusha (495) in Battle Regiment
    - General
    - Boss Gore-hacka and Choppa
    - Command Trait: Right Fist of Dakkbad  
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Mount Trait: Weird 'Un
    Megaboss on Maw-Krusha (495) in Warlord
    - Boss Gore-hacka and Choppa
    - Artefact: Sunzblessed Armour  
    Orruk Warchanter (120) in Warlord
    - Warbeat: Fixin' Beat
    Orruk Weirdnob Shaman (120) in Warlord
    - Lore of the Weird: Da Great Big Green Hand of Gork

    Battleline
    10 x Orruk Ardboys (190) in Battle Regiment
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    - Reinforced x 1
    10 x Orruk Ardboys (190) in Battle Regiment
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    - Reinforced x 1
    10 x Orruk Ardboys (190) in Battle Regiment
    - 1x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    - Reinforced x 1
    3 x Orruk Gore-gruntas (170) in Warlord
    - Jagged Gore-hackas

    Total: 1970 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 117
     

    Warlord gives you an extra enhancement which can be one of: artifact, mount trait, spell, prayer

    • Thanks 1
  9. 3 minutes ago, Jabbuk said:

    What's the consensus on Megaboss on foot for 3.0? Would he make a good general at 1k games/tag teams? If not, how would you do your leader roster? Weirdnob shaman and 2 Warchanters?

    Also, in a 1k list I was making, I allied in a Wardok to get a priest and allow 6+ ward prayers for my units. I feel like having a priest is fairly important. What's your take on it?

    I'm working on a list to try out that involves a Maw Krusha and two megaboss on foot. I'm hoping the smaller board size and changes to pile in will help the footbosses get stuck in better with a group of boyz to back them up.

    • Like 1
  10. Just now, Keilerei said:

    Double Cabbage: In Aos2 and in our still current Battletome it is said, that, for every battalion we can give a 2nd /3rd Mawkrusha a mount trait. How do you guys interpret the paragraph into AoS3, while battalions as such have been squatted, but with Core-Battalions around, you can still giv all of your cabbages traits?

    If I recall correctly you dont get extra artifacts/mount traits per battalion anymore but instead get to spend Enhancement points on additional upgrades if any core battalions grant you Enhancement points. Feel free to correct me if I'm wrong.

  11. How's everyone feeling about the points that got released specifically for Troggoths? I'm pretty relieved Rockguts and Felwaters only went up 5. I still think Dankholds, Trogboss and regular, are too much even at the old price but it could have been a lot worse. 

  12. 1 minute ago, Malakree said:

    Please god no...

    I could see them turning the warbeats into CAs though rather than a 4+ trigger.

    I'm hoping Warchanters get the priest keyword just to access all the nifty stuff they're adding but yeah if anything is going to be a CA I hope your version is the way they go..

     

    Unfortunately I can see GW making FoV a one time use  with a cost along with a lot of other "free" abilities that are in the game. Looking at you Skink priests. 

  13. 1 minute ago, Beliman said:

    You have diferent options:

    1. Take any batallion and drop all thunderers immediately garrisoning the ship in the same drop.
    2. First, set-up your Ironclad and  in your next drop, put your Thunderers in the ironclad. 2 drops but still worth.

    Oh I read that part wrong, thank you! I was thinking you couldn't deploy a unit into a ship at all during deployment unless they were in a battalion.

  14. Question as I am still recently new to playing g KO: in the case of Ziflin and There's Always a Breeze, if I wanted to move an Ironclad with thunderers in the first hero phase they would both need to be in the Escort Wing Battalion due to the rules of battalion and garrison rules for ships?

  15. Speaking of Bloodtoofs.. is it possible to use the teleport on a maw krusha, teleport just outside 12 inches away from an enemy, then use a CP for mighty destroyer to move within 3"?

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  16. 1 minute ago, Pitloze said:

    I think my wallet can handle that (still need loonshrine and troggboss).

    How are Dankholds fairing? Running them in 3's would get you 2 back. But they are still quite expensive. Although they are cool models!

    Fun is subjective but I run dankholds in a unit of 3 and its hilariously fun sometimes.

    Are they a liability because of their bravery/price? Yep. But the carnage...

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