ShaneHobbes
-
Posts
165 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by ShaneHobbes
-
-
Page 103 – Squig Herd, Squigs Gone Wild
Change the rule to: ‘Each time a Cave Squig in this unit flees as a result of a failed battleshock test, before that model is removed from play, roll a dice. On a 2+, you can pick 1 enemy unit within 9" of that model. That unit suffers 1 mortal wound.’Does this mean no matter how many flee its only one dice or does the rule still practically work the same way as it did before?
Nvm answered my own question after reading the original rule. Just means can't roll for squigs you pull for being out of coherency anymore.
-
Was there any other changes?
-
Out of curiosity has the stock gone up on Armour of Gork on Maw Krusha with the Amulet changes? I've been trying hard to choose between that or the Arcane Tome with Bash 'Em Ladz
-
Sorry if this has been answered before but been out of the loop for a bit. Do KO have access to the 3 generic Triumps when it comes to spending Aethergold or is it only the new ones from the BR Belakor book?
-
I will say I've been also having a lot of fun running foot bosses with block of brutes. I bring two of them and its nice not having to worry about activating them before they get bodied. This might be the first time I've actually enjoyed having foot megabosses on my list. Them also always having an 18" range to issue CAs with the Shouts is solid.
- 1
-
2 minutes ago, Kasper said:
How do you deal with coherency with them though? I havent mapped it out in person but the big bases sound bad with a 10 man squad.
2" reach makes coherency less of an issue
-
26 minutes ago, Malakree said:
Ardboys - These were actually the workhorses of the list. Their damage is ok but they are tanky for their points, they fill the frontline role amazingly.
Was Rally ever a factor for them?
-
10 Brutes with gore-hackas with a +1D buff during Waaagh is so stupid I love it. 2x10 Brutes will be in every list. They delete everything they touch.
-
Sorry if this was already talked about but..
If I'm reading the Megaboss warscroll right if you have two megabosses, one with Megabossy CT, you can have up to six units receive mighty destroyers in one hero phase for 2 CP?
- 1
-
2 minutes ago, 5kaven5lave said:
I’m so hyped for list building in the new book, loads to think about.
You can right now, the app is out
- 1
-
3 minutes ago, Nezzhil said:
You are arguing that they are gonna change the Troggoth keyword, the name of the Regeneration ability and the Krew Drummer ability because both new Troggoths interacts as allies. Meanwhile, Order and Chaos have coalition units, marks or other things more powerful and it is fine.
Who is saying that? All they have to do is change the +1 to hit aura to the Orruk keyword in the ability description. And some of us doubt it because GW has been chaotic on its decisions. Ask Sylvaneth about their Wildwoods. If I'm wrong I'll eat crow but if something seems to good to be true it probably is. They made it perfectly clear Gitz are supposed to suffer from keyword bingo and suddenly we get this?
- 2
-
1 minute ago, Charlo said:
My guess is the Sloggoth won't live past an FAQ for it's buffing abilities outside of the faction. Invest at your own peril!
Seriously. It's like no one has learned anything from GWs FAQs for their FAQa these last couple months lol
I do want the Mirebrute Troggoth regardless though.
-
Personally I'm waiting till the FAQ comes out for the book. I wouldn't be surprised if the Sloggoth aura is only supposed to work for Orruks or even Kruleboyz.
5 minutes ago, baiardo said:Where you find his warscoll?
Content creators have been reviewing the book today, its plastered all over YouTube
- 1
-
No only because Gitz aren't allowed nice things
For real though it depends on points. I will more than likely get him because I like having a thematically diverse Troggoth army. Having 10 club attacks potentially sounds fun as hell.
- 1
-
12 minutes ago, Malakree said:
I'd rather they just removed save rerolls. I really hope it's a full blown 3+ and not a 4+1.
By all accounts it sounds like they are going to be 4+ on their stats. The +1 would be the best scenario given that info. But I agree save rerolls need to go away.
Also they mentioned Kragnos in the Orruk book. Hopefully that means he goes down 150+ points. In no world should his current scroll be more than Morathi or even Gotrek (who needs to go back up 100)
-
Honestly I would be okay with a lot of heroes going to a 4+ save with an ability on their warscroll giving them + 1 save - making them realistically never better than a 3+. There is too many 2+ heroes in this game atm and capping most of them at 3+ (looking at you Archeon) is fine by me.
- 1
-
Is it 100% confirmed MBMK has a 4+ save now?
-
Should we assume Gore Grunta versions will be upgraded as well?
-
3 minutes ago, Malakree said:
To be fair the thing we really need is updated warscrolls rather than rules. The weirdnob is a great example of something which is to expensive to be a basic magic include but is to cheap to actually bring magical power to the table. Green puke is shockingly bad, it's got 1 cast and the free green puke requires a double reinforced 285 point unit.
If it was given 2 casts or had it's warscroll spell/ability improved with a bump to 150-170 it suddenly becomes more than just a 120point hand of gork tax.
The same is true of a bunch of our warscrolls.
Brutes made more interesting. They don't necessarily have to be "better", just do something different than Ardboyz. I will die on this hill lol
- 3
-
Definitely a Dankhold Trogboss. Load up on Rockguts and Felwaters. If you dont mind squigs highly recommend the start collecting and the Battleforce box if you can find one.
-
Just now, Malakree said:
It makes them a wizard. The free spell lore enhancement then let's them take a spell. It's then both an Ironjawz and a Wizard so is able to take from the lore of the weird.
Then that actually sounds like a good idea. 120 points for warchanter/weirdknob
-
Just now, Malakree said:
What are people's thoughts on a warchanter with arcane tome. If you just want a wizard for hand of gork the lore is usable by any ironjawz wizard.
Seems like a solid option?
Does Arcane Tome let you pick from spell lores? I assumed you only were able to use mystic shield and arcane bolt from the wording on the artifact.
-
5 minutes ago, Backbreaker said:
I agree. He is really bad for his cost. I take a Wurrgog Prophet, two casts, two unbinds, a CP generation, a great signature spell. He really has everything I need.
Question : in 3ed, when taking a prophet as ally or coalition, can I give him a bonesplitterz artefact?
Nope no artifacts for Coalition/Allies nor can he take a spell from the Bonesplitterz Lore. Only way to get access to both Ironjawz and Bonesplitterz artifacts is Big Waaagh
-
I have a feeling Ironclad won't be in/the same in our book next month. Also I agree about the Weirdknob. I can never find myself ever wanting to take him.
- 2
AoS 2 - Gloomspite Gitz Discussion
in Destruction
Posted
I'm happy with this too. I enjoy the look on my friends faces when I remind them I can bring half of these nerds back from the shrine.