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ShaneHobbes

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Posts posted by ShaneHobbes

  1. 1 minute ago, Ganigumo said:

    it took me a minute and reading the original scroll to figure out what was going on too.

    I'm very glad they limited the buff stacking on the gobbapalooza though, a bunch of people in the community wanted them to be unique for some reason and I was getting a little worried GW would do that.

    I'm happy with this too. I enjoy the look on my friends faces when I remind them I can bring half of these nerds back from the shrine.

     

  2. Page 103 – Squig Herd, Squigs Gone Wild
    Change the rule to: ‘Each time a Cave Squig in this unit flees as a result of a failed battleshock test, before that model is removed from play, roll a dice. On a 2+, you can pick 1 enemy unit within 9" of that model. That unit suffers 1 mortal wound.’

    Does this mean no matter how many flee its only one dice or does the rule still practically work the same way as it did before?

    Nvm answered my own question after reading the original rule. Just means can't roll for squigs you pull for being out of coherency anymore.

  3. I will say I've been also having a lot of fun running foot bosses with block of brutes. I bring two of them and its nice not having to worry about activating them before they get bodied. This might be the first time I've actually enjoyed having foot megabosses on my list. Them also always having an 18" range to issue CAs with the Shouts is solid.

    • Like 1
  4. 3 minutes ago, Nezzhil said:

    You are arguing that they are gonna change the Troggoth keyword, the name of the Regeneration ability and the Krew Drummer ability because both new Troggoths interacts as allies. Meanwhile, Order and Chaos have coalition units, marks or other things more powerful and it is fine.

    Who is saying that? All they have to do is change the +1 to hit aura to the Orruk keyword in the ability description. And some of us doubt it because GW has been chaotic on its decisions. Ask Sylvaneth about their Wildwoods. If I'm wrong I'll eat crow but if something seems to good to be true it probably is. They made it perfectly clear Gitz are supposed to suffer from keyword bingo and suddenly we get this?

    • Like 2
  5. 1 minute ago, Charlo said:

    My guess is the Sloggoth won't live past an FAQ for it's buffing abilities outside of the faction. Invest at your own peril!

    Seriously. It's like no one has learned anything from GWs FAQs for their FAQa these last couple months lol 

    I do want the Mirebrute Troggoth regardless though. 

  6. Personally I'm waiting till the FAQ comes out for the book. I wouldn't be surprised if the Sloggoth aura is only supposed to work for Orruks or even Kruleboyz.

    5 minutes ago, baiardo said:

    Where you find his warscoll?

    Content creators have been reviewing the book today, its plastered all over YouTube

    • Like 1
  7. 12 minutes ago, Malakree said:

    I'd rather they just removed save rerolls. I really hope it's a full blown 3+ and not a 4+1.

    By all accounts it sounds like they are going to be 4+ on their stats. The +1 would be the best scenario given that info. But I agree save rerolls need to go away.

     

    Also they mentioned Kragnos in the Orruk book. Hopefully that means he goes down 150+ points. In no world should his current scroll be more than Morathi or even Gotrek (who needs to go back up 100)

  8. Honestly I would be okay with a lot of heroes going to a 4+ save with an ability on their warscroll giving them + 1 save - making them realistically never better than a 3+. There is too many 2+ heroes in this game atm and capping most of them at 3+ (looking at you Archeon) is fine by me.

    • Like 1
  9. 3 minutes ago, Malakree said:

    To be fair the thing we really need is updated warscrolls rather than rules. The weirdnob is a great example of something which is to expensive to be a basic magic include but is to cheap to actually bring magical power to the table. Green puke is shockingly bad, it's got 1 cast and the free green puke requires a double reinforced 285 point unit.

    If it was given 2 casts or had it's warscroll spell/ability improved with a bump to 150-170 it suddenly becomes more than just a 120point hand of gork tax.

    The same is true of a bunch of our warscrolls.

     

    Brutes made more interesting. They don't necessarily have to be "better", just do something different than Ardboyz. I will die on this hill lol

    • Like 3
  10. Just now, Malakree said:

    It makes them a wizard. The free spell lore enhancement then let's them take a spell. It's then both an Ironjawz and a Wizard so is able to take from the lore of the weird.

    Then that actually sounds like a good idea. 120 points for warchanter/weirdknob

  11. Just now, Malakree said:

    What are people's thoughts on a warchanter with arcane tome. If you just want a wizard for hand of gork the lore is usable by any ironjawz wizard.

    Seems like a solid option?

    Does Arcane Tome let you pick from spell lores? I assumed you only were able to use mystic shield and arcane bolt from the wording on the artifact.

  12. 5 minutes ago, Backbreaker said:

    I agree. He is really bad for his cost. I take a Wurrgog Prophet, two casts, two unbinds, a CP generation, a great signature spell. He really has everything I need.

     

    Question : in 3ed, when taking a prophet as ally or coalition, can I give him a bonesplitterz artefact?

    Nope no artifacts for Coalition/Allies nor can he take a spell from the Bonesplitterz Lore. Only way to get access to both Ironjawz and Bonesplitterz artifacts is Big Waaagh

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